Chapter 1532: Key Six

Dragon Slayer.

In fact, for online games, the most important indicator is often only two words!

That's balance!

Yes, balance!

And balance is precisely the most difficult state to achieve......

Because of this, the vast majority of smart game companies, the games they develop, will largely borrow some of the original mature career systems......

It is important to know that the more widely recognized the occupational system, the more balanced it is in a certain way......

On the other hand, attempts to subvert other people's perceptions on their own will often have the opposite effect......

It's like the setting of the title, whether it is the East or the West, in the setting of the title, in fact, it is arranged in the order of the prince and the son, the duke is the largest, the baron is the smallest, and the duke is often the prince or the prince, and this setting, in the hearts of the vast majority of people, is deep-rooted, and almost no one will try to make any corrections to it in the novel......

And anyone who tries to subvert this premise, for example, by forcing the baron in the novel to be greater than the duke, will often not only not be recognized, but will be regarded as uneducated by countless readers......

In the same way, in the game's career setting, in fact, the same is true, the more biased the career system, the more it can be recognized by players, and the more unconventional the setting, it will often not have any good results in the end......

A setting, from the time of birth, to be widely accepted by people. It's a long process in itself. In the process. This setting can't be found to have too many problems and faults, nor can it have fatal problems in balance, so it will gradually be accepted and recognized by people......

Because of this, the vast majority of game companies will learn from some relatively reasonable career settings in the setting of the game, so that the balance of the game can obtain the most basic guarantee......

In fact, the balance in the game and the balance in reality. It's fundamentally different......

In the final analysis, the biggest difference is that people in reality only have one life, but the game characters in the game often always have the ability to be reborn, which is why the player's values in the game and the values in reality will be completely different!

In reality, fighting is a very dangerous thing, and unless you are engaged in a related profession, the vast majority of people tend to be more willing to live a more comfortable life. And it's not a day of licking blood from a knife's edge, because no matter how exciting that life is. But there is only one life, and once you die, then all of them will become a thing of the past......

On the contrary, the game is completely different, the characters in the game can be reborn, under such a premise, in the same situation, the player's values will make them more inclined to choose combat professions, rather than auxiliary production roles, the reason is very simple, because the battle itself, in fact, is the instinct hidden in the heart of every creature, but the vast majority of creatures, will subconsciously suppress their own instinct because of fear of death, without worrying about the pressure of death, This instinct will naturally burst out......

In reality, combat is a thankless task, and the risks are often higher than the benefits, but in the game, the battle itself is the biggest benefit, whether it is a professional game merchant or a variety of production players, most of the time, their savings are for the purpose of fighting......

In the final analysis, in most games, whether it is a strategy copy or a mission, the ultimate goal is to make your character stronger, so that your character can have a greater advantage in the battle with other characters, and that's it......

And in the vast majority of games, the better the combat system, the easier it is to win the favor of players......

There is no doubt that Phantom is such a game......

Under the effect of high virtual reality technology, players can feel the closest to the real battle, and the digital character body can easily make a variety of actions that are impossible to achieve in reality......

And this is precisely what attracts players the most about the Phantom World!

In the fantasy world, every player can show that they are much more powerful than they are in reality, but this kind of power is not like the illusory power of games in the era of mouse and keyboard......

In the era of keyboard and mouse online games, the powerful characters in most games are actually more of a powerful account in a simple sense, rather than a strong player, and the player's role is just to charge the game account with money......

It can be said that in that era, the same game account was used by people of the same level, and the effect was similar!

However, the Phantom World is different!

Completely different!

The fantasy world has a super high degree of realism that is completely comparable to reality, and the player's battle in the game is not a regular competition on the above number jΓΉ, the victory or defeat of a battle often depends on many aspects, among which the player himself can even occupy a dominant position in the battle, even if it is exactly the same game role, let different players control, it will also show completely different combat effectiveness!

Powerful players are often always able to maximize the actual effect of the character's attributes, while ordinary novice players can play the character attributes that can be greatly reduced......

In fact, this is the concept of fitness in the fantasy world......

The so-called adaptability is actually the proportion of a player who can play his or her character's attributes......

The reason why there is the concept of adaptability, in fact, the most fundamental reason is that the difference in the ability between the player himself and the game character, the consciousness of an ordinary person, to control a superman's body, it is naturally impossible to give full play to the superman's ability......

People in reality. Take control of your real-life body. The adaptability is naturally very high. Because of the long-term growth, the consciousness of the vast majority of people has been almost perfectly integrated with their own bodies, so that they can adapt to the changes in their bodies almost every moment......

However, it is completely different for players to control game characters, because the vast majority of players are just ordinary people in reality, and they do not control the game characters for long enough time in the game. Therefore, it is difficult for them to fully bring out the attributes of the characters......

