Explanation of the effect of the vocational skill

Black and white reversed, passive skills, pre-skills, good things are made into poison, and bad things are made into food. Pen | fun | pavilion www. biquge。 Info level 10 is on.

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Fried rice Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, the maximum value of health after eating is reduced by 10 points, and there is no lower limit; 2. Bad ingredients, add 10 points to the maximum health after eating, no upper limit, CD: 30 minutes. Consumes 50 stamina. Level 10 opens.

Fried rice Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, the maximum value of health after eating is reduced by 50 points, and there is no lower limit; 2. Bad ingredients, add 50 points to the maximum health after eating, no upper limit, CD: 20 minutes. Consumes 40 stamina. Level 13 opens.

Fried rice Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, the maximum value of health after eating is reduced by 100 points, and there is no lower limit; 2. Bad ingredients, add 100 points to the maximum health after eating, no upper limit, CD: 10 minutes. Consumes 30 stamina. Level 15 opens.

Fried rice Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, the maximum value of health after eating is reduced by 200 points, and there is no lower limit; 2. Bad ingredients, add 200 points to the maximum health after eating, no upper limit, CD: 5 minutes. Consumes 20 stamina. Level 20 opens.

Fried rice LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, the maximum health value after eating is reduced by 500 points, and there is no lower limit; 2. Bad ingredients, add 500 points to the maximum health after eating, no upper limit, CD: 1 minute. Consumes 10 stamina. 50 skill points are required to learn. Level 50 opens.

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Fried noodles Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, in a state of upside down left and right within 10 minutes after eating; 2. Bad ingredients, within 10 minutes after eating, your attack is reversed in the eyes of others, CD: 30 minutes. Consumes 50 stamina. Level 10 opens.

Fried noodles Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, in a state of upside down left and right within 11 minutes after eating; 2. Bad ingredients, within 11 minutes after eating, your attack is reversed in the eyes of others, CD: 25 minutes. Consumes 40 stamina. Level 13 opens.

Fried noodles Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, in a state of upside down left and right within 12 minutes after eating; 2. Bad ingredients, within 12 minutes after eating, your attack is reversed in the eyes of others, CD: 20 minutes. Consumes 30 stamina. Level 15 opens.

Fried noodles Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, in a state of upside down left and right within 13 minutes after eating; 2. Bad ingredients, within 13 minutes after eating, your attack is reversed in the eyes of others, CD: 15 minutes. Consumes 20 stamina. Level 20 opens.

Fried noodles LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, in a state of upside down left and right within 15 minutes after eating; 2. Bad ingredients, within 15 minutes after eating, your attack is reversed in the eyes of others, CD: 5 minutes. Consumes 10 stamina. 50 skill points are required to learn. Level 50 opens.

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Malatang Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, the attack power will be reduced by 50% within 10 minutes after eating; 2. Bad ingredients, attack power increases by 50% within 10 minutes after eating, CD: 30 minutes. Consumes 50 stamina. Level 10 opens.

Malatang Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, the attack power is reduced by 60% within 10 minutes after eating; 2. Bad ingredients, attack power increases by 60% within 10 minutes after eating, CD: 25 minutes. Consumes 40 stamina. Level 13 opens.

Malatang Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, the attack power is reduced by 70% within 10 minutes after eating; 2. Bad ingredients, attack power increases by 70% within 10 minutes after eating, CD: 20 minutes. Consumes 30 stamina. Level 15 opens.

Malatang Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, the attack power is reduced by 80% within 10 minutes after eating; 2. Bad ingredients, attack power increases by 80% within 10 minutes after eating, CD: 15 minutes. Consumes 20 stamina. Level 20 opens.

Malatang LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, the attack power is reduced by 90% within 10 minutes after eating; 2. Bad ingredients, increase attack power by 9% within 10 minutes after eating, CD: 10 minutes. Consumes 10 stamina. 20 skill points are required to learn. Level 50 opens.

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Barbecue Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, the defense is reduced by 50% within 10 minutes after eating; 2. Bad ingredients, 10 minutes after eating, the defense will increase by 50%, CD: 30 minutes. Consumes 50 stamina. Level 10 opens.

Barbecue Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, the defense is reduced by 60% within 10 minutes after eating; 2. Bad ingredients, 10 minutes after eating, the defense will increase by 60%, CD: 25 minutes. Consumes 40 stamina. Level 13 opens.

Barbecue Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, the defense is reduced by 70% within 10 minutes after eating; 2. Bad ingredients, 10 minutes after eating, the defense will increase by 70%, CD: 20 minutes. Consumes 30 stamina. Level 15 opens.

Barbecue Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, the defense is reduced by 80% within 10 minutes after eating; 2. Bad ingredients, 10 minutes after eating, the defense will increase by 80%, CD: 15 minutes. Consumes 20 stamina. Level 20 opens.

Grill LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, the defense is reduced by 90% within 10 minutes after eating; 2. Bad ingredients, 10 minutes after eating, the defense will increase by 90%, CD: 10 minutes. Consumes 10 stamina. 20 skill points are required to learn. Level 50 opens.

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Popcorn Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, after throwing out, it will explode, and 10 grains will cause 10 ignition element damage; 2. Bad ingredients, 10 pieces of popcorn increase 1 ignition elemental damage for 10 seconds, CD: 30 minutes. Consumes 20 stamina. Level 15 opens.

