Orcs
Orcs are scattered throughout the galaxy, and this vast race is made up of a horde of green-skinned butchers dedicated to destroying every creature and everything they come across. Pen, fun, pavilion www. biquge。 But their actions are neither pathological hatred against any organization, nor are they driven by some horrible and vicious deity. Orcs, on the other hand, fight for the pure pleasure of war, indulging in the slaughter and thrill of battle, and rejoicing in the roar of guns and the bloody fighting of white-knuckle combat.
The green threat
Orcs are strong, ferocious creatures with thick, rough green skin and plenty of knotted muscles. The appearance of the orcs was very savage and terrifying: razor-like fangs protruding from their jaws, and small, red eyes full of coldness and malice. Orcs are powerful enough to crush a skull with their powerful, clawed hands, and strong enough to ignore attacks that could kill a normal person. The orcs were hunched over forever, their strong, strong hands hanging down above their knees. If an orc stands up straight, then he is much higher than an ordinary person, but on the contrary, they have become accustomed to maintaining this lazy, hunched posture.
From planet to planet, orcs wreak havoc across the galaxy. Each small empire is ruled by a raging warlord, and these countless small empires are constantly rising and falling. The orcs' obsession with war and violence is difficult to account for even the most knowledgeable xenomorphs, and the orcs are constantly fighting, and if it is difficult to find a suitable opponent, they will wage a massive, self-destructive war against their own kind.
Orcs believe in a simple philosophy, a motto that guides their every action: power is always right. This guideline guides their every move, and no orc has ever questioned it, not in the past, and never in the future. This unshakable self-belief is perhaps the most dangerous trait of the orc race, as they will not give up on their mission to keep the galaxy burning forever in the flames of war.
Boys
The main elements of orc culture are the brats, who act as ordinary soldiers in every orc army and make up the majority of orc society. The Brat are fierce, cruel, and take pleasure in inflicting pain and calamity on any being weaker than them. But instead of being considered immoral, this bullying instinct has become the norm for orc society, and any leader in orc society who is unable to completely control the weak will soon find himself replaced by other orcs through violent means.
When the orcs fought, it was the brat who did most of the task, forming a huge armed group armed with sprays, machetes, and large guns. They rushed headlong into the enemy in a roaring green-skinned wave, winning with a ferocious combination of tyrannical strength and sheer aggression.
Butt sperm (and snot sperm)
While the orcs are all strong and ferocious, the elves are small and thin. Fart, or "elves" in the mouths of orcs, these unfortunate cousins of orcs are a slave class in orc society, extremely reluctant to be enslaved by orcs who are stronger than them. Butts are usually engaged in menial or extremely dangerous jobs: from cleaning and loading weapons and equipment to demining and providing mobile cover for the kids. Even though the life of a fart is difficult and cruel, and many of them think that they are really miserable, the fart finds a certain level of satisfaction and even pleasure in their lives. What's going on, you ask? Belch...... Because the farts are just as sadistic and unpleasant as their powerful masters, and they can also vent their belligerent nature to their enemies in battle. Moreover, there is even a lower level of existence in the orc food chain than the butts: snot spirits.
Snot is to an orc what a fart is to an orc. Thin and weak, they pose little threat unless they appear in extremely large numbers. But even if the fart spirit bullies the snot essence so mercilessly, they don't care, because the snot essence is so stupid, almost unimaginably stupid. Their true use in orc societies is twofold: first, they possess an incredible ability to breed mushrooms that are a major component of Greenskin's daily diet; Second, they can also serve as "lovable" but unlucky pets for the orcs.
Bosses
In each group of orcs, there will be a powerful individual above them. The upper class of orc society is mainly made up of the bosses. The bosses are bigger, stronger, and more belligerent than the boys, but they do not rely on birth or other useless means, but on sheer strength and size to maintain their prestige. They use brutal tactics to make the boys obey their orders and strengthen their own position. In battle, the bosses used to gather together and prioritize forming a squad full of the strongest and toughest orcs. The reason why this kind of force is incredibly fearsome is that such a hybrid of primitive aggression and well-honed combat skills is an extremely terrifying existence. The other bosses will join a squad of the boys, take command of them, and lead them into battle.
There are one or two such orcs among the bosses: their size, aggressiveness, and sheer strength set them apart from their kind, and they will fight fiercely for the leadership of the rest of the orcs, and the winner will be given the title of warlord. A successful warlord will rule over tens or even millions of orcs and lead them in a Waaagh! - An expedition-like mass riot that spreads like wildfire from one world to another.
