Technical Sergeant and Master Foundry

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Techmarine

Space marines and Imperial soldiers in general use many high-tech weapons in battle, but most of these weapons are ancient items that have been used since ancient times, and in many cases the user does not know how they work, and can only be used on the battlefield in a "conventional" way. Pen × fun × Pavilion www. biquge。 infoThis is because there was a long dark period in human history, most of the science and technology have been lost, and now all technology in the empire is managed and researched by an organization called Adeptus Mechanicus.

The Cult of Mechanicus is a very unique organization within the Empire, not only does it operate independently, but it even believes in its own religion (CultMechanicus, which is worshipped by the MachineGod, also known as Omnissiah), even though this is very unpleasant in the eyes of the Ecclesiarchy (officially known as Adeptus Ministorum), which controls the Human Empire with the Sect of the Imperial State. But they could neither afford to risk losing all their technology, nor would they dare to despise the Titan Legion owned by the Cult of the Mechanics.

Techmarines are subordinate to both the Cult of the Mechanics and their own warbands, and the birth of Techmarines is based on the ancient covenant between the two sides of the Space Marines and the Cult of the Mechanics a long time ago, and the warbands of the Space Marines will find compatriots with scientific and technological talents from their warbands, and send them to Mars, the headquarters of the Cult of the Mechanics, to start a long training as a priest serving the Mechanics. They will not be able to return to their warband until they have learned how to communicate with the MachineSpirit who live in all the machines, as well as knowledge of all the weapons and equipment.

Not only have the Tech Warriors returned to the Warband have undergone great changes in their hearts (such as their belief in the Ten Thousand Machines), but they are also different from other Space Marines in appearance, and they have a lot of wonderful equipment, including a servo-arm and a servo device that is linked to their nerves. In addition to repairing the warband's weaponry, Tech Warriors can unleash the wrath of the mechanical spirits that reside in the weapons and vehicles, making them more powerful than usual.

MasteroftheForge

The Master of Forges is the most senior tech warrior in the warband, and has been entrusted with the maintenance of the warband's armored combat vehicles, such as the Rhino, Rand Marauder, and other convoys. His knowledge of arcane technology, honed through centuries of service, rivals that of the high-tech priests of Mars. In fact, the master caster's skill has been honed to such an extent that it is only a glance to discern the pain of the mech's body, and the cause of it can be identified only by the low moans that are tormented in its repeated chanting.

Such an incredible, even unnatural, virtuosity, skill has made the Master Forge a marginal figure for most warbands. Despite being a high-ranking member of the warband, everyone except for his subordinate tech warriors treats the Master Forge as an outsider, and avoids their involvement in all matters, except when it involves his beloved machinery.

This isolated treatment only leads a Master Foundry to become more eccentric even further. He was surrounded only by machine-like and mindless slaves, and his own voice was shrinking. On occasions when it is rare for the master foundry to speak, he always expresses his opinions in a tense and monotonous tone, with cold and uncomfortable precise details and gestures.

Not all Space Marine warbands view the Master Forge with this attitude. Some warbands, such as the Mentors, PraetorsofOrpheus, and Astral Knights, believe in the great and dying human technology without superstition, and in the case of the Iron Hands, with a hobby attitude.

Among these warbands, the Master Forge is a great man who is no less honored than the Warlord of the Warband. This is extremely rare. After all, for a warband, accepting the vision and goals of the Master Foundry raises suspicion among many of the warband's tradition-following brethren.

In addition to being in charge of the ordnance, the Master Forge is also entrusted with the responsibility of caring for all the mysterious mechanical relics inherited by the Warband. The oldest and most famous warbands locked many of these technological artifacts in their vaults. Most of these artifacts are so complex that no one living today can decipher their secrets. The rest are forged with extremely ancient secrets, and only a master of knowledge can repair them without accidentally injuring himself or others nearby. If the need arises, the Master Forge will also take up these ancient weapons and pour out the wrath of the great humanity at its enemies for its lost technological power.