3 The First Battle
Each player has four combat attributes: Attack, Defense, Constitution, and Speed. There are also four strategic attributes: Attack, Defense, Knowledge, and Strength. It is called the Battle Circumference and the Strategic Circumference by players.
The player's initial combat attribute is the attribute of the first-order soldier of the clan, because the game sets the player's character to be born as a first-order soldier of the clan, and after reaching a certain level, he can automatically learn the stunts of the first-order soldier. In addition, players have a perk, that is, they have a little more life and speed than ordinary first-order soldiers.
In the game, the hero's origin is very important, because, what the hero's background determines the ability to master the stunts of the class, for example, the hero of the cemetery clan, the corpse witch can attack from a distance, and the black knight can learn to know how to strike, such a hero must be much more powerful than the skeleton soldier and the hero from the zombie.
Players can change their character's origin through quests later in the game, but there are very few players who can change their origins, because such quests are difficult to receive, and they may not be able to complete them. However, any player who has changed his or her background is very powerful. At least at the level of a first-class master.
It is precisely because it is difficult to change the player's background, so players often like to recruit a few heroes from high-level soldiers to focus on training.
From this point of view, the Graveyard Clan players are at a loss, because the attributes of the skeleton soldiers belong to the bottom three among the first-level soldiers of the Nine Clans.
But now everyone is in the novice continent, and the opponents are basically players of their own clan, so it doesn't matter.
When you get out of the novice continent, you mainly rely on the soldiers led by the hero to fight, and the hero's own combat attributes are not very important, because heroes generally do not charge, the reason is very simple, if your hero dares to charge into battle, once it is killed by the fire, the hero's magic cannot be released, and the soldier cannot enjoy the hero's strategic attribute bonus.
Out of the city, the skeleton soldiers all over the ground, Zhao Feng saw the direction and rushed over, bumped into a skeleton soldier, and was pulled into the battle scene.
The battle scene of the hero is similar to the Hero Invincible 3 standalone version, but unlike the standalone, in the standalone, one side can only bring a maximum of seven soldiers, which means that there are only seven tactical slots. In the hero game, every hero and every soldier is a tactical position, so the map of the battle scene is much larger than the standalone version, and it will increase with the increase in the number of soldiers on both sides of the battle.
Another difference is that the single-player version of the battle is from a third-party perspective, and the player has an overview of the battle, while in the Battle of the Nine Clans of Heroes, the player is the first perspective. If the battlefield is slightly larger and the number of troops is larger, the player will not be able to see the entire battlefield clearly. This certainly increases the difficulty of the game, but it also increases the playability of the game.
Skeleton Soldier: Graveyard first-order first-order creatures,
Quality: White (Normal), Potential: 1 Star,
Health 14, Attack 1, Defense 1, Speed 5, Lethality 1-2.
Stunt: Smash (Passive Skill)
Smash: Skeletons are small and lightweight, so when killed, bones will be scattered and resurrected at random locations after receiving Soul Gathering thaumaturgy magic.
Potential stars are very important, and heroes can only improve their hero quality after reaching a certain level. Soldiers have potential stars to transform into heroes or use buildings such as alpine castles to directly level up. Players have a perk that the character's potential is constant one star (i.e., unlimited potential), but the potential of ordinary soldiers is generally one star (with the exception of the Extreme), and the potential of secondary heroes is different.
Hero Invincible Three Miles of Troop Stunts,The troops in the game are basically there,And then a lot of new stunts have been added,But,There are generally few stunts when the low-level troops are at the beginning level.,For example, the main stunt of zombies is disease.,But the second-order and third-level walking corpses don't have this skill.,The zombies of the third-order and above the fifth level have.。 However, skeletons have special smashes at the initial level and first tier. This is something that most first-order classes don't have, probably because the Graveyard Clan's troops have weak individual soldier ability, and the system gives a special skill for balance. And the smash perk makes the skeleton class the only class that is not afraid of stepping on corpses to prevent the resurrection magic from working. So skeleton soldiers are actually very strong.