Weird boy
The Freak Kid is a collective term for orcs who are on the fringes of "ordinary" orc culture. The orcs include arson-loving arson-loving fire-setting kids, treacherous and cunning special operations kids, and speed-obsessed drag racing kids, but that's just a small part of that. These weirdos need to fight in a certain way due to their own peculiarities, and are looked at with curiosity and confusion by other orcs.
Every weirdo kid finds himself leaning towards a particular way of life on a spiritual level. For example, a fireboy will dance in ecstasy over the raging fire and get great satisfaction from the process of reducing his enemies to ashes. If these various fetishes weren't all that useful, they'd undoubtedly be kicked out of the ranks by Dr. Wow, but there's no reason to get rid of an orc who would happily get out of a giant war engine out of a bunch of rags, or an orc who would ride a roaring motorcycle into battle. On the contrary, they are also accepted as a part of the greenskin culture that is smoothly accepted and has attracted much attention. Although their means may not be "ordinary", they are indeed very useful.
Green frenzy
The orcs are known for their incredible desire to attack and their aggressive style of waging war, and they flock to their enemies in a relentless green tide. For orc players, this means that their armies are more likely to outnumber their enemies, sometimes by a lot more, and they can often sustain terrible casualties as they traverse the battlefield and move on. As soon as the orcs get close to the enemy, they immediately begin to regain their inferiority, relying on absolute superiority in numbers and attacks to crush the enemy
Crazy weapons
While the main strength of the orcs is in close combat, that's not their only specialty, in fact, the Technician Kids, who make most of the orc weapons, have also invented some very powerful and really crazy equipment. These weapons can be crude and, in many cases, unreliable, but their effectiveness on the battlefield cannot be ignored. As the orc boys rushed through the ravine-strewn battlefield, concussion cannons, death guns, and rocket eggs provided them with devastating firepower.
Rock-solid assault infantry
Orc Boys are the perfect assault infantry, tough, strong, and capable of attacking a lot. Despite this, there are still better melee units in orc units. Equipped with a jumping backpack, the Storm Kids can quickly approach enemies; The bosses, on the other hand, are stronger than the kids, and can attack more times
Wild and crude vehicles
Orc technology is primitive but effective, and so are their vehicles. Despite the apparent fact that these vehicles were built with clumsy, non-standard technology, they were still swift and deadly. If you're looking for a way to get your brats into battle quickly and safely, there's no better way to get them into a truck or battle fort to make your way through the killing land and charge at your enemies.
Boss with a battle motorcycle
Orcs have a ton of weird and wonderful dedicated upgrades to choose from, with the Boss and Battlebike being the most common. Combat Bikes meet the needs of orcs to rush into battle as quickly as possible, and combine terrifying melee skills with high speed, good tenacity, and armor protection. As for the bosses, they're basically super strong orc kids – they're stronger, can attack more times, and can be equipped with better gear.
Warboss
In the greenskinned waaagh, the chief is the commander tower, he is the largest, strongest and most tyrannical greenskin of the group, he is armed with the strongest weapons, the hardest armor. Among those green skins, he is instantly recognizable, and due to the physiological characteristics of green skins, he generally grows to more than 3 meters tall. Moreover, if a chief is more powerful, he will also be bigger. The most powerful bone crusher reached a height of six meters. Chiefs usually lead their legions directly, with a personal guard made up of bosses, a battle skrug, and a butt porter, and being by the Chief's side also makes them even more powerful (the Chief's charm).
If a chief is unfortunate enough to be suspended, usually the eldest of the tribe will take his place, but only after he has used iron-blooded means to restore or re-establish order and establish his position. For the greenskins, war is the most effective solution, just like the species in nature, the weak eat the strong, and the fittest survive. But this usually turns into a big brawl, and destroys the old order that the chieftains had established before, leaving nothing left. Similarly, if a chief is killed on the battlefield, the green-skinned army will usually fall into chaos and start a brawl between friend and foe.
If a Chieftain is good enough, then he should be called a Warlord or a Greatboss. Small tribes will gather around him to form a huge army of greenskins. The most notorious of all, the Greenskinned Warlord Bone Crusher, Saqqara, is a prominent example of this, and he is revered by almost all of the Greenskins.
