Chapter 011 - Six Option Areas (2)

Usiris lay on the bed and watched carefully little by little, because it was a matter of his life, and he had to be cautious.

The personal data center, I have already read it.

In the gold diamond exchange area, there are only four options, and there is nothing to see.

Free mission area, a lot of tasks, let's hold it off for now.

Matching the mission area, which is currently empty and has nothing to look at.

There is also the technical trading area and the physical trading area.

Instead of rushing to see the technology, Usilis first focused on the physical trading area.

There are fifteen data options for physical fitness trading, which are height data, arm span data, ball shooting percentage, mid-range shooting percentage, three-point shooting percentage, imperial guarantee, physical strength data, air time, 100-meter speed, vertical bounce height, bounce speed, foot flexibility, basketball IQ, ball control feel, and bench press data.

The trading rules of the physical fitness trading area are as follows: 500 diamonds slam.

Height data: 500 diamonds, growth of 10 cm.

Reach data: 500 diamonds, growth of 10 cm.

Stamina, 500 diamonds, plus 50 minutes.

Idle time, 500 diamonds, increased by 0.5 seconds.

100 meters speed, 500 drills, 10 seconds faster.

Ball control feel, 500 diamonds, slam feel, sticky ball 5 times a second.

Super Marker: 500 Diamonds, Slam Marker, which can predict the course of action of 5 marked people within 1 second.

Footwork flexibility: 500 diamonds, plus 2.5 laps, slam footsteps, two and a half turns in one second, 900 degrees.

Hit rate, 500 drills, plus 50% hit rate; In addition to three-point shooting and one-handed throwing, both small-ball and mid-range shooting skills add 50% to the shooting percentage.

Three-point shooting percentage, 500 drills, plus 50% shooting.

Hit rate: 500 diamonds, plus 50% hit rate.

Bench press stats: 500 diamonds, plus 220 lbs (100 kg).

100 meters speed: 500 drills, speed up by 10 seconds.

Vertical bounce height: 500 diamonds, plus 50 cm.

Bounce speed: 500 diamonds, slam bounce speed, bounce 5 times per second.

Imperial Guarantee, 500 Diamonds, Slam.

The personal data of Usiris is as follows, and if it is added to level 5, the personal data is as follows.

Height data: 2.06 meters, an increase of 10 centimeters, 2.16 meters, the height of a top center.

Reach data: 2.27 meters, an increase of 10 centimeters, to 2.37 meters, this arm span catches up with Bill Russell.

100 meters speed: 20.3 seconds, 10 seconds faster, 10.3 seconds, has caught up with the king of speed, Allen Iverson.

Vertical bounce height: 58 cm, plus 50 cm, for 108 cm, peak bounce.

Stay time: 0.3 seconds, increased by 0.5 seconds, to 0.8 seconds, which is basically the same as the NBA's top forward swingman.

Bench press stats: 262 lbs (119 kg), plus 220 lbs (100 kg), for 482 lbs (219 kg), already surpassing Ben-Wallace and Shaq O'Neal.

Think about it, a height of 2.06 meters, an arm span of 2.27 meters, 50 minutes of physical explosion, 0.8 seconds in the air, 5 times a second sticky ball, 5 super marks, slam footsteps, two and a half turns in a second, 50% shooting rate, 50% three-point shooting rate, 50% throwing shooting rate, 209 kg bench press, 100 meters speed 10.3 seconds, vertical bounce 108 cm, five bounces in one second, from the No. 1 position to the No. 5 position, it is a slam level, and it is no problem to hit from the No. 1 position to the No. 5 position, how domineering is this!!

If the height is increased to 2.16 meters, the arm span is increased to 2.37 meters, and Chamberlain's physical fitness is already exactly the same.

The rules for upgrading the physical fitness trading area are as follows: 500 diamonds slam, divided into 5 levels, plus 20 diamonds to upgrade 1 level, plus 60 diamonds to upgrade 2 levels, plus 100 diamonds to upgrade 3 levels, plus 140 diamonds to upgrade 4 levels, and 180 diamonds to upgrade 5 levels.

For each 1 level, the rules for personal data increment are as follows.

Height data: 1 level per liter, plus 2 cm.

Reach data: 1 level per liter, plus 2 cm.

Stamina: 1 level per level, add 10 minutes,

Stay time: 0.1 seconds per 1 level.

100 meters speed: 1 level per level, 2 seconds faster.

Ball control: For every level of progress, the sticky ball is increased by 1 time per second.

Super tag: 1 level per level, add 1 person tag; It is possible to predict the course of action of a marked person within 1 second.

Footwork dexterity: 1 level per level, add 0.5 laps, 180 degrees.

Hit rate: 10% for every 1 level; In addition to three-point shooting and one-handed throwing, both small-ball and mid-range shooting have a 10% shooting percentage.

Three-point shooting percentage: 10% for every 1 level.

Hit Rate: 10% per 1 level.

Bench press data: 44 lbs (20 kg) per 1 level of liter.

Vertical bounce height: 1 step per liter, plus 10 cm.

Bounce Speed: Increases bounce by 1 bounce per second for every level.

Among them, the imperial guarantee is more special.

Note: If you enable the Imperial Guarantee, you can turn on the limited-time superstar technology at any time, and the deduction rules are 1 diamond in 1 second, and the limited amount is 3 diamonds - 500 diamonds.

Suppose Usilis now has 500 diamonds and buys a guarantee of 500 diamonds, within 500 seconds, that's the state of a Uranus explosion.

