Chapter 1167: Theoretical Skills!
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Golden Plains.
In any game, there is always a balance mechanic associated with it......
Different games will have different game rules, but no matter what kind of rules, they will not tend to let a certain way of fighting simply win the game!
And this is the basis of balance!
In other words, the so-called balance is actually to make all the game factors within the control range......
Just like in the online game, the player's game role, these characters can actually grow in the process of the game, and the player can change equipment and improve skills by fighting monsters and leveling up, so as to make his game character grow, and what the player pursues is actually this process of constantly improving his ability......
However, while the player's character can grow in the game, there is often a limit to how much that growth can be......
And the so-called limits are generally two, one is that the game limits the level of the cap, and the player's level cannot be further improved after it is promoted to a certain level, and can only further improve their equipment to make their game characters stronger by means such as dΓ² under the dungeon, and the other is that although the game level is not set at an upper limit, it will continue to increase the experience required for upgrading, that is, after the level reaches a certain level, although it can still be upgraded, However, the level of leveling up will be ridiculously slow, and in the same way, it will limit the player's growth......
For game companies, they often have two purposes for setting the balance of the game. First. They can't make it easy for players to grow. The stronger the player's strength, the more difficult it is to further improve himself, and on the contrary, the weaker the player's degree of improvement is often much faster than that of high-end players. But it can't make the high-end players so strong that they completely crush other players......
The so-called balance is essentially to break the true sense of perfection and leave a certain leeway for anything!
Just like in the beast chess, the elephant is the biggest chess piece, but it is restrained by the rat, in the military chess, the commander is also the biggest chess piece, but he will be killed by a bomb or hit by a mine......
And such rules of the game are precisely reflected. It's a balance!
In any game rule, the so-called perfection must be rejected as much as possible. Only in such cases is the game often truly balanced......
If in a certain game, a certain class is too strong, the early leveling is very fast, and the later dungeon is also a strong class, and it is invincible when PK, and the skill content required is also the lowest......
So from a certain point of view, there is a problem with the balance of the game, because for players, such a game setting, in a sense, is equivalent to kidnapping players to choose the most powerful and best class when choosing a profession!
Just like in many online games, the gender of the character is tied to the profession, and the archer and mage can only choose girls, so for male players, such a setting is equivalent to forcing those players who like long-range professions to be forced to be shemales......
In a balanced game, the various professions chosen by the player should maintain a balanced state, that is, each profession has its own characteristics, has its own playability, and can also have its own swing and table in various environments, and can maintain a certain balance at the high-end level and the low-end level......
Of course, the real sense of balance is often difficult to achieve, after all, the balance of the system and the balance of the player are two different concepts, the system is dead after all, but the player is obtained, the system feels that the balanced career system, in the hands of the player, may form a variety of imbalances......
Because of this, often those really classic online games, every once in a while, will be updated about balance, in order to fix the imbalance in the game......
However, the act of fixing an imbalance is essentially done to make the game better, but too many corrections can also make the game completely uncharacteristic......
This is where a balance comes in......
Generally speaking, the best game companies rarely make drastic changes to the balance of the game, and most of the time, game designers tend to try to get players to use their wits to solve the problems they encounter......
Just like in some strategy games, some high-end players' tactics, if they are used in the game, then they will often be popular on Battle.net in a short period of time......
However, in general, this kind of tactical success is often difficult to last long, and it does not take too long for players to gradually show the weaknesses of this tactic, and finally find a tactic that can restrain this tactic, and successfully complete the crack......
And this is how the various tactics in the game rise in a spiral......
It's like a game of guessing boxing, where rocks restrain scissors, scissors restrain paper, and cloth restrains stones, and tactics are often mutually reinforcing......
Of course, although that being said, the tactics that are really easy to become popular are often the ones that have a relatively high fault tolerance rate and are not easy to target, on the contrary, those tactics with low fault tolerance and easy to crack are naturally easier to be eliminated......
Balance is a very important topic in most classic games, and the more mature the game, the more balanced the game tends to be......
The so-called balance is not actually to limit the invincibility of the characters in the game, but to limit the invincibility process......
Just like in an e-team competitive game, different game characters often have different game orientations, and some characters are very strong at the beginning of the game, but tend to become weak in the later stages. And some characters are very powerful in the late game. However, it is relatively weak in the early and middle stages. Some characters can only wield their combat power when the equipment is fully formed, while some characters only need one or two pieces of equipment to show their strength in the game......