Boss (Nob)
Nob is the 'Nobles' in the Green Paper. Only greenskins that are larger than the average kid are eligible to be the boss (smaller than the chief, of course, or the chief), because in the greenskins, the bigger they are, the more powerful they are (in relation to their physiology, it is). The weapons they use are the best in the loot, the armor they wear is also the best in the loot, they drive the most stylish off-road vehicles, and they hold the brightest and biggest trolls (the same, it's still not as good as the chief), of course, if they don't do anything, they will be flown by their own people's cars, and they are also the first-class macho men in the green skin when they fight. They often shouted and pointed fingers at their squads, but not in the old brigades and chieftains' guards
Meganobz
In the Greenskins, heavy armor is the ultimate status symbol, and only chiefs and bosses who are among the best in melee combat are eligible to wear it. When a boss wears it, he becomes the best of the best: the overweight boss. However, in order to join this elite class, it is necessary to have a lot of teeth to pay for super-heavy armor.
This group of heavy meat grinders on the battlefield rode the battlewagon into the battlefield, and the greenskin technicians paid more attention to weight than quality to the human terminator armor, which made these super heavy bosses weigh at least a ton each, and each charge they made on the battlefield could break the opponent's position a bloody path, and the opponent would not escape death wherever they went, worthy of their position in the greenskin.
Slugga Boyz
The Chopping Boy can be regarded as the representative unit of the Greenskins, and they are the basic strength of the Greenskins army. If the newborn greenskin wants to fight, he will be sent to the army as a chop (I guess there is no one who doesn't want to fight). This kind of kid goes to the battlefield a lot, and he dies a lot, and he is generally sent over in large quantities to be cannon fodder.... However, as long as you survive and make meritorious contributions, your body will grow up quickly and you will have a good chance of becoming the boss.
ShootaBoy
If a kid happens to be less daring and more accurate in marksmanship, then he will be included in the Gun Boy team. They generally only shoot black guns in the back, so the survival rate is naturally higher than those who come forward to cut people, and if they make meritorious contributions, they can get more and better weapons and become grenade villains. But generally this kind of kid doesn't grow up, and his status in the army is not high.
Stray Bullet Villain (flashgitz)
The vibration of the firing pin hitting the primer, the impact of the gunpowder explosion, the arc of the bullet case, the tongue of fire at the muzzle flash, the sonic burst set off by the bullet, and of course, the blood splashing when the human body is opened, all these are the favorite of stray bullet villains. These guys don't like to chop people with machetes like the others, they have a fanatical penchant for banging guns. The shooting skills of these Greenskins are not ordinarily strong, and they are among the best among the Greenskins and even all races (everyone: what a fart!). )。 Usually they would go to work as mercenaries and use the commission they earned to rebuild their guns. There are a lot of stray bullet villains in the evil moon, and there, they have a lot of teeth to spend on their beloved big guns (rich is good...). )。
Warbike
These boys are veritable bikers, and they attack the enemy in groups on motorcycles on the battlefield, usually from the Greenskin Tyrant or the Evil Sun Clan. In order to make their combat motorcycles run faster and fight harder, they generally add n more components to the car, resulting in some of them not looking like motorcycles anymore. There is a saying among this group of mobsters: "The redder the faster", they believe that red can run faster than other colors, so their cars are basically painted red. In the Evil Sun Clan, there are a large number of technocrats who are responsible for building and repairing these high-speed fighting machines. The king of the bikers, Darka Gusmok, once took out a Warlord-class Titan on his slaky "Boot Wheel".
Wyrdboyz
This group of green-skinned psionics is different from the psionics of other races, the boys are from Waaagh! Instead of dangerous warps to gain psionic energy. However, from Waaagh!! Absorbing psionic energy from it is not much better: if you absorb too much shaky psionic energy, your head will explode with a "bang". However, before their own heads explode, the boys usually have already opened more heads with their hairy spirits. Psionic Kids usually avoid getting involved in combat as much as possible (why...). Think you're too powerful? )。 But what chief doesn't want a bunch of brats who can burn tanks and split people with electricity? Under the various means of the chiefs, they also began to fight. In fact, some psionic boys are already as belligerent as most orcs; The madman of this group of lunatics is none other than Warpheads.
Warpheads are those psionic kids who have fought a lot of battles, and their brains have been filled with crazy hairy psionic energy. And these boys are so awesome (their brains are already blooming), they recklessly fight the enemy, unleash those psionic powers to scorch the unlucky ones who oppose him, and, whenever they use this crazy energy, they get too high to help themselves. Old Zugwater is supposed to be a warphead.
