277 Fight the Big Boss Again (M)

Because there was cannon fodder separating the two sides, Zhao Feng could only be beaten for a while.

What's even more terrifying is that the troops opposite Zhao Feng are also slowly approaching Zhao Feng.

It turned out to be the credit of the crusaders.

The Crusader's perk is a two-stage attack, which can attack twice in a row, and the high-level Crusader has another perk: Steadfast March.

Determined March: If the Crusader has eliminated the opponent in their first attack, they will advance firmly and then launch a second attack.

Zhao Feng's cannon fodder only has 14 lives, which is certainly not enough for the Crusaders to slash with a knife, so every time the Crusaders hack a cannon fodder, they will take a step forward, then hack another cannon fodder, and then counterattack and hack another cannon fodder.

In other words, the Crusaders can kill three cannon fodder per turn, and if they advance one more square, the Angel and Law Department believers behind will naturally go up.

As a result, this army was also slowly approaching Zhao Feng's main formation.

This tactic is typically the nemesis of the Sea of Skull tactics.

Zhao Feng found that this battle was not easy to fight again.

The cannon fodder is useless, so Zhao Feng will no longer resurrect and focus on resurrecting the cannon fodder, just fight hand-to-hand.

First of all, of course, the easiest to eliminate the Monk troops, although the Monks are not subject to melee punishment, but the characteristics of the ranged units with low defense and thin blood are unchanged.

Led by the Skeleton General, the vampire troops with the Dark Shield pounce on the monks.

Charles and Kaye Dessa's forces rushed to the Crusader forces under the leadership of the Skeleton Lord.

As for the vampire mage troops, follow the vampire troops, stay away from the paladin troops, and resurrect cannon fodder to trap the paladins and seraphs' troops.

Although the computer's troops and tactics restrained Zhao Feng, after all, the computer divided the troops, and this was Zhao Feng's chance to win.

First weak and then strong, each one is broken. This is Zhao Feng's response.

Of course, if the computer does not divide the troops, Zhao Feng also has countermeasures, just rush up and do it. Although the Terran forces are strong, their weaknesses are also obvious.

Do the Terrans have weaknesses? The Terrans' greatest weakness is their weak resistance to magic.

The four elemental classes of Elemental City are all immune to a certain type of magic; The tower's Stoneman troops are extremely resistant to magic, and the Titans are immune to mind magic; The elves have dwarves and green dragons, golden dragons; The dungeons have red dragons and black dragons, the fire spirits of the underworld are immune to fire magic, and the necromancy of the graveyard people are immune to all mind magic and blindness magic.

The Terrans, on the other hand, have no troops that are immune or resistant to any magic, and in terms of magical defense, the Terrans and the swamp stronghold are the same as the two magical idiot races. They can only rely on the hero's resistance skills to deal with magical attacks.

Of course, the water magic of the Terran heroes is very slippery, and the exorcism and healing are the magic that the Terran heroes must learn, and these two first-level magic upgrades are easy to deal with most magic attacks.

However, the heroes of the boss legion, the mana has long been drained by the graveyard players.

Without the magical help of heroes, the Terran troops, whether they are divided or combined, are just a dish.

This is Zhao Feng's confidence to challenge the BOSS, at this moment, Zhao Feng is not fighting alone.

The most useful magic against the Terrans is blind magic.

Blindness: Fire secondary auxiliary magic, 10 mana, blind selected troops, recovered from attacks.

Blindness magic, ostensibly to immobilize troops, is actually just a lost chance to fight back. But in essence, it is to create an opportunity for players to fight more and break less.

Blindness magic is very easy to defend against, and it can be lifted with a one-star water system exorcism, and in addition, the two ordinary epic equipment of the Medal of Courage and the Light Pendant are also immune.

However, the heroes of the Holy Light * Catherine Legion have already been drained of mana, so the path of exorcism is not working.

The light pendant is the equipment of the neck area, and the twelfth and third level boss legions wear suits all over their bodies (after all, they are meant to be dropped, and they can't drop equipment that a hero doesn't bring himself), so it's impossible to bring a light pendant.

Therefore, the boss legion only has the Medal of Courage, which is a piece of equipment that puts the slot slot.

But it can't be all of them, if all the Terran heroes wear the Medal of Courage, the Terran computer heroes are really invincible.

According to the setting of the system, the heroes of the 12th level boss legion will not carry the Medal of Courage or the Bright Pendant. The level 14 legion, as the final boss legion, will not have obvious weaknesses, and the five heroes either have a light pendant (BOSS) or a medal of courage (lieutenant general).

In the thirteenth-level legion, the lieutenant general definitely does not have the Medal of Courage, but the boss may have the Medal of Courage.

Although it is possible, but for Zhao Feng, it must be there.

Under Zhao Feng's temptation, sure enough, the troops of the four lieutenant generals were all blind, while none of the troops of Shengguang Catherine were blind.

It seems that the system is going to make the player smash the boss.

Let's use cannon fodder to hold the boss troops back.

The Monk troops were simple, and at the cost of dozens of eleventh level vampires, they got it done. Then turn around and help Charlie and Kaye Dessar take out the Crusaders.

The Crusader forces are more difficult to handle, and there are legal healing and exorcism, and there is the resurrection of angels. The two heroes, Skull Sea and Fire Meteor, slowly used blindness magic to help, and finally destroyed these three troops after losing most of all the eleventh level soldiers.

Look at the rest of the strength, mainly vampire mages, and about half of the mana.

Then came the hard battle.

The computer is all fourteenth-level soldiers, and on Zhao Feng's side, there are many thirteenth- and fourteenth-level melee troops, which will definitely not be able to beat under normal circumstances, but Zhao Feng also has the help of the French troops, so there are some battles.

37 paladins, 76 Seraphs, and 114 combat units with heroes, lined up in a square of 10×11 and four.

The outer ring is full of Seraphic troops, and the inner circle is scattered with paladins to maximize the effect of the aura stunt.

Zhao Feng now has 50 level thirteen purple name skeleton lords, 83 level fourteen purple name ghost dragons, 47 level fourteen level blue name ghost dragon knights, 6 level fourteen level panic knights, and 7 level thirteen vampire marquis.

These troops are all troops that can break the defenses. The remaining eleventh-level soldiers can't break through the defense, and they must not be able to get together, so stay on the side of the vampire mage troops to defend, just in case.

There are 114 combat units in the boss army, and there is a two-star healing every five rounds, and the total amount is 22800 recovery.

There are 42 troops on the outermost part of the phalanx, and the total recovery is divided equally, with each unit gaining 543 healing points.

In other words, five rounds must kill more than 543 points of blood, and each round must lose more than 109 points of blood, so that Zhao Feng can hope to win.

Judging from this requirement, Zhao Feng's thirteenth-level Purple Skeleton Lord is considered to be useless, because the lethality of the first-order soldier is too low, and if you want to hit about 110 damage, the attack must be at least 60 points higher than the opponent's defense.

However, the attributes of computer heroes are extremely high, and even if Skull Sea has a talent bonus, it will not meet the requirements.

Therefore, the only troops that Zhao Feng could rely on were the remaining melee combat.