Chapter 1531: Key Five

Dragon Slayer.

To put it simply, the game and reality itself are different latitudes, which is why it is often difficult for players to achieve what can be achieved in the game if they are put into reality......

Of course, this so-called difficulty in realization, often refers to the difference between the fantasy world and reality, if it is other online games, there is no so-called difficult concept of zΓ i, because in the vast majority of online games, the rules adapted to the characters controlled by the player are more of a kind of virtual rules that have almost no actual memory, and this kind of rule itself is very unreal, so there is no problem of zΓ i's so-called realization......

In the vast majority of games, the game background itself is a world without any sense of zΓ i, this kind of world, its own rules are chaotic and disorderly, in such a world, many things, there is no reason to talk about it, let alone the so-called understanding and cognition of the rules, because the rules themselves are wrong......

This is not a question of knowing what is true and why it is so, but that there is no basis for knowing what is true, and it is just a brainless fantasy in the pure sense......

The more a world structure is constructed in a fantasy way, the more false the world is, the more places to take it for granted, the more unreasonable settings there are, and the worse the game experience that can be brought to players......

To take a very simple example, in some way, the vast majority of gamers will always want their own game character. Possess very strong capabilities. Have really cool gear. ...... with very strong skills

However, the premise is that this kind of power must be strong in a reasonable sense......

The more reasonably powerful, the easier it is to make players feel satisfied, and conversely, the more unreasonably powerful, the easier it is to make players feel empty......

That's where the difference between a cheat and a normal game setup lies......

Powerful in a normal game setting. It should be wearing top-level equipment,With high-level skills,And then after a normal battle,,Be able to solve the monster of the same level quite powerful in three or two,Such a combat process and combat experience,Generally speaking, it is a process that is relatively easy to bring players satisfaction,This kind of strength,It will not make the player too powerful,But it also allows the player to fully feel the gap in strength between the character and the monster,It can be said that it is the experience that can best satisfy the player's psychology......

But. Plug-ins are completely different, some plug-ins that hang up in a simple sense. Actually, it's better.,Those plug-ins that can increase the attack power of the player character's attack distance, attack frequency and even attack method,It can be said that it completely subverts the setting of the game,In this case,Even if the player can kill the monster and player of the same level or even higher level,Maybe you can get a moment of satisfaction,But more often,What they can get is just extreme emptiness......

More often, when the plug-in is generated, the healthy competition between players has been completely broken, and the game's satisfaction experience for the player will also be completely broken......

In fact, the more clumsy a game itself is, and the more illusory the world composition, the easier it is for the plug-in to take advantage of it, and conversely, the more reasonable the structure of the game and the larger the setting, the more difficult it is to make a difference......

In essence, the storage of plug-ins is to take advantage of all kinds of unreasonableness in the game, and if the setting of the game is rigorous and reasonable enough, then it will become extremely difficult for the plug-in to take advantage of it......

This point, just like in reality, if the law is strict enough, the enforcement of law enforcers is strong enough, then the crime will naturally decrease, if the police can catch every offender 100%, then theoretically, there will be no planned high-IQ crimes in this world, more crimes will come from natural impulses, in fact, the same reason......

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Dragon Slayer.

In fact, if it is derived, then any world, in essence, is actually like this......

Just like the world of online novels, the closer you get to a reasonable worldview and world structure, the more popular and loved the novel will become......

On the contrary, in a world, the more unreasonable settings, or settings that do not conform to mainstream values, the more the world will be less recognized by readers......

Because of this, sometimes, being a deputy director-level official in an officialdom novel may bring readers a sense of satisfaction even stronger than becoming an immortal cultivator in a fantasy world......

The reason is very simple, because the world of the former is often more inclined to the real world, and the real world is actually a very realistic and reasonable world, and everyone lives in reality, so they are often more able to identify with some of the worldviews in urban novels, and they are more able to accept the various settings in officialdom novels......

On the contrary, the fantasy world itself is different from the real world we are exposed to, so the realism itself is debatable, and more often, the worldview of fantasy novels is made up by the author's own brain, generally speaking. This kind of brain supplement itself is based on the real world as a template. But there are bound to be a lot of problematic settings in it. The existence of these settings often makes the reader feel absurd and unreasonable, thus reducing the reader's identification with this kind of world......

It's like in the world described by many authors, in order to reflect the bitterness and hatred of his characters, the author always likes to describe such a setting, the protagonist was originally a cultivator, and he was also a descendant of the family, and one day he suddenly lost his talent for some reason. So it became a waste wood in the family that everyone was bullied by, even the housekeeper and the subordinates were able to give the protagonist a certain look......

In the final analysis, although such a setting has laid a solid foundation for the future protagonist to slap his face on the surface, it is also a great discount to the real Cheng DΓΉ of the whole world!

