Describe the Space Marine
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They constitute the iron fist of the Emperor, mercilessly crushing anyone who dares to threaten the Human Empire. Their names www.biquge.info admired by the vast majority of the Empire, and make the enemies of humanity fearful. They are the Interstellar Marines, the ultimate warriors of the galaxy like no other.
Through a series of augmentation processes that can kill ordinary people, such as organ modification surgery, neurological drug therapy, genetic modification, and harsh physical training, the Marine Corps soldier becomes a superhuman. They can fight for weeks without eating or sleeping, dissolve venom in their bodies, breathe toxic gases, and recover from severe injuries.
In addition to their amazing physical fitness, the Interstellar Marines also have some of the most powerful weapons in the Human Empire. With orbital bombardment, laser cannons, and trusty blasters, a single Marine can destroy entire city blocks. They were further enhanced by the support of the RAND Marauders, Sword-Backed Infantry Fighting Vehicles, and Rhino Personnel Carriers. In addition, the enhancement gives these superhumans the ability to don the Power Armor, the iconic equipment of the Star Marines.
However, the strength of the Star Marines does not stop there, their true strength comes from the unshakable belief in the Emperor, who was chosen by the gods and worshipped by humans for 100 centuries after being enshrined in the Golden Throne. The Interstellar Marines consider themselves to be a special blessing, as some of the genetic seeds in their bodies come from the flesh and blood of the Emperor, and they alone are the embodiment of the Emperor's will.
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Angel of the Holy Blood
One of the first established warbands, the Blood Angels have been fighting the enemies of humanity for the past 10,000 years. Their genetic protogen, the noble St. Giles, is known throughout the empire as a powerful hero, and his warband deeds have spread to every corner of the galaxy.
"To face the Angel of Holy Blood on the battlefield is to face the boundless wrath of St. Giles himself. To fight him is to bring destruction upon oneself. They fight like madmen, furious by the bloodlust of unnature and terror. It was something that transcended the will and drove them to bloodshed. ”
- General Alessandro, 25th Imperial Army
All Space Marines are in awe and fear among the common people of the Empire. Even among the most combative of the interstellar marines, the Blood Angels impress them. There are always a lot of legends about their blood sacrifices and stories about the dark inside story behind them. Few people know the truth or recognize the pain of the Blood Angels and the tragedy of the fanaticism that no one else can match.
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Dark Angels
Created at the dawn of the Empire, the Dark Angels warband have always feared their enemies and guarded their honor. For the past 10,000 years, entire warbands have stood atop the precipice of the curse. Only when the dark angels catch all the betrayers and wash away their original sins can the tragic fate be put to an end once and for all.
"A moment of laxity can produce a lifelong betrayal."
- Anon
With the exception of Deathwing and Ravenwing, the Dark Angels largely follow the standard interstellar marines' combat rules, and their tenacious ability to fight against overwhelming enemies and never back down has become legendary. In some battles, when the rest of the interstellar marines had to retreat, the Dark Angels would not let the enemy advance an inch, and they would fight resolutely to the last man. However, this is also reflected in the fact that they will refuse orders not to fight the enemy head-on, and they will not obey even if such tactics are beneficial to them.
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Dark Sanctuary
In the dark and brutal 41st millennium, humanity has been attacked everywhere by treacherous aliens, degenerate traitors, insidious rebels. The fate of the Dark Templar Interstellar Marines is to fight them, fearless warriors and endless expeditions to destroy the Emperor's enemies. After separating from the King's Fists after Horace's rebellion, the Dark Templars began proving their loyalty with the Empire's longest expedition.
"Traces of extraterrestrial life and betrayers must be removed from the Emperor's realm. We destroy the former with the sword, and the latter with the truth and the sword. ”
― Fearless Glass's speech before the Donoa expedition
The Dark Sanctuary inherited the tactical philosophy of their founder, Sigmund, and excelled in close-quarters combat. As part of their devotion to the Emperor, the Dark Sanctuary bears the Truth Oath and blesses them. Before the battle, it is possible to review these oaths, which allow the warriors to concentrate their energies on completing their mission, generating great courage to ruthlessly destroy the enemy.
