Data 2 The basic attributes and characteristics of the seven regular arms of the cemetery clan
Skeleton Class: Graveyard Clan First-Order Creature, Zombie, Constitution: 0, Potential: One Star, Skeleton Soldier is the lowest level of existence in the Graveyard Clan, and often exists as cannon fodder, but is cannon fodder really always cannon fodder?
Perks: Smash (Passive Skill) (Level 1), Stomp Bones (Level 7), Speed Up (Level 9), Undead Scourge (Level 11)
Smash: Skeletons are small and lightweight, so when killed, bones will be scattered everywhere and resurrected at random locations after receiving Soul Gathering thaumaturgy magic.
Trampling Bones: Skeleton Cavalry can advance on the body of skeleton soldiers (below level 6 including level 6) (regardless of friend or foe, each skeleton soldier trampled will reduce the speed by an additional point), and these trampled skeleton soldiers are inseparable from the fate of death (being killed in seconds),
Note: Skeleton soldiers are the most common low-level troops in the cemetery, and they have played the role of cannon fodder in countless battles, and for skeleton units that have been promoted to intermediate or above (level 7 and above, including level 7), these low-level clans are not taken seriously, so when fighting, and skeleton knights (cavalry) seem to like this feeling of trampling on their clan the most.
Acceleration: Skeleton Knights have no burden of flesh and blood, and are very fast, but as an undead Skeleton Knight, they usually proceed aimlessly, but once they find an enemy, Skeleton Knight's soul fire will be restless, they will quickly rush towards the enemy, and if there is an enemy on the way to the march, the speed will be increased by 5 (not stacked).
Undead Scourge: The ultimate skill of the skeleton class, which can summon a certain number of first-level skeletons on the battlefield, and can only be launched once per battle.
Primary Undead Scourge: Number of skeletons summoned = (class's own life / Tier 1 skeleton life) ×1.
Intermediate Undead Scourge: Number of skeletons summoned = (class own life / level 1 skeleton life) ×2.
High-level undead scourge: Number of skeletons summoned = (class's own life/level 1 skeleton life) ×3.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 1 Skeleton Soldier has 14 HP, 1 Attack, 1 Defense, 5 Speed, 1-2 Lethality
Level 2 elite skeleton soldier has 20 health, 2 attack, 1 defense, 6 speed, and 1-3 lethality
Level 3 Skeleton Warrior Health 30, Attack 3, Defense 2, Speed 7, Damage 2-4
Level 4 Elite Skeleton Warrior has 45 HP, 5 Attack, 4 Defense, 8 Speed, 3-5 Lethality
Level 5 Skeleton Samurai: 70 Health, 7 Attack, 5 Defense, 9 Speed, 4-6 Lethality
Level 6 elite skeleton samurai: 105 health, 10 attack, 7 defense, 10 speed, 5-7 lethality
Level 7 skeleton cavalry: 160 health, 15 attack, 11 defense, 12 speed, 8-11 lethality
Level 8 elite skeleton cavalry, life 240, attack 22, defense 16, speed 14, lethality 10-13
Level 9 Skeleton Knight: 360 Health, 33 Attack, 24 Defense, 16 Speed, 12-15 Damage
Level 10 Elite Skeleton Knight: 540 Attack: 50 Defense: 35, 18 Speed, 15-18 Damage
Level 11 Skeleton General: 800 Health, 75 Attack, 43 Defense, 21 Speed, 18-23 Damage
Level 12 Skeleton Dominant: Health 1200, Attack 100, Defense 70, Speed 24, Damage 22-27
Level 13 Skeleton Lord: Health 1800, Attack 150, Defense 105, Speed 27, Damage 27-32
Level 14 Skeleton Lord: Health 2700, Attack 225, Defense 148, Speed 30, Damage 33-38
Level 15: Skeletron: 4000 HP, 340 Attack, 238 Defense, 35 Speed, 40-50 Lethality
Class attribute evaluation: Health: three and a half stars, Attack: three and a half stars, Defense: three and a half stars, Speed three and a half stars.
Zombie Class: Graveyard second-order creatures, zombies, Constitution: 0, Potential: 1 star.