Generally speaking, the more mediocre the character in the early stage, if given a certain amount of space for education, it will tend to be very strong in the later stage......
Of course, although some characters are theoretically very powerful in the later stage, they often do not have the ability to raise to the later stage. This type of character is often not the target of the player's choice......
Generally speaking, the vast majority of the heroes chosen by players are the kind of heroes who will not collapse in the early stage, but can have a certain swing in the middle stage, and will not do nothing in the late stage......
A mediocre character in the early stage may be very powerful or even invincible in the later stage. But this invincible process is often very difficult, and vice versa. The characters who are very strong and invincible in the early stage, once they pass their strong period, even if they have a huge advantage in equipment in the later stage, maybe this advantage will not be as great as imagined......
It's also a balancing act for a lot of games!
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However, Mirage is a game that is different from most online games!
In fact, the balance of the fantasy world is also the most complained about by other online game companies!
Because, in the game of Phantom World, the difference in strength between players of the same level is often a world of difference!
Different professions have their own very strong side, and this strong side, in a certain way, can even be regarded as invincible......
It's like an assassin in the fantasy world, theoretically speaking, if you cultivate the stealth skill to the extreme, then it is invisible in the real sense, and no reconnaissance method can be seen, let alone attack, even if you use the props of the development, it is difficult to really capture the assassin who theoretically cultivates the stealth to the extreme, as long as the assassin can form a stealth level of suppression, then the anti-stealth means will naturally fail, and even for some high-end assassins, they sneak around the enemy, When hiding in the shadow of the other party, the enemy will not even move any superfluous thoughts!
And like an archer in the fantasy world, theoretically speaking, if the ability of the eagle eye is improved to the extreme, then it can form a real line-of-sight strike, and in the case that the enemy is not aware of it, it is easy to complete the feat of piercing through the yang in a hundred steps, and in the middle and close combat, so if the archer can perfectly combine his blitzkrieg and skills, then the archer will also be invincible!
And the mage in the fantasy world, with almost infinite possibilities in the game, all kinds of spells, can form a variety of effects, invisible, flashing, forbidden demons, disarming, burning, freezing, theoretically speaking, the mage is a kaleidoscope profession, no one knows what the mage can do, and no one can know what the mage's next spell will be......
It can be said that every profession in the illusory world, once it cultivates its relevant professional skills to a certain height, then it can be said to be invincible......
This kind of invincibility can even make them unscrupulous in the game with this trick to eat most of their opponents!
Just like in StarCraft, the minelayer can theoretically kill countless forks, but in the Mirage, as long as the player's game skills reach a certain height, such a battle can be achieved!
And this is precisely where Phantom World is complained about the most by many other game companies!
Because, from the point of view of many game companies that want to black the fantasy world, the game setting of the fantasy world is undoubtedly very unbalanced!
With the same attributes, the same equipment, why can one side of the game kill the opponent perfectly with skill? Can such a game be considered a balanced game?
Imbalance!
Yes, unbalanced!
The vast majority of the relevant people of the game company have come to the conclusion that the fantasy world is a very unbalanced game!
Because of this, many professional game testers in game companies believe that Phantom will collapse one day under such an unbalanced setting. When players realize that a game like Mirage is unimaginably difficult to play is so unbalanced. It's when the Phantom World falls!
However. To the surprise of the reviewers of these games, a few months have passed, but the Phantom World is still not because of the collapse, but because of the imbalance of the Phantom World, because of the difficulty of the Phantom World, which has attracted a lot of players to enter it!
Compared to the evaluators, the player's senses are the most real, and the player's evaluation is often the most objective!
The world is unbalanced. But this imbalance is based on a kind of overall equilibrium!
In the illusory world, players can become very powerful, even so powerful that they are beyond the imagination of the vast majority of players, and can even achieve the so-called 100 people and 1,000 people, but this kind of strength is not unreasonably powerful......
On the contrary, every powerful player is built on the process of accumulation of players little by little!
And this is precisely the main reason why players are chasing after the Phantom World!
Because. The strength of the player in the fantasy world is not the strength of the unjustified power!
Every powerful player in the fantasy world. Their existence is not accidental, but inevitable!
