071 Travel in Kolotia +7

#1

Because quests are usually played by players with a single face or a temporary team, the bosses encountered in the quest will not be as difficult as the bosses in the dungeon. Even a single player can easily go head-to-head, and compared to ordinary monsters, it's actually just a little more bizarre skills, increasing HP and attack power.

For Kolotia, whose true stats are already basically higher than level forty players, this is nothing at all.

Theoretically, yes.

As far as "gaming experience" is concerned, there is nothing wrong with such a perception.

It's just that seeing the undead creatures around her who keep gathering towards her, Kolotia can't help but feel a little tingling in her scalp.

This is the Tomb, the base camp of the Necromancer. The opponent can summon a large number of undead creatures at will, but in fact, there is no mistake at all in terms of setting. It's just that the game is only reflected in the fact that the monsters in the crypt are denser than the ones outside the tomb, but now, Kolotia is facing not only a dense number of undead creatures, but also a unified command.

(Miscalculated.) Obviously, I don't think this is still a game world, but I use the idea of a game world to make judgments. )

Kolotia looked at the hordes of zombies that had gathered towards her with a slight headache.

"Beautiful young lady, why are you obsessed. The so-called Holy Light is nothing but a hypocritical force, and only death is the end for all. No matter how glamorous the outside is, when you peel it off, it is just ordinary internal organs and bones. Two lobes of the lungs, a heart, stomach pouch, large intestine, liver, kidneys...... Obviously there is no difference between everyone. ”

The so-called villains are roughly like this, and after having the absolute upper hand, they will like to talk nonsense. Obviously, he was screaming at Kolotia's divine fire before, but now he has an attitude of "persuading people to be good".

Kolotia did look like she was in a tough fight, but it wasn't really much to her.

"Ring of Ice"

This is the Arcane's ability, which is used to create a ring of magic traps around oneself, and any enemy who rashly tries to move from the outside to the inside will be frozen for a considerable period of time after stepping on the magic trap, after which their attack and movement speed will be greatly reduced. Experienced veteran players will usually use various displacement skills to rush over to bypass this limitation, or simply retreat backwards and out of the mage's attack range.

However, this trap is very easy for stupid zombies and skeletons to work on.

The undead creatures on the periphery were already frozen, and Kolotia took the opportunity to attack the necromancer once more with the Great Fireball Technique, and easily passed through the circle of the undead creatures.

The other party's necromancer's face distorted. It seems to be a little painful and it seems to be none. But Kolotia didn't care about that.

During the cooling process of the Holy Fire, the Priest's other spells were indeed insufficient damage. In this case, you have to make up for it with a spell like the Fireball Book. It's just that the preparation time of the fireball technique is really a bit long, and it is not suitable for combat in this situation.

Besides, it's not that the other party won't fight back.

After all, this is still people's lair. Just by not paying attention, Kolotia felt something grab at her ankle.

"Babble?!"

I cried out very angrily.

Even though he was wearing small leather boots, the stiffness and strong hand strength of the awkward level still made people feel pain. What's more, this feeling of "as if something is under the skirt" is really not good for Kolotia.

What's even more terrifying is that the thing is still trying to crawl on the web.

(What is this about!) )

As a priest player, Kolotia was completely weak enough to break free, and even a little weak. Little by little, the skeletal arm climbed from the bottom to the top, pulling off all the stockings of Kolotia. The cold and bone-hard made Kolotia almost lose her mind.

(Since this is in battle, it is impossible for the control skill to continue like this forever.) Unless it's a plot trigger. )

Knowing that she couldn't simply see the world as a game world anymore, Kolotia comforted herself.

In addition, the "game system" does seem to have a function such as "maximizing the freedom of the player".

So, Kolotia simply closed her eyes to herself, and then focused all her attention on the game system-

"Wraith Grip"

There is such a negative effect of the movement restriction class on the body. Fortunately, there is only one second left.

(Really, where is this movement limitation, it's simply a "mental shock".) Climb up your legs, and it will look like a haunted ......)

However, since the other party is an "undead", in fact, there is nothing wrong with saying that it is "haunted".

Just as the system said, those cold bony claws finally lost their strength after crawling up to their thighs, and then slid down. It's just that half of the socks have been stripped off, which is a little bit unpleasant.

So, Kolotia's temper suddenly rose.

"I'm going to tear you down alive!"

Kolotia shouted viciously at the other party, once again preparing the "Divine Fire" that she was best at - this time the "anger" contained in this spell was truly genuine. The golden flames that fell from the sky pierced down as if they were about to pierce through the other, and the golden light attached to the necromancer's body and burned, however, behind its pained expression, Kolotia saw a sneer.

A "weakness technique" was lost.

Attack speed and movement speed are greatly reduced, as well as spell resistance.

Other than that, Kolotia really felt weak.

Just standing up straight will make your body very tired, and your head will be dizzy, as if you have a bad cold. The only good news is that the sense of smell has become less sensitive, and the stench around me has faded a bit.

(This is an illusion.) )

Kolotia admonished herself to reason, but the physical exhaustion did not feel that it would be fake.

"Rejuvenated"

This is a skill that relieves "fatigue" and "weakness" spells unique to the priest class, and the only skills that can remove the negative effect of "fatigue" in the entire game are the priest's "vitality" and druid's "flow of life".

However, just before Kolotia's spell could be completed. A shot of "Spells that should never have been cast so quickly" shot at Kolotia's direction.

"Death Shock"

As the signature damage skill of the Necromancer class, it directly deals 30% of the target's current health but has a maximum limit of damage, and puts the target in a state of fear for three seconds. The effect is outrageously strong, but it has a cast time of up to six seconds.

It's like chanting "Hurry up and interrupt my spell casting".

However, this time, the opponent cast this spell at a completely impossible high speed.

(Is it because it's native?) )

It's just that such a thought flashed, and then Kolotia was blindfolded-