Universal skill effects
Rifle Mastery Lv1, Passive Skill, +10 Accuracy with All Assault Rifles, +5% Damage, +1% Critical Strike Chance, +1% Critical Damage. Pen @ fun @ pavilion wWw. ο½ο½ο½Uο½Eγ Info level 1 is on.
Rifle Mastery Lv2, Passive Skill, +20 Accuracy with all Assault Rifles, +6% Damage, +2% Critical Strike Chance, +2% Critical Damage. Level 10 opens.
Rifle Mastery Lv3, Passive Skill, Use All Assault Rifles +30 Accuracy, Damage +7%, Critical Strike Chance +3%, Critical Strike Damage +3%. Level 20 opens.
Rifle Mastery Lv4, Passive Skill, +40 Accuracy with all Assault Rifles, +8% Damage, +4% Critical Strike Chance, +4% Critical Damage. Level 25 opens.
Rifle Mastery Lv5, Passive Skill, +50 Accuracy with All Assault Rifles, +9% Damage, +5% Critical Strike Chance, +5% Critical Damage. Level 30 opens.
Rifle Mastery Lv6, passive skill, +60 accuracy with all assault rifles, +10% damage, +6% crit chance, +6% crit damage. Level 35 opens.
Rifle Mastery Lv7, Passive Skill, Accuracy +70 with all Assault Rifles, Damage +11%, Critical Strike Chance +7%, Critical Strike Damage +7%. Level 40 opens.
Rifle Mastery Lv8, passive skill, +80 accuracy with all assault rifles, +12% damage, +8% crit chance, +8% crit damage. Level 45 opens.
Rifle Mastery Lv9, passive skill, use all assault rifles accuracy +90, damage +15%, crit chance +9%, crit damage +9%. Level 50 opens.
Rifle Mastery LvMax, passive skill, +100 accuracy with all assault rifles, +20% damage, +10% crit chance, +10% crit damage. 50 skill points are required to learn. Level 60 opens.
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Sniper Rifle Mastery Lv1, Passive Skill, +10 Accuracy with All Sniper Rifles, +5% Damage, +3% Critical Strike Chance, +3% Critical Damage. Level 1 is on.
Sniper Rifle Mastery Lv2, passive skill, +20 accuracy for all sniper rifles, +6% damage, +2% critical strike chance, +2% critical damage. Level 10 opens.
Sniper Rifle Mastery Lv3, Passive Skill, Use All Sniper Rifles Accuracy +30, Damage +7%, Critical Strike Chance +3%, Critical Strike Damage +3%. Level 20 opens.
Sniper Rifle Mastery Lv4, Passive Skill, Use All Sniper Rifles Accuracy +40, Damage +8%, Critical Strike Chance +4%, Critical Strike Damage +4%. Level 25 opens.
Sniper Rifle Mastery Lv5, Passive Skill, +50 Accuracy with All Sniper Rifles, +9% Damage, +5% Critical Strike Chance, +5% Critical Damage. Level 30 opens.
Sniper Rifle Mastery Lv6, Passive Skill, +60 Accuracy +60 for All Sniper Rifles, +10% Damage, +6% Critical Strike Chance, +6% Critical Damage. Level 35 opens.
Sniper Rifle Mastery Lv7, Passive Skill, Use All Sniper Rifles Accuracy +70, Damage +11%, Critical Strike Chance +7%, Critical Strike Damage +7%. Level 40 opens.
Sniper Rifle Mastery Lv8, Passive Skill, Accuracy +80 for all Sniper Rifles, Damage +12%, Critical Strike Chance +8%, Critical Damage +8%. Level 45 opens.
Sniper Rifle Mastery Lv9, Passive Skill, Use All Sniper Rifles Accuracy +90, Damage +15%, Critical Strike Chance +9%, Critical Strike Damage +9%. Level 50 opens.
Sniper Rifle Mastery LvMax, passive skill, +100 accuracy +100 for all sniper rifles, +20% damage, +10% critical strike chance, +10% critical damage for all sniper rifles. 50 skill points are required to learn. Level 60 opens.
