Imperial Navy
First of all, what does the Imperial Navy do?
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Imperial Navy
Even though the 40k universe is technologically inferior to the naval forces of most other alien races (such as the "Creation of Worlds" of the Gods and the "Tomb Fleet" of the Necromancy), the Imperial Navy relies on sheer numbers and a sophisticated organization to counter the Imperial threat
The Imperial Defense Force is responsible for the ground forces of the Human Empire, while the Imperial Navy directs the fleet to carry out planetary defense, protect and escort ship routes, transport the Imperial Defense Force, and destroy enemy ships (during fleet operations) and planets (during orbital bombardment or extermination operations)
The birth of the Imperial Navy
During the Great Expedition, both the Imperial Navy and the Defence Force are part of the same organization: the Imperial Army, and a regiment of the Defence is usually deployed on a cruiser, which strengthens the tactical resilience of a ship and reduces the amount of combat power lost when losing a ship in a subspace jump
However, during the Hellas Rebellion, some of the defense legions took advantage of the chaos to use their forces against the Empire, which led to the separation of the defense army from the navy, and the emperor of the human empire ordered that the ships would no longer be under the command of the imperial army (later restructured into the defense force).
Ships of the Imperial Navy
The fleet of the Imperial Navy was made up of a variety of ships, which could be roughly divided into three classes: battleships and giant cruisers, cruisers and light cruisers, and convoy ships (e.g., frigates and destroyers)
Although the size of the Imperial ships is still debated, in the Black Library story "WolfPack", an Imperial convoy is 30 kilometers long, but most novels agree that the size of the frigate should be between 750 meters and two kilometers, the light cruiser and the cruiser between 3 and 4 kilometers, the giant cruiser between 4 and 6 kilometers, and the battleship between 6 and 8 kilometers, and very few ships exceed this length (with one exception, The flagship of the warlord Heras, which, judging by the content of the "Rebellion of Heras" novel series, is at least close to 15 km)
(1) Battleships:
Battleships are large starships equipped with a large amount of armament and shielding, usually as the flagship of the fleet or the admiral's seat, although this is not necessary
Although the battleships were very powerful, they were quite slow, and the Gothic Battlefleet used three classes of battleships, namely: the Emperor class (she was equipped with an extremely large number of attack aircraft compared to her normal weapons load), the Victory class (known for her large number of powerful main guns), and the punishment class (known for its powerful side gun emplacements and a large number of torpedo tubes), while the Armikiddon Battleship deployed the older Apocalypse and Goblin-class. As for the other battlefleets, they are equipped with different classes, but the Imperial class and the more advanced punishment class are generally deployed in the Imperial Navy fleet, and the Imperial Navy's battleship crews can range from 25,000 to 3 million (translator: I'm sure you read that right, it's 6 zeros...==), and even more can be deployed if resources allow, mostly the Imperial Navy's armed forces (in modern parlance, marines, not Space Marines) to counter enemy boarding raids, Battleships were eight kilometers long from bow to stern and weighed billions of tons, and due to the astronomical resources required as well as the highest level of knowledge, these ships could only be built in the most powerful Mechanicus Casting worlds, these ships were invaluable and heavily guarded, usually only found in the most powerful naval formations
There are also records of the ship's living quarters, where when the senior officers boarded the ship, the ship's command deck would be furnished as a large, luxurious state-of-the-art residence, with large bedrooms, offices, dressing rooms, lavatories, and other rooms configured in the Imperial Palace, and even concubines and maids in the harem, while the slightly lower bridge officers and non-commissioned officers lived in the ordinary and luxurious living rooms, and the armed men and junior non-commissioned officers lived in the ordinary living rooms, equipped with chemical toilets and personal lockers, The lowest-ranking sailors and conscripts lived in the lowest-level cabins, where fleas were infested and there was a toilet for ten people
(2) Jumbo cruisers:
Giant cruisers are slightly smaller than battleships, but larger than cruisers, and the design of such ships is relatively old, and there is no integration of the measures and equipment on the new ships of the Imperial Navy, such as armored bows, and it is difficult to match the current naval tactical dogma, so most of them are retired from active service, but there are still some on duty in the reserve fleet, such as the Avenger class equipped with powerful guns, and some modern models of giant cruisers are still in service, equipped with more firepower and greater tonnage than their predecessors, which turned out to bring them closer to battleships, which were often modified from the hulls of battle cruisers and were difficult to see in the Imperial Navy
(3) Cruisers:
Cruisers are the main members of the fleet, although not as powerful as battleships, but they are more agile and equipped with the same deadly armament, there are many types of cruisers, most of them are built on the same hull but equipped with different side gun systems, naval guns, and starfighter tarmacs, such as the ubiquitous and versatile Shadow Moon class, the Goth-class with powerful guns, and the Dictator class with a large number of starfighters and attack aircraft, and the number of members of a cruiser is about 10,000 to 1 million ( Including the Imperial Navy's armed forces and gendarmerie units), depending on the resources, although the design of the cruiser is extremely complex, it can still be built in a small Foundry World with civilian shipyards suitable for this class of ships, such as the Shadowmoon-class cruiser King Deris, which took eleven years to build in the orbit of the wild world of Unloth, oppressing local laborers and extracting the resources of the entire planet
As for the records of Imperial naval warships, although naval warships can be distinguished by several Archaunistic configurations, when deployed throughout the Empire, the construction of these ships will have many different evolutions, such as the Shadowmoon-class cruiser built at SegmentumObscuras, which is somewhat different from the one built at KarDurniash at UltimaSegmentum, and even more different from the same ship that leaves the huge shipyard on Mars, although so, They all have the same role and are equipped with the same armament, and they can also use all the track maintenance facilities in the country without difficulty
According to the information, there is also a type of battle cruiser, although it is based on the standard cruiser hull design, these ships are more armed and armored, and with a more advanced energy distribution system, these ships can be equipped with battleship-class armament with cruiser-class hulls, the most famous example is the fire-class battle cruiser, equipped with fighter bays, sideboard running towers, spear batteries at the bottom of the ship, and a supernova cannon mounted on the bow of the ship, which can be used to attack targets at great distances
The most common type of ship is the light cruiser, the size of this type of ship is between the cruiser and the escort ship, relying on speed and maneuverability to make up for the lack of firepower and durability, the dreadnought-class light cruiser is a very common ship in the Imperial Navy, and the most well-known is the Endeavour-class light cruiser, relying on a variety of hull designs and armament configurations in service throughout the empire, light cruisers are very popular ships, because in terms of capital ships, they are quite easy to build, and rely on speed and maneuverability, They are ideal for reconnaissance and patrol missions, and their sheer numbers allow the Imperial Navy to master vast star fields
(4) Escort ships
(Translation: The original text is escort, not to be confused with the frigate Frigate below, and the classification of ships is also different from the existing British and American science fiction/military classifications, such as the tonnage and armament of frigates are actually stronger than destroyers, etc.)
