Chapter 283 and other six levels
The characteristics of the hero of the little fishman are amazing. Pen ~ fun ~ pavilion www.biquge.info
Although the current version of the Fishman has much less damage than before, his threat to enemies has not been reduced in the slightest since he has his ultimate. The strength of the little fishman lies in its flexibility and high damage, and it is relatively easy to cut to the hero he wants to cut and has a good endgame harvesting ability, and the weakness is that he is a melee mage, and he will be very embarrassed in a team battle if he does not cut the enemy's back row. However, his traits make him easy to mix well in games that aren't very segmented.
The Thunder League, the reason for choosing the movement speed is that it is better to gank and get to the line faster when returning home, and the bounty hunter is a favorite talent point of the assassin class. Both the damage and endurance are very high, especially the three talents are to increase damage.
The little fish man who chooses the main E is in the lane blood exchange, and only when he successfully hits the enemy with the E skill can he gain an advantage in the blood exchange, if he uses the Q skill to exchange blood in close quarters, and then uses the E skill to escape and retreat, this is a very obvious wrong way to play, it is worth noting that the E skill of the small fish is not invincible, and the continuous damage of the ignited can still cause damage to the small fish who use the E skill. Xiaoyu should pay attention to the enemy's single summoner skill, if it is a trigger, you can use the outbreak of Xiaoyu at level 6 to take him away, if the enemy is a single with healing, you should hang up the ignite as soon as possible when you play the killer, and reduce the amount of blood recovered by the enemy. If the enemy has a barrier alone, how to use a small skill that does not hurt much to trick the enemy's barrier is the key to winning the battle.
Overall, the little fishman is a very powerful mid-laner assassin, and the high-mobility and high-explosive fishman can easily bring the rhythm of the whole game, as long as you grasp the release of skills, the fishman is a very difficult hero, taking the enemy's head like a bag.
The selection of people on both sides can be described as sabre-rattling and-for-tat!
On the side of the XX team, the ADC really chose Wayne as a hero!
Bella said: "VN is a typical late hero, although VN is very strong in the late stage, but it is very weak in the early stage, so the most difficult thing to play VN well is how to ensure the development of the early stage. But at the same time, Wayne is flexible, high damage, can knock back, can stealth, is difficult to catch and has to catch, unimaginably high damage makes all her enemies miserable, even the tank can't hold her up for long, if no one puts pressure on her, she will be unscrupulous, and she is the central output figure in a team. ”
Indeed, this choice has an advantageous side for the xx team, and naturally there is also a negative side.
After all, everyone knows that Wayne is born with a mocking face, and it is very brittle, in team battles, be careful not to be the first to cut into the battlefield, although Wayne's damage is very high and she has skills to protect her safety, but a good tiger can't stand the wolf, when the other party is determined to second you and you make a mistake in position, it is still easy to be seconded. And it's very afraid of control.,Similar to weak or kobold w.,It's better to avoid the limelight when you have these two skills on yourself.。
The Sea King said: "I chose the tree spirit on the road!" The auxiliary is to choose the Radiant Girl, and the jungler position is chosen in Zhao Xin! ”
The two commentators briefly introduced the hero choice of the continent, in fact, there is nothing strange, because the next words, this hero choice, in fact, is also relatively easy to understand.
All the army is attacking!
The enemy has thirty seconds left to reach the battlefield!
The lines began to clash, and the second round of encounters between Continental and DOPA also kicked off at this time!
In the mid laner position, there is not so much room for line control because the line is relatively short, but this means that you will control the line better and it is easier to achieve the effect of good control! First of all, the online hero of the middle laner basically does not choose the way to go out with a prosthetic eye in the early stage, which means that he can only have a 60s accessory eye. And it can only block the view of the river on one side. This shows that the success rate of catching the middle lane is much higher than that of the top lane! And now the top scorers in the double row are more likely to choose the position combination of the midfield rather than the traditional bottom lane duo!
The principle of grabbing two is not very common in the middle lane, after all, the line in the middle lane is too close to the defense tower, and the weak side can easily choose to shrink under the tower and eat experience by watching movies! Therefore, the strong side should also try not to risk going forward to change blood if it reaches level 2 first, but you can choose to cross the line of standing and suppress. The effect is still leveraged!!