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Melee Combat Lv1, passive skill, gain basic melee fighting skills, melee damage +5%, melee defense +5%. Level 1 is on.
Melee Combat Lv2, passive skill, gain primary melee fighting skills, melee damage +6%, melee defense +6%. Level 10 opens.
Melee Combat Lv3, passive skill, gain intermediate melee fighting skills, melee damage +7%, melee defense +7%. Level 20 opens.
Melee Combat Lv4, Passive Skill, Gain Intermediate Melee Fighting Skills, Melee Damage +8%, Melee Defense +8%. Level 25 opens.
Melee Combat Lv5, passive skill, gain advanced melee fighting skills, melee damage +9%, melee defense +9%. Level 30 opens.
Melee Combat Lv6, passive skill, gain advanced melee combat skills, melee damage +10%, melee defense +10%. Level 35 opens.
Melee Combat Lv7, passive skill, gain Grandmaster-level melee fighting skills, melee damage +11%, melee defense +11%. Level 40 opens.
Melee Combat Lv8, passive skill, gain Grandmaster-level melee fighting skills, melee damage +12%, melee defense +12%. Level 45 opens.
Melee Combat Lv9, passive skill, gain master-level melee fighting skills, melee damage +15%, melee defense +15%. Level 50 opens.
Melee Combat LvMax, passive skill, gain god-level melee fighting skills, melee damage +20%, melee defense +20%. 99 skill points are required to learn. Level 90 opens.
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Backpack expansion Lv1, passive skills, increase the number of system backpack slots by 10. Level 1 is on.
Backpack expansion Lv2, passive skills, increase the number of system backpack slots by 20. Level 10 opens.
Backpack expansion Lv3, passive skills, increase the number of system backpack slots by 30. Level 20 opens.
Backpack expansion Lv4, passive skills, increase the number of system backpack slots by 40. Level 25 opens.
Backpack expansion Lv5, passive skills, increase the number of system backpack slots by 50. Level 30 opens.
Backpack expansion Lv6, passive skills, increase the number of system backpack slots by 60. Level 35 opens.
Backpack expansion Lv7, passive skills, increase the number of system backpack slots by 70. Level 40 opens.
Backpack expansion Lv8, passive skills, increase the number of system backpack slots by 80. Level 45 opens.
Backpack expansion Lv9, passive skills, increase the number of system backpack slots by 90. Level 50 opens.
Backpack expansion LvMax, passive skills, increase the number of system backpack slots by 200. 100 skill points are required to learn. Level 60 opens.
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Dual-wielding, passive skill that can equip two weapons at the same time. Level 10 opens.
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Swordsmanship Lv1, passive skill, gain basic swordsmanship skills, use sword weapons to damage +5%. Level 1 is on.
Swordsmanship Lv2, passive skill, gain beginner swordsmanship skills, use sword weapons to damage +6%. Level 10 opens.
Swordsmanship Lv3, passive skill, gain intermediate swordsmanship skills, use sword weapons to damage +7%. Level 20 opens.
Swordsmanship Lv4, passive skill, gain intermediate swordsmanship skills, use sword weapons to damage +8%. Level 25 opens.
Swordsmanship Lv5, passive skill, gain advanced swordsmanship skills, use sword weapons to damage +9%. Level 30 opens.
Swordsmanship Lv6, passive skill, gain advanced swordsmanship skills, use sword weapons to damage +10%. Level 35 opens.
Swordsmanship Lv7, passive skill, gain grandmaster-level swordsmanship skills, use sword weapons to damage +11%. Level 40 opens.
Swordsmanship Lv8, passive skill, gain Grandmaster-level swordsmanship skills, use sword weapons to damage +12%. Level 45 opens.
Swordsmanship Lv9, passive skill, gain master-level swordsmanship skills, use sword weapons to damage +15%. Level 50 opens.