What they can exert is often only the power they can control, and they do not have the ability to control the power beyond their control......

To give a simple example, real-life otaku and SWAT officers often have a huge advantage when they also enter the game, because even if they have the same character attributes, the attributes they can play will be much higher than ordinary people. Because their consciousness is more suitable for fighting, and they are more accustomed to fighting. The high-intensity training itself makes their bodies stronger than the vast majority of ordinary people, and their consciousness is constantly getting stronger with this exercise......

In this case, their games are often more in line with their stronger bodies than reality......

In fact, the improvement of the character's adaptability is itself a gradual process, through the player's continuous adaptation to the character's body, constantly fighting and learning skills to complete tasks or strategy copies, the player's fit with their own characters will continue to improve, and the attributes they can play in their bodies will become closer and closer to the actual figures......

Of course, every time a player's strength improves explosively, their compatibility with the character will naturally decrease, and it will take a certain amount of time to become familiar with the higher-intensity strength......

And the strength of the player, in fact, is completely accompanied by the ups and downs of their adaptability to the character, and then continues to spiral......

In fact, different players, their adaptability to different professions will also be very different, which is why players will have the so-called concept of fit before choosing a profession in the game, that is, a kind of system through guΓ² scanning, for a potential player's ability to evaluate, the higher the fit, the faster the fitness will improve, and the lower the fit, the slower the fitness, the slower the fitness......

At the beginning, many players were unimpressed by the system's recommendation of professions, thinking that it was just a means for the system to balance the number of professions, but when they chose those professions that they were not suitable for, they really understood the meaning of the system's recommendation, and many people were forced to delete the number and retrain, until after retraining, they realized the importance of career fit!

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Dragon Slayer.

Mirage is the only game where the player's abilities are truly linked to the character's abilities......

In the fantasy world, the player's strength, speed, and reaction will be most faithfully presented in the game......

Unless there is a huge difference in strength, the winner of the battle between players will always know why he won, and the loser will always know why he lost......

The player's comprehensive ability can often get the most vivid response in battle......

In reality, the more powerful people are, the same as they will be in the game, or even more powerful, their strength will be greatly amplified, and even after a period of time, it will become an insurmountable huge gap, until the foundation of both sides is exhausted in the game......

For example, a martial artist in reality, when entering the game, may not be the same as ordinary otaku players, but as long as the game process goes through a period of time, the martial artist may easily crush the otaku, their ability to control the body, and their sensitivity to combat are far from being comparable to ordinary otaku......

It is only when their experience in reality can no longer be effective that their rapid ascension begins to slow down......

And further, for example, the advantage of the awakened in the game is often greater, because martial artists in the ordinary sense can only take the route of the physics department at most, but many awakened people can take the law line with a strong spirit!

The more powerful the person in reality, the closer to omnipotence in the game theory, and even the initial game character attributes, will also restrict their own strength, only when the attributes of the game character reach a certain strength, they can really play a power comparable to reality, or even more powerful than their own reality, and for them, until this time, their game is actually just beginning!

Before that, their fit and adaptability to their own roles can often easily reach more than 95%!

Of course, excluding martial artists and awakened people, among ordinary players, there are also many professional players who can reach extremely high heights......

Compared to martial artists or awakened people, this type of people are often those who have a talent for fighting......

Talent is something that can't be seen or touched, and something like combat talent is even more invisible and intangible......

In this world, other talents can often be tested more or less in some ways, but the talent of combat is difficult to test in some simple ways in a simple sense, because in reality, the vast majority of people will not have the opportunity to contact combat in the real sense, and even if it is an army selection, there will be no so-called combat talent test, their selection, in essence, is just a simple physical test, and the better the body under the same conditions, the better the person, the better the person is often at fighting, which is where the criteria for the selection of military personnel lie......

And their approach is to find out from a group of people with superior physical qualities, people with excellent fighting talents, and reuse them......

In fact, the vast majority of people who have a talent for fighting often end up spending their lives like ordinary people......

There are a lot of people who have good physical qualities, but there are very few people who really have combat talent, and combat talent is actually not a hard indicator, but a relatively illusory concept, simply put, under the same growth environment, people with talent can always stand out, which is the only criterion for judging!

However, in the fantasy world, these people have a chance to stand out, because the battle mode in the fantasy world is a high-intensity virtual reality, which is why in such an environment, what kind of height the player can reach on the basis of the zero pen fun pavilion www.biquge.info depends on a person's talent!

And the most fundamental reason why the Phantom World attracted families like the Lan family and the Situ family to intervene was because they realized the effect that the mechanism of the Phantom World could produce!

Among ordinary people, people with combat talent have a high probability of being potential awakens! (To be continued......)