Frigate ships are the smallest tonnage warships in the Imperial Navy, divided into two subclasses, the larger of which is the frigate (Frigate), which has better armament and thicker armor, and the destroyer (Destroyer) is smaller in tonnage, but they are the most mobile interstellar warships in the Imperial Navy, they usually form a team of 2 to 6 ships, and always go out as a team, the task of the escort ship is to protect the capital ship from enemy starfighters and torpedoes, so that the capital ship can be fast, Safely in combat positions, they will also form a line of fire against damaged enemy capital ships, allowing Imperial capital ships to focus on more important targets in the enemy line
Frigates are usually designed for a specific purpose, such as Cobra-class torpedo destroyers, or Firestorm-class frigates equipped with high-penetration spear emplacements in the bow, with frigates usually no more than 1.5 kilometers and destroyers between 750 meters and 1.5 kilometers
Imperial fleet
The empire was divided into five star fields: Solar, Obscurus, Pacificus, Tempestus, and Ultima, to which each ship of the Imperial Navy was subordinate and under the command of the Supreme Admiral
Then, each star field is divided into smaller star regions, the star region is a kind of square-type, about eight million cubic light-years of space, these star regions are divided into smaller sub-star regions, mainly no more than 20 light years of galaxies, the ships in the star field are deployed between these star regions, called the battle fleet, the task of these battle fleets is to protect the star sector they belong to, each battle fleet is named after the star sector to which they belong, for example, the Gothic battlefleet is subordinate to the Goethe star sector, The Cadia Battlefleet is subordinate to the Cadia Sector and so on
Each battlefleet consisted of cruisers and battleships, usually ranging from 50 to 75 ships, followed by several convoys, and then a large number of transports, messenger ships, orbital defense platforms, and intra-system patrol ships
Due to the sheer size of the sector to be defended, the battlefleet is usually broken up into task forces consisting of one or two cruisers and several convoys, and more reinforcements are called in if the situation exceeds the capacity of the task force
Sometimes the battlefleet was deployed in small places, such as the Armikiddon Battleship was only responsible for defending the Armikiddon subsector, and during the Third Armikiddon campaign, four battleships, twenty-seven cruisers, and more than thirty-six convoys were deployed, and the Solar Battlefleet was deployed only in the solar system, responsible for defending two sacred worlds: Terra and Mars
Fighter squadrons
Many Imperial Navy capital ships could carry squadrons of starfighters, and these warplanes were very diverse, ranging from small fighters that provided protection against torpedoes and enemy fighters, to heavy bombers carrying anti-ship weapons, and the largest battleships and giant cruisers could carry more than 2,000 fighters, bombers, and transports
The Fury-class fighters are the most widely used starfighters in the Imperial Navy, some derivatives are 60 to 70 meters long, the Fury-class fighters are significantly larger than other fighters used in the atmosphere, organized as a pilot, a navigator and a gunner, and sometimes in order to improve communication capabilities, there is also a psyker, the fuselage of the Fury class fighters is stuffed with circuits and life support systems, and even has a toilet that can be chemically treated and a sleeper that provides rest for the crew, The Fury class is usually equipped with laser cannons fired in a straight line and anti-fighter missiles, and an average aircraft carrier can carry 2,000 Fury-class fighters, but the true number is usually much smaller, and the extra space is used to house Starhawk bombers and intra-atmosphere fighters, usually consisting of a squadron of fifteen fighters
The Starhawk Bomber is a larger, slower aircraft, designed to carry a large number of plasma bombs and anti-ship missiles equipped with armor-piercing warheads against capital ships, with a pilot, a co-pilot, a mechanical bishop, several turret gunners, and a logistics officer, a standard Starhawk equipped with a living room, a chemical treatment toilet and even a full medical station, equipped with a large number of anti-warplanes, before smashing the enemy's capital ship with anti-ship, Starhawk bombers can deal a heavy blow to enemy fighter squadrons, an aircraft carrier can carry one to two thousand Starhawk bombers, scattered into a group of ten bomber squadrons, and there is also a propeller type, called "Lightning Strike", equipped with a capacity of 24 rotating missile launchers, a special cockpit and sensors, "Lightning Strike" is about 20 feet long
Intra-atmosphere fighters
According to the reorganization of the Imperial Army after the rebellion, all aviation forces were placed under the jurisdiction of the Imperial Navy, and the Imperial Defense Force was forbidden to have fighter units in the atmosphere (with the only exception being the Van Lentin Air Regiment), and when air support was needed for combat, he had to request assistance from the Imperial Navy
In order to cope with operations in the atmosphere, the Imperial Navy has two groups of war horses, namely the lightning assault fighter and the thundering heavy fighter, the lightning is the fastest and more flexible of the two, but it cannot carry a large amount of weapons like the thunder, and the armor is relatively thin, the lightning is usually used as a reconnaissance aircraft or interceptor, and the thundering is responsible for air support tasks
The Marauder Bomber is a heavy aircraft that can carry a payload of more than 10,000 kilograms, each Marauder is equipped with a large bomb bay, missile launchers under the wings, a pair of laser cannons, and two pairs of heavy blasters to fight enemy fighters, the Marauder Bomber was originally the standard Star Bomber of the Imperial Navy until it was replaced by the larger, more advanced and more armed Star Hawk bomber
For close support missions, the Imperial Navy was equipped with Valkyrie troop carriers and Vultriff gunboats, which were not actual warplanes, but relied on vector nozzles for rapid flight at low altitudes, unlike most naval aircraft, which were sometimes part of the Imperial Defense Force, such as the ships of the Great Expedition of the Alicia Airborne Regiment
How lonely it is to be invincible, look at the imperial fleet in its heyday
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The Great Expedition could not have been carried out without tens of thousands of ships. www.biquge.info These ships are not only capable of transporting armies and projecting devastating firepower, but also able to withstand dangerous subspace jumps, as well as the hardships and dangers of navigating deep space in both the immaterial and physical worlds. The new military ships will not only be used to replenish past losses, but will also meet the needs of the expanding Expeditionary Fleet, the Imperial Fleet, and the smaller Rogue Traders, as well as the local navies of each galaxy. To accommodate this, the Empire has developed a dizzying array of warship classes to meet the demands of equally dizzying missions. The following summary is nothing more than the abbreviated, most general summary of the Empire's hundreds of model classes.