Popcorn Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, after throwing out, it will explode, and 8 grains will cause 10 ignition element damage; 2. Bad ingredients, 8 pieces of popcorn increase 1 ignition elemental damage for 10 seconds, CD: 25 minutes. Consumes 20 stamina. Level 25 opens.

Popcorn Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, after throwing out, it will explode, and 6 grains will cause 10 ignition element damage; 2. Bad ingredients, 6 pieces of popcorn increase 1 ignition elemental damage for 10 seconds, CD: 20 minutes. Consumes 15 stamina. Level 30 opens.

Popcorn Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, after throwing out, it will explode, and 4 grains will cause 10 ignition element damage; 2. Bad ingredients, 4 popcorn increases fire elemental damage by 1 for 10 seconds, CD: 15 minutes. Consumes 15 stamina. Level 35 opens.

Popcorn LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, after throwing it out, it will explode, and 1 grain will cause 10 ignition element damage; 2. Bad ingredients, 1 popcorn increases 1 ignition elemental damage for 10 seconds, CD: 10 minutes. Consumes 10 stamina. 50 skill points are required to learn. Level 60 opens.

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Fritters Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, ignore the opponent's defense after throwing it, causing 10 puncture damage; 2. Bad ingredients, physical attacks ignore the opponent's defense within 1 second after eating, CD: 30 minutes. Consumes 20 stamina. Level 15 opens.

Fritters Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, ignore the opponent's defense after throwing them, causing 20 puncture damage; 2. Bad ingredients, physical attacks ignore the opponent's defense within 3 seconds after eating, CD: 25 minutes. Consumes 15 stamina. Level 25 opens.

Fritters Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, ignore the opponent's defense after throwing them, causing 50 puncture damage; 2. Bad ingredients, physical attacks ignore the opponent's defense within 5 seconds after eating, CD: 20 minutes. Consumes 10 stamina. Level 30 opens.

Fritters Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, ignore the opponent's defense after throwing it, causing 100 puncture damage; 2. Bad ingredients, physical attacks ignore the opponent's defense within 10 seconds after eating, CD: 15 minutes. Consumes 5 stamina. Level 35 opens.

LvMax, the effect of fritters is based on the attributes of the ingredients: 1. Good ingredients, ignore the opponent's defense after throwing it, causing 500 puncture damage; 2. Bad ingredients, physical attacks ignore the opponent's defense within 20 seconds after eating, CD: 10 minutes. Consumes 1 stamina. 100 skill points are required to learn. Level 60 opens.

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Poached egg Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, 100 health points will be deducted after eating; 2. Bad ingredients, restore 100 health points after eating. CD: 30 minutes. Consumes 20 stamina. Level 20 opens.

Poached egg Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, 500 health points will be deducted after eating; 2. Bad ingredients, after eating, restore 500 HP. CD: 25 minutes. Consumes 15 stamina. Level 35 opens.

Poached egg Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, 1000 health points will be deducted after eating; 2. Bad ingredients, recover 1000 HP after eating. CD: 20 minutes. Consumes 10 stamina. Level 50 opens.

Poached egg Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, 2000 health points will be deducted after eating; 2. Bad ingredients, recover 2000 HP after eating. CD: 15 minutes. Consumes 5 stamina. Level 65 opens.

Poached egg LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, 5000 health points will be deducted after eating; 2. Bad ingredients, recover 5000 HP after eating. CD: 10 minutes. Consumes 1 stamina. 100 skill points are required to learn. Level 70 opens.

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Tea Egg Lv1, the effect is based on the attributes of the ingredients: 1. Good ingredients, explode after 5 seconds of throwing, causing 500 points of damage to all enemies within 2 meters of ignoring defense; 2. Bad ingredients, after eating, can cancel 500 damage points within 10 seconds, which can be stacked, with a maximum of 10 stacks. CD: 30 minutes. Consumes 20 stamina. Level 20 opens.

Tea Egg Lv2, the effect is based on the attributes of the ingredients: 1. Good ingredients, explode after 5 seconds of throwing, causing 800 points of damage to all enemies within 3 meters who ignore defense; 2. Bad ingredients, after eating, can offset 800 damage points within 10 seconds, which can be stacked, with a maximum of 10 stacks. CD: 25 minutes. Consumes 15 stamina. Level 35 opens.

Tea Egg Lv3, the effect is based on the attributes of the ingredients: 1. Good ingredients, explode after 5 seconds of throwing, causing 1500 points of damage to all enemies within 4 meters of ignoring defense; 2. Bad ingredients, after eating, can offset 1500 damage points within 10 seconds, which can be stacked, with a maximum of 10 stacks. CD: 20 minutes. Consumes 10 stamina. Level 50 opens.

Tea Egg Lv4, the effect is based on the attributes of the ingredients: 1. Good ingredients, explode after 5 seconds of throwing, causing 2500 points of damage to all enemies within 5 meters of ignoring defense; 2. Bad ingredients, after eating, can offset 2500 damage within 10 seconds, which can be stacked, with a maximum of 10 stacks. CD: 15 minutes. Consumes 5 stamina. Level 65 opens.

Tea Egg LvMax, the effect is based on the attributes of the ingredients: 1. Good ingredients, explode after 5 seconds of throwing, causing 5000 points of damage to all enemies within 10 meters who ignore defense; 2. Bad ingredients, after eating, can offset 5000 damage points within 10 seconds, which can be stacked, with a maximum of 10 stacks. CD: 10 minutes. Consumes 1 stamina. 100 skill points are required to learn. Level 70 opens.

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