Chapter 180: Ten Talents
After crossing the hurdle of level 2O, Egger was definitely not only unlocked new magic, but even the talent tree suddenly lit up in three rows.
Arcane level 2o unlocks 3 talents that have been fully charged:
Wand Mastery: The max level effect increases wand damage by 25% of attack damage. Although Wand Iger is not commonly used, it can be regarded as a means of emergency response in times of crisis, and it can be used quite a bit.
Explanation: A good mage should know all his weapons well!
Mana Absorption: Gain +1o for all Resistances at maxed level, slightly increasing the chance of being completely resistant to enemy magic attacks. If you completely resist a spell, your total mana can be restored by 5%, and the cooldown time is 1 second. When the mage's resistance is high enough, he has a chance to resist a certain magic attack of the enemy, although this chance is very small, and it is completely necessary to fight for the whitening effect of the facial cleanser, but there is always it, and the total amount of additional mana is restored, which also gives his endurance a chance to be improved...... Better than nothing!
Explanation: Arcane mages are always so magical, and their talent for arcane research is eye-catching.
Arcane Focus: When you cast a damage spell, you have a 1o% chance to enter the energy saving state, which lasts for up to 15 seconds, which can reduce the next mana cost by 5o%, which is halved, and the energy saving status disappears after touching.
It's another talent that increases endurance, but this one is more practical, and he can choose the biggest and strongest spells after entering the energy-saving state, such as Firestorm, Blizzard, etc., which is very mana-saving.
Explanation: Endurance is the focus of the arcane mage's research. The powerful Arcane Mage is able to make his magic strikes form a continuous strike such as a mana storm, and it is more economical and efficient.
Unlike arcane talents, which focus on endurance, the talents unlocked by the flame system are all biased towards offensive abilities, and a total of 3 full-level talents are lit up.
Ignite: After using a Fire Spell to inflict a critical hit, the enemy enters the Ignited state, taking an additional 4o% damage from the spell for 4 seconds.
Explanation: Fire Mages focus on maximizing damage output, and they have developed fire magic that not only deals damage in the first place, but also uses the overflowing fire energy to ignite enemies. Amplifies the damage inflicted by this magic.
Flame Throw: The range of all fire spells. An extra 6%!
Explanation: Bigger, stronger, farther away! This is the most admired method of warfare by fire mages, compared to the troublesome control system. They prefer such a straightforward direction of reinforcement. And the range. It is also one of the most obvious advantages of the Turret Mage.
Enhanced Fire Blast: Specially enhanced magic, Fire Blast, reduces its cooldown by 15%.
Explanation: Fire Blast is one of the few instantaneous killing spells used by fire mages. Everyone loves it and can use it regularly, which is also one of the hallmarks of a powerful fire mage.
The Frost Department is very powerful this time, and all 4 talents have been unlocked.
Ice Shards: All Frost spells deal 1oo% increased damage from critical hits.
Explanation: Simple and rude, it makes up for the shortcomings of the low damage output of the frost control system, but the premise is that your equipment must be powerful enough and the critical strike rate must be high enough, otherwise the powerful increase brought by this talent will be a mirror.
Frost Bone: All Frost spells have an additional 15% chance to freeze the target for 5 seconds.
Explanation: Ice mages focus on control, the most important of which is to reduce and freeze, the study of frost piercing talents, which shows their preference for freezing effects, which makes many frost spells, with a weakened version of the freezing effect of Frost Nova, the improvement of mages is very huge.
Enhanced Frost Nova: Specially enhances Magic Frost Nova, making it a relatively long magic cooldown of -2o%.
Explanation: Frost Nova is the most obvious manifestation of the Ice Mage's control power, and the effect of strengthening this magic is self-evident, although it only reduces the cooldown by 2o after strengthening, but it is still an excellent talent.
Extreme Cold: Ice magic's built-in cold reduction is increased by 1o, and the duration is increased by an additional 3 seconds.
Explanation: The focus of control is to reduce and freeze, and this talent focuses on strengthening the reduction effect, making the enemy slower, and the longer they are reduced, the more they lose their ability to maneuver, which is equivalent to their ability to run faster and farther, and the gap is created in this reduction.
……
Egg took a cigarette out of his bag and lit it, he needed to calm down......
Cruel! This unlocked 1o talents, one more ferocious than the other, although each one is an increase in a certain amount, or an enhancement for a specific magic, but this makes the gap between him and the big 6 ordinary mages wider, and it can be said that it is no longer in an order of magnitude. Now that the basics are in place, all that's left is how to put them to good use.
……
Hint: Complete the hidden side quest "Old Blind", gain a lot of experience, some prestige in Stormwind, and get the three-star priest class basic spell card "Dark Word* Annihilation", which has been added to your Hearthstone book, please check it out for yourself.