Stormboyz
Most of the Storm Boys are young greenskins who are tired of the chaotic greenskins of life for one reason or another (you read that right, "tired of"). Because of their thirst for discipline (well, you read that right), these young men, no, young beasts are going to join a squadron of Storm Boys. There they were taught various tactics of warfare, as well as ...... Maintain hygiene (well, I admit that it sounds silly to keep the greenskins hygienic). These madmen are even more fierce than the average greenskin, and they burst into the battlefield with rockets that seem to explode at any moment, slashing and slashing at all enemies they come across, a thrill that the guys on the ground can't experience in their lifetimes. Zugstuka, who led the Vulture squadron, was the NO.1 in this group.
Kommandos
If you want to ask who is the most yin in the green skin, if the special operations kid is second, then no one is first. Many of the Greenskins despise them, as these guys who are good at making shady tricks have never been as "open" as the other Greenskins to waaagh their enemies, but none of the chiefs are brain-dead enough to refuse their power (will the brutality?). )。 The Special Operations Kids are adept at camouflage, stealth, and taking out their opponents through ambushes, sabotage, guerrillas, and other methods that most Greenskins see as indiscriminate. The most famous of them is Chief Sneaky Rat, the most valued greenskin special forces of the Bone Breaker, who stayed behind after the end of Armageddon's two wars, hiding in the woods with his Special Operators boys, casting a terrifying shadow over the Imperial Army while waiting for the day when the Bone Crushers return.
Tankbustas
Greenskins have a lot of hobbies, one of which is to watch other things get blown up, and what they like more is to watch the big guy of their enemy get blown up into the sky, and if he happens to get a kick, it's even cooler. There is a group in the greenskins who enjoy the thrill of the fire when it explodes, and they are fascinated by the moment when the vehicle collapses, they are the Bomb Boys. These greenskins are so obsessed with destroying vehicles that they are often left uncovered by allies (though I guess most greenskins are like this, men don't need cover!!). Waaagh!!! Ignore the enemy infantry and charge straight at the enemy's vehicles, all in order to enjoy the thrill of the explosion. Sometimes, they would strappen an anti-tank mine to a Scroog and send it out to the nearest vehicle. Sometimes, though, it doesn't work, Greenskin, you know, even though the gadget rushed to the nearest vehicle, it's its own.....
Burnaboyz
When a slasher picks up a flamethrower, he becomes a fire-setting boy. They can melt enemy armor, incinerate opposing infantry, quickly clear out bunkers, and roll up a torrent of fire on the battlefield. They are usually led by a technician boy, and the role of this technician boy is nothing else, it is precisely to prevent these guys from burning to the head, and we can't distinguish between friend and foe. The Pyrotechnic is fully equipped with a large flamethrower, and the Technician Kid is armed with a super-hot blaster.
Stikkbommaz
The Stickball Boys are similar to Slashers, except that they are less armored and carry a bunch of sticks and grenades, which makes them more effective against light vehicles and turtles in cover.
Skarboyz
The Scar Kids are the battle-hardened veterans of the greenskins, named after the scars they have left when they fought with others. Even among the orcs, their physique is of a first-class strong. For these veterans, a perfect green-skinned battle scar should be from the top of the head all the way to the chin, with sutures hanging from it. These guys are unique to the Brutal, thanks to Brutal's penchant for melee combat and militaristicnature. )。
'Ardboyz'
The Cranky Kids are the ones who have been through a lot of battles and have picked up enough materials from the dead to build themselves a heavy armor set, and because of that, they are still great scavengers.
In battle, they are the vanguard of the Greenskins, as their thick armor leaves them with only a few scrapes after passing through a hail of bullets, rather than being on the street like ordinary people. They maintain the versatility of the traditional green-skinned squads, and they can be used as slashers and slashers, but they are usually told to use them as slashes, because the armor is not worn for nothing.
Less technologically advanced clans (e.g., snake bites) usually look down on them, laughing at them as moving magnets (because they always pick up wherever they go for their armor) and because they wrap themselves in an iron shell like a royal ba's lid and fight with people. As a result, these boys are generally in the Evil Moon, Dead Skull, and other clans that are extremely wealthy or good at "gathering raw materials".
Pirate Captain (Kaptain)
Pirate captains are the chieftains who lead a group of green-skinned pirates across the universe. Like the pirates of the Age of Sail, these green-skinned thugs satisfy their violent appetite by robbing money and fighting. Usually they are hired by other races, and sometimes they are hired by the Greenskins themselves to help. Although they are not considered to be very green-skinned, their way of life around the clock has led to them being better equipped than ordinary people and having more combat experience. Captain Rotten Gambler, who leads a group of slit-throat legends known as the "Bad Gamblers", is one of the most famous of the Greenskin Pirates.