Note: The primary level refers to the lowest level of each class under normal circumstances, for example, the initial level of zombies is second and third order, and the first level of ghosts is third and fifth level.
And Zhao Feng's current attributes are strategic circumference: attack 1, defense 1, knowledge 3 strength 2. The combat attributes are: health 15, constitution 0, attack power 2 (1), defense 2 (1), damage 1-2, speed 6. In terms of combat attributes, Zhao Feng now has 1 point more life and 1 speed than ordinary first-level skeleton soldiers, but with the bonus of strategic attributes, all attributes completely explode skeleton soldiers.
Entering the battle scene, the battle in the game is different from the battle of the invincible hero of the single player:
The first is the scale of the field, the scale of the battlefield of the invincible single-player hero is fixed, and the battle scene in the battle of the nine clans of heroes is changing, the minimum scale is 20×20 grids, as the number of troops on both sides of the battle increases, the scale of the battlefield will continue to expand.
The second is the tactical position, in the single-player hero invincible, each side has a maximum of seven tactical positions, and a tactical position can be a soldier, or countless soldiers of the same kind, but in the battle of the nine clans of heroes, each soldier is a separate tactical position.
The third difference is turn-based, single-player hero invincible is a pure turn-based game, according to the speed, a group of troops take turns to act, one army does not move, and the other troops will never move. The Battle of the Nine Clans of Heroes is a half-round system, with a big round every fifteen seconds and a small round every three seconds.
A large round can cast a magic or other special action, hence the name magic round.
In a small turn, each soldier can attack once, counterattack once (except for griffons), and move within the number of tiles within the speed value, and once the turn time has passed, all units can move again.
If a soldier's speed is 9, then in a turn, he can travel 3 yards (tiles) per second, and if the class does not act in the first two seconds of the turn, then this small round can only travel 3 tiles in the last second.
The half-turn system is a test of operational skills, especially after the player has more troops, and the gap between the master and the low hand is very obvious.
However, everything has a limit, and when the number of troops participating in the battle exceeds a certain limit, the requirements for the level of operation will be reduced, after all, even the top operation flow masters cannot operate hundreds of combat units at the same time.
However, in the near future, the game will introduce action tokens, and heroes of different levels and qualities will have different numbers of tokens, and players can deposit some commands into the token in advance, thus reducing the difficulty of operation.
But no matter how to reduce the difficulty of operation, in the battle of the nine clans of heroes, once the strength of the two sides exceeds a certain value, no matter how powerful the player is, he can't beat the computer, because even if there is an operation token, the most powerful player can do something in three seconds is still limited, and the computer can manipulate every soldier, so a strong sub-hero is essential.
This is different from the single-player hero invincibility, in the single-player hero invincibility, in the case of similar troops, no matter how powerful the computer is, it can't beat the master player.
But now is just the beginning, in a one-on-one situation, the player and the computer are simply heads-up, and the test is the attributes.
The damage calculation of the Battle of the Nine Clans of Heroes is different from that of the single-player hero invincibility, when the attack is higher than the defense (attack attribute of the attacking hero + soldier attack - defense attribute of the defender hero - enemy soldier defense), for each attack that is higher, the upper and lower limits of damage are increased by 5%, but regardless of the decimal point, no matter how small the value after the decimal point is, it will be directly advanced by one. If the minimum damage limit is 1, attacks higher than 1-20 will get one more damage, and attacks higher than 21-40 will give two more damage.
However, the damage of white classes (including heroes) is increased by up to 100%, which means that for white classes, the part of the attack that is not above the defense of 20 points is invalid, and the damage of green classes is increased by up to 200%, blue is up to 300%, and purple is up to 400%.
