1180 Interpreting spells is the most important part of a mage's life
(Analyzing spells is the most important part of a magician's life, don't play if you're not happy, in our view of dominating this level of existence, all mages can be divided into two types, the first is the kind that only knows how to use their own magic, and then uses magic... Moths, there is also a companion who knows, knowing is knowing in the literal sense, knowing the existence of the avenue, this kind of person is a little like Daozu Hongjun, who has become the guardian of the world with his body, the reason why everyone can't find the existence of Hongjun Ancestor in the end, because he is everywhere, of course, where he doesn't want to appear, he will never appear, only the real fate of the person, can have that kind of sudden retrospective, but that person in the lamplight of the chance encounter, this is the fate, the real fate, It's not the fate of those fake monks who deceive people. Pen & Fun & Pavilion www.biquge.info)
"Big brother, you can figure it out, we were originally on the set of science fiction, and it is enough to force the transfer to magic, what kind of nonsense is Hongjun Ancestor, Xianxia is a forbidden area, I will kill you in minutes!" Ron's mouth seemed to move uncontrollably, and he uttered a long list of words that he didn't understand.
(Well~ It's good to be happy, no one sees it anyway, but you will still know about this in the future, it's a fact, you see, the ancestor himself said that he was in line with the Tao, what is the Tao, the Tao is the origin, and it is the world, but the Hongjun ancestor itself is just born in the world in the final analysis, similar to the existence of the master clone, he is in the body, either he becomes the next master, or he works under their Pangu master, I know what you mean, do you also think Pangu is dead? But as the master of the world, we will not disappear as long as the world exists, and from the perspective of time, death is nothing but a special state of existence, and we do not exist in this state. Until the end of the world, we will only fall into an unusually long eternal sleep. )
"You told me these directly, is there really no problem, will I be killed because I know too much?" Ron touched his nose and replied a little unnaturally, "And, as far as I know, the Pangea Continent seems to have broken into our multiverse, isn't the end of our evolution now a repeat of the Flood, how do you feel, don't you know?" Don't tease me, although I lack a lot of knowledge, I still remember this paragraph very clearly. ”
(How is it possible, I don't even know anything about such important information,) The young master set off a monstrous wave in his heart, and so on, he suddenly thought of something, he is not a master now, at best he is just a reserve of a master, of course, he does not know these secrets that are only circulated among masters, and there is another possibility, Ron, what he knows or remembers, is probably complementary knowledge to his current self, because in a sense, they are already at the same latitude, And it is impossible for two identical masters to appear at the same latitude, and he probably knows the reason why Ron is so weak now, that is, he is very strong now, and Ron, who is the most USB mobile hard disk memory carrier, naturally can't get too much power inheritance from the body, so, (without further ado, let's continue to learn magic!) Memory spells are the most important part of a magician's life, so don't play them if you're not happy. )
"But you said before that analyzing spells is the most important part of a mage's life!" Ron slammed the table and roared.
The following is our memory spell time, the content is taken from the spell notes of the happy evil dragon, because it belongs to the prehistoric work (2011) I am bored as a brain-opening magic apprentice to make a secondary annotation, after all, we are no longer the original us, and finding that the place where spells enhance our life is our current pursuit, rather than blindly just making him just a magic...
