Chapter 30 System Update (I)

Hanging up the call with the far away, Lei Laohu temporarily blocked the chat system and directly opened his own attribute panel.

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Character: Convince people with virtue

Race: Human

Faction: The Light Faction

Title: None (Duke Bo Zi Nan)

Title: None

Templar Fame: 22,000

Bulwark Fame: 1000

Colony Reputation: 1000

Hell Fame: 1000

Dungeon Fame: 1000

Graveyard Fame: -4000

Stronghold Reputation: 1000

Elemental Reputation: 1000

Tower Reputation: 1000

Class: Level 1 Priest (Level 1 Priest increases HP by 10 and mana by 20 per level)

Sideline: Merchant (King of the Merchants, can trade worldwide, allows the establishment of a Chamber of Commerce)

Grade: 10

XP: 7322/17500

Health: 100+90 (level) (1% per hour for non-war regeneration)

Mana: 200 + 190 (Level) + 2850 (Intelligence) + 3140 (Mystic) (16% per hour during non-wartime, 15% per hour during wartime)

Attack: 5+1 (Magic Sword)

Defense: 5+5 (Dexterity)

Speed: 5+2.5 (Boots) +1 (Talent Pathfinder) +0.5 (Strategic Skill Pathfinder)

Morale: 3 (Deserters will appear when morale drops below 0)

Lucky: hidden

Combat Attributes:

Strength: 0 (increases player attack by 2 per point)

Dexterity: 0+5 (Boots) (Increases player defense by 1 per 1, increases speed by 1 at 50)

Constitution: 0 (increases the player's health by 50 per point)

Intelligence: 1 (Magic Necklace) + 1 (Magic Sword) (Increases mana by 50 per point)

Free Attribute Points: 55 (10 points initially, 5 points per level)

Strategic attributes

Attack: 4.6 (gain 0.4) increases unit attack by 1% per point

Defense: 3.7 (0.3 growth) 1% defense per point

Training: 7.4 (gain 0.6) 1% per unit health

Intelligence: 8.3 (0.7 growth) affects the power of strategic magic

Castle owned: 1 (City of Rebirth)

Heroes Owned: 1 (Rodhart)

Talent:

1. King's demeanor (for every level of heroes, the increase in town income increases by 1%, the production of troops increases by 1%, the attack of troops increases by 1%, the defense of troops increases by 1%, the life of troops increases by 1%, and the siege equipment has a 1% chance of hitting double damage, the morale of the troops led by the hero is +3, and the hero level increases by 4 levels, the maximum number of troops can be increased by 1 squad)

2. Pathfinding (for every level of heroes, the speed of heroes and troops is increased by 2%)

Strategic Skills:

Expert Mystic (15% mana regeneration per hour, 100% max mana)

Basic Sorcery (10% increased magic damage)

Basic Pathfinding (Increases hero and unit speed by 10%)

Strategic Magic:

Basic Healing (Level 1 Water Support Magic, Mana Cost 60, Restores Health to Squad 1 Intelligence X5+50)

Combat Skills:

Primary Magic Shield 0/1000 (Player damage is replaced by mana, conversion ratio is 1:5)

Number of troops: 30 marksmen (can lead 7 squads)

Mount: Royal Gryphon (Speed 9+4.5)

Equip:

Head:

Necklace: Magic Necklace (Intelligence +1)

Cloak:

Cuirass:

Glove:

Sash:

Leg:

Feet: Boots (increases hero speed by 50%, agility +5)

Finger:

Finger:

Jewelry:

Jewelry:

One-handed weapon: Magic Sword one-handed (Strength +1, Intelligence +1)

Shield:

Treasure: (Treasure mainly increases strategic attributes)

Treasure:

Treasure:

Treasure:

Treasure:

Backpack: Spirit Flower 10 (Material), Wine 10 (Increases Attack by 10 for a short time), Shang King's Order (exclusive to the King of Shang King, cannot be dropped), Expert Meteor Rain Scroll (Earth 4 Attack Magic, Inflicts Wisdom X20+400 damage to enemies within the Knowledge Meter)

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This update of the system should be the biggest update of the game in the memory of Lei Laohu, and this update has basically established the future development trend of the game.

The first is the title system, from low to high, the titles are male, son, earl, candidate, duke, 5 grades.

This title system has a lot to do with the types of troops that the player can recruit, and players who don't have a title are called civilians.

Civilians can only recruit troops below level 2 in the main city of the system, which is a big blow to players, and level 1-2 troops are basically cannon fodder level existence; If the player has a city, they can purchase the architectural blueprints of the recruitment buildings below level 4 in the main city of the system.

When the player's reputation reaches 1000, they can be promoted to baron, and they can recruit troops below level 4 in the main city of the system, and if the player has their own city, they can purchase the architectural blueprints of the recruitment buildings below level 6 in the main city of the system.

The Viscount needs 10,000 Fame, and can recruit classes below level 6 in the main city of the system, and can purchase architectural blueprints for recruitment buildings below level 8 in the main city of the system.

The Earl needs 100,000 prestige, and can recruit troops below level 8 in the main city of the system, and can purchase architectural drawings for the recruitment building below level 10 in the main city of the system, and when the count is reached, he can apply for the city building order task in the main city of the system, and if the player successfully completes the task, he can get the city building order.

