Chapter 1166: Outbreak II
Genius remembers in a second [Aishang Novel Network biquge.info] to provide you with wonderful novels to read.
Golden Plains.
The extremely cold ice arrows shuttled through the void without a hurry, with a cold chill......
Even the space has a chill because of this......
Ice arrows are not fast, not even as fast as most archers......
However, on the surface of the ice arrows composed of magical elements, there is a strange magical power......
The storage of this kind of magic power makes the ice arrow flying in mid-air, even if it does not fly fast, but it is enough to make it hit the target!
That's spell lock!
Yes, spell lock!
The vast majority of experienced high-end players can see that it is definitely not just an ordinary spell lock effect, but a specialization-level spell lock effect!
Ice Arrows and Fireballs are almost must-hit spells for most low-end players......
Even among high-end players, it is not very easy to avoid magic......
Many high-end assassins or archers, even if they are already proficient in evading spells, in many cases, can only rely on luck to determine whether they can evade incoming spells......
In fact, the reason why there are so many legal players in the illusory world, and not because the number of players is not linked to reality is that the number of players has decreased, and it is very large because in the illusory world, when spells are cast, they have the most basic spell lock......
The so-called most basic spell lock, which is actually very easy to understand, is when the mage is casting a spell. Spells can track enemies and modify hits within a certain radius. As long as the target does not have a wide range of displacement in a short period of time. The spell will automatically correct the trajectory and hit the target!
Compared to archers, the spell locking ability possessed by mages can be said to solve the biggest obstacle for mages to level up and fight in the early stage of the game, providing them with the most basic conditions for systematic learning of spells, so that they have the opportunity to integrate into the fantasy world......
The concept of spell locking, if described by the type of skill in esports games, is actually very easy to understand. Because this kind of spell is actually like those directional skills in the game!
The so-called directional skills, in fact, are easy to understand, they refer to spells or skills, but they are just skills released towards a fixed target!
This type of skill often has a very significant feature, that is, this type of skill either does not shoot, and as long as the skill is shot, it will almost definitely hit the target, regardless of the opponent hiding to the ends of the earth. Skills will still fall to the opponent in the end!
In general, this category of skills. Most of them are monomer offensive skills, as long as the skill locks on to the target before the shot, then once the skill is shot, then it will continue to chase the opponent until the final hit......
In addition to this type of directional skills, there is another type of skill, which is called non-directional skills, and the difference between directivity is that the former pays more attention to the tracking and locking of the target, and if there is no target within the range of skill release, then it cannot be used, and the latter is completely different, non-directional skills, often can be released at any time, in any environment, this type of skill is usually a range attack skill, the player can release this type of skill at any time, Even if there are no enemies in the field of vision, this type of skill can be released on the floor!
In the fantasy world, most of the skills of physics players are non-directional skills, that is to say, the vast majority of this type of skills can be released out of thin air, there is no limited goal, and soldiers can also use axes to cut people, and they can also release powerful combat skills......
As for the skills of legal players, they often have both directional skills and non-directional skills, when there is no clear goal, mages can designate a certain location for non-directional legal output, and when there is a specific target, mages' spells often have a part of the ability to aim and track like directional skills, and this ability is also the so-called spell lock effect......
The effect of spell locking is not as good as the pointing skill in many e-sports games, and it is not a real must-hit, but because of the game mechanics, this type of spell is often difficult to avoid......
Generally speaking, in the case of a gap in rank, a spell such as a mage's fireball technique or ice arrow may be dodged by an assassin who is one order higher than the limit situation, and this situation will occur, on the one hand, the assassin's reaction degree is required to be very fast, and on the other hand, it is also based on the fact that the mage must not reach a certain height in the mastery of the spell......
In fact, in spells, spell locking itself is a specialization direction, and if a mage takes the specialization route in the direction of spell locking, then the spell's ability to lock on and track targets will also be greatly enhanced!
In the case of not getting the spell lock specialization, such as fireball or ice arrow, when facing a high-moving enemy, at most only draw a slightly deflected trajectory in mid-air, if the target is too fast, it is generally difficult to hit, but if you have the spell lock specialization effect, then the situation is completely different, sometimes, even if the target of the spell is displaced, but if it is a spell that has the bonus of the spell lock specialization effect, Often, it is possible to perform a massive deflection to hit the target......
Generally speaking, mages with spell lock specialization often release spells that are like real directional skills......
In fact, mages often have two very different perceptions of how to enhance their hits......
A type of mage, they tend to prefer the flight degree of the guò plus spell to achieve the effect of increasing hits, in the perception of this type of mage, as long as the flight degree of the spell is fast enough. Plus the system itself gives the spell a very basic bit of locking. It's enough for the spell to hit the target accurately. And the stronger the spell's effect, the more difficult it is for the opponent to avoid the spell......
This type of mage player, in fact, is like a sniper route in reality, with the help of the high bullet chamber, so that the target has almost no room to avoid!
On the other hand, the mages of this part even deliberately slow down their casting in order to further strengthen the effect of locking. The biggest characteristic of this type of mage is that they are like cutting flesh with a blunt knife, their spells do not seem to be fast, but they often have a strong recourse effect......