Battleships and battlemotherships
Battleships are the main warships of the Great Expedition and the backbone of the Imperial fleet. At the height of the empire's expansion, more than a thousand of these massive war machines were active on various battlefields. Their role is to form so-called "battle columns" when fleets are engaged, and they are equipped with firepower powerful enough to level entire continents from orbit and control entire galaxies by force. Battleships were huge, often eight to twelve kilometers in length (although some were much larger than that), capable of accommodating tens of thousands of crews, soldiers, and hundreds of war machines, as well as a large number of small attack ships, depending on the model. In general, only another battleship of the same class can threaten a battleship or the worst astronomical phenomenon. With such advantages, battleships deservedly played a central role in the expeditionary fleet and the more widely distributed Imperial fleet.
The BattleBarges were developed during the Great Expedition. It is not a single type or class of battleship, but a general term for any battleship that has been modified for planetary assault and ship-to-ship hopping by the Astarte Legion. Of course, the Empire likewise built warships specifically for this particular role, especially in the later stages of the Great Expedition. But generally speaking, any capital ship dedicated to the Astarte Legion, regardless of the specific model parameters, will be considered a battlemothership.
Main Classes: Goliath, Victory, Goddess of Glory, Hell, Punishment, Emperor, Tiamat (Shield Bastion), Ironclad, War Fury (Battlemothership), Dictator, Reaper
Large cruisers and combat transports
The Grand Cruisers were an important but relatively rare type of warship. They were considered "pocket battleships" - somewhere between battleships and cruisers in size and firepower. Large cruisers were designed primarily for solo operations, not as part of a large fleet. Designs are often designed primarily for range (or the length of time for a single operation without replenishment and maintenance) or to load a special weapon that requires special tactics. Large cruisers can be used as fearsome heavy raiders, relying on range and speed to catch the enemy by surprise; Or play the role of a flagship in a small fleet of cruisers and escort warships.
A Combat Transport (GalleassofWar) is a battleship of the same class as a large cruiser (usually having a larger size). Most of the hull space was used to accommodate cargo and transport troops, but at the same time it retained strong firepower and defense. In long-range exploration of unknown airspace, they often play the role of support warships. The most powerful troogue armies will also choose the Battle Transport as their flagship.
Main Classes: Avenger, Dagon, Indomitable, Maelstrom, Odysseus (Combat Transport)
cruiser
Light Cruisers and Heavy Cruisers were medium-sized warships, usually between 4,000 and 6,000 meters in length, with a crew of several thousand. They are primarily used for stand-alone military operations, such as raids, assault outposts, ranged patrols, and search-and-destroy missions. In large fleets, cruisers often played the role of "pack horses". The main distinction between the two main types of cruisers is not so much about size (although this may be a factor), but rather on the role and expertise they play. Heavy cruisers, or Armoured Cruisers, are designed with a focus on defense and firepower (the ones with a particular emphasis on firepower are called battlecruisers). Light cruisers sacrifice some of their defense and firepower in exchange for greatly increased speed and maneuverability. But both are more than enough to easily handle smaller warships, not to mention any hostile civilian ships.
The Strike Cruisers are a scaled-down version of the Battlemothership - they are a modified version of the Astarte Legion that prioritizes planetary assault and gang-hopping capabilities. No cruiser of any type can outfare a battleship in a head-to-head fire, so in a "battle-to-battle" they primarily play a support role for their own battleships and battlemotherships, using their speed to outflank attacks, concentrate firepower, and harass and destroy damaged enemy ships. Due to their smaller size compared to battleships โ which meant that much fewer resources and raw materials were required to build a cruiser than a capital ship โ and the high retrofit nature of the hull, the hull of the cruiser hull was also used to build a series of rarer and more functionally specific variants. As a result, some minor ship types, such as siege surveillance ships, attack cruisers, pursuit cruisers, aircraft maintenance ships, torpedo launchers, talon cruisers, and fast shield ships, can be found in the Imperial fleet.
Main Classes: Armor Bearer, Eclipse, Hades, Hellfire (Light Spear Cruiser), Hiliria, Iron Man, Expeditionary Class, Olympia Class (Strike Cruiser), Cardinal, Moon, Bellerophon (Heavy Assault Cruiser)
Escort ships
Escorts are the collective name for the smallest warships with subspace navigation capabilities, which are usually no more than one to two kilometers in length, and are only a drop in size and firepower compared to capital ships. In the "Battle Showdown", the average lifespan of an escort ship is almost zero. The most common class of escort ships in the Great Expedition is the Frigates, a multi-purpose warship that balances firepower, defense, and range. They are mainly used for independent missions, such as patrols and attacks, and to act in formation as outposts, reconnaissance, and escorts when it is unsafe for larger ships to act alone.
Also included among the convoys are the Destroyers, which are equipped with heavy firepower in their smaller size, but sacrifice defense and independent endurance. They are designed to attack large warships and space stations in waves, or to sacrifice themselves to protect more important warships and transports (hence the fact that assignments to destroyer posts are often considered a death sentence).
Another type of escort ship is the WarpRunners, which are designed to include only a minimum crew, firepower, and life support systems, sacrificing this switch for speed and endurance. They are primarily used as spy ships, blockade breach ships, messenger ships, and exploration ships.
Main Classes: Sword, Thunderbolt (Heavy Frigate), Sovereign, Havoc, Baron, Harpy, Steadfast (Mine Maintenance), Cobra (Destroyer), Vigilance (Siege Frigate), Wraith (Subspace Speed), Thor (Ceremonial Ship)
What kind of soy sauce does the Imperial Navy usually make?