This kind of is like the plot in many time-traveling novels, if the protagonist is after the time travel, using his special ability, taking a special cultivation system, often will not be recognized by the natives of the other world, at this time, the protagonist will often embark on the road of one day to be the enemy of the whole world, on the contrary, if the protagonist walks the cultivation system of the current world, and grows up in a short period of time, he will often be recognized by the natives of this world, and will be envied, envied and hated......
That's the difference!
For ordinary people, the former is equivalent to the effect of cheating, while the latter is a success in the true sense, a success that others can understand and recognize!
These two successful models can be said to be two completely different concepts!
Just like in reality, there must be a fundamental difference between the money stolen by a thief and the income earned by a normal worker, the former is shady money, spending such money, if the source is known, what you get will not be envy but contempt, and even report to the police, while the latter can generally be recognized by the vast majority of people, if the income is high enough, it will be considered a successful person......
Compared with other online games, the Phantom World is like the so-called righteous path, in other online games, the player's strength may be because of their real wealth, may be because of their malicious robbery, or because of their luck at one time, in short, no matter what kind of power, there is always a place where players can criticize and complain......
And in the fantasy world, the player's success and strength, often without any luck at all, want to become stronger, you must improve your own strength, in the process of improving your strength, every detail is crucial, there is no so-called luck, there is only continuous improvement, and constantly do the best in the details, do the most perfect!
In other online games, a player controls a powerful character, perhaps because he has become a RMB warrior and purchased high-level equipment, or if he is lucky, he has dropped the best equipment by playing a certain wave of SSs, or he has enough patience to greatly increase his game level in the boring leveling process, forming a level crushing......
However, in the fantasy world, there is often only one reason why the characters controlled by the player are powerful, and that is that the player's own combat awareness is strong enough!
This is precisely the biggest feature of the Phantom World!
In the fantasy world, there is nothing invincible in the real sense, and there is no kind of tactics or skills, it is a real sense of unsolvable existence, for players, it is nothing more than whether the success rate of cracking is already willing to pay enough price!
It's like an ice arrow that specializes in spell locking!
Generally speaking, it is often very difficult to make such a spell with a spell lock effect fail, and in fact, it is only theoretically possible to save zΓ i!
And this theory is the so-called guidance theory!
The so-called guidance theory, in fact, if understood literally, is to divert the opponent's attack from the ......
This theory is also a theory deduced by a well-known technical emperor in the advanced player forum in the fantasy world......
The most basic principle of this guiding theory is actually with the help of a flash of invincibility that is common in many games!
Yes, flash invincibility!
The so-called flash invincibility theory. The most basic concept. It stems from the special ability of flashing. In most games, there is often the ability to flash, or the ability of the game character, or the ability of the props in the game......
And the flash ability, in most games, is a very special ability!
For the use of flash. It's also the biggest gap that defines the gap between the best and the best players!
In the hands of the best pros, flashing this ability can theoretically dodge any damage and effects that have already been determined by attack!
Whether it's melee or ranged, whether it's a spell or a skill, whether it's a high-flying trajectory, or a slow-flying skill, it can theoretically be completely non-destructive by flashing skills to achieve the effect of evasion!
This is called flash invincibility!
Of course, although the flash is invincible in theory, in practice it is in operation to avoid different attacks. There is often a fundamental difference in difficulty!
The simplest is of course a physical attack, whether it's a ranged physical attack or a melee physical attack. As long as the attack is flashed after the attack hits before it hits, the opponent's attack will always miss, the melee character will slash the air, and the ranged character's attack will land on the spot before the flash......
The slightly more difficult ones are those non-directional spells, which tend to fly quickly, so if the player wants to achieve evasion, they also need a high degree of mental concentration, and they must complete the evasion in the process of spell flight.
And in the most difficult, it is the avoidance of directional skills, this kind of skills, often have a certain flight trajectory, there are fast and slow degrees, some are faster than the ordinary attacks of many long-range professions, and some are slow, but whether it is fast or slow, for players, it is not very easy to use flash evasion, because, this type of skill is completely different from the ordinary attack of the character, the so-called directional skills, their tracking effect is very powerful, If the player's flash is too fast, the Directional Ability will mercilessly fly to the location after the flash, and if the player's flash is too slow, it will hit directly......
Therefore, this degree is often very difficult to grasp!