OrkWarboss
The Warboss is the biggest and strongest orc in the tribe (and the ugliest and worst-smelling at the same time). He was armed with the best weapons and carried a large number of bodyguards and servants. He has the right to intervene in all the affairs of the tribe, and for the other orcs, the will of the boss is everything.
With the exception of a few particularly cunning ones, most bosses only think of making a battle plan when bullets are flying overhead. But the value of being a leader is not a strategy. On the battlefield, they wield giant claws and axes with monster-like physique and strength, killing everything in their way (including their own people who can't dodge), and at the same time bringing great Waaagh to its younger brothers with their lung capacity compared to that of no matter what! , to deal a fatal blow to the morale of the enemy.
A fierce enough boss will develop into a warload after annexing one tribe after another, but managing a large horde does not make a boss any smarter than he once was. It just continues its hacking, conquering and waaagh! As for those trivial things, such as road training, asking for enemies, supplying and protecting the flanks (if they know the concept of flanks), just leave it to the younger brothers to take care of (the problem is that the younger brothers will also think, like these things are left to the little goblins, and just push it down one level at a time, and then all the green skins will happily find that the problem is gone... )
Due to the need to rule his tribe with an iron fist, those powerful equipment that seems to be extremely aggressive has a fatal attraction to the boss. The younger brothers know that the best things in the spoils of war must always be taken to honor the boss, and must not be kept for personal use. Otherwise, when the boss finds out for himself, he will wait to be strangled by it. After the battle, most bosses pile the heads of their enemies on the flagship of their Battlewagons, painted with tribal totems, and then jump on the front of the car to patrol their tribe and show off their might. Then, if they can't find an enemy to fight for a while, they will lead their men back to their lair, where they will sit on their thrones and drink with their orc cronies. Their thrones were painted so red and purple that they were unbearably vulgar, but the boss himself thought they were very beautiful and stylish. The banners of the conquered tribes were hung around the throne as decorations, and the heads of enemies were planted on the totem poles next to them. For this reason, the smell of the nest is quite terrible, but the boss does not care about the smell, when there is no fight, the temper of the nest is getting worse and worse, and he will use terrible threats to intimidate the younger brothers who are in charge of reconnaissance, and the latter will run out thousands of miles to find opponents to fight.
Technician Kid
The Technician Kids are a group of technologically gifted orcs obsessed with designing and building huge, perverted, insane, deafening, and bloody deadly war machines. These machines are a pile of scrap metal in the eyes of humans, but in the eyes of the orc boss, they compete with all the gold and silver treasures in the world.
Fellow technicians, the motto of the Titanium Engineers is "precision", the pursuit of the Spirit Craftsmen is "elegance", and the Greenskin Technicians scoff at these professionalism. My good friend, the orc master technician Mazi Hushi, famously said: "Willow nails are used for fixed parts, and hinges are used for moving parts." Electric welding for mounting parts, hammer for disassembling parts. "For Greenskins, patchwork, banging, and the occasional explosion and loss of control are the hallmarks of a genius technician's great creativity. Precision and elegance don't matter, it's creativity that matters, i.e. whether they can tear down the crashed Thunderhawk and make a few trucks, a few motorcycles, and a few electric prosthetics out of the removed parts.
Although he is powerful in the tribe, the boss with a little brain knows that he must treat the technician boy in his tribe well. "Without them, no one would repair my big car if it broke down, and there would be no one to make it when it ran out." So the Technician Kid has a very high status in the Greenskin world. In order to encircle them, and in order to better play their role, the orc boss often handed over the Burning Boy Troops and the Modified Spear Troops directly to their leadership. When the boss, or the orcs, want something special, they will also be kind to each other, and even give some money or something, and ask the technician boys to make them some powerful and powerful special weapons. Although in most cases, the things made by the technician kid are 108,000 miles different from what the employers originally described, but although the latter is angry, he has to admit that these things are still very good when they come in handy.
Particularly talented technician boys will be more and more trusted and cared for by the boss, and gradually they will have their own set of technical teams, including goblins, workers and apprentice technicians, and in the end their status will be under one beast and above all beasts. And their understanding of greenskin technology has reached the pinnacle. Such a technician is revered by the greenskins as a technical master, which is commonly referred to as a great technician. They are the most imaginative and creative orcs in their respective tribes, with the talent, strength, and ambition to achieve great inventions.
