Chapter 012: Six Option Areas (3)

Usiris shook his head, discarded his thoughts, and continued watching.

He has to figure out the rules of this 4D game world first, and then say, the technology trading area, this looks very good, let's take a look first.

The technical trading area is subdivided into 9 technical areas, namely the small ball technical area, the mid-shot technical area, the three-point technical area, the big ball technical area, the dunk technical area, the ball control technical area, the defensive technical area, the special medicine area, and the limited-time superstar technical area.

1. The small ball technical area includes: small jump shot, small hook hand, backhand small hook hand, small toss, step layup, small change hand layup, one-handed pick-up, basket play, small pull-up layup, twisted layup, backhand layup, feint layup, turn low hand layup, fancy basket, change direction jump step layup, antelope jump layup (big jump step layup), mounted archery layup, one-leg bow layup, baseline breakthrough layup, 2 layups under the basket, one-handed throw, 45-degree angle board shooting, basket leakage, three-step layup, Aerial relay, fingertip pluck for layup.

Note: When a player becomes an interim captain, captain, interim head coach, or head coach of an NCAA or NBA or All-Star Game, the Small Ball Technology Zone will open a transfer transaction, and up to three small ball skills can be transferred to the players of the team, which cannot be recovered; In addition, the transfer of a technology, the guarantee for permanent damage of 10 diamonds.

2. The technical area of the middle pitch includes: the left bottom corner fixed-point mid-shot (15-degree angle mid-shot), the right bottom corner fixed-point mid-shot (165-degree angle mid-shot), the left waist fixed-point mid-shot (45-degree angle mid-shot), the right waist fixed-point mid-shot (135-degree angle mid-shot), the left arc top fixed-point mid-shot (60-degree angle mid-shot), the right arc top fixed-point mid-shot (120-degree angle mid-shot), the mid-arc top fixed-point mid-shot (free throw point, 90-degree angle mid-shot), free throw fixed-point mid-shot (90-degree angle mid-shot).

Note: When a player becomes an interim captain, captain, interim head coach, or head coach of an NCAA or NBA or All-Star Game, the pitch technology zone will open a transfer transaction, and up to three pitch pitch skills can be transferred to the player, which cannot be recovered; In addition, the transfer of a technology, the guarantee for permanent damage of 10 diamonds.

3. The three-point technical area includes: Tianlinggai fixed-point jumper (90-degree angle three-point, Tianlinggai three-point), left brain fixed-point jumper (60-degree angle three-point), right brain fixed-point jumper (120-degree angle three-point), left shoulder fixed-point jumper (45-degree angle three-point), right shoulder fixed-point jumper (135-degree angle three-point), left baseline fixed-point jumper (15-degree angle three-point), right baseline fixed-point jumper (165-degree angle three-point).

Note: When a player becomes an interim captain, captain, interim head coach, or head coach of the NCAA or NBA or All-Star Game, the three-point technical zone will open a transfer transaction, and a maximum of three three-point skills can be transferred to the players of the team, which cannot be recovered; In addition, the transfer of a technology, the guarantee for permanent damage of 10 diamonds.

4. The big ball technical area includes: backward jumper, perfect jump shot (dry pull), golden rooster jumper, drift jump shot (horizontal big jump step), emergency stop jump shot, turn back step jump shot, sky hook (middle distance big hook), marching throw (mantis boxing), high throwing board between the march, high throwing board in the middle, hook hand board, holding the ball and shooting (women's shooting) between the march, two-handed big throw (Curry shooting), gliding layup, folding layup.

Note: The system intelligently suggests that the vertical bounce be increased by 2 levels and the air time by 2 levels, and then the big ball technical area should be enabled, otherwise it is easy to get injured.

5. The dunk technical area includes: free throw line jumping dunk, tomahawk dunk, windmill dunk, folding dunk, half-turn change dunk, gliding dunk, crotch change dunk, one ball double dunk (goat stunt), back-to-back two-handed dunk, 180-degree dunk in the air, 360 dunk in the air, 720-degree dunk in the air.

Note: The system intelligently suggests that the bounce speed be increased by 2 levels and the bench press data by 2 levels, and then the dunk technology area should be enabled, otherwise it is easy to get injured.

