Chapter 1972 The so-called humanity twenty-eighth
readx;?Temple of Stone. Pen × fun × Pavilion www. biquge。 info
A lot of times, a lot of things, in the end, are nothing more than positions......
What kind of position a person has is largely closely related to the position he is in!
Because of this, the destruction of the game order in the eyes of the player and the destruction of the game order in the eyes of the game company are likely to be completely different concepts!
Of course, no matter what the concept is, in a sense, a qualified game company should not hold players accountable under the premise that the players themselves are not at fault......
Players make game plug-ins, modify game data, and use game plug-ins, which are of course violations of the player, and the game company has enough rights to suspend the player's game account and even pursue relevant legal responsibilities......
However, if the player is simply exploiting the game's vulnerabilities, then it's a different concept!
For some game companies, they may feel that it is the player's responsibility and the player's process to exploit the game's vulnerabilities, which is similar to the use of plug-ins to disrupt the order of the game......
However, from a player's point of view, this is not the case......
At the end of the day, the player just chooses the most profitable way to play, and that's it!
This in itself should be something that every player should pursue, whether it is in-game or out-of-game!
The pursuit of profit maximization itself should be something that every player will pursue, and the difference between the so-called master and the rookie is usually this!
Of course, there is a certain difference between the pursuit of maximizing benefits and the exploitation of the game's loopholes......
For example, the same behavior of using the rules of the game, some behaviors are actually intolerable, for example, some celebrities seem to know that they set loopholes for games that violate the planning intention, and the loopholes in the original plan have a completely different actual effect from the plan because of some data deviations, that is, there are errors in description, and this kind of error is actually a mistake at the level of typical words......
Players who profit because of this type of loophole, in essence, are actually equivalent to paying the salesperson ten yuan when buying something, but the salesperson finds fifty yuan, which is a wrong description at the level of rules, such an error description, every player can realize it at the first time, and under the premise of being aware, such behavior should not continue......
Because it's a definite imbalance of benefits!
It's like picking up money on the street, it can be said to be legal, but it can also be said to be illegal, at least the owner can reasonably recover the money that was picked up by others after the money is dropped, because such money is the so-called improper gain......
Of course, such a loophole, strictly speaking, is the fault of the game company itself, so generally speaking, it is not a matter that cannot be understood and accepted by the game company to recover the income of some players who have taken advantage of the loophole to obtain improper gains......
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However, in the other case, it is completely different!
The other type of vulnerability is not the description error at the data level, but the loopholes that naturally arise in the operation of the rules themselves, which can relatively allow players to get more benefits in a shorter time!
Such a loophole, logically speaking, is completely valid!
In other words, the player finds such a loophole and exploits it, in a sense, it reflects the player's clever thinking ability and judgment ability, and this behavior cannot be defined as a malicious exploitation of the game vulnerability, nor can this behavior be defined as maliciously equivalent to the use of plug-ins to disrupt the order of the game!
In fact, such a bug is not so much a so-called game loophole as a game trick!
Yes, game tricks!
Any kind of game will have the concept of so-called cheats, and there will be some hidden game tricks to a greater or lesser extent......
The reason why such a game trick itself rises to the level of the so-called game loophole is, in the final analysis, a lot related to the increase in revenue of the trick itself!
A game trick that can increase the game income by about 10% to 20%, in a sense, belongs to the type of game skills, and mastering this game skill can improve your own income in the game, which is a fundamental way to reflect the difference between game masters and rookies......
However, if a technique can increase the revenue of the game by more than 50%, then there is often a risk that the game technique is potentially considered a bug in the game......
It can be said that whether it is a skill or a loophole, to a large extent, depends on how much the player can get through the skill in the game, and whether this benefit is far more than the normal benefit compared to the cost he pays......
If it is far more than the normal gains, then such a trick will naturally be seen as a loophole in the rules of the game!
Such a game loophole itself is actually a fault at the level of rules!
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In many cases, the way to distinguish a bug or a game trick is simple......
Players can benefit, as long as the degree of benefit is not large, often can become a small trick in the game, and if through the use of a specific way, the player can get far more than the normal situation of several times or even more than ten times or even dozens of times the benefit, then it will naturally become a game bug that needs to be fixed......
It's not really hard to understand......
Just like in many games, there is the concept of the so-called kite flying, the so-called kite flying, which is a long-range game character that realizes the killing process of those powerful enemies by constantly moving and attacking......
There's no doubt that kite flying is naturally a combat skill that is common to ranged classes, there's no doubt about that!
However, whether this behavior itself is an exploitation of game vulnerabilities or not, in many cases, it depends on whether the player's behavior itself can obtain much greater game benefits than under normal circumstances!
For example, an archer spends ten minutes or even more than twenty minutes, silently killing an elite monster alone, and then obtaining a rare piece of equipment of great value, such a process is undoubtedly the embodiment of the player's clever game skills!
On the contrary, if a player, in the dungeon, through a variety of ways, use special terrain to kill monsters that other players can't kill in a short period of time, and complete the killing by flying a kite, and obtain the first kill achievement and first kill reward in the game, then there is no doubt that such behavior will naturally be regarded as malicious use of the bug, even if the account is not banned, it is bound to deprive a part of the relevant game revenue, and then fix this game bug......
To put it simply, many times, the skills are still loopholes, and in essence, they are actually based on whether the player's profit is reasonable!
Generally speaking, if the player himself can beat a kind of monster, but simply through the game skills, to reduce their own consumption, improve their income and combat efficiency, then it can be considered a reasonable game skill......
On the contrary, if the player himself is completely unable to defeat the monster without using the premise of the so-called game skills, and after using the game skills, he can skip the level to complete the kill, then there is naturally a potential risk of using bugs, and if you use this way to go to the opponent's boss, then you will most likely be punished accordingly!
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Of course, in a sense, from the player's point of view, as long as the player is not maliciously using plug-ins or modifying game data, but is just playing the game in accordance with the rules of the game, then the player's behavior is undoubtedly blameless!
In the final analysis, it is nothing more than the pursuit of maximum efficiency, that's all!
Even if the game company thinks that the player's behavior is unreasonable, it can only make up for its mistakes by modifying the rules, and should not attack the player's own game account anyway!
There's no doubt about that!
In the final analysis, the so-called bugs or bugs are nothing more than the final product of the player's full understanding of the rules in the game......
To give a simple example, just like the early page games, the game characters are usually not controlled when fighting, more often it is just to watch a systematic battle animation, the earliest time, players always honestly watch the battle animation of the system, but in fact, the really clever players are very clear, the battle is actually already in the moment of the battle, it has been over, the computer has already calculated the result of the battle, at this time the player only needs to refresh the web page, you can directly end the battle, And into the next round of battle......
In the same way, you can save a lot of time in the game......
Of course,That's because of this,So in the web game after that,Most of the time after the battle,Add a battle CD that is not too short,In this way,The player can't improve the efficiency of the battle by refreshing the web page,Of course, even so,Theoretically,The CD of the battle itself,It's still much faster than the battle animation,Of course, at this time,Refreshing the page is not a game bug.,At best, it's just a game trick......
(To be continued.) )