Stunts: Sickness (Level 5), Corpse Explosion (Level 9), Corpse Poison Bomb (Level 15)
Disease: Causes the enemy to have a certain chance of causing disease, reducing the maximum health (5% for beginner, 10% for intermediate, and 20% for advanced), and has no effect on elemental and non-living forms.
Corpse Explosion: After dying in battle, the corpse explodes, and the surrounding creatures are affected (Beginner 5×5, Intermediate 7×7, Advanced 9×9), and the damage is equal to the damage received by the last blow of the zombie being killed. Corpses cannot be resurrected by magic.
Zombie Poison Bomb: A zombie ultimate skill that deals 2000 damage to a single enemy and can only be activated once per battle.
Note: The strongest single damage magic level 5 magic thunder bomb was researched and invented by magicians on the basis of corpse poison bombs.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 3: Walking Corpse Life: 50, Attack 4, Defense 3, Speed 3, Lethality 3-4
Level 4 Elite Walking Corpse Health 75 Attack 6 Defense 5 Speed 4 Lethality 4-5
Level 5 zombie life: 110, attack 9, defense 7, speed 5, lethality 6-8
Level 6 elite zombie health 170, attack 13, defense 10, speed 6, lethality 8-10
Level 7 Zombie Warrior: 260 Health, 20 Attack, 14 Defense, 7 Speed, 11-14 Damage
Level 8 elite zombie warrior: 400 health, 30 attack, 21 defense, 8 speed, 14-17 lethality
Level 9 Zombie Samurai: 600 Health, 45 Attack, 32 Defense, 9 Speed, 17-21 Damage
Level 10 Elite Zombie Samurai Health 900, Attack 67, Defense 47, Speed 10, Lethality 21-24
Level 11 zombie general: 1350 health, 100 attack, 70 defense, 11 speed, 26-32 lethality
Level 12 zombie commands 2000 health, 150 attack, 105 defense, 12 speed, 32-38 lethality
Level 13 Zombie Lord: 3000 Health, 220 Attack, 145 Defense, 13 Speed, 39-49 Damage
Level 14 Zombie Grand Lord: Health 4500, Attack 330, Defense 230, Speed 14, Damage 47-57
Level 15 Corpse King: 7000 HP, 500 Attack, 350 Defense, 15 Speed, 57-73 Damage
Class Attribute Evaluation: Life: Four and a Half Stars, Attack: Four Stars, Defense: Four Stars, Speed One Star.
Ghost: Graveyard third-order creature, zombie, constitution: 0, potential: one star.
Stunts: Health Regeneration (Level 7), Mana Absorption (Level 7), Soul Absorption (Level 11).
Health Regeneration: Restores one's health each turn, and the recovery value of primary health regeneration is 5% of total health (10% for intermediate and 15% for advanced), but the recovery value is not affected by the constitution attribute.
Mana Drain: Absorb the mana of an enemy hero or legal class within 40 squares, and drain 1 mana per turn for primary mana drain (2 for intermediate, 3 for advanced)
Soul Absorption: The ultimate skill of the ghost class, absorbing the souls scattered on the battlefield, and the maximum health of the primary soul absorbed per round is increased by 1 point (2 points for intermediate, 3 points for advanced)
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 5 Ghost Life: 65 Attack, 6 Defense, 4 Speed, 12 Damage, 5-9
Level 6 Elite Ghost Life 95, Attack 9, Defense 6, Speed 13, Lethality 6-10
Level 7 Ghost Life 140, Attack 14, Defense 10, Speed 15, Lethality 8-12
Level 8 Elite Ghost Life 210, Attack 20, Defense 14, Speed 17, Damage 11-15
Level 9: Wraith Life: 315, Attack 30, Defense 21, Speed 19, Damage 14-20
Level 10 Elite Wraith Life 470 Attack 47 Defense 33 Speed 21 Lethality 18-24
Level 11 Wraith General: 700 Health, 70 Attack, 49 Defense, 24 Speed, 23-33 Damage
Level 12: Wraith Command: 1050 Health, 105 Attack, 74 Defense, 27 Speed, 28-38 Damage
Level 13 Wraith Lord: Health 1600, Attack 155, Defense 110, Speed 30, Lethality 34-46
Level 14 Wraith Great Lord: Life 2400, Attack 230, Defense 160, Speed 33, Lethality 40-52
Level 15: Wraith King: 3600 HP, 345 Attack, 240 Defense, 38 Speed, 48-60 Damage
Class attribute evaluation: Life: Two and a half stars, Attack: Three stars, Defense: Three and a half stars, Speed four and a half stars.
