Chapter 1812: Experience 2

Temple of Stone.

In fact, whether it is reality or a game, the effort and the gain are always proportional......

It's just that many times, the gains in reality are always not so conspicuous, so it's easy for people to ignore them, and on the contrary, all the benefits in the game are often always obvious......

Even if there is no way to get actual benefits in a short period of time, the system's prompts can always let players know very well the rewards of their efforts......

It's like boring leveling......

If there is no system that tells the player how much experience the player has gained in one battle after another, and how many times the player needs to complete the same battle in the subsequent battles before they can level up, then the vast majority of players may find it difficult to stick to such a boring leveling work......

In fact, in a sense, the game system itself, for players, is not to simplify the relationship between pay and gain, but simply to allow players to see their efforts translated into actual numbers, so that players can focus more on the boring work of leveling!

In reality, many times, the vast majority of people do not have this quality......

Because in reality, unlike the game system, there is no data, so no one can know how much of their efforts have been rewarded, and how long such efforts will be carried out before they can get the returns they want, and it is precisely because there is no way to digitize their efforts, all in reality, the difficulty of succeeding will far exceed the difficulty of succeeding in the game......

In reality, when people try to do something, they often never know whether they can succeed in the end, and this mood is often very, very frustrating and uneasy, under the effect of this mood, it will become doubly difficult to succeed......

Just like the end of the fog, many times, there is often only a thin line between despair and hope, but the biggest obstacle to success in reality comes from such an environment similar to the fog, no one knows what they can see after the fog disperses, and they don't know whether the world outside the fog is covered with a deeper fog, so it is difficult to persevere......

And those who can persevere, the vast majority of them can be successful, and those who feel that they have persevered, but in the end they have succeeded and choose to give up, in the final analysis, is nothing more than persevering long enough, that's all......

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Of course, reality is reality after all, and games are games after all......

No matter how big the achievement in the game is, in a practical sense, it is almost not worth mentioning, or even if there is a great achievement in the game, in a sense, in reality, it is just from the level of not worth mentioning, to the level of being worth mentioning, but that's all......

The digitization of games not only gives every gamer the fairest and most just game experience, but also gives every player a real path to growth......

However, it is precisely because of the relationship of data that the success in the game is less meaningful than the success in reality......

Because, as long as it is for any player, as long as they work hard, they can always make their game character strong enough......

Just like in many single-player games, no matter how powerful the final boss in the game is, as long as the player insists on leveling up, leveling up, leveling up, and finally crushing the boss, it's only a matter of time......

In a sense, the game mechanics that are fair to everyone are actually a manifestation of unfairness......

In this world, everyone is different, and no one is exactly the same......

Everyone has their own strengths, their own shortcomings, their own things they are good at, and what they are not good at......

There are no two identical leaves in this world, and there are no two identical people, even identical twins, after they grow up, they may have completely different life trajectories......

Under this premise, the game mechanics that treat everyone the same are actually unfair in a sense......

In the same way, different people will have different efficiency, and the efficiency of getting started will be very different......

Some people can get started quickly, while others work for a long time and are still mediocre......

This is actually the difference in talent......

This talent cannot be seen or touched, but it is real......

And this is the biggest difference between reality and games......

In the game, every player wants to improve their level, the conditions are real, there is no discount at all, the experience points are there, you can upgrade if you are full, and there is no way to upgrade if you can't brush it......

But in reality, people's growth is often not so conventional, some people will grow faster than others, and some people are naturally more mediocre and incompetent......

Of course, geniuses are often not geniuses in every field, and mediocre and incompetent people do not appear mediocre and incompetent in every field, in the final analysis, it is nothing more than whether they can find a field that is really suitable for their own occupation......

If you find something that really suits you, you will be able to succeed, and vice versa, it will be difficult to succeed......

Here's a simple example......