6, which the ball control technology area includes: ball separation, butterfly dance steps, dream dance steps, sigma steps, lightning breakthroughs, crotch change of hands breakthrough, continuous change of direction breakthrough, violent breakthrough, same side step breakthrough, crotch cross step dribble, European step, cross step dribble breakthrough, back dribble plus body before changing hands, one-handed body forward change of direction, crotch to the back of the change of direction, crotch retreat step back, do not look at the person pass, elbow pass, steal the day to change the pass, worship Buddha passing, play the board empty catch, one-handed crotch turn over, Owen style sticker turn, One-handed gyroscopic dribbling, pulling the ball diagonally with one hand, changing hands continuously, and dribbling behind the back of a step-back step.

Note: The system intelligently suggests that the ball control feel will be upgraded by 2 levels, the footstep flexibility will be increased by 2 levels, and the speed of 100 meters will be increased by 2 levels, and then the ball control technology area will be enabled, otherwise it is easy to get injured.

7. Among them, the defensive technical area includes: ordinary armor (10 kg armor, 10 diamonds), tough armor (20 kilograms of armor, 20 diamonds), close defense (10 kilograms of heavy pressure, 10 diamonds), heavy pressure close defense (20 kilograms of heavy pressure, 20 diamonds), trash talk interference (making mistakes of the opponent, 50 diamonds).

Note 1: Normal armor and tough armor to avoid interference in the offense, can reduce player injuries; Close defense and heavy pressure defense are both practical defensive techniques that can increase physical confrontation ability.

Note 2: Normal armor, tough armor, close defense, heavy pressure defense, one-time purchase, no rating, and the use time limit is 5 days.

Note 3: Trash talk interference, 50 diamonds, one purchase, no rating, lifetime availability.

8. The limited-time superstar technical areas include: Patrick-Ewing moment (rabbit jump), George-Gervin moment (fancy basket, fingertip plucked layup), Beal-Russell moment (control the ball-handler's offensive path and shooting angle, etc.), Michael Jordan moment (large step-back jumper, etc.), Abdul-Jabbar moment (sky hook, mid-range big hook), Hubriggs moment (big hook outside the three-point line), Rodman moment (I'm crazy for rebounding), Miller moment (three-point rain), Maddy moment (perfect jump shot), Barkley Moment (King of Back-to-Back Singles), Extended Time (Critical Moment Enabled), God's Perspective (Basketball Void Mechanics Computer), God's Joke (Frequent Mistakes for Opponents), Ankle Finisher (Footwork Level 5 Enabled, Create Opponent Injuries, Use with Caution).

Note 1: The limited-time Superstar technology is an Imperial Collateral Technology option and does not need to be purchased.

Note 2: The limited-time superstar technology can be activated at any time on the field, and it will be closed in time, and the fee will be deducted from the imperial guarantee, and 1 diamond will be deducted for 1 second, during which the attached nine physical fitness data will be temporarily raised by 1 level, limited to 3 diamonds - 500 diamonds.

Note 3: If the guarantee is 0, using the 1 second Tianwang technique, one point will be deducted from each of the nine attached physical fitness data, with a maximum of 9 diamonds and a minimum of 1 diamond. If the guarantee and attached physical fitness data are all 0, forcibly open the super skill, use N seconds, and the guarantee will permanently damage N diamonds.

Note 4: God's perspective (basketball airborne mechanics computer), super cheat, with a variety of ball skills, can provide the best choice.

Note 5: Use the limited-time superstar technique to launch an offense and shoot 100% from the field.

9. Among them, the special potion area includes: ordinary stamina recovery potion (10 minutes stamina, 10 diamonds), strengthening stamina recovery potion (20 minutes stamina, 20 diamonds), ordinary injury treatment elixir (10 diamonds), mild injury healing elixir (20 diamonds), moderate injury healing potion (60 diamonds), severe injury healing potion (100 diamonds).

Note 1: Ordinary stamina recovery potion once, no grade, buy 10 diamonds at a time, and only use it once per game.

Note 2: Stamina Booster Recovery Elixir once, no grading, buy 20 diamonds at a time, and can only be used once per game.

Note 3: Using a normal healing potion once costs 10 diamonds, and the guarantee permanently damages 1 diamond.

Note 4: If you use a minor injury healing potion once, the guarantee will permanently damage 20 diamonds.

Note 5: If you use a moderate injury treatment potion once, you will receive a guarantee of 60 diamonds for permanent damage.

Note 6: If you use a Severe Injury Treatment Potion once, you will receive 100 diamonds for permanent damage.

