Dodge and critical hits

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Dodge and critical hits

Dodge: Dodge the moment the attack arrives, and then relies on the dodge attribute.

Evasion attribute fails: The character briefly stiffens. The evasion attribute takes effect: The system controls the character to dodge the attack in the direction of dodge in the shortest time. If multiple attacks arrive at the same time, they will also be dodged together, unless an attack is coming from the direction of the evasion.

Critical hits, through attack locking, and ballistic adjustment and prediction, hit the enemy's vital parts (neck, head,,), and then rely on critical hit attributes to determine success or failure.

Stiffness: A brief pause after taking damage (during which speed drops significantly), which is timed according to the severity of the injury. In addition, due to the pain system, there are different "mental stiffness" depending on the individual's psychological tolerance.

Attacks are broadly divided into four types.

Support: Thieves are fast, knights are as light as swallows, priest knights' skills, etc., steps: determine the target, use skills.

Lockdown: Single skills, melee attacks, ranged attacks, etc., attacks issued after locking on to the target. This attack requires the use of the protagonist's dodge technique, which is dodged the moment the attack arrives.

Non-locked: In locked-on attacks, ranged attacks and skills can be predicted to carry out non-lock-on attacks, and when lock-on attacks are issued, if the locked target dies or disappears, this wave of attacks will also become non-lock-on attacks (in this case, the speed of the attack will decrease.) )

Non-lock-on attacks can usually be dodged with one's own judgment and speed, so they can only be dodged by avoiding the projectile by themselves, and cannot use the protagonist's dodge method.

Ranged or directional attacks: such as the Mage's 32 skill Flame Path, 40 skill Flame Surge, Warrior's Dash, etc. This type of skill also can't rely on the evasion attribute, and the escape skill range must be judged in advance.

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