Chapter 179: Advanced

What is destined to be an unfair battle is ensued, when the defender only needs to defend the tower gate, where the narrow range of only two people can pass guò determines the number of combatants, and the attacker only has 12 fish-man warriors, who also have to bear the harassing attack overhead, and I don't know when it will be a stray bullet or lightning arrow to come down, while the defender, who is obviously very strong, relies on the favorable terrain to leisurely rotate the defense.

A fireball burst out from inside, blasting the fish-man's head, and then the two wounded elves retreated, and the fish-man killer crab and the fish-man tide hunter came up......

The rest of the battle is not so much about the fish people fighting for victory, but about taking out even one more enemy. They have no illusions about victory, and their only goal is to kill the "fish-man traitor" who guards the gate, or the terrible crab, and then, no then...... The mage on the opposite side is too fierce and has extremely powerful firepower, he has never seen it in his life, and against such an enemy, especially if he does not have enough brothers, he will definitely lose!

When the last fish-man was caught by the giant crab and lifted into the air, and was torn into two symmetrical pieces under the pull of the subsequent use case, the battle to defend the tower finally came to an end. Iger felt very tired, he had already drunk three bottles of mana potion, and if he hadn't borrowed the old blind thundercloud storm before, he didn't know if he would be able to withstand it in the end. This battle was able to kill the supreme leader of the Fish-Man tribe on the Gold Coast, which was beyond his expectations, you must know that at the beginning, he never thought of looking for the old blind stubble.

If it weren't for the old blind eye who took the initiative to come to the door, as long as it hid in a slightly larger fish-man tribe, Egger would have no chance to kill it under the protection of many fishmen, in this sense, the old blind eye was sent by himself, it originally planned to pinch the spark on the sea and block the big fish in the lighthouse, but it didn't expect that the number of people who were temporarily summoned was not enough. Under a series of mistakes, he was successfully killed by the prey, which is quite wronged!

And what if Egger hadn't collected the Fishman Killer Crab before?

We say that reality is reality, success or failure is success or failure, and ifs are not allowed. But even Egger can't help but think so, does he really have the aura of the protagonist? For Mao himself in the Book of Hearthstone. But there is this trump card?

……

Killed the level 28 leader boss, and more than a hundred fishmen died, and the huge experience allowed Iger to break through the bottleneck and go straight to level 2o, which is not a simple level increase, but a breakthrough in the realm of the big 6. From a two-star breakthrough to a three-star breakthrough, this is a qualitative leap.

Flame system, level 2o unlocks the magic "Protective Flame Enchantment", which is an instantaneous magic that can be used to set up a protective shield against flames for yourself with a small amount of mana, which is specially used to combat fire damage, and the absorption is considerable. There are two important points here. One is instantaneous, which is a rare instantaneous magic; On the other hand, it must be noted that this shield only fights against flames, and the rest of the system is completely ignored.

Frost type, level 2o unlocks its signature magic "Blizzard". This is a guided magic, similar to an arcane missile, that requires constant guidance and can be interrupted mid-way. Remember the description of Blizzard in the Hearthstone card is: It's not a card. It's a signboard!

That's right! That's a signboard! In the process of guiding, a large number of ice spires will be formed from mid-air, and continuous attacks will be carried out on an area within a circular range, about 5 waves or so, and part of the damage caused is frost, and the other part is physical damage caused by gravity, the effect is very good and the applicability is very strong.

The blizzard unlocked by Iger has apparently been enhanced. While continuing to attack, reduce the number of enemies in the area, making it difficult for trapped enemies to escape. The guy in the center will inevitably take all 3 waves of damage. People in the marginal areas may "move" out of the scope of the blizzard and bear less than one or two waves. In this sense, it is not only a group attack skill with great damage, but also a part of the control ability.

The frost system unlocked this magic, but it made Egger like a treasure, and the signboard was the signboard, filled with a kind of local tyrant atmosphere!

Compared to the stinginess of the fire and frost systems, the arcane system, which has always been known for its mixture, unlocked four spells for him in one go.

Flash! Another instantaneous magic, the effect is very simple, let the mage tear through time and space in an instant, and flash straight ahead in an instant, at a maximum distance of 2o meters!

Doesn't this need to be explained? Friends who have played the game will be impressed by the mage's escape skills, and some people even say that if the mage doesn't flash, then don't pk. Unlike in the game, the distance of this flash spell is controllable, that is, between 1-2o meters directly in front of it, which is an effective range, which greatly increases the flexibility and suddenness of the flash. By the way, from the records of various big 6 magic books, the mages that will flash are all well-known masters, and it is impossible for small characters to come into contact with such magical skills!

