Chapter 532: Ice Reworked
After five seasons and six years of ice shooter Ash, who has been in the game for six years, has finally ushered in a wave of massive reworks.
Ash is one of the oldest heroes in LOL, one of the most basic heroes, and the first LOL hero to be used by every player under the pressure of a beginner's tutorial. Now this hero has finally kept up with the times, and has acquired some brain-filled skills under Riot's powerful brains.
Riot's experience as a designer has clearly grown from a rookie who only knows how to put a lot of settings together to an adult who knows how to think rigorously. It's not about the growth of IQ, it's just a better understanding and more experience in the job of a designer.
The new Ash has two features in its positioning. One is infinitely slowed, and the other is high damage.
The new Ash W, E, and R skills have not changed much. The E skill becomes a searchlight that shoots far away, and can be stacked twice, but without additional gold. W and R have basically only made some changes to the earlier number jù.
To put it simply, Ash's rework is basically all about Q and passive skills. On the issue of slowdown, the new passive allows everyone Ash has hurt to get a slowdown effect, and stacks Goddess Tears with Q skills, and Ash, who is counting on W to hit poke, is basically ready to say goodbye to this game. Not only has Q now become a one-time Action Skill, but W damage has also been reduced a bit.
This slowing effect on the person you will encounter is not very useful for a hero like Ash, as an ADC, range and displacement are two very important points. However, these two points are not reflected in this change at all. Ash is still a man with little survivability. Heroes with limited output space. A small slowdown is hard to do in the game.
Riot knew very well what an ADC needed, and since they had changed Ash, they were not prepared to let their changes go to waste. They definitely hope that Ash can be played by more people, and they don't want to do useless work, so they still gave Ash a certain breakthrough in combat power.
The reason for how an ADC can save itself without displacement is simple. Either rely on your teammates to help you and give you enough shields and control skills, or you can only rely on your own damage. The enemy who was deceived was stabbed in seconds.
The unchanged Ash has always been a first-class player, relying on the critical hits brought by his own passive and the crits provided by endlessly.
Ash is a very difficult hero, mainly because it is difficult for this hero to achieve a precise positioning, and it is not easy to develop.
Normally, Ash needs to run to the Yin or the Bunch in the middle of the game. Using your burst damage to collect people's heads as much as possible, the difficulty of the game is still very high, after all, the mobility is exaggerated.
The new Ash didn't solve this problem, of course, but introduced an interesting mechanic for Ash that could turn the hero into one of the most extreme outfit beings.
The new Ash has an interesting passive that adds extra damage to each enemy attack. The price of getting this extra damage is: Ash can't crit, which means that the new Ash replaces the crit that most ADC heroes need and rely on with this extra damage.
The value of this bonus damage. It is determined by the critical strike chance. To put it simply, the higher Ash's critical strike chance, the higher the bonus damage number. At least from a literal translation. (It is not excluded that there will be problems with the translation and even the text itself)
Each attack carries extra damage, and the damage is increased by critical strike chance. If the effect of New Ash's skills is really like this, then it is conceivable that the most helpful attributes for Ash's combat power increase should be Critical Strike Chance and Attack Speed. The reason is simple, in order to increase the effectiveness of passive damage, critical strike chance is a must. In order for A to deal more extra damage, attack speed is a must.
When the extra damage provided by the attack speed jungler equipment was very considerable, those heroes who relied on attack speed to eat all ran to the jungle, and Master Yi became even more fierce, relying on the extra damage of growth to have super late-stage ability.
Now that Ice is carrying one of these equipment, the designers should be able to give this extra damage a nice effect, after all, it is a damage obtained by sacrificing 'critical hits'.
If you really have to rely on this damage to eat, maybe Ice will become the first hero who doesn't need attack power, but only needs attack speed to become combat-capable. This possibility is relatively large.
The current formula for this bonus damage is: Damage = 1.1 Total AD + Total ADx {Critical Strike Chance x (1 + Extra Critical Damage)}
This offensive involves total AD and the Infinity Blade-specific attribute 'Extra Critical Damage'. Judging from the composition of this formula, Riot wanted Ash to have the same build method as other ADCs, and deliberately gave 'Infinity Blade' a position to add the attribute of 'Extra Critical Damage'.
If you take out the Infinity Blade, you can indeed increase Ash's damage under this formula a lot. Assuming a Critical Strike Chance of 1, then with Endless and Critical Strike Chance stacked, the formula will become: 1.1 Total AD + 1.5 Total AD.