According to the current reward of 600 gold coins for ten hours a day of free training tasks, the reward obtained in a day can be crazy for 60 seconds, and in just one minute, this is too luxurious.

At present, Usilis's personal account: 141 diamonds, 0 gold coins, and 0 virtual coins.

If you want to go crazy with 141 diamonds, you must get a reward of more than 141 diamonds within 141 seconds to be cost-effective, otherwise it will be a serious waste.

According to Usilis's performance on the court at noon, he averaged two points for a shot in 15 seconds; A maximum of 10 shots in 141 seconds will result in 20 points, and the maximum reward will be 20 diamonds.

Take 141 diamonds for 20 diamonds, this is a standard loss-making transaction.

Of course, if there are enough diamonds, there are some key moments when chasing the score can be extravagant for about ten seconds.

Height, arm span, 100-meter speed, vertical bounce height, bench press stats have been discussed earlier; Let's talk about footwork agility, air time, ball control, super marking, and bounce speed.

First, let's talk about the flexibility of the foot.

An ordinary person's footstep dexterity is 0.5 turns, to put it bluntly, it is two seconds to turn a week, one second to turn half a circle 180 degrees, and professionally trained dancers, ballet dancers, football players, and basketball players can basically do about two turns in one second.

A 900-degree rotation in one second is a slam step, and it is very skillful, and the toes exert force, otherwise you will sprain your bare feet.

The second point is to discuss the time spent in the air.

Idle time, this is going to talk about Michael Jordan.

Stasis is about an extremely short translational stay in the air.

According to the research data of CCTV10's "Sports Science" program, Michael Jordan is the person who has been in the air for the longest time so far, with a record of 0.92 seconds. No one can stay in the air for more than 1 second.

In basketball airborne mechanics, a set of data is obtained after statistical analysis after professional measurement of the bouncing ability and air time of most basketball players.

Jordan's stay in the air is 0.92 seconds, which is the pinnacle of humanity, and the only one who can barely catch up with Jordan at this point is Bryant Kobe.

"Dr. J" Irving, White flew into Carter, Maddie, and Francis the folder, and there was almost 0.7 seconds in the air, so they were all dunk masters.

Kareem Abdul-Jabbar, Lord of the Rings, Bill Russell, the two big men also have 0.6 seconds in the air, which is enough time for Skyhook to make a shot, or to make a pass after grabbing a hat.

Wolf King Kevin Garnett should be a little weaker, 0.5 seconds in the air, can occasionally play a sky hook, usually or a backward step jump shot as a killer feature.

That's why stunts such as Sky Hook stunts and weak-side blocks have been lost in the NBA.

Professional athletes, such as gymnastics and volleyball, can bounce up and stay in the air for about 0.4 seconds, making a slapping or catching action.

On the basketball court, a block, a jumper, and a layup require not only the bounce height, but also the air.

The third point is to discuss the feeling of ball control.

Ball control feel, 500 diamonds, slam feel, sticky ball 5 times a second.

With a strong sense of sticky ball, you can afford to play with the ball.

Sticking the ball five times a second, you can make six movements, and you can play any freestyle basketball and ball control passing.

In Rock Park, the mecca of street basketball in the United States, many legends are masters of ball control.

What people have divided, butterfly dance steps, lightning breakthroughs, crotch change hand breakthroughs, continuous change of direction breakthroughs, violent breakthroughs, back pick hand passes, crotch passes, don't look at people passing, elbow passes (back pick hand passes), stealing the day to change the pass, European steps, etc., are not uncommon.

Alstom, the street ball king, even played freestyle basketball on a slippery turn, and his trick of stealing the day and passing the ball was incredible!

I saw Alston's body and arms undulating like waves, the basketball was picked up from his left hand, swam along his right arm, passed through his neck, and then swam along his right arm to his right hand, and finally turned over the ball, which no one could imitate.

Jason Scottims' behind-the-scenes pick-up pass has taken the NBA by storm and earned him a reputation as white chocolate.

Of course, in the NBA, freestyle basketball is very restricted, and there are some prohibitions, because it involves walking, second, wrist flips, technical fouls, etc., but it is not completely prohibited.

It seems that the discussion has crossed the line.

At present, Usilis's 100-meter speed is too slow, and his footwork flexibility is also very slow, so he can't play the ball control part at all.

Fourth, let's talk about supermarkers.

Super Marker: 500 Diamonds, 5 people Super Marker.

This is the standard cheat, with a marker, you can see the running route of your teammates or opponents within 1 second, passing, blocking, covering, air relay, interception, blocking, etc., multiplayer cooperative tactics, you can play very smoothly.

Fifth, let's talk about the bounce speed.

Bounce speed: 500 diamonds, slam bounce speed, bounce 5 times per second.

It is very common for ordinary people to bounce once in a second.

Professionally trained athletes can complete 3 to 4 take-offs in less than a second.

In the NBA, the recognized kings of bullet speed are Rodman the Flower Worm and Ewing "Gorilla".

Rodman's stunt is that I'm a rebounding maniac; He is 2.03 meters tall and is not a top big man, but he is an eight-time basketball king in the NBA, and his super ability to jump and grab rebounds in a row is based on his speed.

Ewing "Gorilla" has a rabbit jump stunt, which is mainly used for defending and attacking in the penalty area.

I'm a rebounder and a bunny jumper, and I can do 5 jumps in a second, which is basically the pinnacle of human beings.

It is not uncommon for big man block kings and super shooters on the basketball court to basically be able to jump 3 to 4 times a second.

After looking at the entire physical trading area, Usilis suddenly sighed with emotion, or this is the real world, but there is just one more game cheat.