Chapter 1813: Experience Three
Temple of Stone
In fact, the most fundamental reason why Phantom World is sought after by many players is actually only two words!
Counterattack!
Yes, counterattack!
In the Phantom World, no matter what kind of player it is, there is a theoretical possibility of counterattacking the vanguard!
And for players, the significance of this possibility is undoubtedly very valuable!
The player who enters the game first will certainly have an advantage, and the local tyrant player who is willing to spend in the game will certainly have an advantage, but in the fantasy world, this advantage is not absolute!
Any player who doesn't spend money has the theoretical possibility of counterattacking this kind of player!
In fact, this is also a trait that most online games do not have!
In a sense, the most fundamental element of whether a game can be really popular is actually the so-called balance!
And this balance does not simply refer to the balance of the game mechanics, but also the balance of the player's psychological level......
If you can get this balance right, then the game will be recognized by more people and become popular, and conversely, if this balance is not right, then the game will naturally become unpopular!
The balance of game mechanics can be concluded through long-term testing, and the balance of players' mentality is not so easy to grasp!
In this world, the vast majority of mobile games or web games have a so-called VIP system, and in a sense, the VIP system represents the difference in game cost between individual players......
The evaluation of a game, whether it can attract ordinary consumer players, the fundamental lies in the ordinary consumption of players, whether they have the possibility of counterattacking those high-V players who spend more than themselves through long-term good operation in the game, if this possibility exists, it can greatly mobilize the enthusiasm of players, and on the contrary, if the advantage of high-V is too huge, then civilian players are bound to not be able to play......
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However, the reverse is also true......
If in a game, counterattacks are too frequent, and players who don't spend money can always rely on luck to achieve counterattacks, then for the local tyrants, the same kind of disaster, which will make them feel bad about spending money to buy guilt, and eventually it will inevitably lead to the game being criticized and its popularity plummeting......
This kind of balance at the level of people's hearts is often the most difficult to master, and all those popular games, in essence, are to grasp this balance, and local tyrant players who spend money can often achieve crushing of civilian players in the early stage of the game, but after a long time, those players with a small amount of consumption or micro consumption who have a good operation can gradually close the gap between each other through the correct allocation of resources......
In fact, this is the importance of the so-called possibility!
For civilian players, of course, they know that counterattacking those high Vs is not a very easy thing to do, and it can even be said to be extremely difficult!
But whether there is a theoretical possibility is a crucial factor for them!
Many times, people work hard and work hard, but in the end, it is just for a possibility!
If there is no such possibility, then people will not make efforts for illusory success, if a world really becomes a world without counterattack, then the rebellion of this world will become inevitable!
This is the same principle, whether it is in the game or in reality!
Of course, even so, for the vast majority of games that balance energy and money, the time for players to enter the server is still a very critical element, especially for those players who are not willing to spend a lot in the game, entering the game as soon as the server is opened can often allow them to get the most resources at the beginning of the game, so that they will not lag behind the local tyrants too much when the server is opened, effectively shortening their growth cycle......
In the end game where you can farm monsters infinitely,This situation is not too obvious,But for those games that have physical strength limitations every day,Or fatigue limit games,Log in to the game one day earlier,And log in to the game one day later,It's often two completely different concepts,The former can get more resources,Participate in more activities,Keep the level in the first group,And then step by step,Lay a good foundation for the counterattack,And a day or two at night,The situation is completely different,When the game is opened, There will be rewards such as seven consecutive days of login after the server is opened, and the rewards on the last day are often the most......
Landing one day at night often means that you are destined to not get the biggest landing reward......
That's why, generally speaking, the vast majority of web games or mobile games, as long as there is a slightly popular game, a server that has been open for three days, basically no new players will join it, which is why the vast majority of games will choose to open a new game server in a cycle of three or four days......
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However, in the Phantom World, the situation is fundamentally different from other games!
The reason why I say this is because in the Phantom World, the growth efficiency of the player, in essence, has a certain relationship with the time the player enters the game and the money spent in the game, but this relationship is not absolute!