Vampire: Fourth-order creature of the Cemetery Clan, zombie, Constitution: 0, Potential: One star, the absolute main force of the Graveyard Clan's external conquest.
Stunts: Unable to Fight Back (Level 7), Vampire (Level 7), Life-Sharing Aura (Level 9), First Embrace (Level 11).
Unable to Counterattack: Attacks are not counterattacked.
Lifesteal: Primary Lifesteal converts 40% of the damage dealt = to your own health (70% for Medium, 100% for Advanced) and has no effect on elemental and non-living forms.
Life-sharing aura: A bloodline of the same clan (led by a hero) can resurrect the vampires of their own clan who died in battle with their own surplus blood (life) (self-centered, 5×5 blocks range for beginners, 7×7 for intermediate, 9×9 for advanced), of course, vampires are a noble race that pays great attention to upper and lower ranks, and they will not share their blood with vampires of a lower rank than themselves (only valid for vampires of the same level or higher).
First Embrace: The ultimate skill of the vampire class, which gives the humanoid lifeform creature killed by the hand the first embrace, converts it into a vampire class, and the conversion requires the consumption of the hero's conjuring energy (the energy consumed value is the level of the transformed vampire ×5), which can be used by each vampire once a month (four days in reality).
The primary possession can be transformed into a level 7 vampire, which is only effective against elemental creatures and humanoid lifeforms at level 10 and above.
The level of the Vampire transformed by the Intermediate Initial Possession is two levels lower than that of the transformed creature (e.g., if a level 9 creature is killed, it will become a Level 7 Vampire), and the level of the transformed Vampire must be lower than the level of the Vampire who released the Initial Possession skill. Only works on elemental creatures and humanoid lifeforms of level 9 and above.
The level of a Vampire transformed by a high-level primer is one level lower than that of the transformed creature. (e.g., if a level 8 creature is killed and transformed into a level 7 vampire), the converted vampire must be at a lower level than the vampire who released the initial possession skill. Only works on elemental creatures and humanoid lifeforms at level 8 and above.
Note: (1) The level of the Vampire of the Intermediate Initial Transformation is two levels lower than that of the transformed creature (e.g., if the level 9 creature is killed, it will transform into a level 7 Vampire).
(2) Primal possession has no effect on humanoids of higher rank than vampires.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 7 Vampire Warrior: Health 150, Attack 20, Defense 14, Speed 18, Damage 12-17
Level 8 vampire samurai: 220 health, 30 attack, 21 defense, 20 speed, 15-20 lethality
Level 9 Vampire Lord: Life 330, Attack 45, Defense 31, Speed 22, Damage 19-28
Level 10 vampire baron: 500 health, 70 attack, 50 defense, 24 speed, 22-31 lethality
Level 11 Vampire Viscount Health 800, Attack 110, Defense 77, Speed 27, Damage 30-43
Level 12 Vampire Count: Health 1200, Attack 165, Defense 115, Speed 30, Lethality 35-48
Level 13 Vampire Marquis: Health 1800, Attack 245, Defense 170, Speed 33, Lethality 42-55
Level 14 Vampire Duke: Health 2700, Attack 365, Defense 255, Speed 36, Lethality 50-63
Level 15 Vampire Prince: Health 4000, Attack 550, Defense 385, Speed 40, Lethality 60-80
Class attribute evaluation: Life: three stars, Attack: Four stars, Defense: Three and a half stars, Speed five and a half stars.
Corpse Witch: Graveyard Clan's fifth-order creature, zombie, Constitution: 0, Potential: One star, the most powerful ranged power of the Graveyard Clan.
Specials: Ranged Class (Level 9), Cloud of Death (Level 9), Cloud of Death (Level 15).
Ranged Troops: The effective attack range is 5-30 squares, 30-60 squares can only deal half arrow damage, the attack is halved, you cannot attack outside 60 squares, and you can receive melee penalties within 5 squares, the damage taken is doubled, and the damage dealt is halved.
