Role attributes

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Strength represents the total weight of the attack and the items that can be equipped, and its calculation is calculated according to the weight of the equipment that 1 point of strength is equal to 1kg, so there are not many players who can equip heavy equipment in the early stage, all the equipment in the Etia continent has quality, and if you want to use the equipment, you can't pick it up, but you have to use it.

An ordinary longsword is set to weigh 2.5KG, so if you want to pick up this sword, you need 2.5 strength, but if you need to swing it, you must have 2.5*2 strength, otherwise the body value consumption will increase, and at the same time, 1 point of strength represents the physical floating damage of 1~2 points.

Intelligence represents the magic in the game, and it is also related to the time it takes to learn a skill, and a little intelligence can increase the regular MP growth by 5.

Some casters' class level increases with a special type of MP bonus, which is calculated separately, and each additional point of intelligence can reduce the time it takes to study books, which is a hidden attribute.

At the same time, the original character's mana value is unified at 10.It has nothing to do with intelligence attributes, and a little intelligence represents 0~2 spell damage.

The higher the initial spirit, the more sensitive to danger, and the high concentration of attacks, the accuracy of normal attacks and skill attacks, so that the probability of attacks being dodged is reduced.

Each point of Stamina increases concentration by 0.01% but the initial stamina is calculated separately, and the initial stamina is 1% for 1 point, so when a character's initial stamina is 10, his initial concentration is 10%.

Agility represents the character's mobility and dodging ability, and the calculation of the attack hit of the ranged class in the game is also calculated based on the concentration in the spirit, which has nothing to do with agility.

However, agility can provide a certain critical attack bonus, one agility increases movement speed by 0.001, attack critical hit chance increases by 0.001%, and dodge ability increases by 0.01%.

At the same time, the initial agility is directly converted to a value of 1%, the initial value of agility is 10, the movement is 10, the critical hit rate is 10%, and the dodge chance is also increased by 10%, but this value is only a relative value in the Etia game, not an absolute value, and the system will not automatically help you dodge, but only increase the success rate of your dodge.

The stamina value is related to the health status of the character, a little stamina represents 5HP, some high-blood classes have the trait of increasing stamina, and the stamina will increase by some percentage points after each upgrade, and at the same time, a little stamina can increase the resistance of physical and toxin ailments by 0.01%, and the initial state is directly 1% The original HP is unified to 50.

Example: Keith St. Stuart (Holy Hurricane) Level 0 Class: No State: Civilian Faction Bias: None (Neutral State) Hunger State: Good Physical Condition: Minor Hand Injury (Please Treat It Promptly) HP50MP10 Strength: 5 - Damage 5~10, Total Weight of Equippable Items 5KG, Actual Weight 3KG.

Agility: 5 - Movement speed 5, Dodge power 5%, critical hit rate 5%, Intelligence: 5 - Primitive intelligence attributes, can learn books with about 5 intelligence.

Spirit: 13 - Concentration 13%, Perception 13 Body lĂŹ: 5 - Physical Resistance 5%, Ailment Resistance 5% Race: Human, No Prestige Backpack Status: Empty Wallet Status: 50 Copper CoinsEquipment Status: Civilian Cloth, Cloth Pants, Cloth Belt.

Weapons: None. Welcome the majority of book friends to visit, the latest, fastest, and hottest serialized works are all original at the starting point!

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