Chapter 343: Master's Manual Spellcasting

Team A is very miserable in the game because of the existence of a mid-laner seventh brother. As long as you target well on banpick, then the game is four to five. Although the seventh brother alone occupies three ban positions, and he is slightly stronger than Duan Xiuxiu when he plays other heroes, a mid-laner who can't hold the field is still the biggest scourge of Team A.

The final boss has a fatal flaw, which is the fundamental condition for HERO to be able to defeat easily. Now it's the turn of Peach North to use this condition to solve the problem, they make good use of the blue side advantage, and more directly limit the seventh brother's mid-laner hero to the main than HERO, and the little fishman is the first choice.

The little fishman with the butterfly knife plays averagely, and it's okay, and she has practiced a little assault in the last few days, which should actually be considered a review for her.

The operation of this hero can be said to be almost non-existent, similar to wandering, and it is a hero who chooses more than one qiē. When to choose to make up the knife on the line, when to choose to keep the blood leakage knife to eat experience, and when to leave the line to support, whether to start a group from E to the pile of people or Q to the face of the C position, these are all choices.

Different choices can lead to different results. Butterfly knife games have always been ferocious, so the ability to judge in an instant is more important than thinking. Her Lulu is playing tricky because she has accumulated too many experience points, and her judgment is more correct at the moment of the moment. As for the little fishman, in fact, he still pays more attention to the early development, as long as he can make excellent choices when he develops, he is basically a brainless hero in the middle and late stages. If you don't develop well, you will have no brains to play soy sauce in the later stage.

Xile is now praying to God and worshiping Buddha, hoping that Team A can choose a bomberman. Although it is no longer popular in the late stage of Toto, the cancer is still a cancer. When there are no heroes available. Bomberman is always a good bastard. Since the previous generation of bastard king keg gameplay has been changed. There has been no big improvement in the bastard world. It's not going to be a good job.

According to the game records I saw before, when all the heroes of the seventh brother were banned, they usually used Bomberman as a bastard, which proves that the Banman tactics were successful.

Many of the effective and powerful hero combinations in the current version are basically played by Nakano and Nakagami. Xile deeply felt the disadvantages of HERO, a team that couldn't play combo at all, and naturally knew Team A as well. If it were changed to another team, under this kind of ban, the opposite side would have already taken the big tree and wandered out. Team A has nothing to do at this moment. Can't play at all.

It was Team A's turn to choose people, it seemed that it was to target the little fishman, they first took a stronger poodle jungler and then chose the wind girl in the auxiliary, which surprised Xile.

I don't know why this support player of the hard girl is usually able to resist, such as the Titan and Bronn who appeared before, or the female tan, and the worst is the hammer stone that can rely on passive armor stacking. Now to make a wind girl, although it is a relatively good protection aid, but this kind of abandonment of personal style does not seem to be very wise.

The Wind Girl has always been the most protective support in the entire league. This name has been stored for a very long time, and it has always been a relatively powerful hero. The appearance of the Wind Girl from the S1 Champion Skin is a testament to the hero's qualifications. A year ago when the professional ADC gameplay was not so mature, although the Wind Girl also often played in the arena, it was far less frequent than now. At that time, the ability of the Wind Girl online was not very strong, and the Wind Girl set shield was relatively passive, usually the ADC gave a shield protection when it was consumed blood.

Now it's basically a shield to let the ADC go up to point people, and at the same time start Q's whirlwind to increase the success rate of point consumption, so as to achieve the effect of pressing people online.

For a while, Wind Girl was hailed as a waste hero by most players, and was the type of support that would be asked by the ADC to 'change one' when a passerby appeared in the bureau. Now, the strength of the Wind Girl in the passerby bureau is still not very high.

Wind Maiden's strength lies in her own protective ability, and the four skills plus the passive with increased movement speed all have a protective effect. The blow to the assassin hero is even more powerful.