Speaking of the invention of the Great Technician, there are several milestone equipment that must be introduced: one is an electric field generator that can generate a force field to protect orcs from being shot, the second is a homemade super explosive gun that can fire pure energy, and the last one is the famous dimensional concussion cannon. The Extradimensional Concussion Cannon is the most ingenious, brutal, and rubbish weapon ever invented by orcs, and its power is as famous as its failure rate.
The development of orc civilization:
When the Greenskins began to breed on a planet (let's assume that the planet was underdeveloped and that the new Orcs had lost contact with their blood relatives), the Greenskins were in their most primitive stage for a long time, fighting with spears, machetes, bows, swords (and occasionally crude live weapons), using some kind of local beast as a mount (supposedly usually similar to a wild boar), and raising a lot of Hopping as food for themselves.
And the composition structure of the tribe is the big chief + the big psionic kid as the leader, and the following is the NOB kid fart spirit
Such a green-skinned tribe that is not in contact with the outside world does take quite a long time to develop to the point of being fully mechanized
(For the sake of it, it's enough to fight than hard mining or something every day.,Generally don't think about those.))
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There are three ways to contribute to the evolution of the "civilization" of a "beastman" greenskin tribe:
First, the planet was invaded on a small scale by advanced races
Once they observe the opponent's advanced equipment, the mechanical talent hidden in the genes will be stimulated, and this will directly lead to the birth of a large number of "genius mechanical kids" at the same time as the war, and the utilization of the battlefield waste by the greenskins ......
Therefore, a "modern" war is enough for the primitive greenskin tribes to directly span centuries of primitive material accumulation--- as well as the "rediscovery" of technology
Thus "modernizing"
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SECOND, THE PLANET WAS REPLACED BY OTHER GREENSKINS THAT WERE COMMONLY FOUND IN 40K
Then the primitive tribes of the planet will be absorbed by the greenskinned fleet forces, and they will be taught mechanical knowledge and "orc culture" to complete the "modernization"
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Thirdly, the primitive creatures of this planet were ruled by the greenskin primitive tribes
When a planet is completely overrun by greenskins, population reproduction accelerates to an unimaginably alarming level, and the planet is quickly filled with greenskins.
As far as the personality of the orcs is concerned, they are very different and distinct
It can be roughly divided into six tribes
Gough bad moon and evil day, dead head, bloody axe, snake bite
(Gao Fu loves hand-to-hand fighting, bad moon, good money, etc....... I won't go into details)
The various orcs with different personalities will gradually and spontaneously gather into several different tribes, and they will not like each other......
Then the legendary big bastard came naturally
That is, the Great Greenskin Civil War, which lasted for centuries and no one knew when and why it would stop
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BELOW WE IGNORE BEING HACKED OR BEING WAAAGH!! situation
Let's just talk about what happened after the big mess......
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In the state of chaos, the benefits of the perennial civil war to the orcs:
1. The rapid development of science and technology (see previous for reasons), the development of science and technology in the past 10 years and the development/accumulation of raw materials can be compared to the course of several centuries on the last human planet
2. In the perennial endless civil war, there will inevitably be a boss with the ability to unite all the orcs on this planet, that is, the largest and most ferocious WARBOSS
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And once WARBOSS rules the planet by whatever means
There is not enough class for the serious reality of the enemy fighting the fire of the ass
and unstoppable population explosion
It will naturally make WARBOSS have the idea of conquering other planets
With the orders of the WARBOSS, the greenskinned pilot kid of the entire planet will gather to try to build a spaceship
In the general order, the first ships to be built were the inner solar system, and the green-skinned pilots began to conduct further search and conquest within the solar system
At the same time, several asteroids may be dug through and used as space stations
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And once they found the so-called hulk, that is, the "big space junk":
(hulk: The wreckage of the ancient fleet battlefield in 40K, according to the principle of gravity, those large ship wrecks will gradually attract small ship wrecks and then gather together, and hundreds of broken ships will attract each other for centuries to become the largest non-degradable garbage in the universe composed of scrap iron of almost planetary quality)
They will immediately transform it into the legendary Orkspacehulk
Obviously, all kinds of interstellar engines and obsolete WARP engines in the big garbage of the hulk-class will be "put to good use" by the orcs
Plus the orc genius-level copycat technology
The result is a fleet that is truly capable of WARP travel
This means...... WAAAAGH!!
