Heroes Invincible 3: Skills of all factions
1. Castle
Halberders
Living Entities: Flesh and blood living beings that can be resurrected.
Immunity to Charge: Halberdiers are trained with knights in marksmanship, so they are immune to submachine marksmanship
Marksman
living entities;
Ranged Units: These units directly attack distant enemy forces by archery, throwing, spellcasting, etc
Rapid Fire: Shoots so fast that you can shoot twice before the enemy moves
Royal griffon
living entities;
Flying Units: These units can move directly over obstacles with wings or the ability to float
Vengeful Heart: The Royal Griffin has always been a proud creature that is extremely hostile to any attack and will absolutely fight back. Infinite counterattacks
crusade
living entities;
Rapid Attack: Attacks so fast that you can attack twice in a single action
2. Barriers
Centaur Leader
living entities;
Battle dwarves
living entities;
Magical Resistance: Dwarves are a mysterious race that is different from humans, they may seem weak, but they have a natural resistance to magic. 40% chance to resist magic
Elf
living entities;
long-range troops;
Rapid fire
Silver Pegasus
living entities;
Flying Units;
Magic Busters: Pegasus grew up drinking water from magic springs, and they naturally have a natural ability to restrain magic. Causes enemy heroes to consume 2 more mana each time they cast spells
Deadwood Warrior
Life Entities (Trees are Life Too)
Vine Entanglement: Deadwood Warriors are ancient trees that have acquired a special aura, and they are able to move. Their vines are able to cling to enemies until they move or die
unicorn
living entities;
Anti-Demon Aura: The unicorn's sanctity is inviolable, and it can even spread around the region, causing an anti-magic aura to be generated around it, giving all creatures in the ring magical resistance
Unicorn Light: The unicorn's horn has mysterious powers, and when attacking, it can blinden enemies with a blinding light. 20% chance to blind enemies
Golden Dragon
living entities;
Flying Units;
Magic Immunity: Dragons' skin is always resistant to magic, and the same is true for the Golden Dragon, whose golden scales prevent higher energy from entering. Immunity to magic levels 1-4
Dragon's Breath: The dragon's flames can not only burn a target, but also damage the troops behind the target
priest
living entities;
long-range troops;
All-round: Good at shooting, hand-to-hand combat, and also good at hand-to-hand combat. The lethality of hand-to-hand combat is undiminished
knight
living entities;
Submachine Gun Technique: The knight's unique spear technique, charging can exert its power. The distance traveled is converted to a bonus to damage
archangel
living entities;
Flying Units;
Spellcaster: A messenger of heaven who can cast reincarnation and rebirth. One battle at a time, each angel resurrects 100 lives
Divine encouragement: The presence of archangels in the troops is as if they have been blessed by the gods, and their morale is greatly boosted. +1 morale for all allies
3. Towers
goblin
living entities;
Ranged troops
Gargoyles
Flying troops
Iron
Elemental product: A living creature formed by the aggregation of a single substance, without life. Immune to mind magic, unable to resurrect, and unable to gather spirits.
Magical Resistance: Iron bodies are significantly harder than flesh and blood, and can withstand lightning strikes and fire. Blocks 75% of magic damage
Archmage
living entities;
long-range troops;
Omnipotence;
Penetrating Light; The archmage builds tunnels of magical energy to attack enemies, and this energy is unhindered. Shooting does not collect obstacle effects
Magical Supports: Archmages have studied magic all their lives, and they are among the most proficient in magic, and they are by their side to guide heroes when they cast their magic. Heroes consume 2 less mana per cast
Gods and monsters
living entities;
Flying Units;
Prayer and Blessing: Just like the legend, getting the magic lamp will allow the gods and monsters in it to fulfill your wishes. Any ally has the potential to be blessed by the Monster Lord. Can cast 3 random spells
Queen Naga
living entities;
Unrequited: These units attack with ferocity, agility, and ingenuity, leaving the enemy defenseless
Titans
living entities;
long-range troops;
Omnipotence;
Magical Immunity: The Titans are highly intelligent giants with sound minds, and besides, there is no way to control the minds of such giant creatures. Immunity to mind magic.
