Chapter 344: The former overlord who was eliminated by the rhythm
Team A's intention to come up with the jungler and support combination of Wind Girl and Poodle is already obvious, and it is to catch the enemy's loopholes in a safe situation to win the game.
This statement may seem to cater to all lineups, but it is not. A poodle with the strongest opening ability without one, plus a wind girl with the strongest defensive ability without one. These two things are taken out, and the possibility of wanting to involve them and then seize the opportunity is very high.
Of course, both of these heroes are strong heroes, and it is likely that Team A is just trying to catch up with the version and has no intention of doing so. However, as soon as these two heroes are taken out, it is basically certain that their playing style must be based on the rhythm of each of the poodle's ultimate. The premise is that Peachnorth can resist the usual harassment outside of their rhythmic offense.
The teams in the minor leagues are basically unable to survive the harassment.
The working girl took out the explorer Ezreal's little yellow hair, which made the audience cheer. They didn't applaud, they cheered. As the final battle of the entire minor league, the appearance of EZ has puzzled many people, and they thought that this hero had a new way to play that could bring him back to the field.
It's a pity that the EZ of the working girl is the simplest EZ of the three rundowns. If the enemy is too cunning and huddles too early, he may not even be ruined, but will come straight to the end.
EZ out of hentai this thing can be said to be quite strange.,Three and endless are equivalent to two families.,Out of one won't be out of the other.。 But what else can a hero who alternates skills and peace A? It's strange enough that EZ is in the professional arena.
Generally speaking. The current EZ is all three rundowns after the whisper. Hold out the three major parts of the ADC. The heroes of the Endless faction are the three major pieces of the Endless Electric Knife or Red Cross and Whispering.
As for the fourth piece of equipment. As far as EZ is concerned, it's actually okay to drink blood and endless, anyway, first out of a big sword to support the damage. Under normal circumstances, EZ that hits this kind of Cheng dù is completely harmless, even if it is a big sword. Unless it's a super tailwind game, but in that case, the banshee basically comes out first. So it's not impossible to say that EZ is endless, but it's a bit strange that the second one is out.
Under normal circumstances, as long as the hero EZ is chosen, then it is equivalent to adding a 'end game in 30 minutes' to his defeat condition in this game, if it is not done. That's basically not going to be done.
EZ is very, very good with Rundown, just like he does with Ice Fist. In the case of the enemy's movement speed is normal, EZ's Q is a relatively easy skill to dodge, find the enemy and use the rhythm of Q, and dodge it by twisting your ass slightly. If you are slowed down by EZ's ice punch or rundown, then you basically have no way to dodge, and you will inevitably have to hit the first shot, provided that EZ does not slip with his hands.
Coupled with the excitement and agility that EZ possesses, it is possible to use Rundown to kite and hunt down many enemies. This equipment is basically the standard configuration of the world's EZ, of course, there are also those that are not like this. For example, the Ice Fist Demon Sect school.
There is no doubt that EZ is now low in damage. Those ADCs that rely on skill output. It is this virtue in the later period. Obama's output relies on skill and two flat aces after passivity, so he is a bit of a heads-up ability in the late game. But that 500-distance range still makes him a soy sauce man in the later team battle, just like his soy sauce complexion.
There is equipment that can increase the damage of skills, and that is Moche. Morche is a blue-plus damage piece that consumes 3% of your current mana and deals twice as much damage to enemies. That is, the more blue piles you have, the more damage you do.
But the key problem is that the Ice Fist can provide much less damage than the three, and it will take a long time for the Moche to stack up.
You must know that EZ is an early ADC, and the addition of ice punches and tears will basically make it extremely weak in the early stage. Giving up an otherwise powerful early ability in exchange for a late game-like damage. This kind of business is equivalent to three hands after rework.
After the rework, the mechanical pioneer Victor has lost the early super high burst team battle mage tag, but has a super long development period of late combat power. Changed a super strong hero in the early middle to a brush of the line, which made the appearance rate of this hero increase, after all, it is much easier to fight online. However, the winning rate of the diamond group has fallen to 100 out of more than 120 heroes.
In order to make Moche's EZ out of Ice Fist, he has a little bit of blue energy, which can provide Moche with extra damage in the later stage, but this is obviously inappropriate, very inappropriate. Now, more and more magic cuts have begun to use the combination of three magic cuts, after all, the three are still the bosses of the early heroes, and they themselves have a little bit of mana.
The Magic Cut Flow allows EZ to deal about a hundred more points of additional physical damage with each knife, but strictly speaking, the effect may not be more obvious than the real damage brought by an egg knife. Although the equipment of the egg knife is a jungle suit, in many cases, it can actually come out to provide damage, so there is also a kind of three-way, egg knife, brutal, whispering EZ, plus a pair of CD shoes. After the three items come out, you can fill your equipment grid at a very fast speed, and your mid-term ability is very strong, but the actual effect of this kind of gameplay doesn't seem to be good.