Note 7: Once the guarantee has N diamond permanent damage and falls to level 1, the attached twelve physical abilities will simultaneously drop level 1 permanent damage and cannot be recovered; For example, if there is a permanent damage between 180 diamonds and 319 diamonds in the guarantee, and it is greater than the 180 diamonds that are upgraded by 5 levels, it will drop by 1 level, and the attached twelve items will drop by 1 level simultaneously.

Note 8: When the guarantee has permanent damage of 500 diamonds, the player will become brain dead.

The 9 technical areas look dazzling, all of them are a killer move, and the cost of the vertical and horizontal stadium.

One-handed throwing and one-handed picking were killer features developed by Wang Tianyong personally, and they were inexplicably brought into this game world.

Usiris sighed, it's just that, I don't want to, I'm Usiris, everything in the past is just a dream, so be it!

He sighed for a moment, and then continued to watch!

Among them, the small ball technology area, the mid-pitch technology area, the three-point technology area, the dunk technology area, the big ball technology area, and the whole purchase are all 500 gold coins, and the upgrade rules and the physical trading area are completely the same.

Upgrade rules for the technical trading area: 500 gold coins are divided into 5 levels, add 20 gold coins to upgrade 1 level, add 60 gold coins to upgrade 2 levels, add 100 gold coins to upgrade 3 levels, add 140 gold coins to upgrade 4 levels, and add 180 gold coins to upgrade 5 levels.

Upgrade 1 level, shoot speed faster by 0.1 seconds, and increase shooting percentage by 10%.

Upgraded to a 5-level slam, the average shooting speed is stable at 0.5 seconds, and the shooting percentage is stable at 50%.

Usilis had just spent 500 gold on a slam technique to throw the ball with one hand; If you want to improve the hit rate of one-handed throw, you must buy the hit rate of throwing the ball in the physical trading area, 500 diamonds and 50% hit rate to achieve a super hit rate of 100%.

At present, Usilis's personal account: 141 diamonds, 0 gold coins, and 0 virtual coins.

Converted, it can be exchanged for 1410 gold coins, and you can buy three small ball techniques, two slams and one level 4, and you will be enthusiastic when you think about it.

On the pitch, not having a shooting percentage of more than 40% is a waste of shots, and no manager can tolerate the unbridled waste of players.

If you miss 3 times in a row, you will never be allowed to make your 4th shot in the game unless you are a key player in the team.

Let's talk about the speed of the shot here.

In the current NBA, the fastest players to shoot the basket are "Gentleman's Sword" Ray Allen and "Universe No. 1 Scorer" Reggie Miller, with an average of one shot in 0.5 seconds.

According to an NBA official statistic on shot speed, Ray Allen averaged 0.73 seconds from the moment he received the ball to the moment he made his shot.

Ray Allen's catch has such a characteristic, that is, he omits a stop after receiving the ball in his chest and adjusts the action, after receiving the ball, he lifts the ball and jumps, and when he reaches the highest point, he immediately shoots, minus the time of receiving the ball sideways, and can basically make a shot in 0.5 seconds.

His individual shooting training method is very special, called: plus 1 minus 2 training method.

The so-called plus 1 minus 2 training method, that is, Allen's technique when training to catch the ball and shoot, fixed a point to make a jump shot, shoot a ball is counted as 1 point, a missed ball is deducted 2 points, and then calculate the points scored and lost within a fixed training time (such as 15 minutes).

If the score is positive, then the training at this point is qualified; If the score is negative, then he will redo the training for that point until he gets a positive score, and then switch to the next one.

On April 15, 2005, in the third round of the playoffs of the NBA04-05 season, during the Western Conference semifinals, there was a legend.

Lakers point guard "Little Fish" Fisher, who is accustomed to a tricky career, threw in the winning shot with a hot left hand, and the Lakers changed their fate in the last 0.4 seconds, knocking out all the confidence of the Spurs and helping the Lakers advance to the Finals.

Maybe Fisher used this cheat for a long time!

This 0.4-second shot is recognized as a miracle of God!

And the 0.5-second shot was once recognized as the peak state of the player.

Of course, there are also 0.1-second dunk kills and rebound shots, which are not discussed!

In reality, in 2014, the fastest NBA player was the "cute god" Stephen Curry, with an average of 0.4 seconds to shoot.

The other players are used to lowering their center of gravity, then jumping big and reaching the high point before making a shot.

Curry's movements are more concise, he is very skilled in various skills, and the timing of his shots is very accurate, and he can shoot with small jumps, which saves physical strength on the one hand, and is also difficult to guard against on the other hand.