4. Hell
monster
living entities;
Magic Stealing: These crucible creatures are only capable of this, stealing a small amount of magic from their own heroes whenever they use magic
Marg
living entities;
long-range troops;
Throwing Fireballs: Magg, born of sin, is able to throw a series of fireballs like a sea of fire in hell. Automatically releases a fireball at the target
Three Cerberus
living entities;
not to be counterattacked;
Three-Headed Bites: All three heads of the Three-Headed Dog are equally powerful, and can bite enemies in 3 directions at the same time. Attack enemies 3 blocks in front of you
Longhorned Devil
Living entities
The Evil God King
living entities;
Birth of Abuse: Evil gods are well-known sadists, they not only abuse the living but also spare the dead, they treat the souls of the dead, they will mercilessly send them to hell and become evil spirits. Resurrect the corpse into a demon and fight it one at a time
Fire Elves
living entities;
Flying Units;
Magic Immunity: The fire spirits born in the lake of fire represent the fire power of Hell, and they are no longer subject to fire magic. Immune to fire magic
Fire Aegis: Surrounded by the flames of hell, the heat is incomparable. Born with the Aegis of Fire and cannot be dispelled
Great Devil
living entities;
Flying Troops: In particular, demons use Hellfire teleportation to move
not to be counterattacked;
Doom Bringer: It's definitely not good luck to run into the Great Demon, who will bring bad luck to all enemies. All enemy luck minus 1
5. Skeleton Warriors
Zombies: Empty shells without flesh and blood, without life. Immunity to mind magic, immunity to blessings and curses, not affected by morale, can gather spirits
corpse
Zombie;
Spreading disease: Unlike other zombies, zombies still have "meat" on their bodies, which rot and stink, and germs breed, so it is best to use them to spread disease. Has a chance to infect the enemy and reduce their defense
Shade
Zombie;
Flying Units;
Magic Feeding: The Yin Qi of the Yin Soul is enough to affect everyone, and even the strongest hero will be eaten away by the Yin Spirit little by little. Drain 2 mana per turn
Void Body: The Yin Spirit not only has no flesh and blood, but also has no body, and if he is not scattered all at once, he is immortal. The wound heals at the beginning of each turn
Vampire King
Zombie;
Flying Troops: Fly into bats
not to be counterattacked;
Vampire Resurrection: Vampires are known to be greedy, and they will make the most of their victims' blood to transform them into their own energy. Converts damage to health, and any excess can be revived
Master Witch King
Zombie;
long-range troops;
Cloud of Death: A spell that cannot be cast by any living spellcaster, leaving the land within a few hundred meters of vegetation and damaging all living creatures. Automatically releases a cloud of death at the target, not affecting allied zombies
Terror Knight
Zombie;
Spreading the Curse: The Knight of the Terror was a respected knight during his lifetime, but after his death he cursed all who respected him. Has a chance to curse the enemy
Critical Strike: The Terror Knights' sword skills are not easy to mess with, and they will burst out with incredible power at any moment, dealing double damage.
Ghost Dragon
Zombie;
Flying Units;
Spreading Aging: The Ghost Dragon is formed by the resentment of a dead dragon, a powerful resentment that causes all living creatures to age rapidly. 20% chance to age enemies, halving their health
Death Grief: The hideous appearance of the ghost dragon will make everyone feel sad, and the sight of the ghost dragon is like seeing death, and the morale falls. -1 morale of all enemy troops
6. Dungeons
Cavemen
living entities;
Magic Immunity: Cavemen don't have eyes, so blindness doesn't make sense to them. Immunity to blindness
Harpy
living entities;
Flying Units;
not to be counterattacked;
Circling Raid: Harpys are so fond of killing that they double their agility when they attack, and by the time the enemy has even reacted, they're already flying back into place. Return after the attack
Poison Eye
living entities;
long-range troops;
omnipotence
Queen Medusa
living entities;
long-range troops;
Omnipotence;
Petrified Eyes: Medusa are true femme fatales, but they are extremely beautiful and fierce, and if you look at her, you will instantly turn to stone. In hand-to-hand combat, there is a chance to petrify enemies for 3 turns
Minotaur Warriors
living entities;
Morale is high: Minotaurs are very belligerent, and they are happy when they are allowed to fight. Morale has been high
Venomous Manticore
living entities;
Flying Units;
Scorpion Venom Paralysis: Scorpion lions, like scorpions, have venom, they attack enemies with the venom on their tails, and the venom has a paralyzing effect, and the bitten prey will be immobilized immediately. 20% chance to paralyze enemies
Black Dragon
Living entities (all the same)
Flying Units;
Dragon's Breath Spitting;
Magic Immunity: The Black Dragon has a dark and evil power that other dragons do not have, and this power fills the Black Dragon's body, making it impossible for any magical energy to enter. Immune to all magic