For a liberal arts student, wanting to be an online writer and wanting to be a boxer are two completely different paths, if you choose the former, for liberal arts students, it is often easier to achieve success, natural writing advantages, often under the same conditions to capture the favor of more readers, and on the contrary, if you choose the latter as your life goal, then most likely in the end it will be a blue nose and swollen face......

Talent is always a relative concept......

But there are always some things that are more suitable for you to do, and there are always some things that are not suitable for you to do......

These concepts are ubiquitous in reality, but they are rarely reflected in traditional online games......

And this is where the shortcomings of traditional online games come in!

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However, the world is completely different!

Yes, completely different!

In the fantasy world, the growth of the character also needs to be completed through battle!

However, the judgment of character growth in the fantasy world is fundamentally different from online games in the traditional sense!

In traditional online games, judging the level of the character is still determined by how much combat experience the player has gained by controlling the character, and after obtaining a certain amount of combat experience, the system will upgrade the character, so that the player can control a more powerful character......

In fact, in the final analysis, in this process, in fact, the fundamental purpose is nothing more than to let the player better adapt to the game character, through continuous fighting, so that the player is fully familiar with the strength of the game character, and then the player reaches the level of command of the character, further improve the level of the character, so that the player can experience a more powerful role......

In fact, in the traditional sense of the word, online games......

Along with the level of the game character, it is also the player's game skills that are constantly improving!

Yes, game technology!

From the level of the strength of the game character, the strength of the game character itself, such as the equipment level and skills, can certainly explain the strength of a game character to a large extent, but the player's game technology is also an indispensable part of the strength of the game character!

In the vast majority of the time, if a player grows up with the game character, the player's game skills can definitely match the level of the character, and the most fundamental reason for this is actually because in the process of leveling up and doing tasks, the player has gradually become accustomed to the operation of the game character......

Because of this, as long as any player seriously trains the level of a character, then he will definitely have the ability to match the level of this character, which is almost undoubted......

Of course, although this game mechanism can ensure that players have enough operation ability to match the level of monsters after leveling and tasks, excessive proficiency will also make players feel bored and boring......

The biggest difference between Phantom and other online games is that it ......

In the fantasy world, the strength of the game characters is improved, and it is always in a state of dynamic equilibrium......

In other words, the deeper a player's understanding of combat, the faster he can get started with combat, and the more he can adapt to high-intensity game characters in a short period of time, the faster his game character will grow faster than other players......

On the contrary, if the player himself does not have a deep understanding and cognition of the battle, and only relies on repeated operations to improve the level and strength of the game character, then the efficiency of the upgrade will be greatly reduced, and the same kind of monster is repeatedly killed, and the "experience" that can be brought to the player will continue to shrink, and when the player kills the monster, it has become a boring and repetitive behavior, and this behavior cannot bring any "experience" to the player......

If you want to improve the strength of your character, you must constantly fight against a variety of enemies with different fighting styles, and through such battles, you can improve your character's strength as quickly as possible!

In the conventional sense of the word, online games......

The level gap between the characters is often almost insurmountable......

The first players who enter the game first can always occupy the most valuable game resources in the shortest time, and then the gamers are often only able to be in the second echelon of the game, and there is almost no reversal between the two......

Because in the traditional sense of online games, the game level and the game time are linked to each other, the longer the game time, the higher the level will naturally be, that is, because of this, so many online games as long as the service is open for a month, the number of newcomers will drop sharply, and the fundamental reason is this, because the difficulty for latecomers to catch up with the vanguard is too high and too high, so for latecomers, it is expected that an old server will be suppressed, it is better to be familiar with the gameplay of the game, Choose a new server to get into it and get the most bang for your buck......

However, in the illusory world, this is not the case......

In the Phantom World, there is no necessary connection between the level and the time of entering the game......

Although to a certain extent, the player who enters the game first does have a certain advantage, but this advantage is not as absolute as other online games, theoretically speaking, in the fantasy world, counterattack is not a very difficult thing......

(To be continued.) )