2 The Seven Regular Classes of the Cemetery Clan

The last time Zhao Feng first entered the game, it was when the Tomb Clan's spiritualism was raging all over the world, and there was no restriction on the Soul Conjuring Skeleton at that time, and the Sea of Skeletons was invincible, so Zhao Feng chose the Cemetery Clan.

But it didn't take long for the game to balance, and the game company made three settings that directly disintegrated the effect of Sea of Skulls. First, the setting of conjuring energy has been added, which limits the number of souls summoned by skeletons per day; Second, each move of a skeleton costs 1.5 times the gold of the normal recruit skeleton soldiers, and third, the spiritualism cannot be deactivated, as long as there is funds, it will be forced to be summoned after the battle is won, unless there is no money (the cemetery clan has the least money income, and there are no additional tax-increasing functional buildings in the territory).

As soon as these three restrictions came out, more than 80% of the cemetery players were directly killed, but the strong strategic advantage of the cemetery clan made a small number of players who were willing to throw money have a strong strength by spending money to buy gold, so the cemetery clan became the most polarized race in the game.

After thinking about it, Zhao Feng finally decided to play the Cemetery Clan, because he was most familiar with the Cemetery Clan's troops and tasks, and after having the advantage of rebirth, Zhao Feng thought that it would not be difficult for him to break even by playing the Cemetery.

Zhao Feng firmly chose the cemetery clan. Because the cemetery people are a very distinctive race.

The first feature of the Graveyard Clan, as the undead, that is, the dead, all classes are not affected by mind magic;

The second feature of the cemetery clan is that the cemetery clan army does not need to consume grain and grass. This is also the biggest advantage, soldiers of other races have to consume food, so players of other races must control the size of the army and grasp the time of the expedition, and the cemetery clan, as long as there is money and heroes, the reserve can be recruited to the limit, and the army does not have to worry about starvation to death if you stay out for a year and a half. Moreover, not consuming grain and grass means that the recruitment of soldiers in the cemetery clan is a one-shot deal, and it will be fine after recruiting soldiers, while other races, after recruiting soldiers, they have to grow food or buy food to raise soldiers, which is a long-term investment. Of course, for the sake of balance, the attributes of most of the Graveyard Clan's troops are about one level lower than those of other races.

The third feature of the cemetery is that the morale is lucky, and it depends on whether it is good or bad, no combos without morale, no critical hits if there is no luck, and the attack power of the cemetery clan is low, so the damage output of the cemetery clan is at the bottom of the nine clans.

However, there are also advantages to no combos and no critical hits, especially for some masters, as some difficult battles have to be accurately calculated. Combos and critical hits are based on chance, depending on the face, this kind of probabilistic thing is the most likely to cause accidents, and accidents are the most headache for masters. For example, if you want to keep a certain unit in the computer because of strategic needs, and as a result, a critical hit or combo kills this unit, which can lead to the defeat of the entire battle. Of course, with Zhao Feng's game level, it is okay with a small number of troops, but if there are a little more troops, Zhao Feng will faint directly. Therefore, the morale luck is constant, which will do more harm than good to Zhao Feng.

The fourth feature of the cemetery is in the skill spiritualism, the spiritualism can only be used by the cemetery clan, so there are only twenty-six kinds of skills that other races can actually learn, of course, it does not mean that the cemetery clan can learn all twenty-seven skills, because morale and luck are constant, so the cemetery clan will not learn leadership and luck skills, so the cemetery can actually only learn twenty-five skills. In addition, although theoretically heroes can learn all skills, no hero will do so, because the hero's skill points are limited, and the skills are divided into beginner, intermediate, advanced, expert, master, grandmaster, and god. Instead of learning three or four beginner skills, it is better to take one skill to the advanced or expert level. So theoretically, the other eight races can learn twenty-six skills, while the cemetery can only learn twenty-five skills, and in fact, the average hero will only master six or seven skills.

In addition, the unique skill of spiritualism is not easy to say that the cemetery clan will make a profit. Because spiritualism is a unique skill of the cemetery clan, it is born with the heroes of the cemetery clan, and players of other races are born with a tabula rasa (no skill), which is a big advantage for the early graveyard clan, but it is a disadvantage in the later stage, because spiritualism is a strategic skill and has no direct help in battle, any player will cultivate at least one or several main battle heroes, and the main battle heroes must all learn combat skills, so that the hero's combat effectiveness can reach the strongest, And the Graveyard Clan, whether it is the player's main hero or the secondary hero recruited later, even if the Spiritualism is not upgraded in the future, the primary Spiritualism also consumes a skill point. For example, with the same 24 skill points, heroes of other races can learn six Expert tactical skills, while Graveyards can only learn five Expert tactical skills and one Expert Spiritualism (or beginner spiritualism and another advanced tactical skill). Therefore, the main battle heroes of the cemetery clan, no matter how they develop, will have a disadvantage of at least one skill point compared to the main battle heroes of other races, and the later the game, the more obvious this disadvantage becomes.

Combined with all other aspects, the Graveyard Clan can be said to be a race with great strategic advantages and tactical disadvantages.

In fact, the nine major races have their own characteristics, but Zhao Feng is the most familiar with the cemetery clan, so he thinks that the cemetery is the most distinctive.