Dark Word Technique* Extinguish, a three-star basic spell card, doesn't even have a color, but its power is daunting. Directly eliminate a designated entourage with an attack power greater than 5.,See clearly.,It's a direct elimination.,There's no scum left.。
In the Hearthstone game, it is a symbol of the Priest's shamelessness, along with Whisper*Pain. One takes out 3 attacks and less followers, and one kills 5 attacks and more followers, and the firepower is almost all enemy followers, so to speak, one dies and one dies. In those days when priests were in vogue, the ladder was full of mourning. These two things can be called the hard solution of the priest, occupying 3 or 4 positions in the priest card deck for a long time, and under the pain, there is no grass.
Fortunately, in the attack range of its brothers, the only blind spot is 4 attacks, so that in order to avoid the priest's attack range, the most popular was 4 attack creatures, such as the retinue of snowmen, which was completely helpless. At that time, it is also known as the era of priest legends......
Now the priest is weak, and after many weakenings, especially after the more shameless spiritual control has been raised from 8 to 1o fees, the priest profession has been cut into a dog, although it is not strong, but because of its thief-like ability, everyone is very depressed, and it is none other than the priest to select the most unpopular profession...... Even if he is so weak now that he can only be at the bottom, he can't escape everyone's criticism at all.
The Secret Word Technique in Egger's hand is not so capable of defying the sky, it is impossible to say that he took out a copy and extinguished it, and the dragon came to die one at one end, and one at both ends to die a pair. If he really does this, he will definitely use 4o points of arcane dust to continuously mass-produce this card, and any tribal boss and any bronze titan will all be killed. Then he should accept the damnation right away.
Secret Word * Pain can kill people directly, that's because the attack power of the target it targets can't exceed three stars, and in the era when the big guys are everywhere in the back, it doesn't actually do much. But the attack range of the extinction is too large, it is impossible to be accepted by the law of Azerol Big 6, after a collision of the rules, after the compromise, the real effect of the Secret Word * Extinguishing is: designate an enemy whose attack power is greater than or equal to 5, and its vitality is directly reduced by half, and a target can only be used once at most.
It's also against the sky, isn't it? It is equivalent to making the difficulty of killing wave ss, which is directly halved by Youmu? This effect, the extinction of this Secret Word*, is destined to make a large amount of Arcane Dust that Egger has worked so hard to store go down the drain, but he will definitely be happy to do so!
……
The waters of the battlefield were in shambles, and Iger sent the remaining retinue of his squad out to collect the loot, which he didn't need to do by himself except for the cards that were exposed, and he didn't want to pick up things in this red-stained water. If there is no entourage, I can't say that he will really go, but now that he has subordinates to do it for him, why not do it?
In the end, his warriors gathered a mess of miscellaneous things for him, a lump of fish scales, a lot of various mussel shells, and a few pearls, seaweed, and the like, and picked all the things that could be used into the space, and the rest was casual, and the fish-man followers rewarded them if they saw it, anyway, Egg couldn't look at it. At this time, most of the corpses were sunk into the water, and only a few things floated on the surface of the water in the form of light clusters, which were the highlight of the loot.
The Eagle's Fur Cloth Belt, green equipment, in addition to providing some armor, also has an attribute bonus of 3 points of intelligence and 3 points of stamina, a favorite of mages and warlocks, replacing the red cloth belt of endurance brought out of the Elwyn Forest, the attributes have been slightly improved, although it is not strong, but it is expensive in practicality, and it is not bad. As for the equipment that is replaced, it will definitely not end up being destroyed because of the binding, as in the game.
There is no binding here, and no one will be taboo about second-hand broken * shoes, re-clean them, as long as there is strong attribute support, they can still be sold at a good price. His red cloth belt of endurance, the attribute only adds stamina, although it is not strong, but it is also a practical equipment at a low level, it is worth having for novices, and the applicability is very extensive, no one will be dissatisfied with the high upper limit of their life energy, right?
The other is not equipment, but an 8-compartment space bag, the name is the Fishman's storage bag, although Iger knows that these Fishmen can't afford to use such space equipment at all, but the name is just that, and those who pay too much attention to detail are stupid. Space equipment is a good thing, if he is willing to put the auction house, the average price of each grid is above 1o gold court, and the larger the capacity, the more valuable it is. However, the big official is not short of money now, he has just dug a sunken ship, his income is quite rich, thousands of gold coins are not a problem, these dozen gold coins are really not very eye-catching, keep the bubble girl!
Speaking of sisters, Egger's mind suddenly popped up with the priest girl she met at Sentinel Ridge, a sign of big * breasts! The big official hurriedly shook his head, trying to shake off a certain absurd idea! (To be continued......)
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