Chapter 31 System Update (II)
Advanced troops, that is, troops above level 10.
Depending on their level, these classes will have different intelligence, and as long as they are high enough, they will also think and even participate in battles on their own.
The level of the class is not blindly fixed, and with the accumulation of combat experience, it is also possible for the class to be promoted to a hero.
From this point of view, the senior class has a certain advantage.
But that's not to say that the lower classes are completely useless.
Although the low-level troops have no intelligence, if the player can often carry them with them and often participate in battles, they are lucky enough to survive for a long time.
Low-level troops will also be promoted, and this promotion will improve the attributes of low-level troops, and after advancing beyond level 10, they will also appear their own independent wisdom and even become a hero.
is also promoted to a hero, and the difficulty of low-level troops is definitely greater than that of high-level troops, because low-level troops have few lives and poor attributes, and if they are not careful, they will be killed in seconds during battle.
But Lei Laohu knows that in fact, the truly powerful heroes are the heroes who have been promoted step by step from the low-level troops.
This is a privilege given by the system to low-level troops, but this method is too difficult and difficult, and basically no player has succeeded.
Don't think that you can accumulate experience by keeping your class by your side and not participating in battles, the promotion of a class must be in battle, otherwise it is impossible to be promoted.
One of the most critical updates, which can be said to affect the development of the entire game, is that the scattered classes in the field will no longer spawn after they have been eliminated.
No longer refreshing doesn't mean killing one less and one, it's just that there will be fewer and fewer scattered field classes, and instead the clan system will be used.
In order to form such a clan, there must be a low-level class in the clan that has been promoted to level 10 or above as the leader.
For example, if a brigade of 300 Tier 1 Spearmen gathers together to form a group, after a week, the number of Spearmen in this brigade can be increased by 20%, or 36, as long as the group is not eliminated by the player, it will increase again.
Even when it accumulates a certain amount, it will run out and actively attack the player.
And the more advanced this growth, the slower the growth, for example, the level 14 archangel grows at a weekly rate of only 7%.
But 1 squad of 12 archangels gathered together, a week's growth rate of 7%, obviously not enough for the archangel to increase by one, this growth rate will be accumulated to the next week, the next week's growth rate is 14%, this week will increase by one archangel.
Of course, high-level creatures have their own intelligence after all, they are very mobile, and they will choose to flee when they know that they are invincible, and even most of the time these high-level classes will appear alone, so the growth rate may be slower, and even these high-level classes don't like to live in groups at all.
And this growth rate is not adapted to all classes, such as non-flesh creatures such as skeletons in the Tower's Iron Man Graveyard, which is not calculated in terms of growth rate.
Now that the XP for classes has been increased, the XP gain from kills between players has also changed.
As for players in the same faction, they will only lose their level and will not gain experience, only players from different factions will have 5% experience gain, and players who kill other game areas will get 10% of the opponent's experience of that level regardless of their faction.
Maybe it's because there is a possibility of brushing experience in this leveling method, so the system has changed this.
The setting of the system is also to prepare for the future faction war, players want to level up quickly, and they don't want to team up with others.
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Then there's the title system, which is very simple, where the player completes a certain task or does a certain great thing.
The system gives the player a certain title, the role of the title is great, and the player can get a certain attribute bonus through the title, but this bonus is fixed and will not change because the player's level increases.
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The biggest change is in the player's attributes.
The player's attributes have changed from the previous single attribute to double attributes, one is the combat attribute, that is, the player's own strength, and the other is the strategic attribute, which is mainly aimed at the troops.
The initial attribute of the combat attribute has 10 points, and the player can get 5 attribute points for every level of promotion, and the player can freely choose to add points, which greatly strengthens the player's personal strength.
The improvement of personal strength will also increase the enthusiasm of players to participate in battles.
And the strategic attribute is changed to a fixed growth value according to the player's different professions.,This can also be understood.,Different professions naturally have different abilities to lead troops.,The French profession is better at magic.,It's normal for the bonus to the class to be lower than the warrior profession.。
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There are also skills, which are divided into combat skills and strategic skills.
Strategic skills, also known as the general's aura by players, are skills that players have learned before, mainly for class players, and there is not much adjustment in the attributes.
And combat skills, just like the magic shield skill book that Lei Tiger gets, this is actually a combat skill, this skill is mainly reflected in strengthening the player's own strength, but the damage is relatively fixed, and the combat skill has no requirements for the player's profession, but there are requirements for attributes.