Zhao Feng, who made the decision, quickly created his own character:

Race: Cemetery

Class: Necromancer (Non-Professional Class Specialization)

Name: Sea of Skulls

Hero Level: Level 0

Hero Qualification: Trainee Hero

Hero Quality: White (Normal)

Hero Potential: 1 Star (Constant)

Tactical Skills: Spiritualism Primary (After winning the battle, the battle dead will be converted into first-level skeletons, with a conversion rate of 1%) (restricted, not usable, and the hero will automatically consume one skill point to unlock the skill after upgrading to one level)

Remaining Skill Points: ―1 (Note: Overdraft to learn Spiritualism)

Strategic attributes: Attack, 1 Defense, 1 Knowledge, 2 Strength, 2 Constitution, 0

Combat Attributes: Health 10 Constitution 0 Attack Damage: 2 (1) Defense: 2 (1) Speed 5 Kill 1-2 Mana 20

Note: 2(1) means that the attack or defense of the hero is 1 point, and the value in () is the hero's strategic attribute bonus.

System Prompt: Character building, please draw combat skills.

Click "OK".

System Prompt: Congratulations, you have obtained a high-level combat skill primary evasion (dodge physical attacks, 5% chance).

As luck would have it, the heroes in the game have three skills, one is a tactical skill that directly plays a role in the battle, such as eighteen skills such as offense, defense, intelligence, and magic; One is the strategic skills that cannot be directly applied to combat, such as reconnaissance, spiritualism, etc., a total of nine types; The third is combat skills, each type of military has some special skills, such as the aging of the ghost dragon, the knowing blow of the dark knight, etc., the soldier's is called stunts, and the hero's stunts are called combat skills.

Combat skills (stunts) are divided into beginner, intermediate, high, and final. Generally speaking, the first, second, and third tier soldiers' perks are beginner, the fourth and fifth tier soldiers are mid-tier, the sixth and seventh tier troops are high-level, and the eighth-tier and higher are the final tier stunts.

Of course, this is just a system setting, in fact, the stunt level of many classes cannot be trusted. For example, the fourth-order soldier vampire in the cemetery has a mid-level stunt of bloodsucking, not being counterattacked, and bloodsucking resurrection that many high-level stunts can't match, and when combined together, it's simply a magic skill.

When creating a role, the combat skills drawn by the player will not be the stunts of any class of the clan, they belong to public skills, and the lowest is also a high-level combat skill, although there are only a dozen kinds, but the skill effect is very good, and if you want to get even a low-level combat skill in the future, you have to do A-level tasks or go down to a high-difficulty copy, and you have to reach the completion level of A-level or above. It can be said that this draw of combat skills is a benefit given to players by the system.

Dodge is one of the easier draws for players, with a 10% chance of being drawn. The effect of dodge is exempt from physical damage, and there are very few classes with damage immunity stunts in the whole game, and the "dodge" skill can basically only be drawn when the player creates an account, and the player's sub-hero is basically impossible to obtain this skill.

In terms of career selection, Zhao Feng did not choose the necromancer specialization. Although the Class Mastery has a 10% bonus to the effect of earth-based magic, which is a very significant bonus, the Class Mastery also has limitations on weaponry and learning skills. If Zhao Feng doesn't choose a career specialization, he can use any equipment, and if he chooses a career specialization, then he can't equip physics equipment, which means that the hero's attack and defense attributes will be very low.

I can't say which option is better, players who enter the hero in the early stage basically value the bonus effect brought by that specialization, so choose more class specializations, and players who enter later choose diversification.

And Zhao Feng has his own development ideas, mainly to run a single gang, which requires Zhao Feng to adapt to various situations, there can be no advantages in some aspects, but there must be no obvious weaknesses, so the choice of non-professional specialization is the most ideal.

After the character was created, Zhao Feng entered the game and began his second game career in the Battle of the Nine Clans.

The ratio of the time of the Battle of the Nine Clans to the real time is 7:1, which means that the real day is one week in the game (the production cycle is one week).

Entering the game, Zhao Feng completed a series of novice guidance tasks to upgrade his level from level 0 to level 1, obtained speed, knowledge, and skill points (skill points to make up for the overdraft of spiritualism), and then took a monster-killing task and went out of the city.

Many players who are addicted to online game novels are still chatting with NPCs, hoping to receive some hidden tasks, and Zhao Feng scoffs at this. Heroes pay great attention to the balance of the game just like Warcraft back then, and there are hidden missions in the game, but they are not the only ones, as long as the conditions are met, anyone can take them.

The regular units of the Graveyard Clan are the first-order bone soldiers, the second-order corpse soldiers, the third-order ghost soldiers, the fourth-order vampires, the fifth-order corpse witches, the sixth-order black knights, and the seventh-order undead dragons.

In addition to the seven regular classes, each class has an evolved strategic class and the ultimate class of the race, the Graveyard Clan's strategic class is the Skeleton Archer, the Abomination, the Banshee, the Vampire Mage, the Lich, the Black Knight, and the Dragon Lich. The ultimate class is the Knights of the Dragon.

Note: The setting of the ultimate soldiers of various races is generally a collection of the sixth and seventh order soldiers of the race, with all the special skills of the sixth and seventh order soldiers, with the exception of a few races, which will be introduced later.

The so-called strategic troops, their status is often strategic, for example, when the regular troops of the cemetery clan develop to the fifth order, there is a long-range attack of the corpse witch, there is no long-range assistance, no matter how powerful the class is, it can only become experience, so there is a long-range class of skeleton archers in the strategic arms, although the skeleton archers are weak and scum, but they are ranged soldiers, isn't it?

Of course, as a strategic class, it has far fewer ways to obtain it than a regular class.

There are fifteen types of troops for each race in the game, and there are some neutral troops, and the monsters that players can kill in the novice continent are the first to sixth level soldiers of their own race. Zhao Feng's task was to kill ten first-level skeleton soldiers.