Think of a way to **** a shot, the daily life of the Imperial Navy
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So what do the big and many iron lumps of the Imperial Navy usually do? Eat, sleep, or beat beans? Of course, the black and win-win soy sauce is a must-fight. For the details of the forecast, please see the downstairs breakdown.
Those who indiscriminately insert the building, as well as those who reprint and do not indicate, will face the tragic fate of the second and eleventh founding regiments. Watch out behind your back, the emperor of all mankind is watching you!
L.U.C.C
Note 1 โ Player Character: In the game "Rogue Trader", the player will take on the role of a "freelance" warship owner who wants to be an Imperial Private Soldier/Pirate/Chaos Rebel.
Note 2 โ Range of Motion: In the game, the player's range of motion is within the Calixis Sector. The Kalixis Sector belongs to the Hazy Star Field, near the Eye of Fear, in 384. The M39 was officially upgraded from a Krai to a knot. Next to the Kallixis district is the Koronus Expanse, a semi-unknown area that has not yet been formally incorporated into the Empire. If the Empire's control in the region increases further, it may be upgraded to the Kronos Section in the future. Assisting the Empire in its frontier development is an important goal for the Rogue Traders in the region who work with the Empire. Note that there is a letter difference between the name of this Koronus Krai and the name of the planet Kronus in Dawn of War, but it is still transliterated using Kronos for the time being.
Note 3 โ Fleets: There are two Imperial fleets operating in this area, the Battlefleet Calixis and the Battlefleet Koronus. Among them, the Calixis fleet is the official section navy of the Empire, and the Kronos fleet is an appendage of the Kalixis fleet in terms of organization, and its official name is "Passage Watch27Est", which is responsible for the outpost defense mission of the Kronos Territory. In actual operation, the Kronos fleet was granted autonomy close to the nobility of a fleet of the Sector class, although its combat effectiveness was still immature. An introduction to these two fleets and their enemies is the main focus of this extended rulebook.
Note 4: "Battlefleet", which originally means "battlefleet" (see Battleship), means "capital ship battle group". However, given that this foreign military term is generally unfamiliar to Chinese, and the original "Battlefleet Gothic" is already the conventional "Gothic fleet", it is still simplified to "fleet". If there is a special occasion to mention the "battlefleet" in the future, everyone understands that it is the fleet of the Imperial Navy, but it should not need to be mentioned.
The life of a battleship
(Actually, it's the life of a battleship.,This post is an entertaining translation.,Just be happy.,The following is not annotated)
A battleship that has many, many duties to perform in his life, from boring patrols to deadly fleet firefights. He watched as one officer and crew after another, one generation after another, came to the ship, but the stories belonged to the ship. Every enemy of the blade, every scorched world, will be recorded in the ship's chronicles, so that those who come after him will know what prestige he has carved into the sea of stars. Battle insignia and medals adorned his armor, either within the holy scrolls or on the statues, so that all could see them. Encounters with enemy forces, though rare, are remembered every time with vivid details.
Notes: Battle Emblems and Medals, Battlehonoursandawards. The latter is easy to understand, it is a military merit medal. The former is a tradition of European armies, each army will maintain a special flag (similar to the regimental flag and company flag of the SM warband), and each time after a battle, if the unit has outstanding military achievements, it will be allowed by the state to paint its own flag with the symbol of that battle to symbolize its past achievements and glory. But it doesn't have to be a flag, a military uniform or something else is allowed. Here, the battle emblem is painted on the scroll below, and the battle medal is worn by a statue. Khan, what should I do if I was hit by a shot in the battle, such a precious thing...
Patrols
The life of a battleship was mostly spent on patrol. Each subsector has dozens of galaxies in the space wilderness, lacking any form of imperial power. Theoretically, it is the responsibility of the Imperial Navy to patrol each of these systems to stop smugglers, pirates, and xenomorphs from taking over.
However, in fact, a ship patrolling for thousands of years cannot complete a part of a sub-section. Only the most commonly used trade routes and some places of possible betrayal near the inhabited world are regularly patrolled, and patrols are only occasionally seen in other places. The forbidden world is rarely watched by naval ships at all times, unless there is a direct order from above. In other cases, the Navy has placed automated buoys there, sending out a message to nearby patrols about the identity of any violators.
The gap in the number of automated buoys will be partially compensated by long-range observation stations and sentry satellites. However, the patrol commanders are always trying to find some information that will lead them to the battlefield. In Kronos Krai, the Rogue Trader is a valuable source of this useful gossip.
Patrols around the inhabited world and trade routes have generally been assigned to destroyers and warplane-carrying ships to carry out anti-piracy missions. Larger ships would also intervene to get supplies and crews, but they rarely stayed long. Turning every asteroid belt and gas cloud over was necessary to get out the pirate grass hiding inside, but it was too long and tedious. The capital ships felt it was their duty to sweep the worlds and space wilderness of the frontier, especially the "fighting patrols" that had entered known alien infested areas.
Over the years, there have been a number of patrols that have become the norm and are named after bases, such as the Tanstar Eighty-eights and the FenksworldFlotilla. However, most of the patrols are just a temporary team with a few destinations. However, even temporary teams can still be commended by the Empire's top brass for noteworthy operations, such as the 47th Incendius Squadron, named after the burning of a heavy heretical warship in Josian Reach at 638.M41.
Exegesis:
ยทโ TanstarEighty-eights", Tanstar literally means "brown star", and the translator thinks that this may be a symbol of the "brown starfish" (TanStarfish species). Inside Warhammer, it's a frontier world in Calix's Sector with a naval outpost on it.
ยทโ FenksworldFlotilla", a small fleet based on a planet called "Fenksworld", and don't say "TheworldFenksworld" when talking about this world. The original text literally means "Whale Oil Residue World", the waste residue of whale oil, the product of whaling owners in the last century. In Warhammer, this is a nest world, belonging to a sub-section called "Xi'an Bay Area", there is a largest library in the node area and many, many and various heretics on the planet, so it is called "oil residue", probably =.=
ยทโ JosianReach", about the Xi'an Bay Area, this thing is only introduced in German on Lex, I'll go...
