A detailed explanation of the talents, skills, and attributes of each class

Mage: Talent Skill, Spell Mastery, Spell Damage Increase, Spell Release Speed (Cast Swing), Skill CD, Cast Swing.

Mage Casting Process: Channeling, locking on to the target or specifying the casting location, the spell takes effect after the spell release time is reached.

Warrior: Talent skills, will to fight, improved attack defense, dodge and critical hits.

Rogue: Gifted skill, elusive, increases movement speed after stealth, increases stealth release speed, increases movement speed after each attack, and strengthens sneak attack bonus.

Priest: Skill, Compassion, Reduced Healing Aggro, Enhanced Healing Effect, Reduced Skill CD, Reduced Cast Swing.

Bow & Arrow: Talent Skill, Heart Eye, Increase Hit, Increase Critical Hit, Increase Projectile Speed, Decrease Skill Forward Swing.

Knight: Gifted skills, heroic posture, increased evasion, decreased skill forward swing, skill back swing, increased critical damage.

Knight: Talent skills, knight rules, reduce monster aggro, reduce damage taken, enhance damage to undead monsters, and increase blessing effect.

Innate skills are the same as normal skills, and they are upgraded by increasing proficiency, but the specific level and proficiency are not visible.

This book sets the skill levels as: Beginner, Intermediate, Advanced, Master...... From the master level and above, certain skills will have special effects, such as the protagonist's two-handed mastery and will to fight.

The advantages and disadvantages of the attributes related to each occupation and the fixed distribution

Each level you level up will give you 5 fixed stat points and 5 free stat points. The distribution of fixed attribute points varies depending on the class, and this will result in different attribute bonuses.

For example, the strength of the class, the strength of the strength of the advantage of the class 1 point of force is equivalent to 1 point of attack, the balance of the attribute of the class is only equivalent to 0.8, the disadvantage of the class is 0.6. The proportions of the other properties are the same.

Strength (Affects Attack, Equipment Load, Skill Judgment)

Agility (affects attack speed, critical hits, evasion)

Intelligence (affects spell damage, MP, spell verdict)

Spirit (affects release speed, magic resistance, cooldown, ailment resistance)

Constitution (affects HP, ailment resistance, defense)

The table below shows the fixed attribute allocation for each class each upgrade, and the stat is good and bad and the bonus is determined based on the numerical value. Each upgrade is +1.5 or more, the attribute bonus becomes 1, each upgrade +1 attribute bonus becomes 0.8, and so on.

The protagonist's class strength bonus has been reduced to 0.8, and the constitution has been strengthened to 13 (1 for normal warriors, 10 for constitution), and 0.5 for intelligence and spirit (0.6 for normal warriors).

Selling cute, warriors, knights, priests, mages, thieves, bows and arrows, knights, protagonists

Force, 1.5, //, 1, 0.5, 0.5, , 1, /, 1, 0.75, , 1

Agility, 1, /, 1, 0.5, /, 1, /, 2, /, 2, /, 1.5, //, 1

Intelligence, 0.5, //, 1, , 1.5, 1.5, //0.5, //0.5, , 0.5, 0.5, 0.5

Spirit, 0.5, //, 1, 1.5, 1.5, 1, /, 1, /, 1.5, , 0.5

Constitution, 1.5, //, 1, //, 1, /, 0.5, //0.5, //0.5, , 0.75, , 2

(It's tiring to get a watch...... )

Protagonist Career Setting: After forming a team, all attributes will be reduced by 20%, and skill proficiency will be reduced by 20%

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