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WAAAGH!! In the green language, it most accurately means "we are coming"
And only if a Greenskin Tribe has the number of people who occupy a planet and has a fleet of Ancient Giant Trash
THEY CAN TRULY CALL THEMSELVES A "WAAAAGH!!"
And this WARP fleet is "WAAAGH!!" A sign of the official start
(Attention WAAAGH!!) The normal spelling is W+AX3+GH+exclamation mark X2)
Almost the entire planet's greenskins will board this vast fleet and embark on their joyous expedition
It can be understood as a semi-colonial and semi-expeditionary orc large-scale entertainment
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And whatever they WAAAGH!! On any planet, the unparalleled joy of battle and the technological evolution of the plundering of opponents will make the fleet more and more courageous, snowballing in size until it becomes a devastating force. And the end result of their wandering without purpose is only:
Sweep across the universe (oh that hasn't happened yet), or be completely beaten by a rallying opponent............
THE ABOVE IS BASICALLY A GREENSKIN TRIBE FROM ITS BIRTH TO BECOMING WAAAAGH!! All the way to the process of extinction (or domination of the universe).
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And the orcs WAAAGH!! What was the result of the fleet being beaten to slag?
Their stumps will float around the universe and one day land on a planet with the solar wind
If there is a habitation for life, then a new green-skinned primitive tribe...... Born again......
Orc's outlook on life:
The greenskins are natural optimists, which allows them to deal with the harsh reality of the universe. Their trick is actually very simple: let it all happen (I don't know if this translation will work...) )。 The Greenskins go about their lives, and they love adventure, war, and possibly early death. They are not prepared to try to change their fate, and they feel lost when the plan does not go as planned. But they don't complain and shirk (except maybe a few clumsy and rival clans that have nothing to do with the matter) and are not discouraged. All right! Let's take it another way! (Maybe the previous method was forgotten....) )。 In this way, the greenskins have made great strides in their constant attempts regardless of the cost! At the same time, the pedantic and exaggerated worldview, outlook on life, and values of other races have put them in a desperate situation again and again, and they are doomed to stagnation and regression (or conquered by the orcs ....) )
Every Greenskin is ignorant and understands that he may enter a certain battlefield one day (most of the Greenskins have touched their own sacrifice day on the battlefield), and his soul will merge with the great second brother in subspace and become the eternal navigator of the Super Space Ancient Giant. The greenskins are not afraid of the soul-devouring gods of the subspace who make other races grovel in fear. The second brother will protect them. The greenskins are happy to accept their fate. For a brave greenskin, becoming a great immortal greenskinned soul living in everyone's memory (refer to Huang-Jiguang, Dong-Cunrui) is a good ending.
The purpose of life is not to be considered at all. For Greenskin, it's enough to grasp now! The greenskins have no worries, not even the slightest ambition. Very few greenskins have ambitions. If a greenskin finds that the guy next to him cares about him and listens to him, he will only try to maintain and "develop" this bureaucratic style for a long time. In this way, this guy could become a warlord and ...... even when he was not too strong. So there may be some people who are not too strong in the greenskin society but have great leadership skills, and the smarter ones can also be promoted to chieftains very quickly, and anyway, a little cunning is still useful.
War motorcycles
A War Motorcycle is a simple attack motorcycle that is an off-road vehicle that is brutally assembled with various propulsion parts. Common war motorcycles have two wheels, but they are also made of tracks. In the world of snow and ice, war motorcycles are even equipped with skis and chain tires.
Each war bike has a strong personality, and the orcs take great pride in their own rides and take pride in their bikes with their own patches and decorations, and they also pack new products from the mechanics (Mekboykustomjobs, a technician's product list or a technician's guitar amp?). I always think it's better to install a speaker). All motorcycles are decorated with reliefs and totems. Extra spikes, horns as well as broadknives and large, long, noisy exhaust pipes are common features. Older orcs will build bikes that are more in line with their own ideas, and the size of the bike needs to grow with the size of the rider, so an orc boss's bike will be an impressive machine compared to other bikers. The war boss's motorcycle will naturally be larger and more NB in response to the needs of the orc society.
By the "standard" of an orc (and the standard of most orc vehicles....), the characteristic of a motorcycle is its exhaust. Every exhaust pipe emits a thick black fume. In the eyes of the motorcycle kids, the engine that emits more smoke is the best engine. Some riders had the idea of fitting a smoke generator to the tail of the vehicle (as for it...). )。
Wherever they went, there was a puff of black smoke. Thanks to the deafening roar of the engines, these bikers are easy to spot. It's not a problem for the orcs, they won't hide in hiding!