ยทโ Heavy heretical warship", the original text is "ahereticman-o-war". The word is a favorite English word used around the time of the 17th century, and it means to speak of a powerful warship.
ConvoyDuty
Most naval captains hated escorting merchant fleets. The bumpy ride, like a nurse or a maid tending to a nest of Chartist's boats, no, it didn't have anything to do with the glorious traditions of the naval fleet. Thankfully, there were some talented officers in the Calixis fleet who saw the true value of protecting this imperial lifeline. Commodore Wake, for example, runs a merchant fleet across the Golgenna Reach on a strict schedule, and only well-limbed and simple-minded robbers stand in his way. Thanks to the efforts of Brigadier Wich, who was practically alone, the wealthy trade triangle between Sepheris Secundus, Iocanthosand Scintilla became the safest (trade route) in the entire festival.
A standard merchant fleet may consist of only 6 merchant ships, or it may consist of more than 20 vessels and be commanded by a senior ChartistCaptain. The number of naval ships assigned to protect them depended on what was in the fleet and the specifics of the time. If it had been known that there weren't many enemy ships running around the area, it would probably only be a destroyer or frigate for every 5 to 6 merchant ships, but that would be enough to deter most pirates.
In wartime, the front line needed more escort ships, and the shortage of numbers led to a larger merchant fleet with only so many escort ships. Capital ships will not be assigned to escort merchant ships, except for extremely important cargo, or to break through the enemy blockade to reach a besieged planet. They are more likely to be deployed to patrol positions in the middle of trade routes, so that they can quickly approach several merchant fleets if rescue is needed.
Exegesis:
ยทโ GolgennaReach", "Golgenna Bay Area", like "Iosian Bay Area", is a sub-section of the Calixis Festival. Sepheris Secundus below is a feudal gathering world, Iocanthos is an agricultural world, and Sintilla is a nest world, so you can imagine how this triangular trade triangular trade works. Thinking of buying and selling black slaves to my side, it's obviously different...
ยท Chartist, originally meant to be a charterist, but inside the hammer this signifies an interstellar merchant who has a release slip from the Empire. The strip was called Charter, hence the name Chartist of the merchant, which here translates to franchisor. One of the alternate seats in the Council of the Supreme Lords of Earth is called "SpeakerfortheChartistCaptains", which is the "Spokesperson of the Chartered Merchant Captain", which is equivalent to a consortium lobbyist in the Council. That being said, franchisors are also pitiful. Where is the empire where there are so many navigators and star whisperers to match merchant ships, so these civilian merchant ships basically do not have the ability to enter the subspace, and they are slowly crawling in the material universe to engage in trade. Many chartered merchant ship crews never set foot on any planet in their lifetime.
The phrase that originally meant "strict timetable" was "magrailtimetable". Here, only the emperor knows what it is, and the English dictionary doesn't look up the word magrail. It is estimated that this may be a colloquial name for "markerrail" or a term for some rails or tracks, possibly "magnituderail". In short, since it is already clear from the context that it is a "strict schedule", it is abandoned here.
Original text "Intimesofwar,escortsneedtobesteppedupbutshortagesoftenleadtolargerconvoyswiththesameproportionofescortsinstead." There is an ambiguity, and the current translation is "In wartime, the front line needs more escort ships, and the shortage of numbers has led to a larger merchant fleet with only so many escort ships." โ
Raid
When patrols or intelligence sources indicate that a threat is rising, the Fleet Doctrine directs that you use any vessel on hand to attack it. Still, going head-to-head with the enemy may not be a practical option until a stronger fleet is assembled. In this case, the navy will carry out a series of attacks to keep the enemy head and tail until the big guy in his hand arrives. In the Calixis district, the reason for the naval attack was most likely a request from the Holy Inquisition. This could be either to fight an identified xenomorph or heretical threat, or to provide cover for ThroneAgents to enter or exit a hostile galaxy.
Raids require fast ships manned by excellent crews. Every attack is different, and it takes advantage of the enemy's gaps to seize the initiative, and only a combination of speed, surprise victory, and bold action can succeed. In general, the target of the attack is an enemy facility or patrol route, which can provoke the enemy to react and defeat the enemy forces who have come in with the reinforcements. If they encounter an enemy superior, the attacker can use their speed advantage to escape, and they can also lure the hot-headed pursuers into a long-awaited trap. Endless variants of the attacks are constantly being staged, and aspiring commanders plan and act on them because they will never miss an opportunity to show their talents to their superiors.
Exegesis:
The translation of the last paragraph is relatively free, and there is no strict correspondence translation.
Yes, surprise wins, encircle the point to send reinforcements and lure the enemy deep. Originally, these are the simple truths that all military strategists have understood throughout the ages.
FleetActions
A fleet exchange of fire is a major conflict, and generally speaking, both sides must be capital ships to deserve the name. Weeks passed, probably just to wait for the two fleets to approach each other in a slow but deadly dance. The characteristics of the spaceship dictate that it is easy to get out of battle, so the navy must be full of skill and art to keep the opponent in a proper place until they are forced into a world. There, it was impossible to evacuate without a fight, and the exchange of fire between the fleets could take place. Otherwise, they can only deliberately show their flaws and weaknesses in front of the enemy, so as to lure the enemy to take the initiative to approach. Such skill is within the competence of fleet admirals, and few would want to try to take on the burden of commanding so many ships. It is said that only one Admiral (Lord Admiral) can lose an entire section in the space of an afternoon. A single mistake can force irreplaceable ships and warriors to be slaughtered, leaving trillions of helpless humanity to face a relentless onslaught.
In fact, few opponents could muster enough force to challenge the Imperial Navy in a fleet firefight. The fleets of Calixis in this section could be counted on one hand, and in the centuries since the Angevin Crusade. However, Kronos Krai holds hope for glory for many commanders, as rumors say that a huge alien fleet is hidden there, just waiting to be hunted down and eradicated.
Exegesis:
ยทโ Angevin Crusade", the Angvin Expedition, was the great expedition that marked the elevation of the Kalix Krai to the Calixis Festival. During this expedition, the festival was formally incorporated into the empire and converted to the patronage of the Great Emperor. In other words, since the establishment of the Sector and its incorporation into the Empire, there have been fewer than 5 fleet firefights. Perhaps the next similar expedition will turn Kronos Krai into the territory of the Empire, who knows?
