Data 3 Hero Level, Talent, and Potential Qualities Explained
Before level 3, there is a Trainee Hero (Normal, White quality), and the hero level is ×1
At level 3 to 5, it is a beginner hero (normal, white quality), and the hero level is × 3
Levels 6 to 8 are mid-tier heroes (excellent, green) and × 5
Levels 9 to 11 are high-tier heroes (elite, blue) and have a hero level × 7
Levels 12 to 14 are Legendary Heroes (Legendary, Purple quality), and Hero Levels × 10
Levels 15 to 17 are Epic Heroes (Epic, Golden) and Hero Levels × 15
Levels 18 to 20 are god-level heroes (god-level, red quality), and the hero level × 20
Heroes (Players and Bots) will be automatically upgraded to Green when they reach level 6, Blue when they reach level 9, purple when they reach level 12, and Gold quality when they reach level 15.
Players have a perk that allows them to improve their quality one level earlier through the 'Self-Challenge Mission' at levels 5, 8, 11, and 14.
Level 5 is the easiest self-challenge task and can be passed by everyone.
Level 8 is a difficult self-challenge, and only one in 10 people can pass it.
The eleventh level of self-challenge is very difficult, and there are hundreds of millions of players in the game, and less than a thousand people can pass the mission.
Level fourteen, no player has yet reached this level.
There are two ways to obtain a player's talent, by random drawing and by doing quests.
To obtain a talent by doing a quest, you must complete a certain boss's quest to obtain the talent of this boss (weakened version). In the future, as the player's level and quality increase, the talent level can also be increased accordingly.
In order to receive the talent mission, you must respect the reputation of the main city of the boss, and if you want to achieve the prestige of respect, you must do at least half a month of tasks in this main city. For players who have just come out of the novice village, half a month is very precious, so naturally they can't be chosen randomly.
However, the average player can only choose the main city of fifteen epic bosses as the main development direction. It is difficult to choose the main city of the gods of your clan as the main direction of development, unless there is a special way.
The talents obtained by doing the main city quest are fixed, and in order to increase the playability of the game, players can also draw talents by random drawing.
The types of talents obtained by random drawing are all kinds of strange, such as any navigation specialty, reconnaissance specialty may be drawn, theoretically speaking, if the player is lucky, Gru's phantom archer specialty, or fifth-level magic such as thunder blast bomb, summoning elemental specialties have a chance to draw, of course, that is theoretical.
Attribute gaps due to hero qualities:
1. Troop level: The game settings, under normal circumstances, the level of the soldier brought by the hero cannot exceed the hero's own rank, and this level is the sum of the level and quality. The parameters of white quality are 1, green is 2, blue 3, purple 4, and gold 5.
Suppose a level 10 blue hero, then his rank is 10+3=13, and he can bring up to level 12 white soldiers (12+1=13), level 11 green soldiers, level 10 blue soldiers, and level 9 purple soldiers.
2. Quality suppression during battle: The calculation of quality suppression is very simple: the parameters of white quality are 1, green is 2, blue 3, purple 4, and gold 5.
Suppose two soldiers of the same quality attack each other, and deal 6 damage. If a Soldier is blue and a Soldier is green, then the final damage of a Blue Soldier (Parameter 3) attacking a Green Soldier (Parameter 2) is 6× (3/2) = 9 points, while the damage dealt by a Green Soldier attacking a Blue Soldier is 6× (2/3) = 4 points.
3. Probability effect of skills: The effect of skills and talents is divided into two types, the effect of most skills is reflected in the chance, and a few skills have other effects. Other effects are not affected by the hero's quality, but the effects in terms of chance are.
Taking Spiritism as an example, Spiritualism can transform the dead corpse into a Tier 1, Tier 2, Tier 3, and Tier 4 skeleton at the Primary, Intermediate, Advanced, and Expert levels, respectively, which is a different effect and is not affected by the hero's qualities.