Cloud of Death: Covers attack, primary coverage 5×5 tiles (intermediate 7×7, advanced 9×9).
Death Cloud: The ultimate skill of the Death Witch class, which spreads the Cloud of Death to cover the entire battlefield, weakens the enemy's vision, reduces the speed of all enemy troops by 10%, and can only be released once per battle, and the effect of the Dark Cloud disappears after the Death or Movement of the Corpse Witch, which can be stacked up to nine times. Does not work against sightless creatures (zombies, cavemen, etc.), local heroes have expert wayfinding skills that break the dark cloud effect.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 9 Corpse Witch Health 300, Attack 50, Defense 35, Speed 15, Damage 20-26
Level 10 Elite Corpse Witch Health 450 Attack 75 Defense 43 Speed 17 Kill 24-30
Level 11 Corpse Witch General: 650 Health, 110 Attack, 75 Defense, 20 Speed, 30-42 Damage
Level 12 Corpse Witch Commander has 1000 HP, 165 Attack, 100 Defense, 23 Speed, 36-48 Damage
Level 13 Corpse Witch Lord: Health 1500, Attack 260, Defense 170, Speed 26, Lethality 45-60
Level 14 Corpse Witch Grand Lord: Health 2100, Attack 410, Defense 265, Speed 29, Lethality 54-70
Level 15 Corpse Witch King: 3000 HP, 620 Attack, 400 Defense, 33 Speed, 65-95 Damage
Class attribute evaluation: two stars for life, five and a half stars for attack, three and a half stars for defense, and three and a half stars for speed.
Black Knight: Graveyard Clan Sixth-Order Creature, Zombie, Constitution: 0, Potential: One Star.
Stunts: Charge Slash (Level 9), Force Slash (Level 9), Shun Slash (Level 9), Curse (Level 11), Heart Strike (Level 11).
Charge Slash: 100% chance of using other skills on enemies while charging, and the preferred skill is Knowing Strike.
Force Slash: A single attack, with a certain chance to slash the enemy, dealing large damage (110% of normal damage)
Slash: A group attack that has a chance to deal normal damage to two enemies in front of you.
Curse: Has a chance to curse the enemy, halving the enemy's damage for 5 turns.
Heart Strike: The Black Knight is the ultimate skill, with a certain chance to launch a Heart Strike, doubling the lethality.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 9 Dark Cavalry: 500 HP, 60 Attack, 35 Defense, 23 Speed, 20-25 Damage
Level 10 elite dark cavalry, 720 health, 90 attack, 55 defense, 25 speed, 25-35 lethality
Level 11 Dark Knight: Health 1100, Attack 150, Defense 90, Speed 28, Damage 32-47
Level 12 Destruction Knight: Health 1650, Attack 220, Defense 135, Speed 31, Lethality 40-60
Level 13 Terror Knight: Life 2450, Attack 330, Defense 200, Speed 34, Lethality 50-75
Level 14 Panic Knight: 3700 Health, 480 Attack, 300 Defense, 38 Speed, 60-90 Damage
Level 15 Destruction Knight: 5600 HP, 720 Attack, 420 Defense, 42 Speed, 75-110 Damage
Class attribute evaluation: Health: 4 stars, 6 stars for attack, 5 stars for defense, 5 and a half stars for speed.
Undead Dragon: Seventh-order soldier of the Graveyard Clan, zombie, Constitution: 0, Potential: One star.
Stunts: Claw Strike, Tear, Dash, Tail Swing, Wings, Dragon, Aging Curse.
Claw Attack: A single attack, attacking enemies with sharp claws, dealing normal damage.
Bite: A single attack that tore at enemies with fangs, dealing normal damage and inflicting bleeding on flesh-based creatures, while the primary bite causes the opponent to lose 1 health per second (2 for intermediate, 2 for advanced).
Charge: Single attack, primary reload can charge the enemy 10 away, causing normal damage, can knock small creatures back ten squares (intermediate fifteen squares, advanced twenty squares), medium creatures are knocked back five squares (intermediate seven squares, advanced nine squares) If there is a creature behind the enemy, the damage and retreat distance will be evenly divided, and the large creature will be stunned for one second (intermediate two seconds, advanced three seconds).