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Extreme Warband
During the Great Holy War of the Ancients, the Extreme Warbands were the vanguard of the Emperor's army. Highly well-trained and incomparably courageous, the Extreme Warband has always followed the teachings of the sacred Astarte Holy Scriptures. The crystallization of Kiliman's wisdom. For the past 10,000 years, stories of their victory have been told from their hometown of Makrag to Earth's sacred palaces. No matter what enemy threatens the Empire, the Extreme Warband is ready to fight them.
Battle Regulations:
As Robott? The warbands created by Killman, the Extreme Warbands, strictly adhere to the rules of the Astarte Holy Codex. For 10,000 years they fought according to every word on the sacred pages of the Holy Scriptures. Other warbands could interpret Kiliman's words, however, for the Extreme Warband, it was unthinkable. The Astarte Canon is the crystallization of divine wisdom, recognized by the Emperor himself, so the Extreme Warband sees no reason to doubt his correctness. A lifetime of rigorous training and self-confidence has given the people of Valparaiso great courage to defend the truth for 10,000 years.
In any tactical situation, the Holy Book has hundreds of pages describing how to face and overcome. The soldiers of each warband had to memorize a chapter of the Holy Scriptures so that all the dogmas of the Holy Scriptures could be preserved in a company. The wisdom of thousands of Imperial warriors is also contributing to the refinement of the Tome, from unit markers to all-out attacks on planets.
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Space wolf
When the empire was founded, the Space Wolves fought for the Emperor's ideals. They are one of the most famous warbands among the Astarte warriors, and their name is found throughout the galaxy. They are irascible and stubborn, Space Wolves are experts in hand-to-hand combat, and their fighters are the most heroic and fearless on the battlefield. Space wolves are born to fight, and death doesn't frighten them in the slightest.
Battle Regulations:
The strategy of the Space Wolves is very different from that of other interstellar marines. They have several completely different squads, or ethnic groups, in a single Dalian, each with a different role on the battlefield. As the Space Wolf grows up throughout his life, he is promoted based on seniority and the sharpening of his teeth. If his courage and strength can stand the test, he can join the wolf guard, or become a wolf lord.
Space wolf blood claws endanger not only themselves, but also the lives of their companions. If they are so expectant of death, they will not obey any orders, let them rush into the mouth of the lion, the only thing we expect is that one of them will cut the lion's throat in the lion's mouth.
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Salamander Warband
As a first-of-its-kind warband, the Salamander Warband dates back to the dawn of the Empire. The Salamander Warband Star Marines come from a terrifying volcanic planet with the civilians of Norcat. Such an environment allows for the development of strong warriors, strong physiques, simple brains - the perfect conditions for the recruitment of new recruits for Astarte warriors.
The Salamanders start recruiting recruits from a very young age, and in the eyes of the Salamanders, those who have reached the age of 7 have to be apprentices. They would study foundry for a few more years, just like Veluca did when she was younger. From these apprentices, warband pharmacists and priests will select a few to take to the fortress of Prometheus to biochemically enhance them and make them true Star Marines. During their days of adaptation and training, the young scouts must ensure that their tests and trials are the same as those experienced by Willuka and the Emperor, and their ultimate test is to hunt down a salamander warband behemoth and kill it.
Combat Regulations: Salamander warbands adhere to normal Space Marine tactical and strategic regulations, but they excel at playing to their physical and mental strengths. They excelled at close-quarters heat weapons, using a lot of heat-melting and fire-breathing weapons against enemy armor and burning infantry to ashes.
Coming from an artisan-based society where people are high-level trades, the Salamander Warbands are able to acquire and maintain some unique technology. They have significantly more Terminators, a high percentage of refined armor and master weapons in the military, and the Mechanicus also trades with them, exchanging equipment for the abundant ore on Nocat.
