Chapter V: Political and Military Stunts

Stunts are a crucial attribute for players, which is related to the future development direction of players, and good special skills make players more powerful. Stunts are divided into two categories: political and military, and players can get a political stunt and a military stunt when entering the game, and what stunts to get depends on luck.

Stunts are much more powerful than normal combat skills, and in addition to getting two random stunts when entering the game, players may also get new stunts during the game if they are lucky, but the number of stunts they have is limited by the system. Each player can have a maximum of five stunts, two political stunts, and three military stunts.

Military stunts are divided into commander stunts and individual stunts, the commander stunt is mainly to enhance the player's ability to lead troops into battle, and the individual stunt is to enhance the player's personal combat power.

For example, the commander stunt rush is used to increase the marching speed of the player's troops by 10% for a duration of 12 hours, and the combat effectiveness will not be affected after the march. Chen Hao's stunt Splitting Sky obtained through hidden missions is a typical individual stunt, which is only useful for pilots.

Stunts are divided into three levels of ABC according to the size of the role, and the stunts that players randomly get when they enter the game are C-level stunts, and B-level stunts can only be obtained through hidden missions. As for the A-level stunt, the chance of obtaining it is not much greater than the chance of Chen Hao encountering a virtual light brain explosion, and every A-level stunt is unique, and it is impossible for other players to obtain it after a player has it.

A turntable appeared in front of Chen Hao, and he moved the pointer to start selecting political stunts, and the pointer stopped at the bewitching position. Bewitchment: Political stunt, when you cast this skill, there is a 1% chance that the NPC will change your faith and become your subordinate, and the failure of the skill is very likely to be retaliated by the target, so it is recommended to use it in a safe situation.

Chen Hao's luck is not bad, the most precious political stunts are the scheming stunts, followed by the management stunts that increase the income of the territory, and the worst are diplomacy and propaganda. The bewitchment obtained by Chen Hao belongs to diplomatic stunts, but the biggest effect of this stunt is to persuade surrender, which is suitable for accepting NPC younger brothers, and its role in the early stage is greater than that of management stunts.

Chen Hao turned the pointer again and began to choose military stunts, although players generally think that commander-in-command stunts are more valuable, but Chen Hao hopes that he will draw individual stunts.

Before the Wuchang Uprising, he was not ready to develop his own base area, so he would not have too many subordinates, and the commander-in-chief stunts would not play a big role. Individual stunts are different, if you have strong individual stunts, the speed of early leveling is much faster than others, and there are advantages in what you do when the level is high.

Chen Hao's most anticipated individual stunt is precision, which is a single stunt related to marksmanship, which increases the player's gun hit rate by 5%. If you draw accurately and assign the 20 attribute points freely allocated in the early stage to shooting, as long as you find a good gun, it is possible to skip the level and fight the boss.

The game of War is fair to every player, and the quality of the player's marksmanship has nothing to do with reality. If a real-life sharpshooter enters the game with low shooting attributes, even if he shoots in the most standard position, the system will determine that he has not hit the target.

Conversely, if a person who has never touched a gun in reality has a shooting stat of 100, even if his posture is ugly, the system will help correct his posture when he shoots, and then determine that he hit the target.

The pointer did not stop at the accuracy that Chen Hao expected, but what he got was still a one-man stunt, a hand-to-hand combat stunt full of blood. Bloodbath: Increases combat power by 20% during hand-to-hand combat, and has a 1% chance to kill opponents in seconds regardless of level difference when attacking

Chen Hao didn't get the precise stunt he wanted, and he didn't feel the slightest frustration, because after seeing the bloody stunt, he thought of another way to level up. Since you don't have the precision stunts to improve your marksmanship and get the melee stunts, why not choose to focus on hand-to-hand combat?

"War" is a typical gunfight online game, and the mainstream weapon must be firearms, there is no doubt about it. It is precisely because of this Chen Hao that he fell into the inertia of thinking, and what he thought of was to focus on marksmanship, and after getting the melee stunt and blood, he had an idea and decided not to practice marksmanship, and took the melee route in the early stage.

After randomly drawing two stunts, the adjutant saluted Chen Hao with his feet together: "Sir, your settings have been completed, and your ID number has been permanently bound to the account after the stunt is drawn, and it cannot be changed for the rest of your life." ”

After Chen Hao nodded, the adjutant disappeared, and the ID number would be bound to the account when the stunt was drawn, and he already knew that this was a means taken by the system to avoid players from repeatedly deleting the number and swiping the stunt. The binding of ID numbers is also beneficial to players, who can enter the virtual trading platform established by "Genesis" through their own accounts to sell virtual currency, without worrying about being found out in real life.

The points in the game will determine the distribution of benefits to the moon, Mars and Titan, and the points are purchased through the game's virtual currency.