The mid-laner's understanding of the line will be one level higher than the top-lan. What you need to do is "Stuck Lane" instead of Control Line! The so-called stuck soldier line is to use its own damage output controllability! Forcibly control one or two waves of troops, and the lane is stuck in a comfortable position. For example, the position in front of your middle defense tower is parallel to the entrance of the river! Whether it's convenient jungler hero gank or your mending knife suppression, it's a more comfortable position!
However, if you get stuck in the lane, you need to make an accurate estimate of the damage in the lane! This is a thing where practice makes perfect! If you have a lot of experience in the mid lane, it becomes a natural reaction. At a glance, you can see where the line is pushed! If necessary, you can use your body to resist the position of the lane, so that the opposing creeps will not be absorbed into the output of your own towers earlier!
The little fishman of the European continent is basically impossible to get stuck in any troop line, after all, the characteristics of the other party are obvious, ignoring the collision of units, this is not nonsense, that is to say, the European continent cannot interfere with the operation of the small soldiers, of course, at the same time, the small soldiers cannot interfere with the European continent!
However, Dopa consciously uses the long-range range of the card to suppress the continent and consume the continent's blood, after all, a hero like the card is indeed afraid of this kind of consumption!
The cards are in a red-yellow-blue cycle, keeping in mind the time interval between the two cards, so that you don't have to keep your eyes on the cards to know when the card you want is going to arrive when you see what color the second card is.
The cards of the dopa are really amazing, and the opponent has also mastered the way to play A, so because of the suppression of the hero, so now, the European side is also very difficult.
Walking A, it is also the focus of the card's catch. Under normal circumstances, a set of skills that cannot be killed by the card ultimate move to catch people, at this time, you need to start walking along the direction of the enemy's escape after WQA, otherwise the next yellow card may not be able to catch up with your enemy, if the opponent has a strong displacement, such as Raven, at this time, don't go A, just follow him flat, wait for the next W, but keep a safe distance, because Raven may set a set of seconds for you.
The cards in Dopa's hand have the essence of movement speed, and the opponent's movement speed is faster than that of the continent, so online, the opponent seems to have the ability to bully the continent!
And in the early stage, the little fishmen of the European continent can only be cowardly!
In the audience, everyone was also discussing.
"The little fishman of the continent, why don't you come out and play with the cards!"
"It's true that the little fishman at this time is not interesting to fight with the cards, but I doubt that even if the continent is a little fishman level six, can he really kill the dopa alone?"
"I think so, DOPA should hurry up and seize this opportunity to kill Brother Ou once, then Brother Ou's little fishman will not be able to take care of himself!"
"It's a pity.,Dopa's wave.,There's no chance for cards to be killed.,I hope it can develop later!"
"In the later stage, the cards of the dopa will fly away, wait for level six, both sides are waiting for level six at this time!"
While thinking about it, the confrontation between the two sides online has reached a fever pitch!
Level three, both sides have reached level three, although the two have also gone through countless confrontations, such as dopa operating cards to grab level three to force a wave against the continent, but all this was seen through by the continent, and it was a stalemate for a while!
The blood volume of both sides, in the continuous fighting, has also reached less than half blood, this blood volume is undoubtedly dancing on a tightrope for a midlaner, and both of them are very dangerous!
The red buff of the European continent is gone!
The stalemate continued, but the situation seemed to be more favorable for the DOPA.
Level 4, both sides have reached level 4!
Level 5, dopa's fingers move slightly, it seems to be about to do something!
At this time, the little fishman of the continent has also reached level five, and he can understand Dopa's thoughts very well, the other party is a little throbbing, and wants to do something to his little fishman, but he is disgusted by the position of his little fishman.
The position of the little fishman is the standard diamond player position, and the position is sideways by the creeps, which is far away from the card, and the cut card of the card cannot hit the European continent at all, and the European continent wants to replenish the troops, but it can be made up relatively easily.
Ou Lu is not too greedy, as a small fishman, it is basically impossible for you to make up for the small soldiers on the line, and some less important long-range creeps, Ou Lu can naturally give up, so the domineering Ling Xiao wants to take advantage of the opportunity of the European continent to make a wave, this idea will not work.