If the total AD is 200, then Ash's extra damage per normal attack is 220+300.
This is an extremely terrible damage, and the only way to achieve this damage is two red crosses and one endless, plus some critical runes......
To deal extra damage, Ash needs to get at least two slashes from A to the enemy, instead of the current version of Ash's one-shot output. According to the description of the passive skill, enemies who are slowed down by Ash will be given extra damage if they are attacked by Ash.
The new version of Ash is much more powerful than that, she also has a more powerful Q skill.
The brains of Riot's designers are very simple, much simpler than ordinary people. When they come up with a new idea, they add it to all the heroes they have recently made.
Ash's rework and Ryze's rework end on the front and back, which means that there must be something in common between the two heroes. This similarity is the designer's 'new thinking'.
In the new version, Ruiz introduces a more complex mechanic. To put it simply, you get a buff every five times you use the skill. Suddenly, it becomes as powerful as a stimulant for a few seconds, and then wilts down and waits for the next wave of five skills to stack up and get a new dose of stimulant.
The same goes for Ash, who can activate her active Q skill when her normal attack stacks up to five. Strictly speaking, as long as the Q skill is lit, there will be a superimposed buff effect, and Ash can get a 'Concentration' as long as A makes a knife.
Ash's Q can only be activated if at least one Concentration is available, giving it a maximum of 60% attack speed increase, plus more slow.
Only after stacking five passives called 'Focus' can you activate the Q skill. Q skills will enter the full body. When activated, Ash will also receive a stimulant-like buff that lasts for 4 seconds, which is very powerful.
Designers are becoming more and more complex in the design of skills, and the reading comprehension ability of players is being tested more and more. To put it simply, the new buff allows Ash to gain only one attack life steal, which can be regarded as a mouthful of health. In addition, Ash's damage will be increased for four seconds for the buff lasts, and there is a new bonus damage in addition to the bonus damage of the passive skill, although the effect is not as powerful as the passive can be, but it cannot be ignored.
The new Ash will become a shooter who will need to fight for a while before he can break out. Shoot the enemy five times to stack the passive, and then explode into the small universe. Deals super damage for four seconds.
Such a setting is fine for Ryze, after all, Ryze is more tank. Losing a few skills is nothing. However, Ash's passive 'Focus' seems to have a short duration and cannot be praised like Annie and Kenan's passives, and must be obtained in combat. This kind of thing is a bit difficult for a crispy shooter.
If an ADC shoots five times during a team battle without dying and there is still room to continue to output, it is basically a team battle that has entered an advantageous state. When it is relatively disadvantaged, it is basically difficult for the ADC to do too much damage, and the A does not make many hits. The poor ADC with this range of the male gun may be similar to losing a QR with two shots in the team battle in the later game game.
And the cold ice in the team battle should not have the patience to open the Q skill after five times. Q can increase attack speed and additional slow effect very considerably, and it will be activated after a knife on A. In other words, opening Q after A is five times is actually a more difficult trigger condition. At least difficult in team fights.
For cold ice without displacement, the damage of Q skill will probably not increase the hero's combat effectiveness in the headwind state, but killing a dragon or something is still very strong, and cold ice is likely to become the fastest ADC to fight dragons.
If you don't take into account the extra buff that triggers Q Skill, and only rely on the damage output from passives, the new Ice will be extremely biased towards attack speed in terms of builds.
AD equipment only needs to produce an endless amount of damage to give Ice a very terrifying extra damage, and even if Ice doesn't want to attack at speed, he must pull out at least two Red Fork Electric Knives. As for whether the rest of the equipment is out of armor piercing or taking out a few tank outfits in order to give full play to Q skills, then we can only wait for the changes to go online.
Judging from the current situation, the new ice shooter Ash is like a character in an anti-Japanese drama, and if you want to explode, you must be pressed to the ground and beaten for a while. Thinking about it from this direction, it seems feasible to let this hero with a broken leg give up his shoes and get out of the tank and honestly be a turret. But this must be after the Six Gods.
Whether a hero is strong or not mainly has to consider a developmental period. The new Ice doesn't have the extra money bonus of the E-skill, and it's a few hundred bucks less anyway. Since Ash's passive bonus damage is easy to trigger, it only takes A enemy to hang a passive at once, and then each knife has enough damage.