ยทโ So the navy must be full of skill and art to suppress the opponent in a proper place", and the "art" here can be considered a pun, representing both skill and art. The original meaning of art itself is skill, and it means "art" in the way of "accomplishing beautiful skills", but in fact, art is an extended meaning. If the dance steps are not mentioned above, it is okay to abandon the word "art" here.
Expedition (Crusades)
The Call of the Expedition can take a warship far away from his homeland. An expedition, jointly proclaimed by the Church and the authorities of the Ministry of State, is a matter of justice. It will assemble a fleet to conquer or eradicate a range of worlds. Although only the crew members who volunteered were sent to participate in the expedition, it was the captain who decided whether his crew wanted to or not, so all naval ships naturally volunteered. Therefore, the admiral had to accept the drudgery of deciding who to go and who to stay. Several fleets in the immediate vicinity of the section will provide ships for the expedition within their means, but balancing the demands of the Ministry of Administration with the needs of the fleets below is a thankless task. In the end, a compromise was reached that was unpleasant to everyone, and the expeditionary fleet was not small enough to turn all the fantasies of the Anglican into reality, and the fleet left in the hands of the admiral was only a pitiful remnant.
The Emperor's Kiss of Peace (PaxImperialis)
It was the Imperial Fleet that displayed the double-headed eagle banner (Theaquilabanner) before the eyes of a million worlds, reminding them of their responsibility to the Golden Throne. Most interstellar warships are on their way from one star to another, stopping for a short time just to get supplies and then setting off again. Critical worlds often have a few warships moored to semi-permanent bases, for the fleets around them, but the static defenses are the ones who really protect the interplanetary ships. Imperial warships come and go in the void, guarding peace and instilling fear in the Emperor's enemies.
When the Empire first arrived on a planet, its actions were mostly about building Imperial institutions capable of turning short-term occupation into long-term control: Arbitrators, Anglican officials, mechanic logisticians, and so on. This is because the Department understands that even the most important worlds may one day be isolated for centuries because of a subspace storm, or that a distant war will draw the Navy elsewhere for a long time. There may be decades between the visits of the interstellar ships, so these institutions need to put order on the ground and warn any potential separatists that the Empire will stay here.
One of the most important duties of the Navy is to respond to the call of the Imperial government on a certain planet and go to that planet to show the power of the Navy. The local Imperial Government makes such a call when it feels compelled to remind its vassals of this. Such actions could include breaking through the aftermath of a dying subspace storm to reach an isolated world, or starring in an intervention stage play in a world teetering on the brink of rebellion, using only a little spark and blowing a big bull. Breeding fear of the God-Emperor was a key role for the Navy's fleet, and many rebellions that spread across the planet were extinguished, and the ships of the Imperial Navy didn't need to fire even a single shell.
Note: "Interstellarships" and "Interplanetaryships" are important pieces of information mentioned in the previous section of this rulebook. Interstellar's ships are interstellar or intergalactic ships, which are among the very few ships in the Empire and have the ability to navigate subspace. Interplanetary, on the other hand, includes ships that orbit between planets and ships that travel back and forth between planets and orbits, and none of them have the ability to navigate subspace. Generally speaking, due to the large size of the subspace engine, there is a huge difference in the size of interstellar ships and interplanetary ships, and the ships of the robbers who attack the merchant ship halfway are generally much smaller than the merchant ships that run the interstellar route. However, it is said that the Inquisition and the Assassin Court have miniature specialized infiltration ships, the kind that can enter subspace, of course. However, the information here is contradictory to the information specifically about Chartist โ a chartered merchant ship, as it is said that the vast majority of chartered merchant ships do not enter subspace, but they do have to run interstellar routes.
PlantaryInvations
In the Calixis Section, it is more likely that large fleets are assembled for planetary invasions rather than fleets exchanging fire. These are often terrible errands for a warship, as they are constantly threatened with a hole blown up by mines or defensive lasers. Squat in the designated position to unleash orbital bombardment. This even further exposed the ship to jubilation. The NavyDoctrine remedies these problems by requiring the Navy to forcibly use numbers to overwhelm defenders to ensure absolute superiority, however fleeting. Once landed, the members of the fleet immediately began to move into the upper orbit or even over it to ensure a greater distance between themselves and the ground. Some naval officers even advocated that transport ships be put into use for landing directly side by side with warships, without waiting for the warships to suppress the ground defenses first. They gladly substituted the heavy damage of their warships with the dead and wounded of several (IG) regiments. (Translator's note: In short, you IN just want to leave IG and run away by yourself =.=)
Unfortunately, the panicked rebel worlds know that navies will be there and often have enough time to improve their planetary defenses. These weight-reinforced worlds must be weakened by bombing before they can be approached. Nova cannons, torpedoes, and warplanes are engaged in a constant onslaught in the hope of disabling defensive platforms and monitors from a safe distance. The battles that ensued between the hostile battles and hunger in Chengchuang were often unusually magnificent, just as bloody as the battles were.
Either way, for warships, the planetary invasion is likely to be a drag-on war. A few weeks of fighting quickly turned into a tenacious ground battle that lasted for months and then dragged on for years. Maintaining morale among the crew can be difficult, as they find that there is no respite at all, no chance to leave the war-torn planet so close below. Instead, they can only crouch on the tracks, relentlessly venting their thunder on the city and the nest capital day after day. With each salvo, their souls were washed away a little bit.
Exegesis:
- The above is the fleet guideline, and here it becomes the navy code. It is not clear if there is an actual difference.
Navy, squat to your heart's content, the golden toilet is watching you. Actually, the original text is sitting.
Do you know? What's on a green-skinned boat?
You can also race boats and take a day trip to the green battleship
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Due to the characteristics of orc technology, there are great differences in the structure of different orc warships. Coupled with the experimental transformation of the orc's personal interest, this difference is reinforced by the construction method that is more like a patchwork of salvaged parts than a planned construction. Even ships from the same mechanic will be different from each other. The orc starships are crammed with all sorts of crumbling contraptions, many of which are unclear in purpose. The discernible devices also vary considerably from ship to ship, some of which even steal technology from other races. The construction of orc ships is usually customized by the mechanic boys, which gives the ship a more bizarre and unrecognizable appearance.
