276 Fight the Big Boss Again (I)
The strength of the boss is very strong, and the difficulty of killing is not below the fourteenth level of the Heavenly Thunder * Shiva Legion.
The defense of the stronghold clan is low, and even Zhao Feng's skeleton cannon fodder can break the defense, this is the race that Zhao Feng purposefully screened, and it can be said that Tianlei * Shiva was just restrained by Zhao Feng.
But the Terran Holy Light troops were just the opposite, just restraining the cemetery.
The Holy Light troops have an important special skill - the Pagan Strike.
Heretic Strike: Increases damage against evil factions by 30%; Increases damage to neutral factions by 10%, and increases damage taken by 10% when attacked by neutral factions. Reduces damage to the righteous faction by 10%; Reduces damage to Light by 30% and loses racial reputation.
Therefore, it is no less difficult to kill this legion called Holy Light * Catherine than Celestial Thunder * Shiva.
Fortunately, under the successive attacks of the Graveyard players, the French troops of the Holy Light * Catherine Legion are running out, and the boss is no longer blue.
This is normal, if you want to fight against the cemetery clan, you have to be prepared to be sucked by the resentful spirits.
And Zhao Feng, not to mention that the army is full, the hero's mana is also full (drinking potions).
As soon as he entered the battle, the computer gave Zhao Feng a surprise, and Zhao Feng was besieged.
Siege: Offensive skill, you can deploy a subhero and his subordinate troops on the left and right sides of the enemy to encircle the enemy.
Siege is a very dangerous tactic, dividing troops to encircle, although it can disrupt the enemy's deployment, but if you are not careful, you will be broken by the enemy individually, and the enemy will hurt yourself.
On the left of Zhao Feng is the long-range monk troops, on the right is the troops directly under the boss, and on the front are the angels and crusaders, the French troops.
Although Zhao Feng activated the Undead Disaster at the first time, the monks and angel troops were too close to Zhao Feng's main formation.
The ranged monk troops give full play to the powerful attacks of the range, and the formation of a small phalanx, although the monks on the periphery cannot attack due to melee punishment, the strength of the monk troops in the inner circle can be fully exerted.
The ranged class has the advantage of attacking from a distance, which is a big advantage over hand-to-hand combat in melee units.
If the ranged troops and melee units cooperate, and put a few rows of melee combat in front of the ranged troops, the ranged troops can attack wantonly, exerting a 1+1>2 effect.
However, ranged soldiers also have weaknesses, first of all, melee punishment, if the enemy is already close to the ranged unit, the ranged unit will not be able to attack, and when counterattacking, the attack and damage are also halved, of course, a few ranged units have special effects that are not subject to melee punishment (such as Titans);
The second is the damage of half arrows, the limit attack of ranged troops is generally 5-65 yards, but only at the position of 5-35 yards can you hit full damage, the system name is called straight arrow damage, 35-65 yards of enemies, and enemies behind the city wall, the damage is halved, called half arrow damage.
Under normal circumstances, the two sides that enter the battle, because the formation is far away, and the ranged troops are in the rear of the formation, so it is difficult for the ranged troops to attack the enemy, and even if they do, it is also half-arrow damage, and only when they are on the defensive, they can exert their strongest combat power with the assistance of close combat.
And the computer hero directly threw the monk troops to the edge of Zhao Feng's main formation with a siege, and the distance was very close, so the attack of the monk troops instantly covered Zhao Feng's troops, and it was also a straight arrow damage.
The Monk unit is a special unit, and although it is a ranged unit, the Monk is not subject to melee punishment.
Moreover, in general, the attack range is 5-65 yards, that is, there is no melee assistance, when the enemy's melee and long-range contact, the first four rows of long-range can not attack, only the fifth row can launch long-range attacks.
The monk's attack, the damage is also calculated according to the attack attribute, but it is set by the system as a spell attack, so the monk's attack range is 2-65 yards, that is, except for the monks in the first row who are in contact with the skeleton cannon fodder can not attack remotely, the monks in the second row can attack remotely.
Most of the ranged troops are high attack and low defense, and monks are no exception, and there is also the bonus of the infidel strike stunt, under the concentrated fire attack, Zhao Feng was caught off guard and suffered heavy losses.
That's not all, there are bosses' direct troops on the right.
The boss's direct unit is a hybrid of the Paladin and the Seraph.
The Seraphs are a strategic class of the Seventh Order Angel. Angel is already the strongest seventh-order soldier in terms of comprehensive strength, the three attributes of the offensive and defensive body are developed in a balanced manner, there are no weaknesses, the speed is very fast, the seventh-order force is second only to the Firebird and Phoenix in Element City, the speed is extremely strong, and more importantly, he has mastered the stunt of resurrection magic, a group of angels resurrect each other, and one angel is used for two.
The strategic class is often stronger than the regular class, so the strength of the Seraphic troops is stronger, the Seraphic Angel compared to the Angel, the melee ability remains the same, and the magic ability is strengthened, in addition to the resurrection magic that can be released once per battle, each magic round can also release a healing magic.
Level 14 Seraph, healing magic reaches two stars, although it cannot be cast on itself, but as long as there are more than two Seraphs, they can release healing from each other.
Although the two-star healing only has a recovery value of 200 points, it can't stand the limit of the Seraph's no mana value, and it can be released indefinitely, if the number of Seraphs is large enough, and they form a phalanx, the Seraphs in the inner circle can collectively release healing to the Seraphs on the periphery, and one healing will recover 200 points, so what about five healings, ten healings?
That is to say, in addition to gathering fire to attack, destroy the Seraphs one by one, otherwise, the scale of the Seraphs is immortal. However, even if you can gather fire to attack, can the Seraphs still be able to resurrect once?
And the boss's troops, in addition to the Seraph, there are also the ultimate Terran troops, the Paladin.
As mentioned earlier, the ultimate class of each clan is often a mixture of the two most powerful units of the clan, and it is a superposition of the attributes and perks of the two classes.
And the paladin is also called the reincarnation angel, according to the setting of the game, the turning angel is the reincarnation of an angel through mortal womb, which is a mixture of a knight and an angel.
Not to mention the metamorphosis of the attributes, there are a lot of stunts, the main stunts are the knight's morale aura, the armor aura and the angel's resurrection and flying class (because it can fly, so the paladin has no horse, and there is no charge stunt), as well as the paladin's unique holy light technique.
Morale Aura: With the knight as the core, the morale of your own troops within a range of 5×5 blocks is increased by one and cannot be stacked.
Armor Aura: With the knight as the core, the defense of your own troops within a range of 5×5 blocks can be stacked.
Holy Light: Used once per magic turn, it restores 200 health to allies, and can be used against evil faction troops, which is a ranged attack, dealing 100 damage.
Note: Paladins can refer to Paladins in Warcraft.
With the Seraphs defending on the periphery, and the Paladins releasing the Holy Light Technique in the inner circle to concentrate fire and attack, Zhao Feng's formation also suffered a lot of losses.
Because there was cannon fodder separating the two sides, Zhao Feng could only be beaten for a while.