Swordsmanship LvMax, passive skill, gain god-level swordsmanship skills, use sword weapons to damage +20%. 99 skill points are required to learn. Level 90 opens.
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Stick Lv1, gain basic stick skills, and use stick weapons to damage +5%. Level 1 is on.
Stick Lv2, gain beginner stick skills, use stick weapons to damage +6%. Level 10 opens.
Stick Lv3, gain intermediate stick skills, and use stick weapons to deal +7%. Level 20 opens.
Stick Lv4, gain intermediate stick skills, use stick weapons to damage +8%. Level 25 opens.
Stick Lv5, gain advanced stick skills, and use stick weapons to deal +9% damage. Level 30 opens.
Stick Lv6, gain advanced stick skills, and use stick weapons to deal +10% damage. Level 35 opens.
Stick Lv7, gain Grandmaster Stick Skills, and use stick weapons to deal +11% damage. Level 40 opens.
Stick Lv8, gain Grandmaster Stick Skills, and use Stick Weapon Damage +12%. Level 45 opens.
Stick Lv9, gain master club skills, and use stick weapons to deal +15% damage. Level 50 opens.
LvMax, gain god-level stick skills, and use stick weapons to deal +20% damage. 99 skill points are required to learn. Level 90 opens.
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Knife Lv 1, gain basic knife skills, and use knife weapons to deal +5% damage. Level 1 is on.
Knife Lv2, gain basic knife skills, and use knife weapons to damage +6%. Level 10 opens.
Knife Lv3, gain intermediate knife skills, and use knife weapons to damage +7%. Level 20 opens.
Knife Lv4, gain intermediate knife skills, and use knife weapons to damage +8%. Level 25 opens.
Knife Lv5, gain advanced knife skills, and use knife weapons to damage +9%. Level 30 opens.
Knife Lv6, gain advanced knife skills, and use knife weapons to damage +10%. Level 35 opens.
Knife Lv7, gain Grandmaster Knife Skills, and use knife weapons to deal +11% damage. Level 40 opens.
Knife Lv8, gain Grandmaster-level Knife Skills, and use knife weapons to deal +12% damage. Level 45 opens.
Knife Lv9, gain master knife skills, and use knife weapons to damage +15%. Level 50 opens.
Knife LvMax, get god-level knife skills, and use knife weapons to damage +20%. 99 skill points are required to learn. Level 90 opens.
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Spear Lv1, gain basic marksmanship skills, and use spear weapons to deal +5% damage. Level 1 is on.
Marksmanship Lv2, gain basic marksmanship skills, and use spear-type weapons to deal +6% damage. Level 10 opens.
Marksmanship Lv3, gain intermediate marksmanship skills, and use spear-type weapons to damage +7%. Level 20 opens.
Marksmanship Lv4, gain intermediate marksmanship skills, and use spear weapons to deal +8% damage. Level 25 opens.
Spear Lv5, gain advanced marksmanship skills, and use spear weapons to deal +9% damage. Level 30 opens.
Spear Lv6, gain advanced spear skills, and use spear weapons to damage +10%. Level 35 opens.
Spear Lv7, gain Grandmaster-level marksmanship skills, and use spear-type weapons to damage +11%. Level 40 opens.
Spear Lv8, gain Grandmaster-level marksmanship skills, and use spear-type weapons to damage +12%. Level 45 opens.
Marksmanship Lv9, gain master-level marksmanship skills, and use spear-type weapons to damage +15%. Level 50 opens.
Spear LvMax, get god-level marksmanship skills, and use spear-like weapons to damage +20%. 99 skill points are required to learn. Level 90 opens.
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Abduction Lv1, gain basic Abduction skills, and use Abduction Weapon to damage +5%. Level 1 is on.
Abduction Lv2, gain the primary Abduction Skill, and use Abduction Weapon to damage +6%. Level 10 opens.
Abduction Lv3, gain intermediate abduction skills, and use crutches weapons to deal +7% damage. Level 20 opens.