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Raven Guard
Raven Guards are very good at sabotaging behind enemy lines, guerrilla tactics and quick reflexes against enemy deployments. During the Great Holy War, the Raven Guard conquered countless seemingly impregnable planets, using them precisely where their enemies were weakest. During the Horace Rebellion, the Raven Guards were almost completely destroyed, and the Legion was saved by relying on a few men using the most extreme tactics.
In the aftermath of the massacre of Istvan V, the Raven Guards had to use ancient armor and equipment. The lack of resources prevented them from re-equipping themselves with new equipment, and to this day, the number of ancient armor in their warbands is far higher than that of the others. The owners of the armor believed that the armor had been blessed by the Genogen himself, and that the battle proved that they were not weak to others.
The Raven Guard's ability to deploy troops in key positions to destroy enemies has become legendary, and their skills in rapidly deploying troops and squad-level tactics have been learned by many other warbands. There are many instances where the precise use of troops in the right place can prevent a rebellion before it actually begins. However, their greatest strength on the battlefield is the flexible deployment of troops. Like most of the Band's Interstellar Marines, they use landing silos for deployment, or other mobile weapons, and they can quickly assess the combat environment before engaging fire, allowing them to adapt to the rapidly changing battlefield.
Battle Regulations:
The Raven Guard is strictly organized according to the Holy Codex, though they differ slightly in the tactics of using their troops. The Raven Guard relies heavily on reconnaissance units and rapid reaction units that can operate alone for long periods of time, such as assault troopers armed with jetpacks. Generally, they will deploy tactical squads through landing bins and Thunderhawks based on the intelligence gathered by the scouts. The entire warband excels at stealth combat, meaning they rarely engage the enemy in a frontal battle, unless there is no other option. Whenever possible, the Raven Guardian will seize on the enemy's weak point and strike with precision, avoiding time-consuming positional combat.
Dreadnought mechs guarded by the Ravens, although they are also rare, are generally deployed through landing bins. This tactic allows the warband's forces to react and deploy to unexpected situations very quickly. Since the days of Horace's rebellion, their numbers have been limited, making each of them an expert in guerrilla warfare, and to this day, warbands generally do not use those heavy armored vehicles.
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Fist of the Empire
The Fist of the Empire is one of the most revered warbands among the Astarte warriors. Not only because of their unparalleled loyalty to the Emperor, but also because they worked harder than anyone else to maintain order in the Empire. Their reputation among the enemies of the Empire is also a great source of their self-confidence.
They had the honor of war against the 8 alien races, and lived through the darkest of times with the Empire, participating in the great battle against Horace in the Emperor's palace with the other warbands.
Battle Regulations:
Like the Extreme Warband, the Fist of the Empire is the epitome of the Astarte Codex. Officers of all ranks can decide tactics and behave aggressively. With a flexible and balanced mix of firepower, each squad is able to deal with a variety of threats, delivering a storm of blows before the enemy can react. They are specially trained for cities and storms, although they are eager to fight the enemy head-on in the field. They will use fortifications in defensive battles, but only when offensive tactics are not possible. Their only weakness is their unwillingness to accept defeat.
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The Iron Hand
The Iron Hand served the will of the Emperor when it was still a legion, and the god-like genetic prototype was still alive. For countless centuries, the Iron Hand has stood firm for their faith and promises. They suffered great suffering in the darkest of times, which others could not even speak, and were forgotten with time. They are disgusted with those who seem to lack willpower and do not hesitate to punish them. Their genetic protoplasm, Falls. Marcus, a strong and determined god of war, the savior of his people, will one day return to earth and bring humanity out of that dark age.
Battle Regulations:
The Iron Hand especially hates any form of weakness or an environment that has an impact on their fighting dogma. This disgust extends to making them hate their own bodies, finding too many weaknesses in their physical bodies. Such thinking makes them go to great lengths to overcome this weakness. Later, they developed into a belief machine that was as fanatical and committed as the Cult of the Mechanicus. A weak body can be easily destroyed or infected by Chaos, which makes them believe that the body is weak, and this is what the Iron Hand hates most. Since then, a stronger, more mechanical body has minimized these physical shortcomings.