Rundown is an indispensable equipment for the EZ of the passerby bureau, after all, the passerby bureau pays attention to single catch and single kill, which is in line with the characteristics of rundown. The working girl is obviously not that interested, and she even wants the second equipment to drink blood and support her output ability.
Strictly speaking, Whisper is not so necessary as a fixed ADC third piece of equipment. Of the most lineups that will be needed during a match, there may not be a tank that specifically needs to be armor-pierced. And EZ, the ADC's ability to fight tanks is basically zero, which is the most indifferent to tanks among all ADCs, even if it is a whisper, it is a drop in the bucket.
The working girl agrees with this very much, and she is supported by the EZ appearance rate of the entire minor league, and she knows very well that the game outfit idea is completely different from the passerby game. If possible. She will customize her three major pieces into luxurious tria, endless, and blood-drinking. Then out of the attack speed shoes. The whispering fourth piece is out again.
Now the working girl has chosen this strange little yellow hair. The ink juice is also used to it, and took out the hammer stone to match this hero.
The Hammerstone Plus EZ was a very strong bottom-lane combo a long time ago, capable of squeezing a lot of ADCs out of the door. But now that the damage of Hammer Stone Ping A has not been cut, this effect will no longer exist. But fortunately, every skill of Hammerstone Daddy is the essence, there is a lantern there, which can make EZ jump on the enemy's face to fight consumption, and then light the lantern back.
This kind of little trick is not universal. But it's quite effective, and after getting used to it, you'll fall in love with this kind of interesting little cooperation.
Ink thought a lot about the choice of his own assistance. Although it was a joke to choose Rambo, she really considered Sindra as a hero.
In the previous special training, she tested many strange but effective supports recommended by Long Yang, one of which was Sindra.
This hero is used as a support, which is basically a rhythm of going out to the blue salary outfit, going home to the little chalice, and then coming out of the eyestone. For the game, not being able to get out of the eyestone quickly is very hurtful, and the time to hold the first 800 pieces is very long. After all, you have to carry real and fake eyes with you, and the money is also very considerable.
In the case of EZ as the lower lane. Sindra is able to provide a relatively strong replenishment ability, especially at level 6. Hide two balls on your body casually, and then flash a set of QER hits, and then it's time for EZ to chase and kill.
In the face of the tower, Sindra also maintained the attitude of who resisted the tower, who lived and worked.
Strictly speaking, the Syndra assist is equivalent to another version of Anne's assist. Sindra's output is certainly not as strong as Annie's in the case of support equipment, but her QE is able to stun out from a relatively long distance, which is very interesting.
Annie's strength lies in the fact that the flash gives a big stun, and the good given by Sindra QE can have a similar effect.
But it's a pity that this kind of auxiliary that is all output except for one control zhì is particularly afraid of the banshee veil. In the stalemate stage, facing the three or four banshees on the opposite side, the group will start when the QE is usually hit. Now it is necessary to hit the same person twice in a row, which is almost an impossible task.
There are many reasons why Sindra support has not become popular, among which the Banshee Veil is definitely the main one, and of course the blue volume problem is also a big problem.
In the past, the ink juice would choose a very cowardly assistant in the face of those national uniforms on the road, and for a while the Wind Girl was her favorite, and at that time, no one was willing to use the hero of the Wind Girl to play. Today she is not ready to coward, this is a kind of self-confidence expression.
After Peach Noss finished taking the hero here, the host raised his own question.
"It's understandable to take EZ, we know that this player is very fond of using EZ and has a good time. But why did you take an auxiliary after that and not grab a strong order? A lot of the strong points are still out there. We can see in recent games that the hero who was robbed first was either a jungler or a top laner, and it was really strange that Peach Nos didn't take the top laner. ”
Xile yawned as he listened to the commentators asking questions. They also think that these commentators should wash and sleep early. Do you really think of the minor leagues as OGN, LPL, and the World Finals? How can this second-hand team be so easy to practice and cooperate with the tactical system of big trees and old cows.
If an up-and-coming list is output-oriented, even if it is an output like Lulu, it is very easy to cooperate with teammates. As long as you pay attention to the damage after coming, the key skill is lost, and then there is no then. What about the old cow and the big tree? Now Lao Niu's WA has been cut down, a large piece of online ability has been dropped, and the winning rate of the big tree is obvious to all, and there is basically no effect on the situation where there is no combo lineup to choose from. If you want to be friends with the big tree, you need to have a set of control chains that are forced to open and control.
If Biel's blind roundhouse kick was slippery enough to kick an enemy in front of the tree's face, perhaps Sile would have let Peach Nos practice the tree long ago. If Duan Xiuxiu can use mid-laner Ruiz, Bai Xiaobei's training project will also have a special practice of heroes. It's a pity that they won't, won't, won't at all. Not to mention a beautiful slalom kick, she doesn't even need to be blind. Duan Xiuxiu, not to mention, can't even understand the face rolling keyboard. I don't know why this is happening.
