Chapter 282 Cards and the Story of the Little Fishman

Dopa's chat channel. Pen "Fun" Pavilion www.biquge.info

In the first game, Team XX defeated Dopa and his boosting team like a, which made Dopa almost stop crying!

Dopa: "I was careless, otherwise I wouldn't have lost!" ”

Indeed, the two sides made an appointment, and at the beginning Dopa was ruthless, but as a result, those who were hung and beaten don't want it, which made Dopa feel quite embarrassed!

As everyone knows, the audience is watching, and there are all kinds of discussions at this time!

"I'll go, and I'll finally win!"

"It's really not easy for our brother to win DOPA, after all, DOPA's strength is very strong, and his team has also participated in professional competitions, and it's Korean!"

"Brother Ou's rhythm belt is flying, this Yasuo is absolutely incomprehensible!"

"It stands to reason that Brother Ou should show off his operation like this, it's cool to watch it like this!"

"If you put Yasuo in one more game, then Brother Ou will be happy, and this game will be won!"

"Are you stupid? It's impossible to think about it, the Blood Shark team was defenseless before, and the second game must be banned Yasuo! ”

"It is said that Dopa himself is good at Yasuo, and as a result, he wants to ban the hero he is good at, is this an alternative slap in the face?"

"It's just a slap in the face and a shot to the whole universe!"

"What choice will the DOPA make in the second game?"

At this time, after a simple buffer, the second game between the two sides also kicked off soon!

On the commentary stage.

Bella and Aquaman are also commentating on their second game.

Sea King said: "There seems to be no difference between the ban of the dopa and the first game, after all, the understanding between the two sides is not so deep, and the dopa obviously doesn't know that the European players are good at the hero of the sword!" ”

Bella: "So, this second ban, in fact, is not targeted, it just bans the sword heroes of the continent, in fact, there are still a lot of heroes that the continent is good at!" ”

Sea King said: "Let's take a look at the selection of DOPA, the other party's top order, choose the goddess of the bright moon!" This choice is really a bit unpopular! ”

The unpopular is not necessarily a bad thing, just as heroes such as the mechanical pioneers used by the continents are also heroes who are not popular.

Moreover, the bright moon is just used less in S6, in fact, it is still relatively strong.

As we all know, Diana has a large number of aoe skills and a good magic damage bonus, so she has a good ability to clear the wild, and the slowdown of the E skill and the dash of the ultimate after level 6 also allow her to calmly gank the enemy on the line (with the Q skill, you can easily cast two ultimate); In addition, since all abilities are mana bonuses, you can also think of Diana as a melee mage, and her super explosive ability also makes her a considerable threat online.

Of course, Diana, as a melee mage, has bursts that other APs can't match, as well as dashing, control, and decent survivability. But the shortcomings are also obvious.,As a mage, it's melee combat.,And there's no escape skills.,If the timing of the team battle cuts into the wrong time.,There will often be no return.。

Moreover, there is another important reason, the goddess of the bright moon does not have hard control, the gank ability is weak before level 6, and the lack of endurance skills makes it difficult to make a difference when the blood line is low; Choose the mid lane AP: Melee Mage, easy to be grinding blood and suppressing the mending knife during the lane matching, no escape skills, easy to be targeted by the jungler father. The skin is crispy and the meat is tender, and it is easy to cut into team battles and easy soy sauce. The casting track of Q skills is very weird, requires a lot of practice, and is difficult to master.

After Bella's introduction, he continued: "The jungler position is Pan Sen, the new equipment makes Pan Sen's win rate as high as 64%, the dream is undoubtedly the core equipment of the new version of the war, high attack power + protection makes its damage explode, three-speed shoes increase its support ability, Hydra can reset the basic attack after Q + WA, etc., one more damage is very important for a set of flow heroes, and the black cut blood hand will enhance the output while also improving its survivability." ”

Indeed, Pan Sen is a traditional strong hero, and the simple and violent control skills make Pan Sen suitable for first-hand control, and then constantly using skills and peaceful A to trigger passive skills can greatly enhance his survivability. After the card revision, his ultimate is the only full-screen support ability in the Alliance, and when he is cast at the right time, he can often turn the tide of battle.