And these spells with a strong recourse effect, combined with their dissatisfaction and unhappiness, can often cause huge psychological pressure and trouble to the enemy!
In fact, many times, the effect of tracking and locking is actually a very scary ability!
Spells that can be tracked and locked tend not to be too fast, on the one hand, because they want to fully specialize in the effects of spell locking. Slowing down the flight of spells is one inevitable thing, and another reason. The reason is that spells that have the ability to track and lock often don't actually need to be too fast!
Sometimes, slow spells can put a lot more psychological pressure on the enemy than a fast mage!
It's like a long, long time ago, in the most famous and classic Sword and Fairy series of games, the first generation of water monsters!
Water Monster in the game,It's a very powerful monster,There's a scene,Often make players very impressed.,Then the player controls the protagonist in the game.,The picture of being constantly chased by the Water Monster.,In this scene,The Water Monster will be a wave of SS constantly chasing the player.,Once you meet the player,You will start a battle.,After winning the battle,The player won't get any gain.,And the Water Monster will also be resurrected because of the relationship in the water......
Because of this, players must constantly keep themselves away from the Water Monster, and although the Water Monster does not move fast, it can cause a lot of psychological pressure on the player......
From a certain point of view, the Water Demon Beast itself is like a spell that is constantly tracking the target, slowly and constantly approaching the target, and sometimes, it is far more suffocating than slashing at the opponent......
The so-called blunt knife to kill the enemy, in fact, is the same reason, the more slow the method is used to hurt the enemy, the greater the psychological pressure and physical trauma often caused to the enemy, the heavier and heavier......
And at this moment, the ice arrows flying in the air are undoubtedly the same!
The ice arrow shot at the girl didn't fly fast, but it revealed an unbearable sense of oppression!
This sense of oppression brings a force similar to fate, which makes people subconsciously produce an unspeakable despair!
Standing in front of such a spell will not be a good experience for the vast majority of players - if you do nothing and let the spell hit you, it doesn't seem like a good choice, and if you try to circumvent the spell, it will not succeed in the slightest......
Failure is not so terrible in many cases......
The scary thing is that sometimes you know that failure is coming, but there is nothing you can do......
That's an extremely desperate feeling!
Just like when the earthquake hits, some people pass away directly for some reason, and some people are buried in the rubble, and finally die because of hunger and thirst, from a certain point of view, the death of the former is often not too painful, and for the latter, this death process is often a process of constant despair, although there is always a glimmer of hope for salvation in the heart, but with the passage of time, the heart will involuntarily gradually produce despair......
And spells that are locked in by time spells to specialize in the effect can often give people such a feeling of despair!
Even if this kind of spell is usually not too powerful, it is often the biggest psychological blow to the enemy!
In fact, spell locking specialization spells are often the favorite spells that mages use to get started, because using this spell can often have the effect of preemptively!
That's what's really scary about mages!
However, at this moment, as the target of the Ice Arrow, Le Wu was unmoved, just quietly glanced at the Ice Arrow calmly with his eyes, and then set his eyes on the source of the spell......
It was a fifth-order mage dressed in dark blue robes......
And just by sweeping this glance, the ice arrow is already coming!
In the face of this seemingly unavoidable blow, the girl moved at this time!
I saw that her body looked like it was shaking slightly!
Then, a strange scene was born!
The ice arrow that shot straight at the girl suddenly turned in the air, and then suddenly deviated to the left, grazing the girl's body and falling into the air!
Yes, it fell short!
The girl's range of movements is very small, and even in the eyes of many players, the girl's movements don't have any strategic significance at all!
However, it was the girl's small action that made the ice arrow, which was almost impossible to miss, and the ice arrow with the effect of spell specialization directly missed!
Steer!
Yes, bootstrap!
In this world, there is no such thing as absolute existence......
In any kind of technique, there is a so-called mutual restraint of things, even if it is highly poisonous, there is often a corresponding antidote within seven steps......
It's very simple!
And if there is any nemesis in the mage's spell lock, then it is undoubtedly the guide!
Just like the tracking missiles on the plane, some planes have tracking missiles, but although these tracking missiles sound very good, but in fact they are not completely invincible, although theoretically speaking, the tracking missile can definitely hit the target, but in fact, the operator of the aircraft can use many methods to complete the flight evasion!
In many novels or TV series and movies, there are many times when there is such a bridge, a plane sends out a tracking missile, and then is driven by a high-tech protagonist, and directly uses the characteristics of the tracking missile to directly detonate the enemy's body!
In reality, there may not be such a high level of skill, but there is also one of the easiest methods, and that is to guide!
Tracking missile this kind of thing, when it comes out, the degree is actually not very fast, only when it is close to the target, will achieve the effect of addition, a lot of current flight, want to avoid the attack of the tracking missile, the easiest way is to carry those same metal texture used to detonate the tracking missile props, as long as it is tracked when these things are released to disrupt the tracking missile target, there is a great possibility to detonate these tracking missiles!
And in the illusory world, the same is true! (To be continued......)