The Iron Father filled the Iron Hand with hatred and anger with his inspiring rhetoric and speeches, which grew and intensified. The warband unleashes this strong feeling on the battlefield to deal with the enemy who is coming, no matter who the enemy is. The Iron Hand has unparalleled tenacity and determination, and in their eyes they represent the justice of humanity, purging all weakness and depravity. The icy fury of the warband was terrifyingly manifested on the battlefield, and it had a deadly effect. The Star Marines advance relentlessly like machines, allowing them to attack their enemies with frantic action on their own.
The Iron Hand has only a handful of Terminator armor and Dreadnought and treats them with the utmost respect and enthusiasm. Terminators in an entire squad are very rare, however, they scatter them in squads and act as leaders of each squad. Non-commissioned officers always wear Terminator armor, which legend has become one with their bodies, and dreadnought-led battles are common. Methods like the Iron Hand have proven to be more effective when they fight alone.
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White branding
Known throughout the Empire for their high mobility on the battlefield, the White Branded Warbands are masters of lightning offensives, slicing enemies to pieces before they can react. Resolute warriors, bearing the scars of a symbol of bravery, fought for the honor of their native tribes and brought death to all the enemies of the Empire.
Combat Rules: Lightning-fast attacks and the use of highly mobile units to crush enemies to pieces, never going head-to-head with the enemy is the usual tactic of white branding. Fast motorcycles and highly mobile units represent white branding, which can respond to situations more flexibly than other warbands, and will not appear in large numbers on the battlefield.
Heavily armed enemies will always find white imprints surrounding them like shadows, attacking their weak points everywhere. Many of the enemy thought it was safe to be behind the lines, but the white-branded Scout Motorcycle, which was always attacking behind their rear and flanks, told them that this was a big mistake. Because of their talent as cavalry, the Scouts appeared on the battlefield on motorcycles.
While the white-branded Star Marines always like to strike outside of enemy fire, they are also capable of bloody assault battles. The Elite Motorcycle Squad is terrifying, and the assault squad's attack from the sky with a fire-breathing tail flame, accompanied by blood and determined expressions, is also a scene that terrifies the enemy.
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Blood Raven Warband
The organization of the Blood Raven Warbands has always been mysterious, and they have always thirsted for knowledge and ancient wisdom. Guided by their powerful think tank master, the warband is precisely committed to anticipating the enemy's plans and defeating them before they can carry them out.
The Blood Ravens don't say what their home planet is, perhaps because they lack a history or have some ulterior secrets. Their Warband Fortress was a raid battleship called the Ormis Think Tank, and the others were in charge of protecting it in assault cruisers and raid battleships. The Warband Think Tank is also aboard the Ormis Think Tank, where the Warband maintains the history of their heroes, the knowledge they need to conquer their enemies, and the technology of the infidels.
Despite the fact that the Blood Ravens do not have a fixed base, they have several planets that recruit new soldiers, from uncivilized savage planets to highly developed hive cities. Although they don't seem to have a specific reason to go to which planets to recruit troops, there are a few planets that they go to particularly frequently. The reason for this is unknown, but it is said that the proportion of psionics on those planets is relatively large, although there is no definite evidence to prove it.
Battle Regulations:
The Blood Raven believes in learning from the enemy and taking counteraction before the enemy attacks. A furious charge or a lightning assault is not for them. This makes them prone to friction with warbands who don't like to listen to orders and are good at direct charges. There were warbands who compared the carefulness of the blood crows to cowards, but the truth is that they cannot be erased, once the blood crows are put into battle, they will fight like crazy, no less than the fanaticism of any other warband.
In terms of combat effectiveness, the Blood Ravens destroy the enemy with their ruthlessness and carefulness, and their battle plan is constantly being revised from the beginning to the end. Such careful planning and consideration of any eventuality relied on the extraordinary foresight of their think tank curator to anticipate every step of the enemy's movements. They can warn the vast majority of the Empire before they perceive an enemy attack. This particular ability reminds the Inquisitor of a fallen genetic protogen, the legend of Magnus, and his eventual destiny - from preconceived knowledge to destruction.