If the attack is lower than or equal to the defense, a little more troublesome, first look at the damage value of the class, every attack below the defense point, the upper and lower limit of damage will be reduced by 5% each, regardless of the decimal point. That is to say, as long as the attack is lower than the defense, even if it is only 1 point lower, the damage of the class must be less, such as the damage of a first-level skeleton soldier from 1-2 becomes 0-1.
If the attack is more than 20 points lower than the defense, the damage will be reduced by 100%, and the damage value will become 0-0, but the system will set that unless there is a dodge (skill effect) state, any attack will inevitably cause damage, so when the damage value is 0, it will force a point of life, that is, cause a little damage.
Magic damage is similar, with a 5% increase in magic damage for each point of hero strength that is higher than the opponent's, but there is no upper limit.
If the strength is lower than the opponent's, only the basic magic damage is dealt.
Zhao Feng's attributes are superior, so he can easily solve the battle in a few rounds, and obtain 1 first-level experience stone and 1 gold coin.
Experience Stone: Can be converted into 1 experience point of this level, which is automatically converted.
When the battle state ended, the health was automatically restored, and the next one was continued, and the task was completed quickly, but Zhao Feng did not go back to hand in the task. Instead, he continued to kill monsters and rushed all the way out.
Experienced Zhao Feng knows that it is very simple to level up among the soldiers in the game, and you can upgrade when you reach the top of the experience of this level, except for the first-order soldier elf beauty of the elemental clan, who only needs 30 experience points to upgrade, and the other troops are upgraded with 100 experience points. And if the hero wants to level up, it is more troublesome than the soldier, in addition to the experience requirement, you also have to find a wisdom tree or war tree of the level, pay a certain amount of resources to upgrade, and once the hero dies in battle, the loss of the soldier is not to say, the hero himself drops one level and clears the current experience. Therefore, in order to level up, Zhao Feng must find a wisdom tree after the hero experience is full.
It's relatively easy to upgrade experience, and if you kill a monster of several levels, you will get an experience stone of several levels. Experience Stones are automatically converted into experience after the battle ends, and are distributed to soldiers and heroes participating in the battle. (Heroes are preferred, after the hero is full of experience or no experience, all soldiers will be evenly distributed with experience, and the player can freely distribute experience after learning ability skills to learn the corresponding sub-skills after they are upgraded to the expert level).
However, when the experience stone is transformed into experience, it is more tricky. Here's an example.
A level 5 soldier kills a level 5 soldier and obtains a level 5 experience stone, which can be converted into 1 point of level 5 experience for himself, if a level 5 soldier kills a level 6 soldier can get a level 6 experience stone, and a level 6 experience stone can be converted into 2 points of level 5 experience. In other words, every time you kill a monster by one level, the experience is doubled.
It's nothing to kill monsters by leapfrogging, but if you kill low-level soldiers, you'll vomit blood. A level 5 soldier kills a level 4 monster to get a level 4 experience stone, and the level 4 experience stone is converted into a level 5 experience for only 0.1, and killing a level 3 monster only has 0.01 experience. Killing second-level monsters is completely inexperienced.
In other words, in order for a level 5 soldier to be upgraded, 100 level 5 soldiers must be killed.
To kill monsters by skipping the level, you need to kill 50 level 6 soldiers, 25 level 7 soldiers, and so on.
But if you kill a low-level soldier, you need to kill a thousand to upgrade to a fourth-level soldier, you need to kill 10,000 third-level soldiers, and you will never be able to upgrade if you kill a second-level soldier.
In the early days, it wasn't hard to get experience to level up heroes, but it was hard to find the wisdom tree, especially when the game was just starting out.
And the wisdom trees that have been upgraded to the second level in the novice continent are all in the third-level monster area without exception.
When Zhao Feng entered the game in his previous life, the game was already two months later, and the first expansion had already been opened at that time, so the place where the Wisdom Tree was located was no longer a secret.
But at the beginning of the game this time, there was probably no one except Zhao Feng who knew the location of the Wisdom Tree.