After the revision, with the appearance of the new AD God Outfit (Draktharr's Twilight Blade) in the new version, his mid-to-late stage abilities are even more powerful, and he used to be invincible in the early stage; In the middle stage, it's because the second person needs a lot of AD equipment bonuses to achieve, and the passive effect of the twilight blade is a strong boost, and the dual shields in hand are really invincible!

Of course, the hero Pan Sen also has his own weaknesses, and the 7-second chant time of the ultimate is very embarrassing for Pan Sen, and there are often enemies running out after falling. In addition, the weakening of skill damage and the shortening of the stun time make Pan Sen not have a strong output ability, and he is easy to be set on fire, so Pan Sen should support his blood as a half-flesh existence in the later stage.

Aquaman continued: "ADC position, the DOPA team chose a small cannon, the existence of passive skills determines that the later stage is Tristana's world, the W skill that can be attacked and defended, and the R skill that gets rid of entanglement, all make the opponent can only watch Tristana's output but can't get close to her." With a strong increase in attack speed, Tristana will retreat even when the tank sees it, and it is a very strong rear stake output. ”

In the current version, the ADC that was strong in the alignment period has been weakened. To be honest, the ability of the small cannon to the line is not strong, the early hand is short (the skill range is equal to the flat A range), and the skill bursts are all slow, high and long, and the blue consumption is long and cooling, and you have to send yourself up, if you can't take advantage of a wave, you don't have the state to the line. And due to the passive existence of the E skill, the small cannon is the most difficult ADC to make up the knife under the tower. If it is suppressed by the strong ADC on the opposite side, the line of troops is constantly forced into its own tower, and it has been pressed by the opposite side in the early stage. Therefore, in the case that the opposite ADC is not very strong, you can choose a small cannon.

Because the European side chose a weak ADC like Wayne, the other party was also bold and chose an ADC like Xiaocang to go toe-to-toe!

S5 revision, Xiaolong no longer provides economy, the economy is difficult to open the gap, the gap between the economy and the lineup is not large, it is difficult to push the tower off, and there is no point in holding together. Therefore, the time for the development of the line is relatively prolonged. Therefore, if your own lineup has more AOE and can survive the mid-term, you can also choose a small cannon.

And the hero of the small cannon is really powerful, don't look at him small, but he really has no way to deal with the other party.

The small cannon in the early stage had two chances to play an advantage, one was to "grab 2", and the other was to "grab 6".

Continental can see the idea of the DOPA clearly, which is nothing more than to push the line as soon as possible, and at the same time use E to passively restrict the opposite AD position and keep him away from the lane. Upgraded 2 levels first, and the opposite AD stood outside the troop line (the minions won't all hit you after you jumped up), and the second plus w jumped in his face and hit a wave. If he eats you twice at level 1, if the support is cooperated, it is likely to be killed directly, and he will be crippled if he is not dead.

Even if the small cannon really can't find a breakthrough to open the advantage, or even if it is pressed a few knives, it is normal, maintain the blood volume, and don't be knocked out too much blood in order to pick up soldiers. If you don't have a chance, you don't have to be hard, and it will develop smoothly to 6, after all, the strong period of the small cannon is behind, so there is no need to worry.

Moreover, if you don't succeed in grabbing two, you can also grab 6, if you hit the opposite side back at level 2, or press out of the experience zone, then you will get to 6 first. The small cannon that has just reached level 6 is an AP assassin, and the burst damage is very terrifying. A set of A+W+E+A+R combos are all hit, assuming that the opponent's double resistance is 30, causing at least 500 damage, and if you cooperate with the support, the hero with less than 70% blood will be killed. So at level 6, there is still someone who dares to be fierce in front of the small cannon.,Take advantage of his flaws to play a wave.,First W jump behind the opponent R back (with a strong support.,Let the assistant take the lead.)。 The premise is that your own HP is kept good.

To be honest, the small cannon with R on the body is actually very gankable, go home to reload, or push the line over, after level 6, you can go to the middle lane and try to catch a wave.

Under normal circumstances, if the tower on either side of the lower lane falls, you can hold a group in the middle lane. But the small cannon is very developed, and if you have the opportunity to rely on the line, you will go to the line, and the electric knife + endless Qi will be almost. In the game, you can often see the picture of the small cannon single belt, in fact, there is w and r in the body, do a good job of vision, the small cannon single belt is really difficult to be caught, and the speed of pushing the tower is very, very fast.

The other party's choice of the hero of the small cannon is not without this consideration.