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Introduction to Chaos Interstellar Marines
Ten thousand years ago, at the dawn of the Human Empire, the Commander-in-Chief of the Empire, Horus, the leader of the Wolf of the Shadow Moon and a devout disciple of Chaos, betrayed His Majesty the Human Emperor. He leads the demonic Chaos Legion and unleashes a great civil war that will spread across the galaxy.
They are everywhere: in the depths of the boiling eyes of fear, in the cloud-shrouded maelstrom, on the deserted planets of death and dark moons, in the precipitous fortresses of the Chaos Interstellar Marines or in the elusive fleets... From these hidden lairs, bloodthirsty tribes of Chaos launch an assault on the Emperor's realm. They were proud and mighty warriors, faith was the armor that sheltered them, and justice was the weapon in their hands. But now, the Chaos Star Marines are the warriors of the hungry dark gods. Hatred gnaws at their souls, and selfishness fills their minds. They have no other goals and ideals than to gain more power and satisfy their personal ambitions.
They had cleansed the galaxy with their sacred blasters and purifying flamethrowers, but now, the Chaos Star Marines threatened everything His Majesty had worked so hard to build. These rebellious warriors are the most repulsive and deadliest of the Empire's enemies. Beyond the care of loyalty, honor, sacrifice, or duty, the Chaos Interstellar Marines have sold their lives and souls to the Chaos Gods, betraying their oaths in exchange for great force, indulgence, and the opportunity to become immortal demons.
The Chaos Marines are the most feared of their foes, wielding not only their superphysical physique and devastating weapons, but also mystical weapons and equipment with magical powers through a pact with the Chaos Gods. The abilities of these weapons are so mysterious and strange that even the Cult of the Mechanicus cannot understand how they work. The Chaos Interstellar Marines are also in collusion with the minions of the Chaos Gods: on the one hand, they perform sorcery by gathering demonic energy, and on the other hand, they directly summon demons to support them in their battles.
For 10,000 years, mutinous Chaos legions and small rebel warbands have looted and destroyed countless planets belonging to His Majesty the Emperor. The Inquisition spared no effort to erase the massacres and conquests they had unleashed from the annals of history, lest anyone be tempted into the arms of chaos. During these 10,000 years, most of the subjects of the empire were ignorant of this long and fierce battle. Unbeknownst to them, the Empire's loyal warriors and Chaos rebels are fighting to the death for the future fate of humanity.
On countless planets, the rebel legions hold high their battle flags, vowing to reduce the galaxy to ashes. Their neat roar echoed in the ears of the subjects of the empire: Kill the puppet emperor!
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Black Legion
The Black Legion is the most versatile of all the Chaos Interstellar Marines. They are capable of deploying all types of troops, and it is not uncommon for Black Legion berserkers with the Mark of Blood to fight alongside Black Legion wizards who believe in the god of magic, Tencech, under the leadership of Chaos Lords with the Mark of Chaos.
The Shadow Moon Wolf's genetic protogenone is the infamous Horus, the first and greatest of the original 20 Legionnaires. His legions betrayed the emperor and caused a catastrophe in the territory of the empire. But until then, they were the main force of the Great Expedition, having conquered countless planets for His Majesty the Emperor.
The Wolves of the Shadow Moon are the only Star Marine Corps to have changed their name, first to the Sons of Horos and then to the Black Legion.
Combat Regulations: This legion is a highly flexible and fickle combat force, able to quickly adapt to any change in the combat situation. They were trained to carry out orders from their commanders quickly and decisively, so the legion's chain of command was quite efficient. In the first years after the defection, the chain of command of the corps was at one point chaotic due to the absence of leadership. But Abaddon worked hard to restore discipline - by fear and cruel punishment for those who dared to disobey. Horos's favorite method of combat, "tearing the enemy's throat by decapitating the enemy's top commander" is still the Legion's best tactic.
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Death Guard
The Death Guard is a never-ending scourge of terror for all the people of the Empire. But tens of thousands of years ago, the Death Guard was one of the first 20 interstellar Marine legions, united under the banner of the Emperor and their fearsome genetic protogen, Motarion, to protect the safety of all of humanity.
