1181 Big brothers, I've given up on healing, and the collection is going up instead

Big brothers,I've given up on treatment.,What the hell is the collection going up.,Or that sentence.,I silently complained about the remaining 100,000 words and ended silently.,I wrote it myself before.,Now take some time out every day to code words to find fun for yourself.,When will your profile become something that has been completely revised.,It means that this book is probably not poisonous.,You can give it a try.,But how do I feel that that day may never come like that.。 Pen "Fun" Pavilion www.biquge.info Sa, listen to Master Guyue's words, the future, let's talk about it later. Now it's better to have fun by yourself.

(In fact, from our point of view, looking at magic is already a play for adults and children, naïve but pure, magic is not the most effective way to let you quickly improve your strength, but he is like a science, I guide you to pursue the way of the traveling mage who explores the origin of the world by magic, this kind of road is similar to the cultivators of the barbarian period, of course, I don't mean that those who cultivate immortals are not good, but from the level of pursuit, the cultivation of immortals has fallen into the inferiority, when you embark on the road of cultivating immortals, What you are pursuing is no longer a pure avenue, it may be immortality, it may be power, it may be the future, it may be change, but no matter how much you disguise it, your own heart is no longer pure, at least you can't directly reach the avenue. )

"Then since the cultivator is so powerful, why do you still need to cultivate immortals?" Taking advantage of the juggernaut to take the initiative to divert the topic, Ron hurriedly looked up from the vast number of magic spells and rested for a while, after losing the assistance of his personal terminal, Ron finally knew the pain of relying on his own brain memory spell alone. hurriedly used gossip to buy himself a little more rest, and it can't be said to be gossip, in fact, he is quite curious in his heart after all.

(Heh, the avenue is hopeless, only immortality can be expected, the situation is like this, what can be done.) And don't you want to be lazy, the rest time has passed, hurry up and give me a memory spell. At least until the next break, level 0 tricks and level 1 spells must all be memorized. At least let me know that you're no longer a weak chicken with no hands on your back. )