The return of the so-called Assassins, which has been touted before, is a non-fictional thing to be certified in the near future. Whether it is the Foxes, who have just recovered for a while, or Tyrone, who has recently been picked up in the game, the number of appearances and the winning rate are both low and low, and they are getting lower and lower. This is due to the fact that 'Return of the Assassins' is a false proposition in itself, as well as the fact that professional teams are more inclined to teamfights when selecting personnel.

A good banpick, excluding some fixed routines, needs to have clear lines, strong heroes in the middle stage, strong heroes in the late stage, and protection heroes in the regular lineup, and a certain counter ability against the enemy.

The current jungler is paying more and more attention to the strong opening of the group, whether it is a blind man, a poodle, or the recently dazzling Pan Sen and Straw, they all focus on this. As an auxiliary, there are fewer and fewer cases where you are required to have the ability to open strongly. At least in the LPL, the previous support will basically be considered as a second stable dìng strong opening point, so female tans and hammerstones are very popular.

It is difficult to fight on the current female tan line, after all, it is a close combat, and everyone is used to fighting in front of the third level when facing the female tan, so as to make the female tan lose the ability to fight in the future. Compared to the previous use of bull head and Morgana to counter, this gameplay is more clever. In the game round, every strong period of the female tan will be bypassed, such as the two rounds of level 3 and 6, and the wave after the ADC equipment update. To deal with this kind of hero who is more brainless to play and has a clear and clear mind, everyone gradually learns how to avoid war.

It's the same with other strong open heroes.,Except for the hook is elusive.,Flashing E can't be prevented by the support of the first brother Hammerstone.,Few professional teams will use the support as a group opening point to play.。 What is even more interesting is the auxiliary protection ability.

For a long time, there was only one thing that both sides had to do when a teamfight started, and that was to make the enemy side quickly lose one man. Most of the time, the side that attrition first is basically equivalent to losing the teamfight.

It is because of this mode that the protection ability of support heroes is increasingly relied upon. It's the same even in the passerby game, whether it's a high-level king or an ordinary player. I don't want my support to be a strange thing like killing Lux without protection. I don't want to be a strange guy like the machine qì people who have been behind the pot all year round but are still popular. Passers-by ADC prefer to see aids such as Nami and Hammerstone. Especially Nami, as long as she's there, as long as she doesn't die online, she basically won't collapse.

Long Yang had previously taken out Xiaofa to assist. Although he was crushed by his teammates in that game and had no chance to play, what he himself liked was Xiaofa's epic team control protection skills in team battles. Even a full reduction CD takes ten seconds, and he still insists on using it after not throwing it many times in a team fight.

The assistants of the Chosen Wind Girl all hope to see their comrades being approached by the Assassins, and then they will save the world by reviving the monsoon. And intoxicated by it, it's a feeling that can't be stopped.

After Xile saw the poodle, he always felt that this time the ADC on Team A's side was going to take the rats out to cooperate.

The ability of rats to steal steals has been demonstrated too many times by various ADC players at major tournaments. Open the ultimate AW dilapidated AAAAAAAAE, even if he is a thunderbolt king, as long as the distance is well grasped, the mouse can steal him to death. And it's relatively simple to play, and it's easy to play the effect.

This is an ADC that requires a lot of self-confidence, and the veteran and new players of the mouse have very different effects to play. Rookie players can better grasp the team battle of the mouse.,After opening the ultimate, A three shots.,Was rushed into the flash to escape and then A three shots.,Basically, this team won.。 Skilled players of rats like to hide somewhere with a few visions on their backs. As long as the opponent doesn't have too high armor, it doesn't matter who it is. Come one and steal the other, this is the table of self-confidence.

Xile felt that Long Yang and Lu Zhiqiu should be able to see the thoughts of Team A, but now that Peach North is competing, it is not certain how they will choose, and it is better to snatch it.

