1179 A mage's self-cultivation
Seeing that series of spells that were not heavy, Ron's brain began to hurt, you must know that under normal circumstances, if you want to become an excellent fleet commander, his rational thinking is definitely the most important part that needs to occupy all your thinking space, however, the mysterious side of things, rational thinking alone is not enough, what he wants is your brain, but not for you to use your brain, but to let your brain dance with some inherent rhythm, to put it nicely, is to let go of self-brainstorming, To put it mildly and bluntly is nerves. It's not ironic to write "Fun" www.biquge.info, when a magician casts magic, it's a process of his own nerves there. It's just that the special effects in the later stage are too cool, so people can't associate them with those middle two teenagers for a while, in fact, they have faded their halo and are almost no different from the middle two diseases in our cognition, of course, the impact of this statement can also be expanded to all the pan-mysterious side masters, showing themselves, which is also a feature of the mysterious side. However, Ron's disaster is much more than that, seeing that Ron has already started his own studies, the young master silently gives Ron the second half of the spell analysis of a certain evil dragon named Happy Evil Dragon from a certain forum. On the side, I don't know whether to encourage or say cool words, (this is a list of spells that I found through the books, the most suitable for you, and it also comes with a personal comment full of sincerity from the author~ It is definitely a gospel for novices.) I would like to thank the original author for the happy evil dragon brother. )
Level 3
Fireball ----- a must-have rotten street spell for home travel and killing, but it's easy to use! The spells that are described the most in the novel, the games that are "referenced" the most in various games, and the output spells that are important from the early stage to the late stage! A representative spell of the plastic energy system! .... Well, behind a lot of halos, I also want to remind everyone that don't study to spend capital
Blitz? Or a lightning beam? ----- the same as above, but I personally feel that the practicality is not as good as the fireball, but it is often used in the novel (because it can be paralyzed, not only can it be used in battle, but also can be used in many strange aspects, the biggest difference between the novel and the game is the infinite possibilities)
The classicism and widespread use of the magic ------ dismantling magic don't need to be explained (big brother, I think it's better for you to make it clear, what to disarm, to that extent, the scope of application, the duration and the reaction to magic resistance, etc., magic is not only used for fighting but also for the benefit of mankind)
Arcane visual ----- mages in novels, hacks, and other mages are a must-have, but they don't seem to be commonly used in games (for the same reason)
The Phantom Horse ----- mages have finally gotten rid of hiking with the large army. Commemorative spells (if you're in a hurry, mages don't usually get their feet on the ground after level 5, right?) (In other words, how comfortable is the ride, how much weight can be carried, how much is needed to maintain every day...) Okay, I'll surrender, I'll shut up, can you move the sword away first)
Clever words----- en, a universal translator, the duration is not short (10m/grade) is very practical. It would be perfect if there were permanent magic items, novels, and running groups. (This is good, at least it can effectively solve the communication problem after crossing the other world, but is the principle of this spell imitation or spiritual harmony?) )
Accelerate ----- this god-like skill... And it's a group skill in itself (within 30ft, 1 person/level) (nothing to say, you have to learn)
Flying spell----- this spell is also a headache for DM.... Fly into the air and bombard ground troops! Whew. Duration (1m/level) Adventure essentials (e.g. flying over cliffs, small lakes, etc.) It can be used in many places) (The question arises again, how high is the ground, the speed, and whether the mana loss during the flight is advanced at the time of casting, deducted continuously during the flight, or a combination of the two.) Don't hit me, don't hit me, it's just a small question for a mage apprentice who is used to flying planes. )
Defensive energy damage ----- the same as that of Arrows, but it feels like it can be used more than arrows. For example, the trap of element attributes. Very hot pit (1 round/1 ignition damage) or ice cave (1 round/1 ice damage) (is it similar to a deflection shield or a shield of full protection, okay, I continue to surrender, it's not right for me to discuss magic in the sci-fi world, but I can't stop my curiosity... )
Human immobilization---- as good as the name... As the name suggests, (I just want to know what is the failure threshold for this immobilization?) There are also those whose energy level is far greater than their own existence can still take effect, of course, for the sake of fairness, those pure energy existences are excluded here first)
Level 4
Eric protective film ----- non-core.,But the spell I personally like.,The little invincible in the BG.,Can control the field and save lives or save people... And it's also useful in fiction (trapping a powerful being) (according to the big brother's statement above, this protective film is a two-way street?) In other words, the party that has been applied a protective film cannot interfere with the outside world? )
Stone skin ----- is also a well-known spell, a cost-effective spell, a life-saving product, and a very long duration (1 hour/level) (if you cast a stone skin spell on a being petrified by Medusa, guess what?). Or if you want to put a layer of stone skin on yourself when you fight Medusa, will you be exempt from Medusa's gaze to a certain extent? But this is just an unreliable guess on the part of me, a magic apprentice, because according to almost all previous accounts of Medusa, her petrification is the same inside and out, if that's the case, I can only pray that Medusa's petrification curse develops from your outermost centripetal direction, then at least I can confirm whether my guess is correct or not, but if this curse spreads from the inside out, and it is directly petrified to the heart, then Medusa's petrification should be classified as a mortal curse, which is terrible, Fighting poison with poison will have no effect at all, it will only kill in vain)
Any door-----dm3 big headache spell series,Spells with teleportation ability,A small blue door,In many cases, it can save your life.,You can also let the game go on (usually this spell is generally used in those places that are not well written.,And then skip it directly.,How refreshing)