From this point of view, Ash can become the new king of the station. There is no need to maximize the passive bonus damage, and it is not impossible to rely on base AD alone to increase the passive effect. If the effect is not bad, this hero can completely make a single order.
The Ice Pulse is notoriously good at strong openings, and Ash's ultimate move has not changed much, and it can provide a more stable strong opening in the stalemate phase between the two sides. Ash's official definition on Fist's side is 'shooter/support'. This hero can be played with a support play.
There was a time when it was popular to assist the cold ice luo out of the resurrection armor. Online is selling. Although it has only been popular for a few weeks. But there are still some effects, and they are also very happy.
Notably, Riot has provided the new Ash with a 'health steal' effect, which is the Q skill at full state
Passive. This means that Ice can have a certain endurance without relying on equipment, and as for whether the effect can support this thing to go on the road as a tank, we have to wait for the changes to go online.
However, even if the endurance is relatively nonsense, the new ice is still more suitable for walking. After all, this is a hero with extra output, and also has abilities that provide extra attack speed. The new changes don't give Ice any teamfight abilities. No displacement, no clips, no shields, no resistances, no range.
For an ADC that has nothing, teamfights are clearly not the place to exert combat effectiveness. Lick your face or two bites, and you will melt and shatter on the ground like a popsicle on a summer day.
The new ice doesn't solve the 'Error Tolerance' problem, making it easy for this hero to hang up. Although that powerful damage making ability is worth four protections, just like protecting the big mouth. However, it is a game game, and it is still difficult for passers-by to use ice.
Ice is not popular, and the problem is not the output, but the development problem, the teamfight output space, and the fault tolerance rate. This time, the Riot designers only solved the output, and also gave Han Bing an OP's ability to probe, which is needed for professional competitions. As for how passers-by should play......
Judging by the current situation. It's also a good idea to give up most of the bonus damage and rely only on the base bonus damage provided by the passive and Q skills.
Only one black cut is out of the output equipment. The new version of the black cut, all the others go meat. It's okay to be a slowdown, team-up tank in a teamfight.
With an additional attack speed bonus and two passive bonus damage, plus vision exploration and group opening, the ice of the gameplay doesn't seem to be weak.
---
The battle between Peachnoth and Warcraft Blade goes into a more boring remission.
Peach Nos honestly led the line in three ways, and carefully guarded the enemy from opening strongly. As a veteran team, Warcraft Blade has actually quite a lot of means to choose from after trying to catch orders and force the group.
Momo honestly assists Biel with the line, and puts pressure on the enemy at the same time, trying to push back the game time. However, the Warcraft Blade changed its strategy after suffering two losses, and the person became smarter, and directly drilled into the big dragon to control the field of vision.
"Really stupid......"
Xiao Tao sighed at her opponent, not at all birding them. Now that they are gone, they are in the upper half of the jungle, so they will lead the line with all their strength in the lower lane.
She wasn't going to release the dragon. What the Warcraft Blade currently lacks is the ability to go to the high ground, and the only strength of the current big dragon is the buff to the small soldiers on the line, and the tumors like Bomberman can't blow up the buffed creeps at all, and it's difficult to defend the tower.
With the Great Dragon buff, it is equivalent to having a pass to Kamikochi, and the Warcraft Blade is urgently needed. Although they have not developed enough to be able to fight the enemy on the high ground, they can continue to expand their economic advantage and take the initiative in the game.
The working girl pulled her own mid-laner and auxiliary and went back to the city directly, and she was very shrewd to poke her real eyes in the wild area to return to the city, to prevent the animation of returning to the city from being seen, and to guide the enemy to open the dragon directly.
They are betting that the opponent will not dare to open it directly, this bet is still relatively easy to bet, you must know that Xiao Tao and Peach North are both teleported, and there are two punishments, the Warcraft Blade will definitely be afraid of this situation, and may not dare to poke the dragon directly. Biel, who is located in the upper half, also lost his eye on horseback, and then was instantly discharged.
After returning home, the working girl, ink and butterfly knife very decisively changed three blue searchlights. The newly baked accessories are not available, and they are not in a hurry, anyway, the blue CD turns quickly.
The idea of the Warcraft Blade is very simple, they have the absolute initiative in the group, and the peach Noth side does not dare to come over at all, and the pig girl's strong ability is not a lie after all. They used this time to invade the wild area of Peach Nos without any way to stop it, and after occupying the wild area, they could ambush as much as they wanted. Possess a big control of zhì skills. As long as you ambush someone, you can basically kill it. When the time comes, it will be easy to fight the dragon again.