7. Stronghold!
The Big-Eared Monster King
Living entities
Wolf Warriors
living entities;
Rapid attack
Half-orcs
living entities;
Ranged troops
Ogre King
living entities;
Spellcasting: The murderous ogre king only likes one kind of magic, and this magic can make people bloodthirsty, which is really the character of an ogre. Cast Bloodthirsty Thaumaturgy
Thunder carving
living entities;
Flying Units;
Summoning Thunder: As the name suggests, the Thunder Eagle has the ability to harness lightning. After attacking, it will attack the enemy again with a thunderbolt bolt
The One-Eyed King
living entities;
long-range troops;
Attack the Wall: The One-Eyed King is so powerful that the stone in his hand is twice as large as the one on the catapult, but he can easily throw it. Can attack the walls twice per turn
Beamon Behemoth
living entities;
Smash the Giant Claws: The Beamon Behemoths are known for their claws, which are at least 2 meters long, making them vulnerable to no matter how hard their armor or defensive skills may be. Temporarily reduces enemy defense by 80%.
8. Fortress
Great werewolf
Living entities
Lizard Warrior
living entities;
Ranged troops
Dragonflies
living entities;
Flying Units;
Weak Slime: This large flying insect produces a nasty liquid from its body, and once it is touched by it, it will be weak and its attack will fall. Weakens enemies after attacking
Magic Dispelling: The witches of the swamp are fond of this large insect, and the dragonfly is trained by the witches, making it the only creature in the stronghold to control magic. Dispels beneficial mana from enemies after attacking
Dragons
living entities;
Petrified Eyes: Legend has it that this giant lizard was created from Medusa's blood
Brute Bull
living entities;
Eye of Death: I can't find such a fierce and terrifying look anymore, this look reveals an unparalleled threat of death, and being targeted by a brute bull is also being targeted by death. Kill several enemies directly after attacking
Wyvern King
living entities;
Flying Units;
Fangs: Wyverns are poisonous, and biting into them can make you feel painful. Poisons enemies and loses health per turn
The ultimate hydra
living entities;
not to be counterattacked;
Multi-Head Ring: These heads are not white, they are powerful and extremely flexible. Attack all nearby enemies
9. Elements
fairy
living entities;
Flying Units;
Not subject to counterattack
Thunder elemental
elemental products;
long-range troops;
Caster Spell: Knowledge of the atmosphere, allowing the Thunder Elemental to cast the Breath-Resisting Thaumaturgy
Ice elemental
elemental products;
long-range troops;
Caster Spell: Knowledge of flowing water allows the Ice Elemental to cast water-resisting thaumaturgy
Magic Immunity: An elemental made of ice that is immune to water-based damage magic
Fire elemental
elemental products;
Flying Units;
Caster Spell: The Fire Elemental, who knows so much about fire, can cast fire-resisting thaumaturgy
Magic Immunity: An element made of fire, immune to fire-based magic
Stone elemental
elemental products;
Caster Spell: Knowing the earth and letting the stone elemental cast the earth thaumaturgy
Magic Immunity: A special composition makes Stone Elemental immune to certain spells. Immunity to Thunderbolts, Chain Lightning, and Doomsday Judgment
Magical elements
elemental products;
not to be counterattacked;
Magical Ring: The Magical Elemental attacks enemies by activating its own magical energy, which fills his entire body. Attack all nearby enemies
Magic Immunity: Made of magic, he no longer needs any magic. Immune to all magic
Phoenix
living entities;
Flying Units;
Dragon's Breath Spitting;
Reborn from the ashes: Phoenixes, immortal birds, spontaneously combust when they are about to die, and then reborn from the ashes. Instantly resurrect 20% of phoenixes upon death
Magic Immunity: The phoenix is surrounded by flames, and the fire energy has no effect on it. Immune to fire magic