212 Gambling Victory
If Zhao Feng's post on the Nine Catastrophes just provoked the interest of Graveyard players, then this post completely ignited the passion of Graveyard players.
As a player with a bit of experience can tell, the Sea of Bones tactics is really feasible and highly replicable.
The Graveyard is a polarized race, and the vast majority of Graveyard players are not as strong as other players of the same level, and they are bullied.
Yes, no matter how weak my strength is, but after playing the game for a few years, who doesn't have one or two hundred high-level soldiers in their hands, among them, how come there are not seventy or eighty skeleton generals and skeleton commanders?
In the nine changes of natural disasters, how can I make up two or three of them.
With the nine changes of natural disasters and the retreat war, who am I afraid of?
Some strategic players have a hunch that the sky is about to change.
It has indeed changed, and since the day after Zhao Feng's post was posted, there have been more cemetery clan players in the field in all levels of maps.
The Sea of Skull tactics have been copied by the average Graveyard player.
Then, the players of all races were out of luck.
I don't know who started it, but the cemetery players who made a cheap profit began to take screenshots and post their results on the forum. Then, more and more people showed off their achievements.
And the players of all ethnic groups who have suffered losses, especially those who have been exposed to their records, are not angry one by one, and have posted on the forum, condemning, and even insulting the players of the cemetery clan.
And the initiator, Zhao Feng is naturally the one who is scolded the most.
But Zhao Feng doesn't care, his goal has been achieved, he is not only in the limelight, but also profitable, and now he is waiting for the game company to modify the settings.
As for the masters of Japan and South Korea who participated in the encirclement and suppression of Zhao Feng, they all retreated.
Of course, they didn't all retreat, and the three great lords of the cemetery clan and more than a dozen eleventh level masters of the cemetery clan remained.
Their troop configuration is a pirated version of Zhao Feng's Skull Sea tactics.
However, piracy is always piracy, and it is far worse than the genuine version.
Zhao Feng's skeleton cannon fodder has an attack of up to 188, a defense of 51, and a kill of 14-15.
With such a level of cannon fodder, only with a twelfth-level Grace could kill Zhao Feng's skeleton cannon fodder in seconds.
Now there are only three or four hundred players in the game, but there are only four people who can upgrade Grace to level twelve, the Big Three of the Cemetery and an old Spanish lord.
Therefore, when the skeleton cannon fodder is chopped, Zhao Feng's cannon fodder can easily kill the enemy's cannon fodder in seconds, but there is no one who can kill Zhao Feng's cannon fodder in seconds.
Cannon fodder is not powerful, and vampire mages are not comparable, Zhao Feng's vampire mage is a purple name level 12, and he can release three-star spirit gathering thaumaturgy. As for the enemy vampire mage, only two people can unleash two-star Soul Gathering thaumaturgy, and the rest only have one-star Soul Gathering thaumaturgy.
Therefore, as long as Zhao Feng is cautious, even if he does not use Charlie and the dark shield, there will be no problem at all to deal with these more than twenty people.
Zhao Feng did not force himself to defeat these people, but the more than 20 people who sought stability grinded for four days.
On the fourth day, they retreated, and when they left, they conceded defeat on behalf of both Japan and South Korea.
Japan and South Korea are the main forces in this siege of Zhao Feng, and their withdrawal also means that Zhao Feng won the victory in this bet.
The victory in the defense of the city and the field battle made Zhao Feng's reputation reach the pinnacle of the game.
Zhao Feng's two minimap-level territories exclusively occupied by the Crazy Map are basically no longer disputed.
The reason why Japan and South Korea admit defeat is actually a helpless move, sending other teams to play, and they can only send experience to Zhao Feng.
It's too risky to send giants into battle. On the premise that the Sea of Skulls tactics cannot be solved, it is too risky to send giants into the field.
In the last siege war, the giants of Japan and South Korea, Doomsday Judgment and Yagi, both lost one-third of their main forces, and sent the main forces to fight in the Skull Sea, and if they lost again, the giants would exist in name only.
If you don't send the main force into the field, the probability of defeating the Sea of Skulls is too low.
The master of the Graveyard Clan who sent pirated Skull Sea tactics could have a draw, but it was completely meaningless.