The so-called strong top order is not a strong panacea list. Not the crocodile of the year. Now the two strong goods need to be cooperated. China's secondary league is not South Korea's secondary league, and it is not so particular. Strictly speaking, under the current circumstances, Lao Niu should not be the kind of level that is not required to be selected. Without WA's online capabilities, the advantage of AD cattle on the top order is completely gone. In the past, there were a few AP cattle when the old cows were often released, and the effect was obvious to all. In addition, the current ADC is more and more biased towards the early stage, and it is already nonsense to say that the protection ADC plays the later stage, and most of the cases are beaten and cried in the early stage, so the sense of the cow's saving zài is only on the list of the ban.
As for the issue of ADC pre-mid-term, it is mainly due to the change of the pace of the game. After a very long period of late ADC competition. Professional players have also figured out a set of game ideas to counter this late play. Actually, it's nothing, it's good to put more pressure on the enemy, but you can't do that kind of thing about the peaceful development of both sides.
It's a kind of pushing, and the slow-paced game forces the professional team to play at a faster pace. Now that they've succeeded, the pros have reached an unprecedented level of skill and tacticality. The way to support the later stage is nothing more than to guard the line and clear the line, then you can keep it, and I will go to Xiaolong. You guard the middle lane, and I use the early ADC line to dismantle the lower lane.
In response to this rapid and mobile aggressive offensive, almost all teams and lineups picked up their tempo, which was forced out. Even if it's a big late lineup. At the beginning of the game, I don't want to drag it out until the late game, but try to build an advantage in the early stage. It's not that the late-stage teams don't exist without zài. There are also a lot of games in the late stage, but those late teams are not actively preparing for the battle in the early stage.
Why is there less and less Bomberman? The most recent nerf is nothing more than a reduction in the damage of the E skill, and although it looks like a lot of slashing on the panel, it is actually just that. This hero is eliminated by the rhythm, because he can't get up fast, no matter how he fights, he is very slow, and he doesn't take the initiative at all. In today's game environment, where you don't need to rely on procrastination to solve late-game problems, it's a matter of course that Bomberman won't play.
Peach North doesn't choose a top order first, mainly to counter the opposite top order. She didn't know what the other side was going to choose this time, in case it was a Rambo, then she could only suppress it online with a stronger one.
There are simply a lot of heroes who can suppress Rambo, but if Team A really takes Rambo, Peach North doesn't just want to suppress him. Just choose a little controlled top laner and cooperate with the jungler, which is basically a rhythm of catching a death.
It turned out to be a pity, Team A took a rather retro top laner. In fact, Peach North also knows that Team A is a team that specializes in playing online, and they probably won't use a team battle hero like Rambo in this important game that is related to the right to qualify. I want to catch Rambo, and others also want to catch myself.
Looking at the crocodile and airplane duo that Team A took out, everyone, including the audience, felt dizzy.
Can the hero Crocodile still play now?
Daddy Crocodile is very unsuitable for the current version. The commentary said that Team A's top list may be due to a problem with the hero pool, so a crocodile was chosen.
Xile also saw that this explanation was not pleasing to the eye today.
They admit that the crocodile, a dog thing, has been popular for a long time as a single father, and there are almost no professional singles who can't play crocodiles. However, at this time, Team A's crocodile is definitely well thought out, if it is changed to themselves, and when they see a tattered EZ with no output on the opposite side, they will definitely take the crocodile out to be fierce on the early line.
Crocodile wasn't defeated by versions and patches, and although there are many reasons why the hero can't play anymore, strictly speaking, he lost to the summoner skill of teleportation.
In the case of more and more important teleportation in the middle of the game, the crocodile is very weak to fight a set of guys who always have less ignition damage.
When the opponent shrinks into obscurity and teleports to the dragon, the crocodile with a lit one can only watch, unable to do anything, unable to provide any help to his teammates.
At the end of the Crocodile Dominion Upper Path, Father Crocodile also brought the teleportation skill. The result is obvious to all, anyway, there is no crocodile to see now.
The road of the top order is now more and more important in team battles, Lao Niu, Big Tree, Rambo, Lulu, Ruiz, etc., these are all team battle heroes, and the Dharma King is special, and he is omnipotent after getting up.
The crocodile can be said to be very unsuitable for playing in a group, driving to the enemy pile to give one set of skill output, and also eating five sets of skill output by himself. No one will give control to a crocodile, the crocodile is not a set of heroes who can kill people at all, as long as the crocodile comes in during a team battle, no matter who he cuts, the crocodile must die first.
As a purebred warrior, the crocodile is very suitable for 1v1 and 2v2, and he can withstand the damage of two people, but not five people. However, when the word 'not necessarily' comes out, there are naturally exceptions. The enemy is a little yellow-haired ADC, and this is an exception.
It is the responsibility of ADC to fight meat, and the crocodile turns to meat in the middle of the year, and the ultimate move is actually quite resistant. There is no ADC in the whole world that is more unsuitable for cutting tanks than EZ, which gives the crocodile, which was originally easy to rush into the regiment, have a chance to play. (To be continued......)