Note: Ordinary soldiers are small creatures, knights are mid-level creatures, and dragons are large creatures.
Tail Swing: A group attack with a dragon's tail sweep that deals low damage (70% of normal damage) to the three enemies behind it.
Flutter Wings: A swarm attack in which dragon wings flutter to the ground, dealing a small amount of damage (50% of normal damage) to three enemies on the side of the bone dragon and stuning small and medium-sized mobs for one turn.
Long Wei: Centered on the class, the morale of all classes below two levels or higher within a radius of 20 blocks is reduced by one point (intermediate minus two points, advanced minus three points, cannot be stacked).
Curse of Aging: The Dark Dragon's ultimate ability, which halves the maximum health of enemies and is ineffective against non-living objects.
Class Attributes: (Quality: White for levels 1-6, green for levels 7-10, blue for levels 11-14, purple for level 15.) Constitution: 0)
Level 11 Bone Dragon: 1000 HP, 90 Attack, 80 Defense, 30 Speed, 25-30 Damage
Level 12 Corpse Dragon: 1500 Health, 135 Attack, 120 Defense, 33 Speed, 27-33 Damage
Level 13 Ghost Dragon Life 2200, Attack 200, Defense 180, Speed 36, Damage 34-41
Level 14 Ghost Dragon: 3300 Health, 300 Attack, 275 Defense: 375, 39 Speed, 41-50 Damage
Level 15 Dark Dragon: 5000 HP, 450 Attack, 400 Defense, 43 Speed, 50-60 Damage
Class attribute evaluation: Life: three and a half stars, four and a half stars for attack, four and a half stars for defense, and five and a half stars for speed.
Dark Dragon Knight: The eighth-order ultimate soldier of the Graveyard Clan, zombie, Constitution: 0, Potential: One star.
Stunts: Claw Strike, Tear, Charge, Tail Swing, Wings, Dragon, Aging Curse,
Charge slash, force slash, shun slash, curse, heart strike.
Charge Slash: 100% chance of using other skills on enemies while charging, and the preferred skill is Knowing Strike.
Force Slash: A single attack, with a certain chance to slash the enemy, dealing large damage (110% of normal damage)
Slash: A group attack that has a chance to deal normal damage to two enemies in front of you.
Curse: Has a chance to curse the enemy, halving the enemy's damage for 5 turns.
Heart Strike: The Black Knight is the ultimate skill, with a certain chance to launch a Heart Strike, doubling the lethality.
Claw Attack: A single attack, attacking enemies with sharp claws, dealing normal damage.
Bite: A single attack that tore enemies apart with their fangs, dealing normal damage and inflicting bleeding on flesh-based creatures, with a primary bite that causes opponents to lose 2 health per second.
Charge: Single attack, intermediate charge can charge enemies 10 days away, causing normal damage, can knock small creatures back fifteen squares, medium creatures are knocked back seven blocks If there are creatures behind the enemy, the damage and retreat distance will be evenly divided, making large creatures stunned for two seconds.
Note: Ordinary soldiers are small creatures, knights are mid-level creatures, and dragons are large creatures.
Tail Swing: A group attack with a dragon's tail sweep that deals low damage (70% of normal damage) to the three enemies behind it.
Flutter Wings: A swarm attack in which dragon wings flutter to the ground, dealing a small amount of damage (50% of normal damage) to three enemies on the side of the bone dragon and stuning small and medium-sized mobs for one turn.
Intermediate Dragon: Centered on the class, the morale of all classes below two levels or higher within a radius of 20 blocks is reduced by 2 points.
Curse of Aging: A dragon ultimate skill that halves the enemy's maximum health and is ineffective against non-living objects.
Level 13 Ghost Dragon Knight: 3000 HP, 400 Attack, 300 Defense, 39 Speed, 55-80 Damage
Level 14 Ghost Dragon Knight: Health 4500, Attack 600, Defense 450, Speed 42, Lethality 80-120
Level 15 Dark Dragon Knight: 4500 health, 600 attack, 450 defense, 45 speed, 120-160 lethality
Class attribute evaluation: Life: six stars, six and a half stars for attack, six stars for defense, six stars for speed.