It is not unconditional for human beings to give such a large authority to "creation", and the main process of creation is open to human scientists to enter a "just" procedure, and if this procedure is violated, creation will be destroyed.

Chen Hao walked out of the hall, and a map of the world appeared in front of him, and he needed to choose a place of birth on the map. The system defaults to the player's age of 16 years old after entering the game, and can be born in any city in the country where the player is located, or choose to become an overseas Chinese.

If the goal of future development is scientists, becoming an overseas Chinese is the best choice, after all, at the beginning of the 20th century, Huaxia science and technology were far behind foreign countries. Chen Hao's pursuit is not to be a scientist, every man has fantasized about conquering the world, as a sullen otaku he has always had ambitions, and now he wants to be the boss even more with the advantage of memory in the next ten years.

Chen Hao's eyes fell on the Qilu Peninsula, after entering the game, he was not confident enough to miss a very important modern star in Qilu Province, and now of course he has to make up for it. And 1900 was the most active year of the Boxer Rebellion, Qilu Province was the most intense place of the Boxer Rebellion, and choosing to be born in Qilu could get more mission opportunities.

After choosing his birthplace, Chen Hao flew up like a cloud, and fell to the ground after a while. He opened his eyes, and in front of him was a row of modern buildings, and he was standing on a stone-paved street, and the system prompt sounded in his ears:

"Player Chen Baxian, welcome to travel back to 1900, your chosen birthplace is Penglai County, Qilu Province, and your current identity is a civilian, please open the attribute panel first to assign your free attribute points."

Chen Hao opened the attribute panel according to the system prompts, and saw all the displayed attributes, and now his level is still level 0, and all attributes are 0.

Name: Baxian Chen

Level: 0

Rank: Private

Subordinates: 0/0

Site: 0

Faith: Constitutional monarchy

Politics: 0 (including Scheme, Reputation, Management, Diplomacy, Culture, Propaganda, 20 points can be assigned)

Intrigues: 0 (related to the loyalty of the minions)

Reputation: 0 (related to the chance of NPCs defecting)

Management: 0 (determines the amount of territorial income)

Diplomacy: 0 (determines NPC opinion)

Culture: 0 (related to the improvement of self-attributes)

Promotion: 0 (increases NPC's opinion of their faction)

Stunt: Bewitchment: (Political stunt, when casting this skill, there is a 1% chance that the NPC will change faith and become your subordinate, the failure of the skill is very likely to be retaliated by the target, it is recommended to use it in a safe situation.) )

Military: 0 (including commanders and individual soldiers, 20 points can be assigned)

Commander: 0 (including strategic analysis and tactical execution)

Strategic Analysis: 0

Tactical Execution: 0

Infantry Mastery: d

Artillery mastery: d

Cavalry Mastery: d

Sapper Mastery: D

Navy Mastery :d

Air Force Mastery :d

Special Warfare Mastery: D

Spy Mastery: D

Individual Soldier: 0 (including Strong, Shooting, Meleering, and Lurking)

Strength: 0 (determines stamina, speed, resistance, recovery)

Shot: 0 (determines shooting accuracy)

Combat: 0 (determines melee ability)

Lurk: 0 (chance of ambush being detected)

Driver's license: None

Stunt: Bloody (Individual Stunt: Increases combat effectiveness by 20% in hand-to-hand combat, with a 1% chance to kill the opponent in seconds regardless of the level gap)

The attributes in the game "War" are divided into two parts: political and military, and the military is divided into two parts: commander and individual soldier. Each small attribute will increase by one point for each level of the player's level, and the attribute points will not increase after reaching level 50.

Each sub-item has a maximum of 100 attribute points, which can only be increased to 50 depending on the level increase, but players can earn unexpected reward attribute points through game experience. For example, if the player chooses the general route and leads the troops to fight a classic battle, the system will score the campaign commanded by the player, and the higher the evaluation, the greater the chance that the player will get additional bonus attribute points.

For example, if the player's tactical execution attribute point is 51, then he leads a force of 200 people to annihilate 200 people, and the system will reward him with 1 tactical execution attribute point. If his tactical execution stat is 71, the same campaign may need to be played several times to get an attribute point bonus.

NPCs' stat points are generally similar to those of players, but they are not as comprehensive and complex as players. For example, if the player recruits a soldier who can only charge into battle, since this soldier has no political talent and does not have the potential to become a general, he will only show the attributes of a single soldier.

It is difficult for players to reach 90 in their basic attribute points, and almost all NPCs with 90 are historical celebrities. The general that Chen Hao almost got acquainted with had a strategic analysis of 86, a tactical execution of 96, and his commander value was only 91, but he was already a famous general in modern times.