And this is also the biggest watershed between the top masters and ordinary masters, in fact, more relevant theories and the analysis of the emperors, in the vast majority of games, the directional skills released by the characters in the game, in fact, in the flight process, there are two different stages of judgment, the first is the guidance stage, in this stage, the directional spells and skills will continue to follow the target to achieve the effect of pursuit, and the second is the locking stage, once the directional skills are within a certain distance from the target, The original boot phase will automatically become the locking phase, after entering the locking phase, the target of spells and skills will be locked, and after entering the locking distance, no matter how the target moves or flashes, the locked target position will not change!
And if the flashing is completed within this time, then it is possible to get rid of and completely avoid the directional skill!
And in the illusory world, if you want to perfectly circumvent the spells of the pointing class, there is also a theory that is as close to perfection as the Flash Invincible Theory, that is, the so-called guidance theory!
After the study of the relevant number of jΓΉ emperor tong guΓ², it has been proved that in the illusory world, even the spell lock specialization spell only maximizes the spell guidance period, and reduces the distance of the spell's lock stage......
And the conceptual skill proposed by Emperor JΓΉ, if there is a certain player's degree that can reach a certain degree, you can use your own high movement when the spell lock specialization effect enters the critical point of guiding and locking the mutual transformation, so that the spell can lock on to a wrong position in an instant, so as to guide the spell to a place outside the attack target, so as to achieve the perfect evasion effect!
Speaking of which, when this theory was proposed, it also attracted the attention of many high-level professional players in the forum, and there were many high-level players who swore that they wanted to master this theoretical skill, of course, more or more ridicule, the vast majority of players believe that such skills are more limited to theoretical feasibility, and in actual combat, it is almost impossible to achieve such a program!
There are also some forum friends who like to watch anime.,And complained that this author is not the prince of tennis who has watched too much.,Hallucinations in my mind.,Actually made the so-called reverse Tezuka field......
However, the facts soon proved that the theory proposed by Emperor JΓΉ was indeed possible!
However, although the technique of guiding and circumventing proposed by Emperor JΓΉ has been verified by some people, the establishment is established, and the vast majority of players who have successfully implemented this skill are often achieved by chance, and there is still a distance of 108,000 miles if they want to use such a skill to really play a role in actual combat......
In fact, in the illusory world, all kinds of limit theories emerge one after another......
Theoretically, if these theories can be realized, it is enough to raise the level of players in the fantasy world by a great level, however, theories are only theories after all, and it is actually a very, very difficult thing to fully realize!
Although many of the limit theories in the fantasy world have been proven to be feasible, the vast majority of high-end players who have proved these theories can only come up with some fragments of occasional inspiration in battle, or complete some so-called limit theory tests with the cooperation of friends......
In fact, these tests do not have much popularity......
Even in the middle of the test, it takes a certain amount of luck for the player to be able to achieve tricks that are theoretically possible!
Of course, even so, players still enjoy it!
In fact, the biggest feature of the phantom world is that the various so-called extreme operations in the phantom world, whether it is the so-called limit theory, are all open to ordinary players, and players can often know what they should do, the difference is just a matter of whether they can do it!
Just like in reality, the advanced gaming skills of professional gamers are actually public for ordinary players, but for ordinary players, it is often very difficult for ordinary players to do what professional players do, and it is even very likely that they will lose sight of one or the other......
However, this is also what ordinary players really admire about professional players, and it is precisely because they can almost perfectly present their own operations and consciousness with their own hands, so they can make ordinary players feel extremely amazed by this!
On the battlefield, the girl's movements to avoid the ice arrow are actually very simple, but at this moment, in the eyes of players who know the goods, what she presents is a real high-end skill that can only appear in extreme theory!
This kind of skill, even in the eyes of many high-end players, can only be achieved with excellent luck, but at this moment, the girl is in a relaxed state when she is guiding and avoiding......
Without any hesitation, the girl's body immediately pulled out the longbow in her hand after completing the miraculous evasion!
And almost at the same time, two cold ice arrows flew straight towards the girl in a row......
However, the two ice arrows that followed closely behind them were still left and right respectively and fell into the air by the girl's slight shaking!
While her body swayed slightly, the girl's slender arms gently flicked in the air with a rhythm like plucking the strings......
Then, silver arrows burst out! (To be continued......)