(Our priority now is to learn the DND series of spells, as the most extensive and most complete spell system, at least a rookie who doesn't know anything about power can become a magic master step by step, and there is no risk of going crazy, so it's quite suitable for you, Ron, take advantage of this gap, I'll give you two background stories I just found from Du Niang, anyway, you have a hard time eating books, listen to it and have fun?) The only thing that replied to this was Ron's eyes, but the other party obviously ignored Ron's feelings, and began to talk to himself. In the earliest settings, there used to be a world called Gray Eagle, one of the earliest campaign settings for Dungeons & Dragons RPGs, also known as the World of Gray Eagle. The term Greyhawk also refers to the free city of Greyhawk in this canon, the Greyhawk Castle on the outskirts of the city, and the Greyhawk Dragons named "Steel Dragons" in other canons. Many of the rules of Greyhawk were sorted out by the main author of Dungeons & Dragons and others during the course of the game. When building the background, Gygax incorporated his player's campaign setting into the world of Greyhawk, including the Black Plains Valley and Lenkofka, among others. Geography: In Greyhawk's setting, the planet Oss has four continents. The premise is based on one of the continents, Orek, with a particular focus on the area east of Orrick called Flannis, and the free city of Greyhawk on it. Flannis includes the following sub-districts: the Baklunishbasin in the northwest, the Iuz Empire in the north, the Syron Peninsula in the northeast, the Sea of Sand in the far west, the Sheldma Valley in the west, the ancient Flod in the center and its southern border (including the city of Greyeagle), Gusam, the Eldi frontier in the east, the ancient celestial empire in the Far east, and the Emildeo Forest in the southwest. Some of the geography of Grey Eagle is purely fictional, such as the Black Ice Sheet of the Sea of Sand; Other places have references to the reality of Europe, such as the Syllonian Peninsula, which resembles Scandinavia. The main inhabitants of Flannis are the so-called "civilized humans", and this group of people mainly has four subspecies: Ordians, Franconians, Buckrunes, and Sioux people. Flannis is also inhabited by fantasy races, similar to Tolkien's Middle-earth. Elves and dwarves of different races have their own nations and fortresses, and gnobs and halflings are attached to powerful alliances. However, even in countries such as the Kingdom of Selene or the Duchy of Yurek, which fantasized about racial dominance, isolationism constrained their influence on Flannis. The main enemies are the drow elves who often endanger the free world, as well as ogres, giants, dragons, and other races. In any case, Flannis as a whole is human-centered. Although the human race occupies the main dominant position here, they are also facing the threat from the alien race, putting aside those moral discussions about who is the alien race, who wants to seize the land, and plunder the territory that should belong to such and such a race, in short, the song of ice (s) and fire (c) is still the main theme here, of course, this also means that the spells that can be popular here must be extremely practical and have been tested in practice, as for those unsuccessful cases, They have long disappeared into the dust of history with their masters. Then there's the familiar setting of the Forgotten Kingdoms set, which is an open-ended set created by all of the series' authors, with all major historical events and other changes being made with the consent of all authors. Therefore, although TSR has undergone many mergers and acquisitions and change hands, the Forgotten Realms series can still continue to prosper and develop, and the background setting: In the setting of the Forgotten Realms, almost all kinds of civilizations that have appeared in the human world have been absorbed, including barbarians, Eskimos, Egyptians, Aztecs, Japanese culture, Indian culture, Chinese culture, etc., so you can experience huge cultural differences in the game. Geography: In the Forgotten Realms, the world is made up of different realms. Generally speaking, the so-called world is the material realm in it, and the other worlds include exotic worlds, astral worlds, and so on. Creatures from other worlds can travel to and from the realms through the realms that connect the worlds. Technically, the Forgotten Realm is set in a world called Abel-Torrell (often referred to simply as Torrell), with continents such as Ferron, Karatu, Aztec, and other unspecified land masses. Although Alber-Torrell is located in the physical realm set in the Dungeons & Dragons realm, some adventures may also set foot in other realms of existence. Visitors from other realms also often visit Faerun. Ferron: It's the center of the world of Torrell. Dozens of kingdoms, hundreds of city-states, and incalculable tribes, villages, and settlements dot the continent. Famous countries include Am, Kalishan, Serre, Silvermoon Federation, etc. In the center of Faren is the Sea of Moon. (Remember this world, and the red-robed archmage inside, but you won't want to venture into this world.) Never), Aztec: is a jungle empire similar to the Mayan civilization, located in the west of Faren (you can basically sentence this civilization to death if you see the jungle civilization in the technology world, but in the magic world, you should be associated with those tree poles and druids, God knows if they had any dirty py deals before), Karatu: A large empire of oriental culture including the Mongol and Japanese civilizations, located in the east of Faren (so what about the cultural output power of the Celestial Empire, What's the use of just a little offline annual meeting, what is really useful is the work, game or novel anime that goes directly into the hearts of their