What really determines the speed of a player's growth is actually the player's combat talent and mindset!
Just like in reality, there are always people who have wealth or background that makes it easier for them to be successful......
However, the biggest difference from reality is ......
In reality, the rich second generation or the second generation of officials, their success will not be recognized by everyone, and the vast majority of people do not agree with their success because of their background or wealth, in fact, in their hearts, more envy, jealousy and hatred in at least a simple sense......
They will feel that if they also have such external conditions, they can also achieve success, so the success of these people will only inspire ordinary people to hate officials and the rich......
However, the Phantom World is different!
In the Phantom World, the rapid growth of players actually depends on their combat skills!
If it is an online game in the conventional sense, it is actually the player's level of operation that determines the growth rate of a character......
This kind of model, in fact, is a concept that players can easily recognize by looking at it......
Just like in many team competitive games, the way for players to improve their rank is to continue to win in the game, the more consecutive wins, the faster the points will increase, ordinary players, may need hundreds of games, to get a relatively high game rank, but for professional players, it may only take dozens of consecutive wins to reach or even exceed the score of ordinary players......
In a sense, this mechanism of point promotion, in fact, is the best way to help players test their own strength, if the player has been winning, the system will judge that the player's actual level is higher than the segment, so it will naturally let the player be promoted to a higher segment, and on the contrary, if the player's score has not been up, then it means that the player's level is just in this segment, because the enemies and comrades who match are also players of the same level, so the victory and defeat can only be played in five or five......
In this type of game, the player's skill can largely determine the growth rate of the game character, and the better the player's skills, the faster he will naturally improve his level in the game, which has also led to the non-mainstream game profession such as boosting......
And in the illusory world, in fact, it is the same concept!
It's just a concept that is different from the game technology of ordinary online games, different from the traditional way of playing with a mouse and keyboard, and that's it!
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Yes, that's all!
In fact, in a sense, the way players control the game characters in the fantasy world is actually more high-end than the traditional mouse and keyboard game operation mode......
Because of this, the technical content of this operation is far higher than that of the ordinary operation!
This kind of control at the level of consciousness is, in a sense, similar to the category of somatosensory games on the surface......
But in fact, it is dozens or even hundreds of times more accurate than somatosensory games!
You must know that the sensing mode in the somatosensory game is only a general sensing effect in the final analysis, and it is just a very superficial simulation based on the actual action......
In the final analysis, in the traditional somatosensory game, no matter what kind of action the player makes, as long as it is a similar action, the reaction presented by the game character must be completely consistent, and the action of the game character has a fixed set of templates in the final analysis......
However, the control mode of Phantom World is different!
In the fantasy world, the player's control of the game character can be detailed to any level that can be thought of, which is an operating system that is close to the real world......
Players can freely move the fingers and toes of the game character and even any subtle part of the body, this high degree of restoration, so that the battle in the fantasy world, itself has a real experience close to reality, in addition, this high-tech operation mode, is also a key element that is very recognized by players!
In other words, the skill of players controlling their game characters in the fantasy world is actually an ability in the perception of most players!
Yes, competence!
And unlike background or objective conditions, ability can always be 100% recognized by others!
To give you a simple example......
Those second-generation rich second-generation officials earn wealth through their own backgrounds, although their abilities are also reflected in this process, but in this process, their ability to embody is actually not outstanding, that is, if they do not have their own background, it is impossible to achieve such success, and in this case, their success will be easily questioned......
On the other hand, for those self-made businessmen, their success is simply due to their own talents, even if they have a certain background, but as long as their final success far exceeds the initial accumulation given to them by their background, then their success can still be regarded as a manifestation of ability......
It's actually a very easy concept to understand!
In the end, it's just the difference between the dominance of external and internal factors in success......
If it is the internal factors that dominate the success, then it is the embodiment of ability, and if it is the external factors that dominate the success, then the opposite is true......
(To be continued.) )