Chapter 34 Professional Guilds (1)

Sit in front of the computer,Habitually click on the client,Looking at the game landing page,Ban Haojie was stunned for a moment,His fingers stopped on the keyboard——Including Azhu,All accounts are already online。 Pen & Fun & Pavilion www.biquge.info

Subconsciously looked back at his companions in the battle,Almost without thinking,Fluently enter the familiar account and password with just finger memory,When choosing the race,Ban Haojie began to wander,After the male Shura was selected,Looking at the dialog box for naming the character and stopped。

Behind this account,It's yourself in the virtual world,The former name"Green Forest Hero",Represents him for nine years,In the past month,The three people in the studio can be described as non-stop,There are endless things to do every day,Ban Haojie's mind is also full,Measure the progress of leveling,Review every detail,Strive to complete the overall layout of the plan。

But when he logged in to this familiar account again, a dreamlike feeling came out of thin air, and in his subconscious, only this account truly represents himself, which makes people feel a little emotional.

Is it now or will it be? How different will you be in the virtual world? One thing is certain, the road he is going to take will be long, long...

Take a deep breath,Enter the name box"Nine years of wind and dust"Four words,Ban Haojie doesn't even know why he uses this name,The situation is born from the heart,It can only be said that this empty and vast word is very in line with his current state of mind。

There are a lot of people in the novice village,It's been a month since the service was opened,If you want to play a scarecrow, you still need to queue up,Operate nine years of wind and dust along the road in the village,Ban Haojie has a feeling of floating life for half a day,Even began to be in the mood to pay attention to what everyone is talking about。

"Surely the wild guild will be fierce, the better the equipment, the more fierce, I will add Shura anyway."

"If you want to output the light, simply go to the elf, see if the introduction is not, add an extra 150%...".

On weekdays,Ban Haojie rarely pays attention to what the players say,World chat has even been blocked by him,Play games again,The mentality is very different from before,The fun that ordinary players can get,He doesn't have the slightest feeling,The merit and fame that everyone pursues in the game,It's like a passing cloud,It's very plain,After many years, the eternal hegemony,It can become the job bowl of professional players,But now,It's not much different from other online games,In this era,It's not easy to make money from games。

In fact, looking back and thinking about it, no matter what era it was, no matter what profession, it didn't seem to be too easy to make money.

With a faint smile on the corner of his mouth,Ban Haojie looked at the discussion on the world channel and began to level up。

Players are discussing the issue of career choices that will soon be faced.

The level of the public has been around 30, and more diligent players are moving towards level 40, the initial stage of the game, like climbing steps in a tall building, climbing to a new height, there will naturally be new scenery, joining the magic academy from level 1, even if you graduate at 40, but you can only say that the idea is too naïve, the vast world is always promising, and if you don't pursue the beginning of retirement at level 40, it's too lacking in positive energy, so, level 40 is just another hurdle, It is a new world in the past, which is equivalent to Xu Sanduo being assigned to five classes from the recruit company, and the recruits are in the company.

Before level 40, the difference between players is that they are partial to strength or partial intelligence and agility, according to the level of the three measurements, the fuzzy division of physical attack or magic attack, close or long-range, but even if the intelligence is slightly higher, if you are in a hurry, pick up the knife and cut it, and the power-type player can only use magic to blast if you can't catch up with people, so at this time, the so-called warriors and mages in the game have no clear boundaries.

After level 40, it is different, players have to choose the real profession according to their own situation, and the final class division of the eternal hegemony does not depend on the race, or even the measurements, but depends on the "wisdom messengers" sent by the god of justice to various ethnic villages.

These four wisdom messengers have established their own guilds in each village to teach new magic and skills, so players can only call guilds or gangs, because the name of the guild has been occupied by NPCs.

Among the four guilds, the dwarf village is a living guild, which belongs to the auxiliary skills, so the threshold is the lowest, and anyone can join after level 15, although there are only two skills in it now, to be honest, I really haven't found a cow who doesn't learn.

The other three villages,It's the real battle guild,Players can only join one of them,These three guilds have their own distinctive characteristics,It is these characteristics that determine the player's profession,Everyone in the dwarf village can go,The other three,It's not so easy to get into.,It's not that you have to carry something in your hand.,But it's the minimum standard to practice the level enough.。

The Terran Village Guild is called the "Holy Guild", since it is named after the sacred, it naturally has the meaning of purifying all sentient beings, and there are three kinds of magic that can be learned here: 1. Salvation. 2. Advanced treatment. 3 God's protection.

1 Salvation: A spell that can restore the health of all guild members in the same area.

Cultivation requirements: Level 40, tuition 4000.

As you can tell from the introduction, this is a healing spell, but there are two key words, the first is the same area, and the second is all guild members. Now if you want to add blood to a companion, you must first select him with the mouse, and then you can't go beyond the effective range of the spell, so there are no such restrictions in salvation, you can ignore the distance, group blood recovery, and group activities, so the advantage should be very obvious, right?

Of course, it's okay to have a good imagination of the future, but the skinny reality also needs to be seriously faced, this magic is good, but it's not as good as imagined, first of all, the number of guilds is limited, and the more people who return to blood means that there is less living force to charge into battle. Secondly, as the only team spell, it consumes a lot of mana, but the amount of recovery is the same as the healing technique in the academy, limited by the low level of "aid" magic, a beginner-level rescue magic, can only recover 3 points of blood for companions, this effect is really quite limited, in addition, there are other factors such as poor distribution of benefits when the team farms monsters, so, under the premise that there are more advanced healing spells to choose from, this magic is directly ignored in the early stage, and it is gradually valued in the later stage.

2 Advanced Healing: A spell that greatly restores health.

Cultivation requirements: Level 60, tuition fee 5000.

As the name suggests,It can be called advanced,Naturally much higher than the college's not advanced healing skills,A consumption of mana 40 points,Beginner-level high healing can recover 40 points of blood,The starting point is the peak of small healing,The mana consumption after the master remains the same,But the recovery amount has reached 120,A magic is equal to two bottles of red healing medicine,That bottle of Red Bull can't be changed,So,Bring a few high healing masters with you to brush monsters PK,It's the dream of every close profession,As for the flaws,It's still a question of how much mana isAs the most powerful healing magic in the game, it is the best way for parents to show their professionalism and reach the pinnacle of life, and it is a compulsory subject for sacred mages.

3. God's Protection: Pray for the blessing of the God of Justice, and increase your defense power by percentage.

Cultivation requirements: Level 80, tuition fee 10,000.

This is the spell with the characteristics of the most sacred guild, do not seek to hurt the enemy, but to protect yourself, this magic is referred to as "divine blessing", once cast, holy white light body, beginner level can get 20% of their own defense bonus, duration 30 seconds, the higher their own defense, the more bonuses you get, after the master, the amplitude will reach 40%, and the time is 50 seconds. The existence of this spell directly leads to the most tearful thing in the entire game is the heads-up between the Divine Bless Mages.

The two of them stood face to face, and the ice and fire spells roared down, but for a while, this one was blessed, and two times the blood was returned, and one time that was also concocted in the same way, if there is medicine on the body, it is not normal to fight for a few hours, and it is not impossible to blow up for a day when you meet the two gritted teeth, but whenever you see the holy mage fighting, quickly hide your face and leave, go to sleep and come back, it is estimated that you can see the end, it is really not as good as the world's scolding, at least you can save some medicine.

Therefore, the Terran Village Guild is characterized by high defense and healing magic, and the output means are only ice and fire magic, which is the most traditional mage class.