Chapter 1819 Concept Five
Temple of Stone.
Actually, in a sense......
For the majority of parents, what kind of job to choose for their children is not actually based on what level of income is the highest level of income in this job, but more about the average income level of this job......
Just like football and basketball, the same professional level, the income gap is actually very huge, athletes at different levels, the income gap is often very different, and those international stars, their income is very exaggerated, not only have a very generous salary and benefits, but also just undertake a variety of advertisements and participate in a variety of activities, it is enough for them to live a very superior life......
In fact, even if it is just the level of ordinary professional players, their income will not be low, at least many times higher than that of the vast majority of their peers......
However, even so, there are only a very small number of parents who will support their children to engage in sports such as football and basketball, the reason is actually very simple, in the final analysis, it is nothing more than in these two fields, although after becoming a professional athlete, the income is quite rich, but if there is no way to become a professional athlete, then I am afraid it means a lot of time and a lot of energy wasted, for parents, such behavior is undoubtedly a very risky gamble, success is gratifying, But the potential for failure is often enormous......
Whether it's football or basketball, no matter where you are in the world, there are thousands of fans, but how many of them can become professional players?
Because of this, for the vast majority of parents, even if professional athletes earn a lot of money, they will not be willing to take the risk of wasting their children's precious youth, after all, a small number of winners cannot replace the vast majority of losers......
For the vast majority of parents, they are often more keen to choose jobs for their children with higher average income levels and welfare levels......
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In a way......
The most fundamental factor to measure whether an industry is hot enough is actually the income level of employees......
The higher the income level, the more eye-catching and the more people will flock to it, and conversely, the lower the average income level, the more despised and rejected the industry......
And a job like a player is naturally not a job worth pursuing......
It is true that in the player group, there are some professional players who can earn extremely high popularity, but the vast majority of players, in the process of playing the game, are more just invested time and energy, and are not able to make money from it, even among the professional players who can make money, the vast majority of them can only earn some hard money such as leveling up and farming monsters, and those who can make money with game technology are still only a few of the few......
Because of this, for the vast majority of people, the so-called professional gamer profession will only be considered the lucky ones who are addicted to games, nothing more......
People will recognize the quality of professional gamers, but they will not recognize the value of gamers as a group......
At least the vast majority of gamers, in the eyes of family, friends or elders, are typical representatives of undisciplined work......
Young people like to play games, and in the eyes of others, they are just abandoning their studies......
Young people love to play games, which in the eyes of others is a waste of work......
And middle-aged people like to play games, in the eyes of others, they just don't grow up to be immature......
It seems that those who like some are waste wood in society after all, and they are some unproductive existences after all......
In fact, this idea was true for a long time before......
But those who like to play games and are addicted to games are basically very few successful people, and the vast majority of them are those otaku or relatively mediocre types in life......
However, the existence of the illusory world has fundamentally changed this concept!
The existence of the illusory world also makes people aware of it in a real sense!
The technology of the game itself is also valuable!
Yes, there is value in the game technology itself!
It's simple......
The high popularity of the illusory world makes the virtual items in the illusory world have a strong realistic value in a sense......
Once the virtual item has real value, then the entire virtual world itself will naturally have realistic meaning and real value......
And once a virtual world has a certain sense of real value, then everything in the virtual world will naturally have value in theory......
And among all the values, the most valuable is naturally the player character in the virtual world!
The more powerful the player character, the more valuable it is in the game......
And rightfully so, obvious!
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In fact, the most fundamental element of whether an online game is really popular is to see whether the virtual items in the online game have actual value in reality......
The higher the value of an online game, the more it indicates the popularity of the game......
In fact, in the early days of the emergence of online games, there were indeed some virtual items in the game that were hyped to the point of sky-high prices......
However, with the emergence of various online games and the fragmentation of the popularity of various games, the value of virtual items has been maintained in a tepid state...... A powerful game character,Seriously brush the monster for a day,What may be able to bring to the player,It's just a few dozen yuan of luck and hundreds of yuan of income,And this premise,It is still based on the premise that the player's game role has always been maintained at the leading level of the server,And brushing money and leveling,Itself is two contradictory concepts,The higher the level of the character,The greater the cost of leveling,And if you want to make money by farming monsters,It's bound to choose some monster brushes with a little bit of strength., Or simply choose to challenge the difficult BOSS, to bet on the explosion rate of the BOSS, if you produce good things, it is considered a lot of money, but if the equipment is not good, then you may waste time and energy......
With all kinds of disputes arising from virtual items, so in online games, game companies simply reduce the transactions between players, and some games will even completely restrict or prohibit transactions between players......
In fact, at this time, in this kind of game, the transaction between players can often only be traded with the account itself, that is, the player does not sell virtual items in the game, but trades with the game account itself, and such a transaction is often one-time......
In the vast majority of such transactions, the seller suffers a loss......
In a sense, because many games cannot be traded, so it is the developer of the game who really earns the majority of the benefits in the game, not the player himself, even if the player's skills are good, no matter how good his luck is, if he wants to make a profit, he can only sell his game account at one time, and he can't continue to use his high-intensity characters to obtain equipment that other players can't get for sale like the online games in the past......
In fact, because of the short-sightedness of various game developers, the value of virtual items was largely determined, and it was once depressed to a very embarrassing state......
The value of virtual items is largely linked to popularity, and the low value of virtual items will also lead to a significant reduction in the player's sense of achievement in the game, which makes it difficult to maintain the popularity of the game at a high level......
In fact, among many web games and mobile games, at the beginning of the server, the popularity is often the highest, and once the three days or so after the start of the server, the popularity will quickly become flattened......
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Many online games, once they become popular to a certain extent......
The value of virtual items in the game will naturally increase......
Instead, the value of high-level game accounts in the game will also rise......
In fact, it's a matter of course......
However, the virtual items in the game must always be obtained through the game character, and the more powerful the game character, the easier it is to obtain high-quality virtual items, so that you can earn more benefits through the trading platform......
In the vast majority of online games, players for a character, the role is actually more equivalent to the role of boosting, in other words, for those game studios, the growth process of the game character, in fact, is not irreplaceable, the operation of the game character, is not irreplaceable, determine the value of a game character, just depends on the game character's level, equipment, occupation, etc., etc., as for the player who establishes this role, who is it, And how to connect the characters, they don't really care......
And because of this, many times, even if the game itself is popular, it is difficult for ordinary players to obtain actual benefits, more benefits, said to be earned by those professional player game studios, they have enough employees to help them quickly create one game character after another, and then through the key wizard or some self-made plug-in software, these characters can quickly and madly improve the level in the game, and then after a little arming, This allows the character to earn a steady stream of virtual items in the game to earn wealth......
And the style of these game studios is usually like locusts crossing the border, so that one game order after another is damaged, and finally destroyed for various reasons......
However, the biggest difference between Phantom and ordinary online games is ......
The reason is that every game character and player in the fantasy world are bound to each other!
The player is unique, and so is the character!
The strength of the character is the strength of the player!
The player's abilities themselves are also part of the character's strength, and the two are inseparable!
(To be continued.) )