However, the conversion rate of Spiritism is affected by the quality of the hero, and the conversion rate of the Spiritism of the white quality hero is 1% at the beginning, and then the effect is doubled for each level of skill level, that is, 2% for the intermediate level, 3% for the advanced level, and 4% for the expert level. The green, blue, and purple quality heroes' spiritualism is 2%, 3%, and 5% at the beginning, and the effect is doubled for each level of skill after that.
5. Skill points, attribute points and the number of magic that can be mastered: the initial attribute points at level 0 of each hero are 6 points, which is fixed, different hero professions, the distribution of these six attribute points is different, for example, the initial attribute of the necromancer is attack 1, defense 1, knowledge 2, and strength 2. The Death Knight's initial stats are Attack 2, Defense 2, Knowledge 1, and Strength 1.
After level 0, white-quality heroes gain an additional skill point and one attribute per level (what attribute points are added when each class reaches a certain level), green heroes gain an additional attribute point and skill point every three levels (obtained at levels three, six, nine, twelve, and fifteen), and blue heroes gain an additional attribute point and skill point for each level (obtained at levels two, four, six, eight, ten, twelve, and fourteen). Purple heroes get two stat points and skill points for each level they reach (i.e., each level adds an extra point for attribute points and skill points), gold heroes get three points per level, and red names add five points per level.
The amount of magic that a hero can learn is also affected by the same amount, and white heroes can get a spell slot for each level up, and the quality increases, and the spell slot increases, and the amount of increase is the same as the attribute points and skill points.
5. Quality affects the upper limit of damage increase caused by attack attributes. For every point above defense, damage is increased by 5%. However, the damage of white classes (including heroes) is increased by up to 100%, which means that white classes will not be able to attack anything other than 20 points above the enemy's defense, and the damage of green classes will be increased by up to 200%, blue will be increased by up to 300%, and purple will be increased by up to 400%.
6. Quality affects the effect of physique, each point of physique added by a hero or class can increase the upper limit of HP by 5%, but a white soldier, each point of physique can only increase by a maximum of 10 HP, the upper limit of green quality is 20 points, the limit of blue quality is 30 points, and the purple quality is 40 points.
The same kind of talent level and skill effect also correspond to each other, such as spiritualism skills and spiritualism talents, offensive skills and offensive talents, and so on.
This is shown in the table below (using spiritualism as an example):
Hero Level, Quality, Skill Level, Skill Effect, Talent Effect
White Beginner Hero (Level 3-5) has a 1% chance of primary spiritualism and 1 point of spiritualist energy
White Rank Intermediate Heroes (Level 6-8) have a 2% chance of Intermediate Spiritualism and 2 Spiritualism Energy
Green Name Beginner Hero (Level 3-5) has a 2% chance of primary spiritualism and 2 Spiritualism energy
Green Name Intermediate Hero (Level 6-8) Intermediate Spiritist Chance 4%, Spiritualism 5% Chance, Spiritualism 10 (D-Rank Talent)
Green Name High-level Heroes (Level 9-11) have an 8% chance of advanced spiritualism and 10 spiritualism energy
Blue Name Beginner Hero (Level 3-5) has a 3% chance of primary spiritualism and 5 spiritualist energy
Blue Name Intermediate Heroes (Level 6-8) Intermediate Spiritist Chance is 6%, and Spiritualism Energy is 10
Blue Name High Tier Hero (Level 9-11): Advanced Spiritualism Chance 12%, Spiritualism 20 Chance 10%, Spiritualism 20 (C-Rank Talent)
Purple Beginner Heroes (Level 3-5) have a 5% chance of primary spiritualism and 10 points of spiritualism
Purple Rank Intermediate Hero (Level 6-8): Intermediate Spiritualism Chance 10%, Spiritualism Energy 20
Purple Hero (Level 9-11): 20% chance of advanced spiritualism, 20% chance of 50 points of spiritist energy, 50% chance of spirit energy (B-level talent)