And now, they have become the Plague Marines, the silent embodiment of death, relentlessly spreading plague and desolation. Blasphemy, filth, pestilence, cancer - all these things come silently with the death guards.
The Plague Marines on Death Guard are the darlings of the plague god Nurgle, and they wear the generous "gifts" of the abominable god. In the tabletop game, Plague Marines can stand their ground in front of the enemy's fiercest attacks, but few enemies can withstand their subsequent relentless counterattack.
In a sense, Motarion was well educated. Of course, he was not interested in anything like culture, history, philosophy, and the only thing he was good at was making death.
Combat Regulations: Mortarion believes that victory can only be achieved through absolute calm, and the Death Guards have inherited his credo. Their weapons and armor are manufactured in a way that is rare among Space Marines, and while certainly not the most flashy, they must be the most flawless. The Death Guards never move their troops unnecessarily, nor do they get involved in a scuffle. They chose the most favorable terrain to sit for their work, and when the enemy's offensive failed, they ruthlessly crushed the enemy army with a swift counter-assault. With the genius design prowess of Mortarion and his minions, and the calmness of the Death Guards, there is no hostile environment that can restrict the Death Guards from fighting.
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Son of a Thousand Sores
The Son of a Thousand Sores is derived from Magnus, a genetic protoplasm born out of phase. He was a man with bronzed skin, fiery red hair, and a sharp one-eyed man. Some claim that his great body is a reflection of his profound knowledge; Just like his one-eyed, it is also a portrayal of his undistracted actions. While the Great Expedition was in full swing, Magnus was among the most prestigious Genotypes. But he has also always been suspected of being the most likely to rebel, and he is destined to be haunted by the whispers of chaos for the rest of his life in the eyes of fear...
Magnus the "Red Devil" and his legion of wizards eventually raised the banner of rebellion in the Great Horus Rebellion, and his descendants were the sons of a thousand sores. The Children of a Thousand Sores are the most unpredictable enemies in the tabletop game, and they can withstand the ferocious fire of their enemies while using their magic and weapons to unleash unstoppable attacks.
Combat Regulations: The Children of a Thousand Sores are known to dislike melee combat, preferring to use their mastery of psionic and sorcery to play with their enemies. Misleading the enemy through treacherous and hypocritical tricks and throwing them into chaos is their signature way of fighting, as the Book of War says: Strategize and win a thousand miles away. On many occasions friendly forces may suffer heavy casualties in bloody battles, but a force of the Children of a Thousand Sores can use illusion and subterfuge to accomplish the mission with ease.
While the "Seal of Arimman" has drastically changed most of the legionnaires, the treacherous trait has changed very little. The wizard lords of the Children of a Thousand Sores still use their brothers who have become ghosts as irreplaceable firefighting barriers, and they orchestrate all kinds of tricks around these ghost warriors. As soon as their enemies are overwhelmed by their schemes, they unleash powerful spells to seal the victory.
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Son of the Emperor
To counter the mortal and tempting threat to the imperial order, the Sons of the Emperor have trained loyal inquisitors for decades to resist the erosion of the gods of desire. Long ago, however, these spokesmen of Chaos were the protectors of humanity, the most loyal warriors to the Emperor...
The fallen marines of the Legion of the Emperor's Sons have been a great problem for the Imperial Inquisition since the era of the Great Rebellion of Holuth tens of thousands of years ago. Like a plague, they spread filth across the galaxy, and everywhere they went, people became morally corrupt and indulgent.
As legions that worship the god of desire, they are a group of graceful and deadly killers in close combat. They can also equip powerful sonic weapons to summon hordes of ecstasy, which greatly enriches their tactical options.
Combat Regulations: The Emperor's Son seeks extreme thrills and pleasures - and these come from the madness of battle. Together with other marines who believe in the god of desire, they wage an evil holy war. Most of them became noise marines and became sensitive and irritable. Only the loud explosions and the wails of the dying can satisfy them. These elite warriors, who are already numb inside, need extreme sensory stimulation to tug at their heartstrings. They painted their armor in dazzling colors and added shiny silk and gold chains.