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Basic construction
Although the orc warships look different, the main components of them are essential to the orc's space voyage. If you can look at the essence through the phenomenon, and look at the similar uses instead of the appearance, the following structures can be found on almost all orc ships:
Powertrain Drives
The crumbling engine of the orc battleship looked like it wasn't working. These engines are almost insulated from the word "reliable" and are highly susceptible to leaks, explosions, and all sorts of catastrophic accidents. From the stern of the orc warship, superheated gases are often erupted, not unlike the greasy black smoke emitted by orc ground vehicles. These engines were connected to powerful reactors, and then haphazardly connected to cables and pipes that spread throughout the battleship, spreading around the ground and ceiling, occasionally drilling out of one place and then anchoring somewhere. One day, the reactor didn't have a new cable to meet the mechanic's new experimental needs, and that was a rare thing.
Subspace engines Warpengines
The orcs' subspace voyage is a very unstable and uncertain journey, and so is their subspace engine. Some were rebuilt from the wreckage of subspace engines taken from Imperial warships, and some were weird things built around the brains of a nervous boy that had been removed. Regardless of how they were made, these engines were responsible for moving orc warships in and out of subspace.
Geller Force Fields Gellarfields
As an alternative to the glittering Geller force field on the Imperial starship, the orcs use a variety of decorations, totems, giant planks "fangs", and protective symbols to ward off evil from the subspace. Whether this will scare away the subspace creations is unknown, and the Freebooterz know that by boosting the self-confidence of their crews while navigating the subspace, they can shroud the ship in a protective shield of Waaagh! energy. Or maybe it's the orc soul that doesn't taste as good as the human soul in the eyes of the subspace demons. Anyway, most of the time these precautions worked, although occasionally demons could enter the orc ship and surprise the bored crew.
Ship'sbridge
The bridge of the orc warship resembles a dark, damp cavernous sinus cavity, decorated with supplies, ammunition, piles of loot, and a pile of unexplained mechanical devices. The only thing they all have in common is a large red button that connects directly to the ship's main engine and controls its powerful thrusters.
Crewquarters of the crew
The orc battleship was crowded with a lot of green skins of various kinds, so that the battleship also doubled as a transport ship. Many of the smaller ships are up to the task of landing, releasing a horde of wolf-like green-skinned warriors. Even the largest orc cruisers are keen to gang up enemy ships. Such a large number of orc crews also made orc warships quite difficult opponents in boarding battles.
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Launcher LaunchBays
Chiseled into the side of the orc battleship, the launch tube and take-off deck are directly exposed to the cosmic void, relying on a crackling energy shield to maintain a suitable atmospheric environment. It's always crowded with orc fighters and assault boats eager to try their hand at finding new prey. The rest of the space is reserved for the swaggering, distracted flying boys who are responsible for piloting fighter planes, groups of fart operators, and mechanic boys who are building, repairing, and modifying planes all the time. For fleets of other races, only those large ships have enough space and resources to support the actions of the entire fleet of fighters. In addition, on the launch stand were a number of orc landing craft (Landas) for planetary strikes.
Powershields
Orcs can use energy field technology on a large scale, and their ships' energy shield defense is comparable to that of Imperial ships' Void Shields, although the orcs' force field generators are always covered in crackling lightning and poisonous smoke, and occasionally demoralize orcs who get too close.
Lifesustainers
The specific life support devices on orc warships vary considerably from ship to ship. Boarding forces and Mechanistic salvage teams discovered that orcs were using everything from clanging pneumatic pumps to jumping jumps of unknown species as their bellows. The common denominator of these devices is that they are not supposed to do anything. However, the "perseverance" of the orcs also allows them to live happily even in such a harsh environment, supported by such shoddy equipment.
Augurarrays
Although it is almost impossible for orcs to complete interstellar voyages without long-distance detection devices, the technical nature of the detection devices they use is unknown. Like most orc tech creations, there is incredible complexity beneath a rough and simple appearance. The orcs have categorized the various detection devices they use simply as searchygrubbinz, using devices ranging from powerful aether scanners to giant telescopes.
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Upgrades
The ships of the orcs differ not only in appearance, but also in a variety of different additional parts from each other. Each new orc ship will have some unique equipment on it that you won't find on other ships. With so many optional parts, here is a list of some of the most common:
Customized version of the power engine Kustom Enjinz
Built from the ground up by crazy mechanic kids, the Custom Engine generates incredible power. The power generated by the engine is quite erratic and difficult to handle, but it is compensated for by the increase in speed. With this modification, the boat can go faster, but if the engine loses control or is damaged, the boat can easily start to disintegrate.
Customized Energy Shield KustomForceField
Like the energy fields used by other orcs, the crackling custom energy shield is replenished with extra energy, sometimes shining brightly to withstand the most powerful attacks, but sometimes failing catastrophically without warning.
Lookout Towerz
Scattered throughout the hull, towers armed with machine guns and detectors keep an eye on intruding enemies in the Void and fire gleaming tracer rounds at any target that gets too close in the dark depths. With this upgrade, the ship is less reliable due to the need to make holes in the ship, but the turrets for defense are also more accurate.
Extra ramming tip ExtraSmashyRammingSpike
A hard spearhead made of adamantite gold can cause an orc warship to be extremely destructive when it collides, leaving enemy ships deterred.
Customized version of the detector Kustom Skanna
Supplemented by green, tinkling electricity, it controls the backs of orc warships, making it easier for them to spot fresh prey.
Fire controller DakkaKontrol
Planning is unusual for orcs, and sometimes having the sighting systems for all of the ship's firepower in one control center allows them to work more efficiently. The ship's sighting system can also show the appearance of the butt in the direction of the enemy ship, and since the orcs have mastered how to beat the butt from an early age, this allows them to shoot more accurately. All these measures increased the accuracy of the battleship's armament.
Mek's Workshop, a mechanic boy
On some orc ships, there is an unusual compliment to the mechanic kid. The Mechanic Kid is constantly tinkering with machines within reach. They will also upgrade or overload weapons during combat, making them more powerful when they are needed most.