Rats stealing people often make the enemy's residual blood transfer skills escape.,With the stealthy poodle.,Double stealth plus the poodle's E fixation.,It's simple and abnormal to walk up and take a human head.。 This is a highly recommended combination for those double-row players who want to score points.

The poodle's gank is very brainless in passerby rounds, especially with rat cooperation. As long as you casually give the mouse a hint, and then drive the big to walk over from the line, as long as the five-star E is not empty, and it is not squatted, there is no situation where zài can't hold the head.

Peach Noss naturally knows the routine on the other side, but the working girl doesn't know how to use mice, so it should be said that it is not very easy to use. There are only a few ADCs, and the core of the game is development, and then AAAAAA, so ADC players basically don't have the problem of zài hero pool. Despite this, some players prefer heroes that match their personality.

Now Obama is banned, but the plane is still outside. Airplanes are ADCs that can't be detected by poodle E. As long as an exclamation mark appears on the head, take off directly without saying anything, and the ultimate move on the opposite side will be useless.

"I'm talking about ink." The working girl decided to discuss one thing with her assistant, "What kind of assistance are you going to use today?" ”

The ink juice said that it can't be seen for the time being, if there are no surprises, it should be Rambo. She basically usually plays with Lao Niu and Nami a lot, but lately she doesn't even use Niu much, and when she closes her door for special training, she basically plays those support heroes who steal the blade of the mage.

"Don't make trouble, big brother." The working girl knew that this guy was a rare joke.

Everyone knows the Rambock Mouse, for the kind of ADC that needs a stake output environment after opening the big one, the Rambo Big can force it to move for at least three seconds before attacking, which is equivalent to reducing the core combat time of the mouse by 3 seconds.

The attack speed of the rat after the Broken Dream Attack Speed Shoe is almost around 1.6 depending on the level of the rune. Assuming that it is 1.6, then the attack speed of the rat after stealth with the full level Q skill level is about 2.1. Coupled with a big move, the rat's attack speed is basically 2.3, and with the phantom dream, it's full.

The 2.5 attack speed means that A is two and a half knives in one second, and seven or eight knives in three seconds. If this output can all be played in the team battle without hindrance, that is, more than five knives, then basically the beaten side will really explode after eating an E skill explosion, and the gods will not be saved. Rambo's big one can be said to be a sub-immortal, so that the combat power of a C-rank is cut by half.

Ink juice certainly doesn't play with the auxiliary Rambo. That thing is silly.

"What ADC are you going to play?" Ink juice asked. She also knows that working girls are not good at mice.

The working girl thought for a while. "Ugh. Jinx. "She chose a hero who was defeated by a rat on a certain course.

Honey Nus couldn't listen anymore, "Then you might as well take EZ." ”

In the previous closed-door training, the focus was on saving lives and counter-killing when the tower was crossed. Jinx's ability to defend against the tower is very strong.,Originally, the working girl didn't know how to play this hero.,As a result, after practice, the effect is not enough.,Gradually, it's easy to use.。 The only heroes she plays well with are basically Ice and Wheel Mom, which are the first ADCs she touches. The second is EZ.

The current EZ is actually not unplayable, it is almost half an airplane. Compared with the output ability of the later small cannon that jumps in with Q and dies on EAAR, there is naturally a distance. However, EZ's early capabilities are not bad, mainly because the output environment is good.

Some ADCs rely on attack power to open the output environment, typically Delevingne. After being damaged, lead the team to chase after the enemy five, and if you stay for a while, you will be killed by AEA twice. The mouse is also an example.,After opening up, you can basically deter most of the rushing assassins.,Give yourself a treatment and fight directly.,The assassin basically can't fight.,Basically, the second you burst out of your face, you'll be dropped by A by a third of your blood.,This is also the reason why Rambo's long-distance ultimate move can hit the mouse in the later stage.。

In fact, the working girl really wants to play EZ, and the outfit is the same as Jax in the early stage. Three Defeats, less need for secondary protection in the game and have a certain ability to hunt down. However, the explosive ability is insufficient, and the late-stage means are also a problem.

