062 Skill & Talent Tree

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The "Evening Primrose" hotel in the elf district of Sunny City.

Even though she resigned as the "host", Kolotia was still the honorary president of the "Sun Traveler Community", but in order to avoid embarrassment, Kolotia moved out of it. Because of the reward for the first pass "Fars Glade: Abyssal Gate" and some profits from the Suntraveler community, Kolotia now has such a large fortune. It is not a problem to find a comfortable and secluded inn in the elven settlement.

At this point, Kolotia sat back on the soft back of the bed, staring at the task panel in front of her.

The brief description of Kolotia's third "Personal Mission" is a bit out of the ordinary, leaving Kolotia confused and a little hesitant.

(I seem to have provoked some great guy...... Sure enough, there's no other choice, right? )

It was possible to leave the task there alone, but Kolotia's curiosity didn't allow her to make such a choice. After finding an excuse like "I'll still be tempted to try it later" anyway, Kolotia prepared a little and finally focused on the "Confirm" button on the quest panel.

A cool sensation as if she had eaten mints began to spread from the back of her head to her whole body, and it was as if a cool breeze was blowing around her, so that Kolotia couldn't help but hug her arms and shrink her body. It was something that Kolotia had never felt before, but she had heard from others that it was something she would experience when leveling up or learning skills. As a full-level, full-skill player, Kolotia certainly didn't have the opportunity to experience this feeling.

Kolotia eased slightly, then opened her skills and talents panel.

Due to the release of the new expansion, the talent tree has also undergone certain changes. The "Game System" has a face-saving reset of all talent points in combat for players to choose again. Kolotia's current level is only thirty, so the number of talent points she can use is only twenty-nine.

However, even if there are no skills at all, the interface between Kolotia's skills and talent tree is still lit up, and at first glance it looks like a full-level player - there are even two skills that can only be learned at level fifty or sixty, and these are the "extra courses" that Kolotia taught herself out of "personal hobby".

After all, Kolotia has already learned a lot of skills herself, and these skills that Kolotia has the ability to cast spells out of the system seem to still be recognized by the "game system". Not only the priest's talent tree, but even the mysticist's talent tree, Kolotia lit up a lot in this way.

It's a pity that these skills are not managed by the system, so you can't enjoy preferential services such as "the system guides the casting of spells after clicking", and you can't provide things like "talent mastery".

Many deep talents or skills require a certain level of "mastery" to light up.

Under normal circumstances, skills such as "Healing", "Light of Mercy", and "Sacred Fire" will increase "Divine Mastery", and skills such as "Pain Regeneration" and "Soul Lash" will increase "Shadow Mastery". However, Kolotia's "inherently" skills do not provide mastery.

In this way, even if Kolotia's talent tree has basically lit up more than half, but because of the reason that "mastery" does not provide, those deep talents and skills that require a certain amount of mastery to be able to point are still not available to Kolotia.

So, while redistributing talent points, Kolotia also had to think about this kind of problem. On the one hand, you should make the most of the advantages you already have at this time, and on the other hand, you should check those "talents and skills that have been slightly modified".

From the perspective of Kolotia's preference, the tendency of talent is definitely still based on healing, so the choice of mastery direction should be biased towards "divine mastery", followed by "shadow mastery", of course, skills that will increase the mastery on both sides are preferred; Then, because skills can be learned, priority should be given to lighting up the "talent" classes that can't be learned.

However, even so, there were still a lot of points left after such a trip, so Kolotia had to assign them to some common skills - just for convenience, and to make use of the system when they were lazy.

In short, as long as the skills and talents of two-way mastery and look mastery are completely lit up by Kolotia. As long as it's a skill-based one, Kolotia tries not to choose.

The downside of this is that the cast is a little more mind-consuming without systematic guidance, but the benefits are very obvious...... The points that others learn skills are distributed by Kolotia to all kinds of crooked places, and the strength is definitely a little higher than that of players of the same level.

However, the most important thing is still that ......

"Slightly modified talents and skills"

Kolotia confirmed, and found that she did have several talents that had been modified.

"Master of the Mind: A deep understanding of the soul reduces the chance of your spells being resisted by 1% and increases the effect of all healing spells by 5% when critical hit. [Blessing of Shadow: When this talent is full, the 'Soul Mark' you cast cannot be detected by others.] 】”

The "Psychic Seal" is a secondary spell for the Priest that can be cast on anyone who is not his. The effect is to give the opponent a marker, increasing their healing or damage to them by 5%, and a priest can only cast a Mind Mark on one person at a time.

A 5% increase in damage seems like a good thing, but the trick is that this spell is considered a "friendly effect", meaning that the opponent can cancel it by the game system, which is basically useless in high-end PVP scenarios - not to mention that the priest is not the type to win matches by damage in the first place.

However, at first glance it looks like nothing. But if we don't think about the number from the perspective of "game", we should talk about it from the perspective of "putting it as a spell". "Soul Imprint" is a remarkable skill.

"Establish a soul connection with the other person that can communicate with each other on a certain degree."

In fact, despite the low number of layers in the game's talent system, the "Psychic Seal" is a very esoteric soul-related spell. It was even one of the few "common magic in games" that Kolotia was interested in but failed to learn.