Void Marauders
1. The talent of a double-edged sword
When you point out this talent, every monster in the jungle will get the same talent as you, so when your gain from this talent is 1, the monster's gain is n, which is much larger than yours
2. The medicine cannot be stopped
Players who are good at the top laner position generally don't make this mistake when they are junglers, they are always used to being ready to eat blood vials before the blood starts to decrease, and players who are good at the adc position are always used to reluctantly eating blood vials when the blood volume drops to a certain extent or even dangerous...... (adc means that we are all blood vials of healing or something) Don't talk about it, but remember that the praying mantis can't stop playing wild medicine!
3. Dealing extra damage in isolation, there is no advantage against monsters in the early stage
At the beginning, if you want to fight the buff monster first, and then rely on isolation to fight the **uff monster, the practice can only outweigh the loss
4. Cooldown reduction and attack speed
Although the Praying Mantis is a skill-based hero, the initial jungler attack speed is actually reduced compared to the cooldown
5. Runes
Compared with the traditional praying mantis's AD runes, in the essence belt, attack speed essence belt, cooling essence belt, vampire essence belt, armor penetration, essence belt, method absorption essence belt armor, these rich and handsome choices, the real effect is to significantly reduce the loss of jungle armor, the essence belt armor, especially mentioning that although the yellow armor rune has been weakened and has been proven to be less cost-effective than the health rune, but the jungler is not the right line, and without armor, you can't beat the wild monsters!
6. It's still a matter of talent
Spell weaving, spell blade weaving and insight weaknesses are ineffective for wild monsters, and the late stage of the War Lord seems to be able to bring about 20 additional AD, but in the early stage, it almost wastes your 3 talent points, and the talents that are particularly useful for the jungler are the butcher and feast in the attack system, the hardened skin and blade armor in the defense system, and the alchemy mastery in the general system (forget it in the general system, but it is really useful, and each bottle of medicine adds 15 more life)
7. The success rate of catching the sixth-level praying mantis is very high, and I don't know why the sixth-level praying mantis will catch it anyway
8. Jump a lot of praying mantis, after killing, it will be 0.75-1 seconds, it may be that Akali played too much, you remember that after the praying mantis kills people, E's cd is refreshed immediately instead of becoming 0.5 seconds, and some hero skills are refreshed for 0.5 seconds, and the moment you customize and practice killing people to land, you immediately jump, run or jump down is a high-end very important skill
9. After the praying mantis uses E, the next flat A shot will become faster
10. The range of the mantis's W explosion blood return is not necessarily face-to-face, and the limit blood return distance is about one and a half times the length of Timo
11. Mantis E can be pressed out of Q in the sky, which is the most basic mantis combo skill, and you can hit the damage of EQ two skills before you land
12. The praying mantis needs to go A very much, not only for his range, but most importantly to minimize the number of times he swaps flat A before the next QCD
13.E can be lit in the sky Q can ignite the flash (in any direction), but after the flash, E does no damage, you can open the barrier, you can heal, if you get out of the hydra, you can also press the passive in the sky, but please note that after e+ hydra, you will stand still and will not attack the target you want to attack, it is best to aq immediately
14. You can be hit by all kinds of skills in the sky, you can jump over the clamp will be imprisoned, you jump over the e of the hand will be pulled away directly, I mean minimize the number of enemies you e leap over, especially the main battlefield, you don't feel like you are flying, you can understand that you are in the long jump
15. You have to pay attention to the fact that if you overlap with the opponent's model, your w is likely to be empty, and I don't know why the heroes and monsters are the same
16. Single-handedly you are worthy of the vast majority of heroes, but hit some heroes, such as robbery or something, E and ultimate, it's best to keep it first, not sure to beat it, don't fight first EWQ can only be put in a battle anyway, CD can't afford to hurt
17. After the evolution of Q, your range will increase, and you can play some short hands, especially you can take W and R+ passive mechanism kites opposite, for example, UD runs out of bears, and you can kite to a certain extent
18. When chasing and killing, try to level a first, go out, don't open first e, stick to e, and try to stay until the end
19. By the way, no matter if the other party actually sees you, you will definitely refresh your passive
20. Let's talk about the high-end outfit selection, the biggest problem with the praying mantis is that once you cut into the battlefield, you can't get the dead, no matter what stage the team battle is, unless it is directly crushed, it will turn fire without saying a word, so your survival outfit is mainly set for the opponent's ability to turn fire, because it is impossible to be the first to rush into the pile, for example, the other party has a doomsday or gem, you must come out of mercury, at least have toughness shoes, if the other party is a wave of streams, a set of skills out, basically no combat effectiveness, but the first set of firepower is particularly fierce, you had better come out of a resurrection armor
21. The mantis likes the hero that can provide a lot of AOE damage and also occupy a lot of the opponent's attention, such as Kenan, the vampire, the phoenix, the death song, because the less blood on the opposite side, the better you are, eqeqeq is endless, because the target of the first wave of cut-in selection is generally crispy, so it is not very necessary to point control or only control the type without damage, such as centaur lava to the mantis The effect is average
Afraid of what? I'm afraid that the point control has been repeatedly emphasized before, if you control the food full, don't say the three-second fear of the doomsday, the light gem of 1.5 seconds, you can go to God, if it's vi, this kind of cooperation, the female gun, Cassadine also has a headache, this vi gives you a big bounty, there is a big bounty, and basically survives, and you can't continue to output mercury knives, you must buy them when you need them, but you must learn to solve them in seconds, otherwise you might as well be able to get out of tenacity
22. Don't fly over the policewoman's clip when you put e, the clip will clip you out of the air, which is very unscientific!
Don't think that you're okay if you open up a big stealth among the opposing heroes, you and you are easily affected by AOE skills and die.
23. In the early stage, catch people first, hand over e, and people fight, first hand over e, cross the tower to kill, and hand over e, the kind that will be put when you meet, this is one of the most popular mantis mistakes I have ever seen, the most direct result of this problem is that as long as people have flashes, you can't catch people and are often killed by the tower
Note that when catching people, it's best to slow down by w, and then walk up to q and catch a flat a and wait for the other party to hand over the displacement you are handing over e, use the red buff to slow him down all the way if the other party is standing in the position you don't w, then it's best to go up to the flat a to pick up q, don't look at others spelling zhenghuan just jump up to q, people react quickly in your q moments of flashing, your deceleration can't come out, people will run, because you will never be able to play the second e This is your only displacement skill to catch people at a time.
Of course, if your mantis w is often short, it can only mean that you should practice more.
In addition, after the evolution of e, fight against people, no matter what the hero, E will pounce on a Q person in the sky, this is a very stupid approach, and the fight is only one thing, if there are one or two less on the map, once you pounce on a few people around you, you will be dumbfounded, this kind of plot is too common in the high-end, I often make this mistake at first, remind me, pinch e in your hand as much as possible, don't see a single person and open e to rush up, look at the small map first, or that sentence cd is too long, Once the solo tops the sky, you will put one.
There's another point.,You e can be hit by skills in the sky.,And if you don't open the stealth and put e.,People's predictive skills can hit you properly.,This is very important when crossing the tower and team battles.,Passing the tower can't be handed over first unless you have absolute certainty.。
This book was first published from 17k, the first time to see the genuine content!