Abduction Lv4, gain intermediate abduction skills, and use abduction weapons to damage +8%. Level 25 opens.
Abduction Lv5, gain advanced Abduction skills, and use Abduction Weapon to damage +9%. Level 30 opens.
Abduction Lv6, gain advanced Abduction Skills, and use Abduction Weapon to damage +10%. Level 35 opens.
Abduction Lv7, gain Grandmaster-level Abduction Skills, and use Abduction Weapon to deal +11% damage. Level 40 opens.
Abduction Lv8, gain Grandmaster Abduction Skills, and use Abduction Weapons to deal +12% damage. Level 45 opens.
Abduction Lv9, gain master abduction skills, and use crutches weapons to damage +15%. Level 50 opens.
Abduction LvMax, obtain god-level abduction skills, and use abduction weapons to damage +20%. 99 skill points are required to learn. Level 90 opens.
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Stealth Lv1, 5% less detected, 20% less walking, 10% less melee weapon sound. Level 10 opens.
Stealth Lv2, detection rate reduced by 6%, walking sound reduced by 21%, melee weapon sound reduced by 11%. Level 15 opens.
Stealth Lv3, detection rate reduced by 7%, walking sound reduced by 22%, melee weapon sound reduced by 12%. Level 20 opens.
Stealth Lv4, detection rate is reduced by 8%, walking sound is reduced by 23%, and melee weapon sound is reduced by 13%. Level 30 opens.
Stealth LvMax, which reduces detection rate by 10%, walking sounds by 25%, and melee weapon sounds by 15%. It takes 50 skills to learn. Level 50 opens.
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Merchant Lv1, the final transaction price of items purchased in the system mall is -1%, and the final transaction price of items sold to the system mall is +1%. Level 10 opens.
Merchant Lv2, the final transaction price of items purchased in the system mall is -2%, and the final transaction price of items sold to the system mall is +2%. Level 15 opens.
Merchant Lv3, the final transaction price of items purchased in the system mall is -3%, and the final transaction price of items sold to the system mall is +3%. Level 20 opens.
Merchant Lv4, the final transaction price of items purchased in the system mall is -5%, and the final transaction price of items sold to the system mall is +5%. Level 50 opens.
LvMax, a merchant who buys items in the System Mall, has a final transaction price of -10%, and items sold to the System Mall have a final transaction price of +10%. 99 skill points are required to learn. Level 70 opens.
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Weapon Attribute Transformation Lv1 can randomly change an additional attribute of equipment from level 1 to 10, and each change requires 1000 energy points. CD: 1 minute. Consumes 10 stamina. Level 10 opens.
Weapon Attribute Transformation Lv2 allows you to randomly change an additional attribute of equipment at level 15-30, requiring 3,000 energy points for each change. CD: 1 minute. Consumes 20 stamina. Level 30 opens.
Weapon Attribute Transformation Lv3 allows you to randomly change an additional attribute of equipment at level 35-50, requiring 5,000 energy points for each change. CD: 1 minute. Consumes 30 stamina. Level 50 opens.
Weapon Attribute Transformation Lv4 can randomly change an additional attribute of equipment at level 55-75, requiring 7,000 energy points for each change. CD: 1 minute. Consumes 40 stamina. Level 75 opens.
LvMax, a weapon attribute modifier, can randomly change an additional attribute of equipment at level 80-100, requiring 10,000 energy points for each change. CD: 1 minute. Consumes 100 stamina. 50 skill points are required to learn. Level 100 opens.
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Information identification Lv1, you can view the basic biological information of levels 1-10. Level 10 opens.
Information recognition Lv2, you can view the basic biological information of levels 1-30. Level 30 opens.
Information recognition Lv3, you can view the basic information of level 1-50 creatures. Level 50 opens.
Information recognition Lv4, you can view the basic biological information of levels 1-80. Level 80 opens.
Information recognition LvMax, which can view the basic information of level 1-100 organisms. 100 skill points are required to learn. Level 100 opens.