Awaken! Actively use the guiding magic, exciting potential, awaken this powerful potential within 8 seconds, restore at 1o%o mana per second, interrupted once attacked, and have a long cooldown. In other words, if left uninterrupted, 8 seconds can restore a total of 8o% of mana. This is an exaggeration, and for a mage who regards mana as life, this is equivalent to two tubes of blue. Of course, Egger has potions to replenish, but potions also have their limitations, they are difficult to obtain, the cooldown time of the potion is not short, the amount of recovery is not exaggerated, and the limitation of drug resistance, of course, it is not as cool as direct awakening.

According to the records of ancient magic knowledge, although it is also very rare, there are records, but there are many mages who can do this trick, which is barely a rare practical magic. It is said that awakening is actually an overdraft, after using it for a period of time, it will make people feel very tired, and some of the frail will even faint on the spot...... Forget about the woman, or the next day, your wilted name will be praised everywhere!

Mana Shield! Instantaneous defensive magic, bless yourself with a mana shield, start to consume some mana, and then every time you absorb a little damage, you need to consume two points of mana for yourself, which lasts for a long time and can be actively canceled.

How so? This is worth the loss at first glance, after all, it takes mana to open it, and then it costs two points of mana for every point absorbed, which is an absolute loss for a mage who wants to break the mana value one and use it as two. But you can't say it so absolutely, you really don't need to open this mana shield in normal times, it's a loss. But at a special time and in a special place, it must be opened. Because it is equivalent to extending the upper limit of your life energy, you can consider opening it when you have enough mana and you must give priority to saving your life.

The question of whether it is worth it or not does not need to be considered! In Egger's opinion, although mana is very precious, but his life is gone, why do you save so much mana? Can I bring it into the earth? The mana that can be played is the most useful mana.

The last spell unlocked at level 2O of the Arcane Department does not exist in the magic system of the Big 6, which is a magic that the system Warcraft Mage is independent of the magic system of the Big 6: Teleportation!

Not so exaggerated! It is nothing more than that you can set up coordinates in the major main cities, such as Stormwind City, Ironforge Castle, and the big cities that will be opened in the later stage, so that Iger can teleport back at a fixed point, which saves trouble and time. The consumption is the teleportation rune, which this big 6 mage has never seen, let alone whether it is sold or not.

But it doesn't matter, the considerate system directly provides a purchase window internally, one gold piece, no need to store in advance, you can buy and use it now. It can basically be understood that Iger wants to go back to various big cities, and he must first set up teleportation points in these big cities, and this location can be changed, for Egg, who has never been bright, the more hidden the better, and it is best to set it under the bed of a beautiful woman, so that maybe one day there will be an unexpected harvest!

On second thought, isn't this a bit like his teleportation hearthstone?

There are also differences, teleportation Hearthstone can be set in various towns and even in the wild, and the more remote the better, but it can only be set in one place, and replacing it will erase the previous record. Teleportation has as many points as there are main cities to record, one for each city.

In addition, teleporting Hearthstone is completely free, and teleportation is equivalent to a paid service of one gold per payment. Neither of these methods provides a return service, it is purely for the convenience of one-way travel, and it cannot be transmitted in both directions! It's a pity.,But it's normal.,If you can transmit it in both directions.,It's against the sky.,It's completely available for combat support.,Call for reinforcements.,Various waves of Rush and the like.,That's too maneuverable.,Affect the balance of all! Now this one-way transmission is to reduce some travel time, and the light energy saves trouble!

In my memory, the magic mage not only has teleportation, according to this rhythm, when his level is high, he should be able to unlock the directional group teleportation, and he can open the portal for his teammates to return to the city, and enjoy this one-way teleportation service together, as for the pricing, I don't know, and it hasn't been unlocked yet, and the system doesn't show it, and I can't see it.

This directional group teleportation is different from Warcraft Sanli, the strategic group teleportation of the ** division, in Azerol 6, the space magic is not as good as imagined, and the teleportation of items is okay, but to teleport living people, and even to teleport a bunch of living people for space jumping, this is extremely difficult, at least until now, there is no record of this kind of strong magic in history.

To put it bluntly, Iger teleported the group to be unlocked to this legendary magic comparison, that is, scum, that is, to save some travel expenses, plus you can quickly return to the main city of defense, and the effect is limited!

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