little people! Or if you dare, follow the Führer), Zahara: located south of Ferron, similar to the ancient Arab civilization; Sword Bay: The western coast of Faerun, the northernmost coastline is the Ridge of the World, and along the coastline to the south, Winterfell, Waterdeep, Baldur's Gate, and the Am's Empire. Historical setting: The historical setting in the Forgotten Realms is huge. The calendar was written in advance by an ancient prophet named Mad Agassa (etc., why did the prophet write the calendar, is it so that he can more accurately calculate the day in the future when his prophecy will occur?). And why add the prefix of madness, although I know that the prophets know too much, most of them are crazy and crazy, but they are directly named crazy, and there is always some ulterior secret), and then it was continued by the prophet Arlando (and here it is also a prediction of the future, but here it is called a prophet, they are all the same kind of people, but there are two different tendencies in the way of naming, so the world is still very dark). The name of an era is named after the major events that took place in that era. The beginning of the year is the "Reclamation Recognition Day", which is set as DR0, the first year of the foundation of the valley in the year when humans and elves laid the foundation stone in the Comando Forest, and the previous years are expressed as negative numbers. In the year of 1358dr, the gods were defeated by the gods of the gods and fell to the mortal world, called the "year of turmoil", and then people set this year as the "year of the present world" pr0 (but just a pseudo-god, in exchange for our familiar name in the East, they are the immortals who crossed the heavens and tribulated the heavens the day after tomorrow, or the immortals on the list of gods, and those ancient gods, gods on the gods, are those who have survived in ancient times). The gods who were defeated from the world launched a series of conquests in search of the fate tablet to return to the heavenly realm (for details, please refer to the list of gods, of course, it can be understood as a second god). In the novel Trilogy of the Sages, Bane, the god of war, is wiped out by humanity in these wars. (Maybe it's buddy, you're too jumpy, and you're not pleasing to the eye by the big guy above, and you're slapping to death.) Many centuries ago, Bane had attained immortal divinity after a long struggle, but his ultimate goal remained the same - he wanted complete and direct domination over the entire continent of Faeron. Bane will be satisfied when his servants sit on the throne of every kingdom, when all the people serve their masters in fear to survive, when all selflessness and hope are completely erased from the world. And even if that day comes, the hands of darkness will never stop spreading madness and fighting against filth. Bane is in fact hostile to all of the gods of Feren, but he especially hates the following gods: Thom, Shirek, Mystra, Tampass, Heim, Loshanda, Ogma, and Irmat (in order of hatred). He has formed (mutually beneficial) alliances with Lauvita, Mesk, and Talona - but as these gods are afraid of the Dark King, the alliance is not secure. Well, this thing has to die if it doesn't die, and the immortality is unprecedentedly strong after achieving immortality, if mortals dare to play like this, even Long Aotian has to kneel). Religious setting: Alber-Torrell is a world where magic prevails. Within the kingdom is a polytheistic animistic belief system. There are many gods here, and there are all kinds of orthodox religions, cults, and even false religions without gods. The gods are part of the world, and they are also divided into multiple classes. They interact with mortals, answer prayers, and have their own purposes. There have also been a number of mortal ascensions in the history of the kingdom. The gods have many believers, priests, paladins, and elect in the physical realm. Dungeons & Dragons' main career priests and paladins, who contribute to the devotees and are empowered by specific deities. The elect are part of the mortal believers' access to the power of the gods and serve as the mortal representatives of their gods. The most famous are the voters of Mizra, such as Elminster in the Valley of the Shadows. Above all the gods is the god above the gods (ao). The gods above the gods usually do not interfere with the world. In this world, in addition to the struggle between various races, the struggle and competition between good gods and evil gods are also an important part of the conflict in this world. Character setting: The most famous characters in the setting of the Forgotten Realms are the mage Ilminster and the dark elf ranger Trist Duden (the dark elf trilogy looks very comfortable, that is, his father died a tragic death, and the big cat named Guan Haifa). In addition, there are many organizations in the Forgotten Realms: the Harperists League (Stirrer) is the most important on behalf of the forces of good, and the Santarins (Big Tease) are the most powerful on behalf of the forces of evil (how to define an evil organization that seems to be a villain, just look at their camp, the chaotic camp will only make jokes, and only the orderly evil is the material for doing great things!). It's like those devils. The same is true of the Santarim Society, an organization that does not have a clear central or ultimate goal between its leaders and its large number of members. Whenever a few factions or small groups in the intelligence network focus on their respective goals, it is difficult for the inner ring to point the army in the Santarin Society to a single goal, and if they can establish a unified goal, they will most likely win, however, as long as the inner ring can't do this, the Santarin Society is doomed to become a climate, so don't think about it, you can only give them a funny poke! (To be continued.) )