Bella said: "The assistant chose the Wind Girl, this hero with its excellent protection ability to ensure its own appearance rate in the field, at the same time, the strong defensive end also means the lack of offensive end, the Wind Girl lacks offensive means, in the game can only rely on teammates to play damage, so that its appearance rate and win rate in the usual ranking is not high." But through this hero, we can feel the essence of League of Legends teamwork, and the support also returns to the most fundamental positioning of protection. ”

The hero of the Wind Girl has a special style of play, and it is one of the few things that is easy to wander but relies on others to lead the rhythm. During the alignment period, the release timing of Q is more operational, and the direction in which the trajectory is pointing, when the second stage is released, and whether it can interrupt the displacement skills all need to be grasped in detail; In addition, the timing of the shield requires a certain amount of awareness, whether the ADC is good at consumption or easy to be consumed by the opponent, whether it absorbs damage to the defensive shield or increases the attack of the offensive shield. During the wandering period, make the most of your high movement speed, keep your eyes on the enemy's jungle, and indicate the enemy's jungle position, which is conducive to protecting your teammates on each lane.

Moreover, during the team battle, the ultimate move is generally used for protection, and there is a good time to flash the ultimate to blow back to the enemy's main output position for fire, and use the blowing effect of the Q skill to interrupt the enemy's rush skill, and the shield is added to AD, and the W skill is used for deceleration control. What the Wind Maiden needs to do is to protect herself as much as she can, and give the output to her teammates with confidence.

And dopa, the passerby king who is open to Fike, has also taken out his own signature hero card, which has attracted the attention of many people for a while!

"Dopa has finally come up with its own killer idea!"

"Dopa's cards can even be played by small fishmen, it seems that many people have watched the game, and they all feel that their three views are gone, and the other party's cards are indeed very slippery!"

"Then the continent is a little dangerous, no matter what mid laner you choose, you can't please it!"

The current gameplay of the card is indeed very different from when Dopa played Fick back then, whether it is in terms of outfit or rune talent.

The current version of the card will be untenable if it comes out with a violent output outfit, because the current version of the AD hero is too strong, so to a certain extent, I have to consider some meat outfits. Of course, the most suitable choice for the meat suit is the Time Staff, which can provide a good HP mana bonus, and can also provide a spell force bonus, which is very cost-effective for the crispy AP mage. The second is in the choice of shoes,CD shoes are much better than the cost performance of wearing shoes,There is no doubt about it,The most important thing for cards is output,And with the effect of W skill control,If you want to use W skill frequently, then the reduction of CD becomes very important。 Subsequent equipment can be considered for yourself, but the choice of Lich and Spell Electric Knife turns out to be more damage than the Lich.

Cards are very afraid of assassin heroes, because cards do not have displacement skills, and it is difficult to react in a short period of time once they are attacked by the opponent, so it is easy to be blown up by the opponent in the lane, so you must do what you can when playing the game.

Moreover, the cards must pay attention to their own position when they are aligned, the position is greater than everything, a card that is not in good position is empty, and some players may think that the skills of the card are very simple, but why is it not good to play?

Because the card is a hero who eats consciousness very much, the awareness of the lane and the awareness of support are very important. When you are in the lane, you need to master the trajectory of the skill and whether the W skill can be thrown to the opponent by positioning.

A good card is stress-free to kill the opponent alone when it is in the lane, and it is not like Yasuo can beat the card as many people say, it just can't be used. The first Yasuo Langziyan in the national server often has to ban cards when playing qualifying, because in the high section, everyone's awareness is very good, which is why the card can play a lot of miracles in the high section, but it can't bring the rhythm in the middle and low segments.

High-end cards, as long as the attack distance is enough, you have to learn to cut in seconds, any cut can be thrown to the opponent for consumption, if you are lucky to cut the yellow card and red card can be in the next Q skill, then the Q skill can basically hit, so that a wave of consumption is completed, but luck almost cut to the blue card does not matter, both consume the opponent and restore the amount of blue, why not?

However, Dopa's choice of the card master he is best at is obviously a strong deterrent, but Continental has gone the opposite way and decisively chose the little fishman!

Back then, DOPA had beaten a little fishman!

This choice of the European continent is really shocking, is this going to repeat the mistakes of the past, or is it a counterattack?

Although, the little fishman is a hero who refrains from cards, but when you encounter a dopa, it always feels a little wrong! (To be continued.) )