"Disillusionment" Note Terms and Conditions (2)
(5) Racial division
In addition to the division of classes at the combat level, it is also necessary to pay attention to the life of players who distinguish factions, so we have introduced the race mechanic, which is consistent with the number of classes, there are a total of 7 races, each with their own unique racial talents:
Human: Racial Talent - Diligence: 10% increased experience gained. Pen? Interesting? Pavilion wWw. biquge。 info
Dwarves: Racial Talent - Savvy and Competent: Proficiency, 15% increase in practice speed, and 9% off purchases in the System Shop or NPC Shop (excluding auctions) (can be stacked with discounts from other system promotions or equipment and skills).
Night Elves (Eastern Realms only): Race Talent - Dancing: Agility increased by 15%.
Giant (African countries only): Racial Talent - Brave and Warlike: Strength increased by 15%, agility decreased by 5%
Undead (Western Realms only): Racial Talent - Insight into the World: Increases Intelligence by 10%.
Vampire (only available to players who have purchased a ring and in-game inventory): Racial Talent - Noble Taste: Agility increased by 5% and the base value of the Vampire skill changed to 1.2
Orcs (only available to players who have purchased a Ring and In-Game Inventory): Racial Talent - Pride of Kings: Reduces damage taken by 5% and the duration of debuffs by 20%.
(6) Classification of grades
The level of missions, equipment, and items in "Disillusionment" is based on the same set of grading criteria, which are divided into the following categories according to rarity, difficulty, and rewards for completion:
White jade grade (tabula rasa),
Fire phosphorus grade
Emerald grade
Rainbow Blue Level
Violet class
Red Gold (Epic),
Ugin (Legendary),
Firmament (Fantasy)
Each grade has a corresponding glow to prevent counterfeiting.
By the way, the name of this rating is taken from a popular Chinese comic "Xinghai Dart Master" a hundred years ago
(7) Life logs
The life log is a recorder that records the player's life situation, and the principle is that it is very detailed within 7 days, including the damage caused by killing the prey, the experience points and items gained, the damage and losses received, etc., and after 7 days, only the major events for the player, such as class transfers, upgrades, etc.
This is the trace of your battle, which can support copying, reprinting, printing and other functions.
(8) Favorability mechanism
In Disillusionment, the relationship between players and NPCs from low to high is: Immortal (NPC name is black) - Hate (purple) - Hostility (red) - Indifference (orange) - Neutral (yellow) - Friendly (green) - Respect (sky blue) - Worship (gold) - Absolute obedience (dark gold), and the friendship affects the weight of the reward and even whether the quest can be continued, where undying and absolute obedience can only be triggered by the quest
(9) Duplicate stalls
Usually a maximum of 7 people can be used in a team. Based on the number of people, the difficulty is divided into four levels: 2-3 people, the first level; 3-5 people in the second gear; 5-7 people in third gear, 1 person in fourth gear.
(10) Replica level
It is usually divided into four levels: Normal, Expert, Nightmare, and Purgatory, and the difficulty increases from left to right.
(To be continued)