Though they have lost their minds, they are still fierce and brutal warriors, and they are ecstatic to wreak havoc and wreak havoc in battle. They needed to live the teachings of the god of desire by torturing slaves in large numbers, because they were willing to serve any master who could provide them with slaves. Some of them have even become warlords themselves, trying to recreate the glory of 10,000 years ago, when their genetic protogen, Fergrim, led them across countless planets, enjoying pain and death as they wanted. These people are even more terrible than the madmen who serve them: they are driven by the madness of the pursuit of bliss, tireless, and always ready to try newer, crazier thrills.
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Legion of the World Eaters
Of all the interstellar marines founded by the Emperor himself and committed to the Great Expedition, the most feared is the World Eater. The World Eater is always at the forefront, throwing himself into a brutal and bloody slaughter. Their names are undoubtedly synonymous with the horrific mass and bloody massacres to the enemy.
These deadly warriors live for only one purpose: to kill all enemies in the name of the god of blood. If you choose these crazy killing machines as your troops, you'll get an unbeatable melee force and you can also add tons of equipment to them.
Combat Regulations: The World Eater has only one need: to slay the enemy in melee combat, and to dedicate the enemy's head to the Blood God of Horror. In this extreme mood, the Legion kicked the ranged weapon away and picked up the chain axe and pistol. The thirst for blood and slaughter became the overriding need of the World Eaters, and every time they entered the battle, they rushed across the battlefield, screaming the name of the blood god, leaving all strategy and tactics behind in their thirst for flesh. These shouting madmen are death-defying warriors in battle, knowing that the blood gods welcome not only the blood of their enemies, but also their own. It is believed that the credo of the World Eater is either victory or death.
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Night Lord
They originate from a planet that is forever in darkness, and their leader, the Midnight Spirits, is a vicious and fear-mongering motive to intimidate criminals. So it's no surprise that the Night Lords are also experts in psychological warfare that mongers fear.
When the rebellion of Horus began, the Emperor was planning to punish the Night Lords for their wanton murder of civilians, but thought it was too late. The Night Lords unleash a series of raids on the eastern side of the galaxy, and the callous slaughter of their victims has earned them a terrifying reputation. Even the assassination of the Midnight Spirits did not stop their atrocities, and their blood debt increased by means of destroying the enemy's will to resist. Many of the weak and timid planetary governors have chosen to surrender rather than face the wrath of the Night Lords, yet they have not spared them all those who surrendered.
In the tabletop game, this is a highly mobile unit capable of quickly assaulting lone enemy units and then quickly withdrawing before the enemy organizes a counteroffensive. Unlike regular legions, they are able to deploy large numbers of Raptor units, and all Marines have night vision.
Combat Regulations: The Legions of Midnight Geists never wage war for anything like faith, they just spread death and grief on the planets they visit. In the same way, they don't have any concept of martial virtues. Even if they used to have these things, they were forgotten because of the influx of criminals.
The Night Lords are stealth masters, able to sneak into combat positions quietly and quickly. It seems to be their natural instinct. This ability is further enhanced in their sick game of chasing their prey. Even before they took refuge in Chaos, the Night Lords painted various patterns of death on their armor. Because they understand that fear is as effective a weapon as a chainsaw sword or a blaster. They all have a habit of choosing the weaker to attack, so a prey targeted by the elite warriors of the heavily armed Night Lord will find themselves with no chance of survival.
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Iron Warriors
The Iron Warriors are one of the most formidable legions of the Great Expedition. Anyone who claimed to be impregnable walls, any castle that thought it was impregnable, anyone who dared to stand in the way of the Emperor and the Empire, was shattered by this steel battering ram.
However, from the moment the Iron Warriors betrayed the other legions on Izawaan V, their glory was destined to be forgotten, and their once-admired name became a symbol of cunning and paganism.