The Marquis needs 1 million Fame, and can recruit troops below level 10 in the main city of the system, and can purchase architectural blueprints for recruitment buildings below level 12 in the main city of the system.

The Duke needs 10 million Fame, and can recruit troops below level 12 in the main city of the system, and can purchase architectural blueprints for recruitment buildings below level 14 in the main city of the system.

(In addition to the title that can be purchased directly, architectural drawings can also be obtained through quests or other means)

The emergence of the knighthood system will definitely slow down the speed at which players can obtain high-level troops, and even players who have just entered the game can only recruit level 1-2 cannon fodder troops in the main city of the system, so that their leveling speed will slow down a lot.

No one wants to recruit low-level troops to level up, so they will try their best to brush up their reputation, but don't look at the low requirements for prestige for the title, but the difficulty of obtaining prestige is also very high.

You must know that in the previous life, the Tiger Ben Guild fought hard with the power of the plenum, and it took a month to finally rush the Tiger King, the president of the Tiger Ben, to the earl.

Of course, the troops do not necessarily have to be recruited in the main city of the system, and some wild recruiting buildings can also recruit high-level troops, but the more advanced the recruiting buildings, the deeper they are hidden, and players must have the courage to explore if they want to discover these buildings.

The production of wild creatures to recruit buildings is limited, and they can only recruit so many 10 or even 1 unit of troops a week, and the price is 1 times higher than the main city of the system, but even so, players will want to find such buildings, because they can directly recruit high-level troops without the restrictions of the knighthood.

Therefore, these wild recruitment buildings are bound to become the focus of competition among the major guilds, and they are also bound to become an important strategic resource.

Because the level of the class that the player can recruit is lower, the system has made certain changes to the attributes of the class and the gain of experience.

The experience of the wild creatures has become 1 experience for the 1st class, 4 experience for the 2nd class, 9 experience for the 3rd class, 16 experience for the 4th class, and so on...... Level 20 gives you 400 experience.

It seems that the player's leveling speed has increased, but in fact, because the class has been strengthened, the level of the class that the player can recruit has decreased.

For example, the marksman led by Thunder Tiger has the previous attributes of 10 health, 6 attack, 4 defense, and 6 speed; Now the stats are 400 health, 24 attack, 16 defense, 6 speed, and 240 ammo.

In addition to the fact that the speed has not changed, the other attributes of the class have been greatly improved, and there is also an additional ammo setting, which is very crucial.

Judging from the fact that the Marksman fires 2 arrows per attack, the Marksman can only attack 120 times without the replenishment of arrows.

This is undoubtedly a fatal blow to players who rely on ranged class leveling in the early stage.

What should I do if I run out of ammo? Go back to the main city of the system to buy, the secondary class system has been opened, players of the blacksmith profession can craft iron arrows, and the carpenter profession can also craft wooden arrows......

This is bound to speed up the development of the player's subclass, and many players who don't like to fight also have more room to live, after all, whether it is iron arrows or wooden arrows, they are consumables, and what is the cost of building these things?

ore and wood, so that the role of ore and wood will gradually become prominent.

Otherwise, what is the use of these idle resources for players who can't build cities? It can't just be sold for money, right?

Of course, compared to the ranged troops of the Marksman, the ranged troops of the French system have their own unique advantages.

Because the attacks performed by the French class are magic attacks, although the mana will be less than the ammo of the marksman, there is no need to buy ammo to replenish it, and it only needs to rest for a period of time to gradually recover, which can save players a lot of money.

However, the level of French classes is generally high, and there are not many types, so the player's main ranged strength is the Marksman, which needs to be consumed continuously.

Maybe it's because the player can forcibly deduct 1 HP without breaking the defense.

If the life of the high-level class is too small, and the number of players is large, you can rely on the advantage of numbers to kill the opponent, and this result will definitely cause the problem of the value of the high-level class.

This is especially true for guild forces.

The system has also made some improvements in this regard.

This improvement is an opportunity for solo players with good skills.

A chance to slay a dragon with one by one and a thousand by one.

Because the game is no longer a simple speed according to the speed of you hit me 1 hit, I hit you 1 hit or you hit 2 I hit, I hit you 1 hit, this fool attack mode.

Instead, there was a dodge, which was different from breaking defenses, and it was different from the aggro-attracting that Thunder Tiger had used before.

As long as the player can seize the opportunity to make a move and leave the opponent's attack range at the moment of the opponent's attack, they can dodge the opponent's attack.

And the system is not blindly strengthened the attributes of the troops, since the player can dodge, then the advanced classes have also been strengthened in wisdom to a certain extent, and they can also make dodge actions.

In this way, it greatly avoids the possibility that guild players will rely entirely on the number of people to kill monsters and level up.

The purpose of the system is to involve the player in the battle, to involve the player in the battle, and for the player to explore the fun of the game on his own.

If you just command your troops to participate in battle, players will get tired of it after a long time.

Because the player himself is not really involved, just as an outsider in command, if you can't participate, you won't have a sense of identity, you can't experience the fun, and you won't have that kind of passionate passion.