Level 6
There is nothing ----- dissociation that can explain more than dissociation what is bombardment to slag (in fact, this can be used to treat tumors and directly clean up cancer cells without traces, but first of all, whether there is a tumor in the mysterious side world is still a problem, and secondly, the tumor in the mysterious side world will probably become an aberration directly... After all, the nutrition is so abundant. )
Petrification ----- make enemies (or passers-by) into statues, and generally monsters are used more than players (I wanted to try the effect of petrification when I mentioned stone skin before, since there is petrification in the spell sequence, then I really want to try it now, or a little inquisitive mage will personally take his apprentice to try the effect, well, no wonder the sculpture in front of the old Wang's house next door is so lifelike, and lie to me that I asked a certain master to carefully carve the crafts, and now no matter how you look at it, it looks like the two stupid apprentices who disappeared in his family)
Instruction ----- can also be called Loyal Servant or Queen's Technique, and will not resist. If you resist. Damage to yourself... And then continue back to the state of not being able to resist (I mean this is a little incomprehensible, sm special spells?) Or a special spell for shaking m.,If the spell description is true... It works well against the arrogant and upright mouth)
Shadow art is used a lot ----- novels, running groups... This is safer than flying (flying is a bomber, and the shadow is a stealth bomber, and the security is really much improved, but it is estimated enough to choke when encountering an anti-detection enchantment, and whether this can be visually recognized, if that's the case, the archers may become the biggest winners)
Evoke necromancers----- necromancers, it's handsome (don't tell me it's random, from skeletons, ghouls, ghosts, zombies, vampires, bone dragons, to those strange bone piles, if they all appear randomly, the necromancer is still good to GG directly, of course, it is more likely to be awakened according to existing materials, in that case, on the battlefield of low-intensity firefights, the necromancer will still have a place, and on the battlefield of medium scale and above, this role may be reduced indefinitely, For details, refer to the barrage washing of the ground in World War II, how many corpses are left on the ground after washing it down, the mage group or the magic weapon of the mysterious side world should have a similar effect, the difference is that the existence of the same mysterious side world should directly destroy the spirit, otherwise the body will be destroyed, and the necromancy will summon a large number of ghost Jedi counterattacks in minutes)
Serial lightning ----- boom~~~ Bang bang! Don't hurt your teammates (I believe in the first half of the sentence, but the second half of the sentence, isn't it the instinct of the master to hurt each other, anyway, everyone's elemental resistance is high, and the electricity doesn't die, just come to the Pure Land of Bliss together)
Trigger ----- Grace, not explained. One of the mage's signboards (setting conditions is a bit brain-burning.,No wonder it's going to be called the master.,Everyone is scheming b)
Familiar with the legend----- running group, a good helper of the plot (through the necessary spells, or all the investigation profession essential spells, at least know who you are going to kick the pavilion soon, knowing the legend can make you get legendary deeds about an important person, place or thing. If the person or thing is right in front of you, or if you're in the spot, the cast time is only 1d4x10 minutes. If you only have detailed information about the person, place, or thing, it will take 1d10 days to cast the spell, and the information will be less complete and unambiguous (but it will usually be enough for you to find the person, place, or thing, so you can use the Legend again for better results). If you only know a few rumors, it will take 2d6 weeks to cast and you will only get vague fragment information (but you can find more information here to get better results by playing Legends again). During the spell cast, you can only perform normal daily activities, such as eating, sleeping, etc. When the spell is successful, legends (if any) about the person, place, or thing come to your senses. These legends may still be told, or forgotten, or even never known. If there isn't any legend about that person, place, or thing, you don't get anything. Generally speaking, characters at level 11 or above, their opponents, their main magic items, and the places where their important deeds took place are considered "legendary" content. )
True Knowledge----- Nothing can escape your eyes - (Probably not, True Wisdom can't see through people's hearts anyway, and the biggest effect should be anti-hidden)
Otherworldly Oath (including low and high not to be introduced) ----- this series is even more shameless than the Monster Summoning series (can I understand it as a spell?). How to break if there is a golden shiny one)