The Iron Warriors are skilled in siege warfare, so they have access to two special heavy support weapons: the Basilisk Howitzer and the Defender Assault Cannon, while they also have more heavy support units than the others.
Iron Warriors rarely engage in melee combat, preferring to rely on their weapons and prefer to use weapons of mass destruction to destroy their enemies.
Battle Rules: Iron Warriors follow a very simple battle code. They first bombarded the enemy with all their firepower. This was not a random bombardment, the Iron Warriors' bombing campaign was carefully planned to make every weapon as effective as possible. If possible, the treacherous Titans will also use their terrifying firepower to support the Iron Warriors' attacks. Bombardments usually last for weeks, and the Iron Warriors never seem to run out of ammo. They are proficient in mastering their weapons, maintaining a good formation to bombard the enemy, and then quickly moving before the enemy can launch a counterattack. Usually their entire forces would suddenly concentrate their fire on the enemy's weak points, and then mercilessly crush the counterattackers who were struggling in despair.
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Legion of the Apostles
While the Chaos Interstellar Marines hate the Human Empire fiercely, no legion hates the Empire more than the Preacher. They have a fanatical belief in all the incarnations of Chaos, and even before the rebellion of Horus, the preachers waged ****** war.
Preachers can summon more demons than other Chaos Interstellar Marines, and can equip their troops or unique characters with a variety of exclusive blasphemous gear and skills.
The biggest difference between the preachers and the other legions is that they have a leader called the "apostles." The Evangelists were the only legion that kept the priests, who were the extreme zealots who drove the legion forward.
Rules of Battle: The warriors of the Apostles faithfully and reverently obey the commands of their dark apostles, who explain to them the various orders of the preacher's genetic protogen, the Roga. The purpose that guides them on how to win may be hidden in a particular clue, or in the alignment of the stars, or it may be revealed by oracle bone divination. The Dark Apostles decide how the battle goes, and the warriors obey without question.
Before the battle, the preachers gathered in prayer and chanted blasphemous chants and scriptures to strengthen their faith in the Chaos Gods. These prayers are usually answered, and all sorts of ugly demons will make a pact with the Dark Apostles to fight alongside them.
With the thunderous sound of war drums, the preachers held high their cursed banners and marched forward with hatred for their enemies, guided by their evil emblems, and chanting prayers to curse their enemies.
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Alpha Corps
The Alpha Corps fights the enemy through a network of covert spies and traitors, who are accustomed to launching simultaneous attacks on the enemy from all possible directions, after careful planning. The Alpha Legion hides in the territory of the Empire, organizes cult activities, and launches large-scale terrorist attacks everywhere.
The Alpha Legion was the latest of the twenty legions originally created, so they were eager to prove that they were as competent as the old legions. Their genetic protogen, Alfarius, was keen on the contest and encouraged his legion to develop a spirit of self-confidence and tactical agility. The Alpha Legion respects the strong and despises the weak. They join Horus's rebels, eager to prove their mettle against other interstellar Marine legions. Among the rebels, the Alpha Legion remains a maverick, busy building their own religious networks and chasing their goals.
Battle Regulations: Alfarius believed that besieging the enemy from as many directions as possible at the same time was the best tactic. How this tactic is used depends on the size and location of the battle. Confirmed tactics used by the Alpha Corps include flanking, tunneling, bypassing enemy lines by teleportation and parachuting, diligently attacking, infiltrating, camouflaging troops as enemy troops, interfering with enemy transports, destroying enemy fuel and ammunition reserves, poisoning water and food supplies, air and ecological pollution, detonating volcanoes, causing earthquakes, bribing enemy troops and bureaucracy, infiltrating enemy forces, kidnapping Imperial officials, sedition, organizing civilian riots, and other activities that develop the Empire. Support heretics to gather and collude with all other anti-Imperial forces (including other rebels and even aliens). Usually these tactics are carefully mixed and used, opening many secret gaps in the Empire's defenses.
It is worth noting that in many battles, due to the large number of ghost tricks used in advance, the Alpha Legion achieved its goal with only a small number of troops with fewer than necessary. Combat is only a small part of their overall strategy