EZ, a three-way ADC, is a poor worm without a late stage, and the other partner is an airplane. ADC equipment to improve is the output of Ping A, the more inclined the skill is to break out, the better, hurry up and finish the fall Don't delay Lao Tzu Ping A's kind of skill, which is needed by the short-handed ADC. As for the long hand, what is needed is a skill that increases the output of flat A, such as the W of the big mouth and the A of the small cannon with attack speed, otherwise it is a protection skill, such as the W and R of the small cannon.

Among the short-handed ADCs, the only ones who can play are probably the planes and Obama, and the male guns actually have a certain intensity and also play, but they don't play enough. Although VN has also appeared in the scene, but no one will take it out in a serious game of equal strength, and most of the cases are a situation of pit to death. Even the highlight shots of VN are the kind of teammates who die after taking enough damage, and the VN rolls out.

If you change to a long-handed ADC, you don't have to roll and directly follow your teammates who have played enough output to collect the enemy, and there is no chance of the so-called bright spot at all.

In today's environment where everyone is becoming more and more delicate, if there is no outbreak of short-handed heroes, such as Obama and the male gun, then it is basically equivalent to saying that there is no way to take it out. If a long-handed hero doesn't have a mouse or a big mouth, he can obviously improve his output ability, just like a small cannon, which has the ability to save lives and harvest. This is a factor determined by the environment.

Like airplanes, it belongs to the type of brainless murderer in the early stage by relying on skill damage and skill distance. The flat A distance of the plane is not long, but the skill distance is long, which is considered a short hand on the flat A. The plane is output in terms of skills, and there is a W that can be used to save his life and rush forward, which lays the foundation for his combat effectiveness in small-scale team battles and poke positioning in team battles.

In small team battles, ADC will not be seconds so fast, and has the ability to rely on flat A to play output, and a three-way can play a very strong effect. In the more crushing five-person group, the plane can also rely on its teammates and run while chasing the enemy closely, and the three can also play to their advantage.

These two points can also be used on EZ, but EZ does not have the same high Q skill burst as the plane. You must know that the short-handed plane actually relies on three to have explosive abilities similar to that of short-handed Obama, in the early stage. EZ Ping A is also a short hand, and he also needs to rely on three to improve his burst. However, his Q skills are not as effective as those of the plane, and the most important thing is that the chance of being dodged by the master is too great, and it is too unstable, so the explosive ability is lacking, and it is basically completely replaced by the plane, because there are no characteristics, so it will not play.

For a working girl, her EZ is relatively stable in terms of outbursts, because she is accurate in Q.

Generally speaking, if you want to throw skills accurately, then don't use smart casting. Many of the first gods in the national costume gradually changed from intelligent casting to manual casting when they used that hand hero.

The gods don't have to worry about hand speed, and the only benefit of smart spellcasting is to increase the casting speed of skills, which is not bad for players who don't have hand speed. As for the great god, what he pursues is the accuracy of the skill, after all, the opponents of the great god are all great gods, and they are all masters of dodging skills. Manual casting can more or less improve the hit rate of some key skills, so the gods choose to practice independently to improve their hand speed, and give up smart casting to improve their accuracy.

The working girl's Q is quite accurate, and the speed of throwing it out is also very fast, because she is so familiar with the hero EZ.

The girls are all from the appearance association, and monsters like mice and big mouths, as well as Obama, the soy sauce man and the hairy uncle of the plane, are naturally not eye-catching. At the beginning of the Migrant Girl game, the explorer Ilreal, who has a protagonist's face, is the hero who saves gold coins for the first time. At that time, the game environment was still relatively poke, and the Q of the plane had not changed, so EZ's appearance rate was still very high, and the working girl just insisted on playing, exercising, and growing. There is no longer a need to rely on such a pediatric thing as smart casting. (To be continued......)