Purple Legendary Hero (Level 12-14): Expert Spiriting Chance 40%, Spiritualism 100 Chance 40%, Spiritualism Energy 100 (A-Rank Talent)
Golden Beginner Heroes (Level 3-5): Beginner Spiritualism Chance 10%, Spiritualism Energy 20
Golden-named Intermediate Heroes (Level 6-8): Intermediate Spiritualism Chance 20%, Spiritualism Energy 50
Golden-named high-level heroes (level 9-11): Advanced Spiritualism Chance 40%, Spiritualism Energy 100 points
Golden Legendary Hero (Level 12-14): Expert Soul Conjuring Chance 80%, Conjuring Energy 200 Chance 80%, Conjuring Energy 200 Points (S-Rank Talent)
Golden Epic Hero (Level 15-17): Master Soul Conjuring Chance 160%, Conjuring Energy 400 Chance 160%, Conjuring Energy 400 Points (SS Talent)
Generally speaking:
D-level talent corresponds to the intermediate skill of the green hero (level 6);
C-level talents correspond to the advanced skills of Blue Heroes (Level 9);
B-level talents correspond to the advanced skills of the purple heroes;
A-level talents correspond to the expert skills of Purple Heroes (level 12);
S-level talents correspond to the expert-level skills of the Golden Hero (level 12);
SS-level talent corresponds to the master-level skill of the Golden Hero (level 15);
Note: (1) All skills and talents with odds or effects are the same as spiritualism.
(2) Starting from D-level talents, the effect of the talent is doubled for each level of talent level.
(3) White heroes generally do not rise to high level (level 9), blue and green heroes generally do not rise to legendary (level 12), and purple heroes do not rise to level 15, so they are not listed in the table above.
The first to third battlefields are all small battlefields, where different races fight each other, and the fourth to sixth battlefields are three-way melees:
The first battlefield is Terran vs. Graveyard, Elf vs. Hell, Academy vs. Dungeon, Stronghold vs. Swamp, and Elemental Race doesn't have the first battlefield. The other eight races can be exchanged for first-order strategic units of each race at the Battlefield Quartermaster.
The second and third battlefields are the intersection of the clans, for example, the third battlefield of the cemetery clan (exchange for the third-order ghost strategic class) is the second battlefield of the elves (exchange for the second-order dwarf strategic troops), the third battlefield of the elves is the second battlefield of the dungeon, and so on.
The fourth battlefield is faction infighting, the righteous camp (humans, elves, towers), the evil camp (graveyards, dungeons, devils), the neutral camp (elemental city, swamp, barbarians), and the three camps are in a big scuffle.
The fifth battlefield is a race for each of the righteous, evil, and neutral camps, which are randomly matched, for example, after the cemetery player enters, the opponent may be elves and barbarians, or humans and elemental cities, or elves and elemental cities, etc.
The sixth battlefield is three out of nine, and the nine races randomly choose three races to fight.
The final seventh battlefield is the Great War of the Nine Clans, but the seventh battlefield is a story mission and is only opened once in a while.
Hero Rank and Free Soldiers:
The number of soldiers is obtained per day at all ranks
Military rank: first-class soldier, third-class soldier, fifth-class soldier, seventh-class soldier, ninth-class soldier, eleventh soldier, thirteenth-class soldier, and fifteenth-class soldier
First Rank Corporal
1 sergeant of the second class
2 sergeants of the third class
1 of 3 ensigns of the fourth class
4 and 2 lieutenants of the fifth rank
5 captains of the sixth class, 3 and 1
There are 6 majors of the seventh rank, 4 and 2
There are 7 5 lieutenant colonels of the eighth grade, 3 and 1
8 colonels of the ninth grade, 6, 4, 2
There are 9 7 5 3 and 1 Brigadier General of the 10th grade
11th rank Major General: 10, 8, 6, 4, 2
11 Lieutenant Generals, 9 7, 5, 3 and 1 Lieutenant General of the 12th grade
12, 10, 8, 6, 4, 2 generals of the thirteenth rank
13, 11, 9, 7, 5, 3, 1 1 of the 14th grade generals
14 marshals of the fifteenth rank, 12, 10, 8, 6, 4, 2
15 generalissimos of the sixteenth rank, 13, 11, 9, 7, 5, 3, 1