Data 5: Attributes of some strategic units of the Cemetery Clan
Skeleton Archer: Graveyard Clan 1st Order Strategic Class, Zombie, Constitution: 0, Potential: 1 Star.
The early ranged power of the Graveyards,
Stunts: Ranged Class (Level 3), Projectile (Level 7), Salvo (Level 11).
Ranged Troops: The effective attack range is 5-20 squares, 20-30 squares can only deal half arrow damage, the attack is halved, you can't attack outside 30 squares, you can receive melee penalties within 5 squares, you can't shoot, and the damage in melee is halved.
Projectile: Throws arrows that deal normal damage to enemies in a certain area.
Volley: The Skeleton Archer is the ultimate skill of the class. Volleys in the front area, primary volleys, and each additional skeleton archer of the same tier increases the lethality by 2% (4% for intermediate and 6% for advanced).
System Prompt: Graveyard creatures that have not become heroes have no independent intelligence, and are the most obedient soldiers, so when soldiers of other races enter the advanced (level 11, blue name), they will have wisdom, and begin to pursue breaking through their own limits, and their individual combat ability has improved by leaps and bounds. And the soldiers of the cemetery clan are still ordinary soldiers even if they enter the advanced level, and the soldiers require teamwork, and the salvo is a manifestation of teamwork.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 3 Skeleton Short Archer: Life 27, Attack 3, Defense 2, Speed 7, Damage 2-4
Level 4 Elite Skeleton Archer: Health 41, Attack 5, Defense 3, Speed 8, Damage 3-5
Level 5 Skeleton Hunter: Health 62, Attack 7, Defense 4, Speed 9, Lethality 4-6
Level 6 Elite Skeleton Hunter Archer Health 95, Attack 10, Defense 6, Speed 10, Lethality 5-7
Level 7 Skeleton Longbowman: Health 140, Attack 15, Defense 9, Speed 12, Lethality 8-11
Level 8 Elite Skeleton Longbowman: Life 200, Attack 22, Defense 14, Speed 14, Lethality 10-13
Level 9 skeleton shooter: 300 health, 33 attack, 21 defense, 16 speed, 12-15 lethality
Level 10 elite skeleton shooter, 450 health, 50 attack, 30 defense, 18 speed, 15-18 lethality
Level 11 skeleton archer, 700 health, 75 attack, 40 defense, 21 speed, 18-23 lethality
Level 12 Elite Skeleton Great Marksman: 1000 HP, 100 Attack, 60 Defense, 24 Speed, 22-27 Damage
Level 13 Skeleton Marksman: Health 1500, Attack 150, Defense 95, Speed 27, Lethality 27-32
Level 14 Elite Skeleton Marksman: Life 2200, Attack 225, Defense 135, Speed 30, Lethality 33-38
Level 15 Skeleton Archer God Life 3300, Attack 340, Defense 200, Speed 35, Lethality 40-50
Class attribute evaluation: Health: three stars, Attack: three and a half stars, Defense: three and a half stars, Speed three and a half stars.
Vampire Mage: Graveyard Clan Fourth-Order Strategic Law Class, Zombie, Constitution: 0, Potential: One Star.
Stunt: Cast unit.
Spellcasting Unit: Can learn and cast tactical magic, unable to counterattack and attack when subjected to physical attacks
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 7 Junior Vampire Mage Health 120, Attack 6, Defense 7, Speed 17, Lethality 5-7
Knowledge: 2 Strength: 1 You can learn up to level 1 one-star magic
Level 8 Intermediate Vampire Mage Health 180, Attack 9, Defense 11, Speed 19, Lethality 6-8
Knowledge: 3 Strength: 1 can learn up to level 1 two-star magic
Level 9 Advanced Vampire Mage has 270 health, 13 attacks, 17 defenses, 21 speeds, and 7-9 lethality
Knowledge: 4 Strength: 2 You can learn up to Level 2 one-star magic
Level 10 vampire archmage: 400 health, 20 attack, 25 defense, 23 speed, 8-10 lethality
Knowledge: 5 Strength: 2 can learn up to Level 2 two-star magic
Level 11 Vampire Magister: 600 HP, 30 Attack, 35 Defense, 26 Speed, 10-13 Damage
Knowledge: 6 Strength: 3 You can learn up to level 3 one-star magic
Level 12 Vampire Archmage: 900 Health, 45 Attack, 52 Defense, 29 Speed, 12-15 Damage
Knowledge: 7 Strength: 3 You can learn up to level 3 two-star magic
Level 13 Vampire Magister: 1350 Health, 65 Attack, 80 Defense, 32 Speed, 14-17 Damage
Knowledge: 8 Strength: 4 You can learn up to level 4 one-star magic
Level 14 Vampire Archmagister Health 2000, Attack 110, Defense 120, Speed 35, Damage 16-19
Knowledge: 9 Strength: 4 You can learn up to level 4 two-star magic
Level 15 Vampire Holy Magister: 3000 HP, 150 Attack, 180 Defense, 39 Speed, 20-25 Damage
Knowledge: 10 Strength: 5 You can learn up to five levels of one-star magic
Class attribute evaluation: two stars for life, seven stars for attack, three stars for defense, and five and a half stars for speed.
Stitching Monster: Graveyard Clan 2nd Order 5th Level Creature (Graveyard Clan 2nd Order Soldier Evolved Class), Zombie.
Health: 180, Constitution 0, Attack 7, Defense 4, Speed 3, Damage 4-6. Stunt: None.
Plague Abomination: Graveyard Clan 2nd Order 11th Tier Creature (Graveyard Clan 2nd Order Evolved Class), Zombie, Quality: Blue, Constitution 0, Potential 1 Star.
Health: 2050, Attack 78, Defense 44, Speed 9, Damage 20-23.
Stunt: Advanced Plague, Primary Plague Contamination.
Advanced Plague: All creatures that come into contact with the Abomination (melee attacks and attacked) will be infected with the Advanced Plague, which reduces health by 5 per turn (1 for beginners and 3 for intermediate), which is ineffective against non-living organisms and can be dispelled by "dispellable" and healing magic to dispel the plague effect.
Primary Plague Pollution: The place where the Abomination walks will leave a plague virus, which will be kept for ten rounds (twenty rounds for intermediate, and permanent for high-level), and all creatures that pass through will be automatically infected with the primary plague (intermediate plague for intermediate pollution infected, and high-level pollution infected will get advanced plague), which is ineffective against non-living organisms, and can be "dispelled" and dispelled by healing magic.
Class attribute evaluation: Life: six and a half stars, Attack: Three stars, Defense: Three stars, Half speed