Why?

In this world, anything that exists should be reasonable......

In an ordinary small family, if there is such a dumping, from a certain point of view. It's a reasonable setting, but it's a large family. Undoubtedly, it has gone through many generations of inheritance to be able to continue, and the situations experienced in the family inheritance are often too many to count, and such a family, in the family management and various systems, will definitely tend to a certain degree of perfection......

In terms of management, it is inevitable to achieve some kind of humanized management......

It can be said that since a family can become a big family, this family system must be the result of a thousand tempers......

Then the question arises, why does a family system that has been tempered allow the appearance of a servant bullying the master?

Such a bridge is not allowed in a big family!

The descendant of a family, even if he is a wasted person, he is also the master of a family, and the servant of the family, no matter how powerful, is just a servant of the family......

For the waste people in the family, the people of the same clan may be able to look down on and laugh at them, but it is definitely not something that the subordinates can do, and the servant tries to bully the master, which is itself something that no family can tolerate!

And many authors, in order to increase hatred, directly wrote such a bridge, but did not think about it, it is cool to write like this, but the rationality of the novel itself is much lower, but it makes readers feel unreal......

is like a slap in the face in many urban novels, in order to avoid harmony, some authors will always write the slap in the face very lightly, so it always gives people a feeling that it is not in place, while some authors slap their faces for the sake of slapping their faces, and they hit their faces very hard, so it makes the novel lose its authenticity......

To give a simple example, the protagonist is a powerful man who wants to go back to school for some reason, and then encounters a teacher with a bad attitude at the school's toll office who is bullying an out-of-town girl......

Speaking of which, many people may think that such a plot is familiar, but in fact, most urban novels have more or less similar elements......

However, the same plot and different developments often bring readers a completely different experience......

The more conventional development is that the protagonist knows the principal of the school, and then the principal arrives at the scene, and finally solves the matter without blood......

The more violent development is that the protagonist knows the principal of the school, and before the principal arrives, he directly beats the scum charging teacher, and then under the pressure of the principal, the teacher can only eat coptis dumb......

If you want to be more violent, it is that although the protagonist does not know the principal, but he still beats the teacher, the principal of the school is related to the teacher, so in the end, the police intervened, and then the protagonist used his strong relationship to contact the Education Bureau, dismissed the principal of the school, and let the principal go to jail, and then the protagonist became the man of the hour in the whole school......

Generally speaking, this kind of development on the stage is actually a bit beyond the limit, but such a plot is often a bridge that readers like to see, so the vast majority of readers will be more satisfied with such a bridge......

And if the plot is made a little more twisted in order to pursue greater refreshment, then this refreshment may naturally become a kind of emptiness......

For example, the leader of the relevant education department, the charging teacher, and the principal of the school are all the way, and then the protagonist finally uses his strong network to wipe out the other party, such a bridge, or the protagonist is angry and calls out some kind of big move, directly becomes Superman, and the school is blown to pieces all at once, and then the special department comes out to clean up the endgame......

Because once such a plot happens, the authenticity of the whole story will be questioned to a great extent, people's sense of identity with the story will decline, and the protagonist's IQ and EQ will be questioned......

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Dragon Slayer.

For novels, the more rigorous the setting, the more reasonable the composition of the world, the higher the probability of the bridge in the novel happening in reality, and the greater the probability that the wisdom in the novel can play a role in reality......

And the same is true for games,The more you pursue a crazy and cool game,The more satisfaction it often brings to players, the weaker it will be,A game that adds more than a dozen or even dozens of attributes at every turn,A game that increases attributes by percentage at every turn,It's always difficult to bring players a sense of reality......

Because such a setting itself is unreasonable and unscientific, under the unscientific setting, the player's satisfaction will be weakened to the maximum......

On the other hand, games with relatively strict settings are often easier to attract the attention of players......

Just like the setting template of the most typical Dungeons and Dragons in the Western fantasy world, it is often praised as the most classic setting, in DND, basically the strength of each character will be very reasonable and detailed, in this game, there are no dozens or even hundreds of attributes at every turn, and the strength of the character is not reflected in the attributes, in fact, after the setting of DND, every time the character is upgraded by two levels, there is only one free attribute point that can be obtained, and the vast majority of characters, It is also often difficult for the highest stat to exceed twenty-five points......

However, it is the setting that gives players an unparalleled sense of realism and an unparalleled balance to the game......

Because of this, in fact, the vast majority of Western fantasy games on the market will more or less borrow DND's game settings, in order to bring players a relatively real and reasonable world......

The career system composed of professions such as mage, assassin, ranger, warrior, warlock, priest, etc., is also often widely borrowed by various games, and those companies that like to be maverick and set their own professions usually do not end well, because most of the time, self-designed professions often end up with various balance problems...... (To be continued......)