Spell Reduction ----- used a lot in novels or running group plots, and according to the extended spell and strong spell reduction, it is not as simple as reducing a certain attribute or exempting -4. Curses are not used to kill, they are used to make life worse than death. (I'm only curious about the curse, if the curse focused on one person will have the possibility of secondary assimilation and mutation like a virus, I have always felt that the curse of the well water does not interfere with the river water, and then it is too sweet to be easily lifted)
The ----- effect of an ice storm is similar to that of a brick in reality, except that it is a group. (In fact, it can also be used as an air conditioner in the tropics, as long as you put one in the upwind outlet, it feels absolutely cool!) That second thing said I was going to put it on my own people, and the elemental storm is not that kind of natural storm, it will kill people! At that time, it should be no problem to take advantage of nature and take advantage of his chill a little. )
Firewall & amp; Ice wall------ a spell that is very commonly used in novels to run groups to crpg, after breaking, intercepting, and grilling ~~~~ This spell is perfect! (Ice and fire, I know)
Igo's Black Tentacles----- name alone deserves to be a classic... And it's also very easy to use. Our Ferrian tutors are also very fond of using it. The downside is that it doesn't work very well against enemies with high AC. (What does AC mean?) However, the role of tentacles is now known to almost everyone, and now it's not just Mentor Ferrion's favorite to use it... The tentacle system has become a separate magic system. )
Dread------ when the local elf master made all sorts of horrible grimaces to scare away a group of adventurers, I knew it was amazing... (But I still think this mage is very suitable for goblins and goblins, these miscellaneous monsters, and the effect on those stupid big guys should not be as great as imagined)
Dimensional anchor------ when some important villains say, "Ihahaha! Kouhu, let you go this time... See you again next time and I'll kill you to scum!" , you can use this spell (or use it in advance) to leave this guy who plans to cheat money in the sequel to the scum (he can't teleport and escape~The nemesis of the teleport series) (Concept hit or physical contact hit?) This is a big problem, and if you are not careful, you will be run away.)
Level 5
Malicious Transfiguration ----- my favorite spells, starting with the Frog Prince, to bombarding and killing prey, and revenge spoofs, all of which are powerful spells. (To put it simply, it is to turn a pot on your head and let you carry the pot, a good spell)
Group flight is ----- the same as flying, but the blow to DM is bigger than that of flying~~~ (completely ignoring the monsters underground, or magma or something) (It's not fun to fly alone, it's really fun to fly with your friends?) That's probably what it means.,But how to calculate the mana consumption.,If the consumption of solo flight is more economical than this.,It's the most effective way for everyone to brush a flying technique.,And who is the guide of the flying technique?,Or simply unguided... If that's really the case, the black plane! )
Death Cloud Technique ----- En.,It's shameless.,For low HD it's instant death.,For high HD it's 1d6 points of constitution damage per round --||. It's shameless (someone downstairs speaks.)
(This spell probably can't see the light, negative energy spells or something, and there are usually enthusiastic saint [left] samurai uncles who come to check the water meter)
Expulsion -----spells are also powerful spells, whether they are summoning creatures, demons, or demons... A pleasant solution to deal with otherworldly creatures. (A very amazing discovery is that the protagonists in some novels desperately want to return to their hometowns, in fact, it's very simple, the most simple and rude is to send this to yourself, because you are a different creature, and the demon angel is a bird-like existence, but this kind of black car road is not very safe, so there are few people to do it, probably!) )
Mentally retarded----- a spell that is just as popular with the evil DM as the more evil PC, and the nemesis of the arcane spellcaster. After the level is high, you can beat an IQ200+ super genius + handsome guy into a mildly mentally handicapped + declining brother (don't mention it, I am sad when I mention this, now there is an aura called the mentally retarded aura, passive, I don't know where it is higher than your mentally retarded technique, so that we are embarrassed to use this spell. )
The magic pot soul ----- is said to be very bullish, and after forcibly seizing the body of the barbarian, he slashed the mage and then slashed the priest by the way? It's good and powerful. It's not bad to use mages to play espionage... After all, the duration of 1 hour/level should be enough. (You know what my first reaction is now, your name)
How did the current sister survive to become a god ----- Force Wall Technique & Stone Wall Technique? Well~~~ (Stand wall?) )
Teleportation ----- DM's most headache teleport series spells, so powerful that I don't need to explain it (but it's not strong in the novel, and it's not strong to write, because a protagonist who can only run is not loved, even if his teleportation thief slips)
Fossils are necessary for mud ----- through the maze, which is better than through the wall... Because squads can all be used. (Big brother, it's not me saying you, I haven't studied civil engineering, what if it collapses, embarrassment)
The Icepick ----- up to 15d6 and has good damage against many creatures that are weak or unable to be blasted with fireballs.
Leomon's Vault ----- portable storage to carry with you - you can take your arsenal with you as you would normally do in a game (it could also be a kitchen or a medical station)... (I like this.,How big is the space?,Can you permanently enchant the item?,The theory of the space ring or something is so difficult to make up.,This is good to use)
Otherworldly Exploration----- very popular in novels... Especially the role of the evil mage (very relevant) (is it ultra-remote perception or that kind of perception of the Otherworld?) )
Demon Duncan's loyal canine ----- keep your team from having to keep vigil... Mages who can spell level 5 are at least level 9. This spell is 1h/level (at the time of alert) (I just want to say that Demon Duncan is awesome, so many of his powerful spells, it's just amazing)
The above is the mage who can go out to the level of adventure, the skills that the general travel mage basically has to master, mastering these can basically make your journey worry-free, and by the way, you can catch a ride with some teams, at least now you are considered a useful talent for the team. (To be continued.) )