071 Travel in Kolotia +8

#1

"Death Impact: Strikes your enemies with the will of a creature when it dies, causing them to fall into a strong fear of death while dealing a lot of damage, unable to control their own character, and taking damage may interrupt this effect."

This is an introduction to the Necromancer's "Death Impact" among the players.

Channeling is slow but extremely damaging, and most classes are half-defeated if they let the opposing necromancer successfully cast this skill at the beginning of a player-versus-player battle.

Prior to this, the "game system" also had a mental protective effect on the players as travelers, and not a single spirit-related skill released by the natives would have a real effect on the player's spirit. Therefore, Kolotia also did not know what a real "death shock" was like.

However, in the previous update, the "game system" seems to have reduced the amount of this protection, and the original mental effect will have 30% of the effect directly applied to the player.

And now, this 30% effect is really felt by Kolotia.

The soul was quickly withdrawn, and life withered in an instant.

This is not a feeling that can be described in words, but a new sense that has been acquired after being reborn in this world. Compared to other players, Colonia, who is more familiar with magic and soul power, is more sensitive to this sense.

Then there is the experience of death, where vision becomes blurred, voices are no longer clear, hallucinatory whispers are in the ears, smells and touches are completely gone, and the connection between oneself and the world is rapidly being severed. Instead, there is a sense of thirst and suffocation that is not physical.

Only the "game system" provides an increasingly clear interface.

Kolotia could see her health rapidly declining.

A single skill directly reduced Kolotia's health to less than 60%.

(This state...... Those zombies must have thawed and are coming closer to me, right? And after that, the ability to move is limited by the opponent's skills...... It's a bit of a bad situation. )

Kolotia forced herself to come to her senses.

Colotia was sure that if she didn't wake up immediately, surrounded by those zombies and skeletons, she might not be far from dying again.

However, the experience of death was not an alien feeling to Kolotia. In fact, Kolotia, who had blown herself up dozens of times, knew very well what it was like to die.

Now is the time when every second counts.

Because there is a rule in the game that "if you attack in close quarters or are slowed down by melee attacks", it will be difficult to get out if you get entangled in melee attacks. However, if she can keep even a step away, Kolotia has the ability to slow down these minions in groups with the Mystic Mage's spells.

In other words, even a second counts.

How to regain control of the body?

I don't know.

Perhaps in terms of the knowledge that Kolotia gained from extensive reading, it is true that one or two possible solutions can be retrieved, but Kolotia

However, it was as if it were instinctive, and a warm current flowed through the body.

(Holy Light?) )

This feeling is all too familiar to Kolotia.

The vision is clear again.

In fact, the whole process did not take more than two seconds, and it was reflected in the eyes of the onlookers, and it was probably just a Cheng dù like "Kolotia flickered his mind a little".

However, the tiredness and heaviness of the body came back again.

In other words, the "Weakness Technique" from before is still in effect. This is also a matter of course, as weakness is usually an effect that lasts for a long time, but the effect decays. Previously, Kolotia's "Vitality Radiance" was interrupted by the opponent's "Death Impact" before it was successfully released, so the effect of the "Weakness Technique" was naturally not lifted.

However, the "Ice Ring" skill that Kolotia unleashed earlier also has the effect of "Greatly decreasing Attack Speed and Movement Speed". The zombies and skeletons were close, but there was still some distance between them and Kolotia.

It's just that since the game has been "otherworldly", those slowing skills will only act on the player, and they have basically become "immobilization skills". For example, the warrior's "broken tendon" skill was originally only a strong slowdown skill, but it is reflected in this world as "severe pain in the calf". It's rare for a player to be able to withstand this pain and stay moving.

The willpower of the "players" is nowhere near as strong as the "travelers" they play.

And Kolotia's state at this time was similar, her brain was heavy as if she had a bad cold, her body was aching and weak, and it was quite difficult to not collapse directly to the ground.

In short, "Energizing" is still a must, but fortunately Energizing is a spell with almost no cooldown. And Kolotia also has a pretty good understanding of it because of its regular use.

In a bad mood, Kolotia invoked the assistance of the "system" and unleashed an invigorating spell on herself.

Colotia didn't want to be aggressive for no reason, she knew very well that in this state of drowsiness, it was much more reliable to rely on the system than to cast spells entirely on her own.

"Rejuvenating" requires a second of bootstrapping.

(Damn...... Pitted by the system...... Where is the difficulty of this single-player mission? At least you have to have a tank and an output to play, obviously I'm just a healer. Where is there a quest BOSS will have so many skills. Skeleton Claws are also summoned...... )

Kolotia could only secretly call "pit daddy" in her heart.

In fact, she is still "a little haunted" about what happened before. To be honest, I didn't really see it, but the thought of being caught by that kind of thing makes me feel goosebumps all over my body.

But now is not the time to care about such things.

If you don't win this battle, I'm afraid you will have to be teleported to a nearby temple and resurrected.

(You can't lose, if you die, you probably have to watch yourself in the soul form while you are surrounded by a large number of zombies on the ground...... Wo Yan, this is the rhythm of hunting for curiosity. )

Kolotia shuddered.

Under the guidance of the system, "rejuvenation and rejuvenation" have long been guided. After regaining her body, Kolotia quickly replenished herself with a "Holy Light Technique: Shield", and then turned towards the zombies who were almost one step away from her.

"Bitter cold wind—"

The Mystic Mage's Frost skill. Low damage, but inflicts a continuous slow on a small, fan-shaped area centered on the caster.

Lasts for 6 seconds, taking effect every 0.5 seconds, stacking a layer of Freeze Effect each time to slow movement speed. After stacking 8 layers, it will directly freeze people.

If you don't cooperate with other skills, even a novice can run away. However, zombies and skeletons without brains are obviously not good, and it is difficult to do so even with a necromancer in charge.

"This young lady...... I'm really amazed that you can recover your sanity so quickly. You must have a strong soul...... It's really exciting. ”

The so-called boss is a kind of storage zài with a lot of nonsense, obviously fighting, but he can still find time to taunt it.

No, it doesn't actually sound like an ordinary mockery, it's just ...... ...... intoxicated?

……

It's horrible. Truth be told, compared to demons that look like humanoids but have a larger skeleton of bones, the undead creatures really look like haunts. The mental impact on people is also quite large......

(Otherwise, just run away...... )

The thought came to Kolotia's head very spinelessly.

Now it's like "trying to bully an ordinary monster, but being surprised to find that the other party is a random elite monster".

I don't want to stay in this place for a moment.

Kolotia looked in the direction she was coming in.

Blocked by zombies and skeletons, and even zombies and skeletons walking into the room - the necromancer is mobilizing nearby undead creatures to fight Kolotia.

(Can't escape.) )

Kolotia immediately made a judgment.

No way. This kind of battle in which the enemy fights more and more cannot be won by the old tactic of "slow dragging", and Kolotia can only fight quickly.