The player may be required to have 20 Strength to learn, or it may require how many Constitution, Agility, and Intelligence points the player has to learn.
Therefore, even if it is a priest class, as long as the attribute points of the combat attribute are sufficient, it can also learn the skill of shield strike, which is obviously a knight class.
Of course, combat skills are more aimed at striking a single entity, or protecting the player's own skills.
As for magic, this is actually similar to a skill, but magic is more of a group skill, and the main target is the class, not that it is ineffective against players or heroes, but the effect will be weakened a lot.
The damage of magic varies according to the player's strategic stats, which is obviously a supplement to the lack of bonuses of the French class to the class.
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The equipment system has also changed a lot, strategic equipment and combat equipment have been distinguished, there are more ordinary combat equipment, and combat equipment is mainly aimed at the improvement of the player's own strength.
The strategy is unified into treasures, and the treasures can only be brought with 5 pieces, so the choice of strategic equipment is particularly important, and players need to decide what strategic equipment to equip according to their own needs.
In fact, it is not difficult to understand that the equipment worn by the player and the weapon in his hand are only aimed at the individual player, and the class does not take this weapon, so there must be no bonus.
It can be seen from Thunder Tiger's Shenxing Boots that in the past, not only did he have a bonus to the class, but now he has no class bonus, and only has a 50% speed bonus for himself.
Maybe it's to compensate for this bonus, so I added 5 agility points to Thunder Tiger, which is not much, but it's better than nothing.
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The sudden update of the system, and the direct update without the player leaving the game, made most players somewhat uncomfortable, and many players were killed by wild creatures, because wild creatures suddenly became a lot stronger.
Enemies that could have been easily dealt with in the past are now impossible to kill.
Because the Thunder Tiger is just outside the range of the black fog, the wild creatures here happen to be cleaned up by the players of the Iron Blood Guild, so it is very safe.
Lei Laohu thought for a while, since he couldn't get the first advanced reward, there was no need to be in such a hurry to advance, anyway, there was no difference between the 2nd and the 10,000th, the key was to see the difficulty of the task he chose when he advanced.
The interior of Death Valley is much larger than the one where the Heavy City is located, and the roads here are intricate, so it's not an exaggeration to say that this is a labyrinth, and the player will get lost in the valley if they are not careful.
However, Thunder Tiger has the experience of rebirth, and he has fallen in this place countless times in his previous life, so his familiarity with Death Valley, even in his previous life, is the first among all players.
Glancing at the direction of the Iron-Blood Guild's departure, a sneer crossed the corner of Lei Laohu's mouth.
It seems that the Iron Blood Guild is really in a hurry, and it is actually going to do this task so early, with the player's current strength, if it is before the update, it may be possible to complete this task, but after the update, it is difficult to say, unless......
Instead of following the path chosen by the Predator Guild, he embarked on a completely opposite path, as he still had an important task to do, which was to subdue the famous general hero Kenlohag.
Following the route he remembers, Thunder Tiger walked on a road with twists and turns, and he did not ride a royal griffin because the skies were not safe here.
I don't know how many ignorant players will die here.
Looking at the slightly gloomy sky of Death Valley, Lei Laohu thought to himself that he would not be kind enough to remind these players.
If it weren't for leveling up and consuming the combat power of the Iron Blood Guild, he wouldn't have kindly sold the news.
Although Lei Laohu chose a relatively safe path, it was not peaceful along the way, and many cemetery troops appeared in front of him, these troops were not of high level, but there were quite a few of them.
Thunder Tiger and Royal Griffin were in front, and the Marksman attacked behind him, although the ammunition was limited, but Thunder Tiger did not choose many enemies on the path, so there were no losses along the way.
Because he got the skill of magic shield too early, Lei Tiger added all his attribute points to intelligence.
With a total of 55 points of intelligence, Thunder Tiger's mana has reached 6280 points, coupled with the 15% recovery speed of mysticism per hour, as long as it is not too intensive in battle, Thunder Tiger can be used as a meat shield.
(Royal Griffon: Templar Level 6, Health 2250, Attack 54, Defense 54, Speed 9, Fly)
(Marksman: Templar level 4 class, 400 health, 24 attack, 16 defense, 6 speed, 240 ammo, ranged.) )