070 Travel in Kolotia +6

Sure enough, the mission was completed after talking to the elves.

And then there's the final step in this series of missions.

"The necromancer is the core of the undead army, and in addition to resurrecting the dead, he is also in charge of the command of the undead army. To eliminate this hidden danger, you decide to gather clues to find the necromancer who desecrated the corpses of Tom's companions and finish it off with your own hands. ”

(Well, really, I wasn't going to do that.) A qiē is the choice of the task system. )

Kolotia whispered in her heart.

In the setting of "Sword & Sorcery & Journey", the necromancer is a very special kind of being in the group of undead. They are not completely unintelligent fighters affected by bloodlust and hatred of the living, like ordinary undead, on the contrary, they are also intelligent. Although he will hate and hate all living creatures mercilessly, he has not lost his mind. Their behavior is always traceable and sensible.

And under the premise that this undead scourge authority is gone, it must have some reason to stay in a place like Reifend's Gate instead of finding a new hiding place.

But this kind of thing doesn't have much to do with Kolotia. All Kolotia needs is experience. In fact, after completing the "Mind Imprint" and "Hint", Kolotia can go back like this, but if the series of tasks is not completed, it will feel a little like there is no beginning and no end, which is quite unbearable for Kolotia, who is a little bit "obsessive-compulsive task".

The position of the necromancer is not difficult to grasp, after all, Kolotia and Tom have been wandering around here for more than two days, and which undead seem to act a little more rationally, this kind of thing Kolotia has also paid special attention to. The necromancer has a distance limit for controlling undead creatures, so Kolotia can also roughly guess the approximate location of the other party.

It was an undiscovered passage that connected to a catacomb.

It's not really a "tomb" where the dead are buried, it's just some kind of underground structure built by the undead. Necromancers build tombs in the same way that arcane mages build mage towers. In addition to being a "dwelling", it can also use various equipment to have the effect of "spell amplification".

As far as the setting is concerned, the combat effectiveness of a well-prepared necromancer in the tomb is immeasurable. But in fact, the game is just like that, the blood is a little thicker, the attack is a little higher, and there are some special skills. "Although it will cause some minor troubles, the average player can solve it alone with a little effort, and there is no need to form a team to fight", that's all.

This is a thirty-third level mission, and Kolotia's actual combat effectiveness is probably much higher than that of the forty-something. So she didn't feel worried at all.

What is really annoying is the gloomy atmosphere in the tomb, the crawling sound of insects, the unpleasant feeling of stepping on something from time to time, the stench of rotting corpses in the air, and all kinds of ruining corpses and skeletons, and the occasional resentful spirit......

This view of the catacombs is far more visually striking than fighting on the ground.

To be honest, Kolotia was a little scared. After all, these scenes are not just "images" stored on the screen, but "realities" that can be heard, smelled, touched, and felt.

This is also the reason why even though the monsters in the undead line are refreshed much faster than the monsters in other lines, few players come to level up. Facing such an enemy will indeed make people feel more psychologically stressed.

Especially when you're single.

(If I had known this was the case, I should have simply given up on the mission.) )

Such a thought flashed through me.

But since they have all come here, there is naturally no reason to turn around.

The exploration of the catacombs has reached the final stage, and now Kolotia can almost confirm that the owner of the catacombs is not a very powerful necromancer. The people who roam the tombs are nothing more than the most common zombies and skeletons, and the slightly more advanced ones are the stinking ghouls, and there are no high-level creatures of the undead race.

With the strength of Kolotia, it can be solved completely easily. The mystic mage's spells, which were still a little clumsy in front of Tom, can now be used completely unrestricted. Although it is not supported by talents, the Great Fireball is still a Great Fireball in the end, and it is far more efficient than ordinary Holy Light Punishment. And to ensure that those skeletons that were burned to ashes will never get up again. As for whether or not she uses the Holy Light to overtake the Revenant, this is not something that Kolotia needs to pay attention to at all.

Anyway, I just can't get up.

Stepping on the ashes of the undead creatures, Kolotia made her way to the last room.

In the experience of the game, it is known that this is usually the real yàn room where the necromancers are located.

No matter what you see, you can't be surprised.

Although this was the case, and some psychological preparations had been made, the first time she saw such a scene up close, Kolotia couldn't help but shiver and almost threw up.

There were dismantled limbs all over the place, and eyeballs that rolled everywhere, piles of intestines and various internal organs in the corners of the room, and human skins hanging on the walls......

The smell of blood, the stench of decay, and other indescribable smells mixed together. It strongly stimulates Kolotia's senses as a human being.

And the necromancer who appeared in the center of the room was already "waiting for a long time" at this time.

Tattered mage robes, crumpled blue skin, and eyes that burned like ghostly fire.

"I was thinking about who rushed in so murderously, but I didn't expect it to be not those brainless paladins, but such a lovely young lady. To be honest, I don't think you seem to be a good fit for this place, is there any important reason to come here? ”

It was polite in terms of content, but the hoarse, dry and non-human voice and the sarcastic tone in it made Kolotia subtlely angry. And the word "cute little lady" also subtly touches on the pain point in Kolotia's heart.

"Don't talk nonsense, I'm here to kill you."

In front of Kolotia was a level 35 undead creature. Don't think much about that.

Kolotia stared at her target, then unleashed a holy light spell for herself: a shield.

A pretty standard start to the battle, followed by the Divine Fire -