All war motorcycles are armed with a powerful and recoil assault gun (what exactly are deffguns called?). )。 Attaching such a powerful weapon to the light chassis of a motorcycle embodies the idea of the orcs. At the same time, the car becomes uncontrollable, and the rider's bullets can go all sorts of places due to bumps and skidding (and bullets fly around without skidding!). For the riders, it makes them even more excited. The only thing that limits their joy is the size of the vehicle. Many of the motorcycle boys were forced to retreat because they ran out of bullets.
All orcs are different degrees of a fan of speed. The dangerous act of madly riding a motorcycle into the heart of the battle can bring a strong sense of excitement to the orc's brain. Over time, orcs become addicted to this excitement and ******** want to drive faster, becoming SpeedFreaks. The KultofSpeed is not a normal organization, but a large group of fast-paced orc maniacs from various clans.
The closest to the Drag Racing Clan among the Orc Clans are the Evil Sun Clan, a clan with a large number of Hasty Maniacs, and only those who tend to approach Haste vehicles will grow into beasts (adoptedtheold......), whose motto is "Red can run faster!" ”。 The Evil Sun Clan has many more riders than the other clans, but the other clans also have their own riders, as all orcs love this enjoyable way to rush into battle.
In the battle of Kastorel-Novem. Orc war motorcycles are common. The warband of the Evil Sun Clan, Zadsnarkda, Rippa has hundreds of motorcycles. As soon as they arrived on the planet, they began to build a large number of motorcycles. In front of the other vehicles (BuggiesandTrucks) are the Biker Kids and the Tauros-mounted Elysiantroops??? Fighting
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Combat off-road vehicles with combat tractors
The Orc's Combat Buggy is a fast-paced vehicle that rides two Orcs (similar to the Off-Road Vehicle in Battlefield 2). It is as much loved by the Madman and the Evil Sun Clan as the War Motorcycle. Buggies and motorcycles often work together to form a fast-track group to chase and harass enemies. Each buggy is equipped with a heavy weapon, such as a twin pistol, rocket launcher or skprcha.
The main reason why off-road bikes are popular with mechanics is that they are easy to build. Find a good place and call a bunch of kids to teach you casually, so that you can build an off-road vehicle in a few days (I always think it should be several in one day......maybe it's tiring to collect materials). The construction of the buggy is not complicated, as long as a sturdy low chassis with four wheels (it doesn't matter if it's not big on one side!). and the largest engine an orc could find, a couple of large exhaust pipes and a weapon platform, and finally paint (usually red) and the finished job.
In addition to being used in battle, racing with dirt bikes is also a very popular entertainment for orcs (rich extracurricular life). In orc society, it's not uncommon for a group of orcs to spend their days around a dirty runway watching the kids with roaring buggies running around (and it's not uncommon to kill a group of people..... and it's not uncommon for the fast-going maniac to get hooked and the mechanics have something to do, repair the damage, fix the engine, and the super battery. This aspect of the competition also agreed to hone the driver's skills (those who were not good at it died in car accidents).
Like war motorcycles, off-road vehicle drivers are very proud to own this vehicle, and like to use it with totems, reliefs, and trophies (won in off-road races!). Decorate it. There's a healthy race between the Dirt Kids and the Motorcycle Kids (a rare "healthy" competition between orcs...) about who gets the first to get into the enemy and wins or loses by the amount of kills and ammo wasted (presumably because most of them rush past and don't come back...).
A common variant of the off-road vehicle is the half-track combat tractor. This change improves its off-road performance, but also makes it more difficult to maintain. The Combat Tractor has much the same weapon system as the Combat Off-Road Vehicle, but there are two different Skorchas and a GrotBommLaunchas.
The flame cannon is a large flamethrower installed on the tractor....... the weapon introduction part of the tractor is too vague to see clearly!!!!!!! A classmate with good eyes can help me take a look
The Combat Tractor can also be replaced with a Fart Refined Guided Bomb Launcher. The Butt Bomb is a missile that is not guided by aiming or a complex mech, but has a Butt Pilot inside. The fart spirit aims in the direction of the guided missile by sacrificing his own way. It is unknown if the elves will be rewarded or punished by their orc masters, but the orc technicians don't care about the safety of the pilots, they care more about whether the missile's effect is deadly.