Demon Duncan's Recall ---- appropriately increase the cast elasticity of the spell. (Uncle Demon Duncan's spell must be a awesome spell)
Tamsyn's Transfiguration ----Who mages can't cut people - knowledge is power!" It's real power! Cut with a sword (big brother, I remember someone said that this is Tan Sen's blood stacking technique, and the master can use it, and it doesn't have a lot of promotion value)
Level 7
Simbu spell sequence---- in addition to recoil... Everything else was perfect. (Nothing to say)
Immunity to energy damage ---- a must-have for dragon slayers (simple and straightforward)
The group human immobilization technique is exaggerated ----- novel (that's of course, the villains in the novel are generally weak chickens who are not diligent in all four bodies)
Finger of Death----- needless to say (know)
Rainbow Spray ---- Borp's skills··· After a regular spray, a large number of monsters and barbarians in the team die (this can only show a problem: muscles are not equal to magic resistance)
Limited wishes---- your fate begins to reverse... Uh, albeit limited. (What I want is the Great Wishing Technique)
Magic Duncan Mansion---- even if you run a group in the wild, you don't have to sleep in the open.... The best solution is to take the house with you. (No need to keep a vigil yet)
Demon Duncan's Sword ---- a very useful meat shield... Much better than the monster summoning series of the same level. And AB also grows with the mage level and intelligence bonus~ (Don't say much, it's still the same sentence, as long as you have the word Demon Duncan, the golden signboard!) )
Otherworldly teleportation ----- can take your squad to another world for a trip... Well, although there will be errors (just like I don't believe in the Space Force's transport planes, I also think that I don't believe in the teleportation technique of the Master, of course, the point-to-point fixed-point portal is different)
Projection --- is very good for yin people~ Reduce the risk ^_^ of mages (can I understand it as mirror imagery)
The DM of the Realm Vortex ---- bombarded the PC like this (the first time I remembered what to do with the black hole, Mom's ship)
Level 8
The steel and iron bones ----- the basic immunity that can be immune, and I haven't seen the gourd baby~~ (the gourd baby is so miserable)
Cherish the Annihilation Technique----- I seem to hear the wails of the PCs and the quarrels between the DM and the PC that caused the real PK... (Sure it's not true love, FFF Archmage may need this spell)
Psychic barrier----- very good (not to mention, is there anyone who wants to peep into your heart?) Direct mind control is the majority.)
Cloning ----- a successful mage, there is always a clone (to be used); And a very successful mage always has a bunch of clones (to be used) (the mages of the DND world are already the technology of the Lich of the next world, or rather, this side has long been cold)
Apoptosis ----- can also be called group mummification or instant draining (death withering)
To hell with ----- vampires and skeletons! (Such an arrogant magician, you will be torn to pieces by the second lady of the Red Devil Pavilion)
Maze ----- note: It doesn't work against the minotaur~~~ (Minotaur: The maze is my home, lalala)
Foresight ---- one of the necessary buffs when you are away from home (divination)
Burning Clouds---- a skill that is as abused as a novel--(sounds like a dick)
Otto Dance----- at least in DDO is a god-like spell. Memorable. (Well, I'll check)
Level 9
Time stops----- time stops! Platinum Star! (ps: This skill is much more powerful than Kenjiro's platinum star in jojo~1d4+1 round) (I feel that it is more effective to ask for miscellaneous fish)
Confinement ----- life imprisonment... orz (compared to banishment)
Demon Duncan Cleavage ----- the skill that makes a group of well-equipped legendary PCs or NPCs streaking, (ditto)
Necromantic Scourge ----- real necromancer army creation technique - (although it is not beaten, at least it looks quite windy)
The banshee wailed ----- grace, not explained, literally
Chain trigger surgery ----- life-saving thing. (A patient with severe victim paranoia)
Meteor shower----- this spell is not romantic at all... But the destructive power is strong enough (anyone who reads your name knows it)
Wishing Technique----- En, I don't want to say much about this spell. (I made a wish to release the SSR today and announce the results tomorrow)
The Gate of the Otherworld----- See the introduction for yourself: It can be used as a channel for traveling between planes, similar to the Otherworldly Teleportation, but there is no error, and it needs to be maintained by concentration (up to 1 round/level). Minions can fight for you for 1 turn/level, or sign a contract. Minions cost 1000XP
It's always good to get out ---- save your life. (Teammate: You're selling me again!) )
Well, that's the reading of the happy evil dragon's DND spells, at least for the basic concept of DND spells. Of course, it's the part that can be used. (To be continued.) )