The more time passes, the more anxious the other party is, and although Ou Lu does not have the bonus of the red buff, the flash ignition of Ou Lu has already cooled down!
At this time, the distance between the two sides is a little far, and the skill of the little fishman is that he can't play the cards of the dopa, and in the same way, the same is true of the other party's cards, so the dopa is very relieved, and he raised his hand to make up a long-range creep.
"Humph!"
Dopa was silent for a moment, the critical point of grabbing the second has passed, however, Dopa still wants to grab the sixth level and then fly a wave, in this way, Dopa's support for teammates is terrible!
Moreover, Pan Sen is also a half-map flow, and he can also support it when necessary, whether it is to support the upper road or the lower road, forming a local situation of more and less fighting, which is also very perfect.
After all, the card is a hero, and the passive dice can allow the opponent to get an additional bonus of 1 to 6, and the opponent's replenishment is easier than that of the little fishman, so DOPA now has an advantage!
With the advantage in hand, DOPA is naturally complacent.
However, the next moment, the other party's pride instantly turned into horror!
The moment the card is raised, it is the flaw of the card, because the opponent throws a skill to replenish the army, and the second skill cannot be released in a short moment!
And the little fishman of the European continent is suddenly a naughty blow with a Q skill, and Q is a small soldier in front of the card!
"I've been tricked again!"
Dopa was shocked!
There was a hint of hesitation in the reinforcements of the dopa, the other party was online, but he was thinking about where to fly and what to do on the map, but he didn't know that his current level had just reached level six, and he couldn't do anything!
And the little fishman of the European continent has also reached level six at this time!
The little fishman's body instantly moved forward for a while, that's right, the little fishman hit the card of dopa, and a Q damage was played!
Next, the little fishman directly put a big move on the other party!
The outbreak of the little fishman before level 6 is weakened, so that its advantage on the line has been reduced, although the skill mechanism of the E skill has not changed, but the appropriate endurance items are extremely necessary.
In addition, the changes to skills are more inclined to the hit rate of the small fishman's move, and there is a strong emphasis on the first hit rate, which requires the player to control the skill distance and grasp the position. Common techniques such as the QR combo that guarantees the ultimate hit are within 550 yards, and this is usually the dash distance for front-row heroes.
In addition, although the area damage of the E skill has not been weakened, the 20% increase in damage after the ultimate hit makes the single burst of the little fishman to the ultimate hit more prominent, and the positioning is more inclined to the assassin. Therefore, life-saving equipment is more important to the little fishman than before, and similarly, the equipment that plays the right line in the early stage is more inclined to clear the line and endurance, rather than blindly pursuing the outbreak.
It's too late, it's too soon!
At this time, at the foot of the card, a small fishman's ultimate imprint directly appeared!
Fiz unleashes a magic fish towards the target area, which entangles the enemy hero it hits, reducing their movement speed by 50/60/70%. If the fish does not hit an enemy, it will remain on the ground for a short time, entanglement of enemy heroes walking past it.
After 1.5/1.5/1.5 seconds, a shark emerges from the ground, dealing 200/325/450 (+1*Ability Power) magic damage to enemies in a large area, knocking the fish into the air, knocking other enemies out of the way, and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
Two stages of deceleration, one section of flying, a period of deceleration when put into the small fish, the big fish comes out to fly, and then a period of deceleration, 1.0 AP bonus, a very strong ultimate, basically give the ADC in the later stage, as long as the distance of the breakthrough is enough, it is a set to take away.
The dopa card was also taken aback: "I'll it!" ”
The opponent cut out his yellow card in an instant, but it didn't work!
The little fishman is an e, so that his body disappears, that is, the opponent's card, which is equivalent to cutting for nothing!
e eccentric, this skill is equally important for the little fishman, used to collect troops and push the line in the early stage, and when it is consumed, it can be used to dodge the skill to hit the damage, and it can be used to move flexibly in the later stage, and the skill of damage. One of the Fishman's flexible skills.
Next, the little fishman of the continent smashed his body on the other party's body!
(To be continued.) )