Especially when the Graveyard Clan is copying the tactics of the Sea of Skulls, leaving the strongest pirate in the Crazy Continent to drag the Sea of Skulls will put Japan and South Korea in a disadvantageous situation in the war on the difficult and medium difficulty maps.
The heads of the major guilds in Japan and South Korea met for three days, and finally had to admit that they had no ability to defeat the Sea of Skulls at all, unless they could get the shackles of the true artifact war. Even if you get a true artifact, it's something that can only be used at level fifteen.
However, I heard that the current chairman of the Great Lords Alliance, the Fire Saint Demon Guide Horst, has a one-time god-level item "War Shackles Scroll".
However, the scroll was binding, and there was no way for Japan and South Korea to use Horst to deal with the Sea of Skulls.
This scroll is a strategic-level artifact, and if used on a suitable NPC, it is an artifact harvest. What is the use of using it on players other than destroying a legion of players?
Especially in the face of a master of the level of the Sea of Skulls, as long as this scroll is in hand, it is a deterrent to the Sea of Skulls, and it can guarantee the authority of the chairman of the Great Lords Alliance, if the scroll is used, then there is really no power to restrain the Sea of Skulls.
So Japan and South Korea finally had to admit defeat, in fact, there was no way to admit defeat, Zhao Feng's bet was not to be wiped out within four days, not to enter the city, and to wait for the challenge of masters from all over the world.
Now that Zhao Feng has been in the wild for five days, the gambling game has long been over, and Zhao Feng can return to the city at any time.
Although it is humiliating to admit defeat, instead of holding on here, it is not to transfer these cemetery masters back to participate in the national war.
Zhao Feng made a victory declaration on the forum, and then returned to the city happily.
For this gamble, although the forum is still very hotly discussed, but the hottest time has passed, as early as two days ago, it was a person who already knew that the Sea of Skulls would undoubtedly win.
But when the heads of the major guilds in Japan and South Korea really admit defeat, the whole game is still a sensation. Bai Xiaosheng, editor-in-chief of "Heroes of the World", wrote a special article "The Victory of a Scattered Player".
Zhao Feng was already the vane of Chinese players, and his reputation was in full swing, after this battle, his fame went further, not only Chinese players, but also players from all over the world have many people who regard them as idols, even if players in Japan and South Korea, no matter how unconvinced, they have to admit that the Sea of Skulls is powerful.
It is worth mentioning that those Japanese and Korean masters who were clamoring to compete with Zhao Feng either did not show up in the next few days, or they brought some middle-level troops and died.
They naturally already knew that the Skeleton Sea was tactically invincible, so why bother to give experience to Zhao Feng in vain.
In view of the humiliating performance of the Japanese and South Korean masters, many players in Japan and South Korea have condemned them for losing face in their countries, and Japanese players have even asked the participants to apologize.
Not to mention what kind of height the evaluation of the Sea of Skulls on the forum has reached. Those evaluations are all false, and Zhao Feng is now taking stock of his substantive gains.
There is only one real gain, and that is the upgraded troops.
During the battle to defend the city, all of Zhao Feng's eleventh-level soldiers were all promoted to the twelfth level, and after these days of training, Zhao Feng once again sent out a group of eleventh-level soldiers.
Now in the crazy map, Zhao Feng basically doesn't have eleventh level soldiers, but there are still hundreds of them in the medium and hard difficulty maps.
Previously, in Zhao Feng's first batch of exits, there were 197 vampire mages who had been promoted from level 11 to level 13, 60 vampires, 10 resentful spirits, 30 banshees, and 20 corpse witches who had been promoted to level 12 with full experience (they had already been upgraded to level 13 by farming wild monsters).
Later, after replacing the troops, Zhao Feng's Riley Legion, 120 level 12 vampire mages and level 11 wraiths were all full of experience, and they could be upgraded as long as they farmed a wave of wild monsters.
Counting, Zhao Feng had 437 troops promoted to the thirteenth level, and Zhao Feng's total number of thirteenth level troops had almost doubled.
Now in Zhao Feng's hands, there are more than 100 14th-level troops, nearly 900 13th-level troops, more than 2,700 12th-level troops, and more than 800 11th-level troops.
This number of high-level soldiers, especially the twelfth or third-level troops, is the absolute first even compared to the giant-level masters.