Damage calculation

Weapon attributes do not directly show damage, but are expressed by power and sharpness values, and power attributes are recorded as blunt weapons such as sticks, hammers and other weapons; The sharpness attribute is recorded as a weapon with a sharp edge: such as a sword, a gun, etc.

A point of sharpness or power represents the increase in the amount of damage the weapon deals to the character's strength.

For example, if the character's strength value is 10, the physical damage is 10~20, and he is holding a long sword with a sharpness of 2, then his attack is actually 10~40.

The power stats of blunt weapons are calculated in the same way, but the damage is different.

Defense calculations, all defenses are divided into four parts: one is the outer armor defense, the epidermal defense, the muscle defense, and finally the special class of bone defense.

If you do not break through the outer armor defense, the attack will not reduce health, and if you break through the outer armor defense but not break through the epidermis, it will also not reduce blood, but there is a chance to cause the opponent's epidermal bruise, reducing the epidermal defense.

Muscle Defense and Bone Defense are aimed at blunt weapon weapons, and the outer armor is also calculated, plus the character is not damaged, and the outer armor is not broken, and the muscle defense is not breached, and only the minimum damage will be taken, and the muscle defense is broken, and the bone defense is not broken and will not be bothered by serious injuries.

Example: Storm Demon Wolf: Fur Defense 2, Epidermal Defense 25, Muscle Defense 20, Bone Defense 30, Actual Overall Defense 27~50.Character Power 10, Attack 10~20, the character's damage to the Demon Wolf can only be 0 under the condition that there is no weapon.

After using a weapon, such as a sword with a sharpness of 2, the character's attack is 10~40, then his actual attack power is 0~13, and without using skills, the character can only deal up to 26 points of normal damage to the demon wolf, which is under the effect of a crit remake.

Using hammer weapons, when the power is 2, the character attack is still 10~40, but his damage is 0~20, and the attack is higher than that of blade weapons, but the weight of a blunt weapon with the same power is heavier, for example, the weight of a hammer with a power of 2 reaches 10KG, and the player's basic strength needs to reach 20 to be used, and under the condition of this power, the player can use a sharper and higher sword.

However, under the same conditions, ordinary injuries caused by blunt force are much higher, but fatal injuries are much lower for others.

Bladed weapons can cause very lethal injuries such as bleeding, throat piercing, and abdominal breaking where there are no bones, but blunt weapons cannot, and if it needs to cause fatal damage, it must break bones, that is, break through bone defenses.

When using a blunt weapon, the player's overall attack must be higher than 50 in order to inflict fatal or non-fatal injuries such as cranial crushes, broken ribs, etc.

The power of the spell, the power of the spell is the level of the actual expression of the spell, for example, Bal's arcane ray, the level is recorded as level 2 arcane, but its power is equivalent to level 4 arcane, all such spells are calculated according to the level 4 standard, and finally its damage is the character's intelligence * spell power level.

For example, if the player's intelligence is 20 and the spell damage is 0~40, after multiplying the spell power by level 4, the actual damage is in the range of 0~160, which means that the damage is calculated according to the position of the player hitting the opponent in this range.

The monster's spell resistance is generally recorded as immunity to a few levels of spells, and this level is the actual power level of the spell.

For example: Storm Demon Wolf's spell resistance is immune to spells below level 2, then the first-level spell has no effect on him, but this reason is not certain, after mastering a certain magic skill, the player can increase the power of the first-level spell, although this increase is limited, but still can raise the first-level spell to level 2, and the power increase is up to 2 times the spell level.

The power of the last level of spells is actually calculated based on the level 2 spells.