Little Peach made the right bet. The opponent appeared in her wild area and did not fight the dragon, and the five people cleared a wave of vision, completely blackened the wild area, and then it was gone.
There is no vision, Peach Noss completely abandoned the upper half of the wild area, and Xiao Tao honestly pushed the line to the enemy's highland tower, and as a result, an Urgat came out to defend the line.
The video of the newly bought blue searchlight has been cdmed, and the working girl lost it in the big dragon pit. Dalong was peacefully accompanied by a real eye, and there was no one nearby.
Xiao Tao hesitated, should she exchange the big dragon for the high ground with the other party......
Now that the four of them don't show up there, they can teleport to the lower highlands and demolish the highland tower with the dragon maiden. Even large troops rushed over to dismantle it.
At that time, the Warcraft Blade will be nothing more than taking a big dragon, and at most it will be breaking its own way.
In the direction of the big screen, Xiaohua is praying with her hands folded and her eyes closed, so that her team members must not run around in the wild area. Before she closed her eyes, what she saw was the Demon Beast Blade, and the four human hairs were waiting for the Yin Man in the grass in the wild area of the peach noth side. Their vision is the same as opening the global light, no matter where they come from, they can spot it, and then move it in time to force it open.
Lu Kun furrowed his eyebrows to the side. I can't understand it. "I think Peach can be 5v5 with them now, right? It's been so long. ”
His LOL level is probably the kind of level 30 that he has played a few ranked games, although he wants to follow the trend and invest in e-sports. But there have never been many good opportunities. The main reason why he wasn't very enthusiastic about it was because he didn't know enough about the game. As a rich second generation, Lu Kun has no spare time to soak in games, and there are more attractive things than games, such as Xiaohua.
Xiaohua opened her eyes, put away the Amitabha Buddha that was muttering in her mouth, and helped explain it after receiving a lot of gift pens.
"When the other party's gang is all flashing, 5v5 is purely looking for death. The two heroes of the main force on our side, Ueno, do not have summoner skills to use to fight the group, two teleports and two challenges and punishments, the group gets up and cuts in, the opponent has a big mouth, a flashing person, and a wind girl can pull the distance away twice, which is the most basic, and we can't break into it at all. ”
Centaur and Dragon Maiden are two heroes who are very easy to be kite-flying. The spear of revenge is a thing that kills dragon girls and centaurs is very good, as long as you pinch a flash to dodge a key skill, you can jump and jump to poke centaurs and dragon girls to death.
Now the big mouth is under the heavy protection of the enemy, but it is actually able to do the same as the spear of revenge. After grinding for so long, everyone's flash CDs have been turned. Lisan Zhuo has flashes and controls, which can provide another layer of protection, and it is impossible to cut a big mouth, unless it is teleported around the back, but the vision of Peach North's side is not as good as that of others.
Summoner skills are very particular about the selection. Passers-by's single card carries sprinting and teleportation in addition to flashes, and pros carry purification, three different skills with their own effects.
Choosing to teleport means that the card mainly depends on the rhythm of the game for a living, maximizing its support ability. With a sprint, the card's control power will be improved, and after the sprint is opened, you can easily and quickly throw the yellow card to the person you want to lose, and it is very effective to chase and kill the residual blood with the ultimate. As for purification, it is more of a team fight, providing a chance to dodge the enemy's fatal blow.
Now the flash of the Warcraft Blade is enough for the kite to kill Xiao Tao's side, as long as the opponent is not a thing, go and start a group with them to find death.
"But isn't the big mouth not too good now?"
Lu Kun raised another question, in his impression, the hero of Big Mouth has an extremely long development period, and it is a super late stage. It's only been twenty-seven or eight minutes since the game, so it shouldn't be particularly powerful.
"That's a misunderstanding." Xiaohua couldn't explain too much to this guy, so she simply said this.
Bigmouth's mid-term strength is not bad, and in the traditional lineup, a powerful mid-term mage-type hero is able to suppress Bigmouth. Unfortunately, the vampire's strength isn't enough for the time being. As long as the butterfly knife can develop to the point where it can damage a wave of low-grade enemies and have a relatively OK HP, the big mouth can basically wait for death. Even if he is strong in the later stage, it will be the same. (To be continued......)