GrotHoles
In addition to the crowded hordes of orcs, the holes, nooks and crannies of the upper layers of the battleship were crammed with groups of chirping fart slaves. In addition to being kicked by the orcs, the farts are also forced to complete various basic tasks responsible for the operation of the starship. Since they are so numerous, it seems that the battleship does not run out of its crew, and since the butt spirits are not known for their courage, they tend to panic when the real battle takes place.
Jump Fence SquigPens
On some boats, especially those belonging to the Snake Bite Tribe, orcs like to bring cages full of aggressive hops, ready to release them to bite during gang hopping battles. While these jumps and bites the wounded enemy, terrifying the survivors, the orcs can fight even more effectively in the boarding battle.
RedPaintJob
"Redwunzgofasta" (Redwunzgofasta) is a common belief among orcs, and strangely enough, this belief seems to be confirmed in reality. Orcs red-painted vehicles run faster than non-red-painted vehicles, even starships (so, can you improve the chance of getting out?). ๏ผใ
CapitalShipUpgrades
Some parts are too large and too scarce to be seen only on the more powerful ships of the orcs. Equipped with these extraordinary components, these already fierce warships are even more powerful:
Armoured Kaptain's Bridge
The bridge was covered with heavy steel plates to protect the captain from the ravages of war.
Throne Room
More like an audience or trophy room than a command bridge, the throne room is a symbol of the power of a green-skinned captain, a captain who is too powerful to have a throne room, often surrounded by a group of well-armed boss troops, to go on a killing spree in boarding battles.
BiggerRedButton
Additional switches and levels surround the bridge's red button, connected to the extra fuel tank and power connector installed by the mechanic kid. When activated, a surge of additional energy rushes to the power engine, increasing the ship's speed even further.
Weirdboyz' Tower
On the top of some orc warships, a twisted brass tower with a huge green lightning bolt sticks out. Inside the tower were a whole bunch of nervous boys, their minds surging with psionic noise from the orc crew below. From the Nervous Boy's Tower, an arc of powerful green energy is often fired, hitting an enemy target from time to time.
"Stick to it" force field TraktaField
This force field can project a gravitational pull to attract enemy ships, making it easier for orc ships to get close to or ram enemy ships. However, this force field is also more likely to attract enemy fire, making the battleship an easier target for enemy torpedoes.
Additional armor protection 'UgeArmourPlates
Some orc ships were additionally clad in thick metal plates, further increasing their defense and making them more clumsy.
ExtraShieldGenerator
Sometimes the ship's shield generator is enhanced, allowing the shield to last longer under artillery fire.
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The technology of the orcs is in fact surprisingly complex and profound, possessing an incredible ability to transform all kinds of broken copper and iron and recycled broken machines into new creations, such as "turning decay into magic". The same goes for orc-like weapons, unreliable yet deadly: from crude guns that can malfunction with a single shot, to steel behemoths that rival the power of the Imperial Titans. As for the space weapons of the orcs, most of them are rudimentary but effective slug-throwers, missiles, and alien weapons salvaged from space wastelands and defeated enemy ships. However, there are also some orc ships equipped with light spear arrays or other unpleasant "surprises". The power of an orc warship is difficult to estimate in a battle, as it rises and falls as the ship's weapons are damaged, repaired, or even strengthened at any time during the battle.
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Small turret Turrets
Orcs love to be heavily armed, and most orc warships are covered with a number of small turrets with a high rate of fire from bow to stern. Stretching for the length of the entire ship, these small turrets were still too weak for firepower and range to fight enemy ships, and they were mainly used to intercept incoming torpedoes and enemy aircraft, and were used as self-defense weapons to protect the ships.
Cannon Gunz
Of all weapons, the orcs favored the massive cannon columns. A variety of weapons are assembled on an array, but most fire only one type of shell. Some of these weapons were newly crafted from scrap metal, while others were "enhanced" versions of captured Imperial cannons. The orcs' penchant for firepower meant that a cannon was stuffed into any crevice in the battleship's disorganized armor. Often grouped directly into the category of weapons (Gunz), these orc cannons fire rows of solid cannonballs and high-explosive warheads, overwhelming enemies with a torrent of destruction. However, these weapons don't always work as intended, and are prone to mute fire and jamming, and they can also fail due to mechanic repairs and "improvements". Overall, despite the unpredictable nature of these weapons, most of the time they are exceptionally effective.
Very heavy cannon HeavyGunz
Alongside the more traditional macro cannons, orcs will often equip their ships with columns of heavy guns with high firepower but short range. These batteries fired a dense mass of scrap metal shells weighing tens of thousands of tons and improvised plasma bombs. These shells quickly lose their accuracy after a long range, making orc ships vulnerable to long-range fire. Whatever one may say, these heavy guns can inflict terrible damage on any enemy ship at close range.
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Very long cannon Kannonz
Often reconstructed from the largest broadside guns on Imperial cruisers, these long cannons protrude menacingly from the furious armored bow of the orc Slay-class cruisers. They usually have extra-long barrels, so these columns can fire a series of heavy high-explosive warheads from a great distance.
Squeaky cannon ZzapKannonz
Since not every mechanic kid has the skills to create a long-lasting and reliable lightspear weapon, orcs rarely use lightspear weapons in naval battles. The spears found on orc ships are often remodeled from the spear weapons used in Imperial warships, and often due to minor improvements made by the orcs, they have increased in size all at once. Similar to the smaller squeaky squeaks used by the orcs on the ground, these are heavily modified, and weapons known as squeaky cannons fire a flash of shining green energy that pierces enemy ships' armor. These weapons are not common on orc warships, and tend to be only equipped on the largest orc ships.
Torpedo Torpedoes
With the common characteristics of orc technology, orc torpedoes are far from reliable, and will lose their accuracy due to the failure of the guidance system, and fail to ignite or detonate prematurely during launch. And the orcs also made up for this shortcoming in the orc way: firing more torpedoes at once. In between launches, the fart slaves descend onto the launch tube, jumping up and down and hitting the malfunctioning parts with wrenches and hammers. Unlike the enemy ships of the Human Empire, the Orc Battleship never runs out of torpedoes, as the Orcs can easily craft new torpedoes from any "unnecessary" parts removed from the ship.