Chapter 531: Lessons to Learn
The passerby game of League of Legends is very simple to play, as long as you have a strong reaction speed, learn some heroes with room for operation, and learn how to match the line, you can score relatively easily.
Reaction speed is not something that can be practiced, but players can try to make themselves nervous, and having a habit of being nervous in the face of the game will make the situation much better. It's not difficult to master a certain hero, men are afraid of entering the wrong line of work, women are afraid of marrying the wrong man, if the natal hero is something that has little operation space and carrying ability, it is more difficult to improve the rank, and it takes a while.
The most difficult part should be to practice online skills. Teamfights and how you should play after snowballing online is a less important part, at least compared to online abilities. Without a strong laning ability, it's easy to win and lose in the game.
Many players lament that they can't play as well as they platoon, but it's actually because of the lack of online ability and the lack of online hero carrying ability. For example, if you are a support player, if you use hammerstone frequently, it is easier to take the initiative online, and you can still improve your rank. If you like to play a wind girl, and the rank is not high, then lying down and losing is basically a very common situation.
As a LOL player, it is also a question of what you should be proud of in the game. Usually, passers-by are testing the player's carry ability, so heroes like Raven with a high operating space are all over the place, and low-segmented VNs are everywhere.
Otherwise, it is a hero like Carter who can play a strong output after mixing people's heads, and he is easy to fight with the wind, and he can also seize the opportunity of the enemy's wave to turn the tables against the headwind.
As the game gets older. Players are becoming more and more familiar with the game. Online ability doesn't become as secondary as it did in the game. It mainly depends on the difference in mentality between passers-by and players.
Passers-by play games just to be cool for themselves. Naturally, the players can't be so irresponsible. Therefore, passers-by will insist on playing the initiative on the line, relatively ignoring the gank of the jungler, the defensive eye position is just that, and it is not inserted from time to time, and it is still easy for the jungler to choose something like a blind monk to catch people.
In such a match-to-lane competition, the players who are constantly eliminated are those who have slow reaction speed and are more cowardly in their natal heroes. In the high divisions, players are getting closer to each other, which becomes another test of jungler and support.
A game of teammates with the wind. It is very likely that the top laner will not see the enemy jungler for the rest of his life, because his teammates are leading by more than a dozen in ten minutes, and the eyes of the enemy jungler are attracted to other roads. The argument that the jungler doesn't help the disadvantaged road is a zài, but it's naturally unreliable for a game to take a few words after the break as the truth.
This kind of top laner is just stuck to the line with the enemy's top laner for 20 minutes, and he flies, completely unaware of what happened on other roads, only to suddenly find that his teammates all came to the road, and his opponent was beaten to death by a group of people, and was shot by 20 people.
Heroes with poor carrying ability need heroes with a certain development period. Participation in the game can often be very low. Riot realized this, so they began experimenting with changing the heroes. Lowering the early abilities and snowball abilities of some heroes to make the game as much more of a five-player collaborative effort rather than a single superhero with several heroes.
As for online skills, this can be learned systematically. If you choose heroes who can carry in the upper, middle and lower lanes, Raven in the upper lane, Enchantress in the middle lane, Obama in the lower lane, and Hammerstone, then the online gameplay is usually fixed.
It is worth mentioning that Obama is a hero, he is relatively soy sauce in the game, if the professional team is not very stable in the bottom lane, and the strength is average, it is easier to play the balance of power and develop with this thing. If you want to use this thing to play an advantage online, it's not impossible, you need to have enough food and enough cooperation for the opponent's lower lane, Obama is the kind of hero who is difficult to stop the development of the enemy, after all, he has short hands. When it comes to the passerby bureau, Obama can carry, not the kind of ADC that can only wait to be cut to death by the enemy's breakthrough after being disadvantaged.
Online abilities are almost all based on personal experience, such as the Enchantress support in the lower lane, which can be used to stick to the enemy like a hammerstone, usually after the enemy ADC has lost the skill consumed. Then rely on the early damage, direct QW consumption, after the consumption is almost enough, or feel that your own damage is enough to kill and then consider the problem of tying the chain to take the head.
Consumption、Slashing,This process is stored in many heroes.,Most heroes with carry ability play like this.,But it's not an experience accumulation category.。
Online experience refers to the knowledge of the enemy hero and the form of the game. To put it simply, everyone knows that Morgana and Q are dangerous, and they may hang up directly if they are lost online, so players are very slippery to avoid these skills, and the hit rate of these skills is not high.
However, for some skills, such as Obama's Q's Fighting People, players pay more attention to Cheng Dù. The wariness of Obama's EAWAQ combo is a little lower. For the wind girl to slow down Q, give Obama a shield, and let Obama E go up AWAQ's cooperation beware of Cheng dù is even lower.
The familiarity with cooperation and combos is the so-called online confrontation experience.
If you really face the rogue combination of Obama and Wind Girl in the lower lane, you need to be careful without displacement support and ADC, and you must not be slowed down by Wind Girl. If you want to fight, it is more difficult to face most of the bottom lane combinations. Obama, who can play, will choose to use a cherry blossom knife in the face of such an enemy, and after the wind girl slows down, he will start the acceleration chase and beat a set. A set of extra moves will ensure that the enemy will go home to the hot springs, and if they are done, they can kill.
Such Tipps are all over the place in this game, and newcomers can only arm themselves with guò experience. This is the part that can't be learned, at least you can't strengthen this part of your ability in the form of guò classes, and it's still okay to find friends to strengthen training. However, this kind of passive defense knowledge enhancement training is of little significance, and it is far less effective than learning active offensive routines.
There are other things that can be learned on paper, and most of them are single-line in the upper and middle roads. Facing the playing routines of many heroes. For example, when I met the main E knife sister. Be careful not to give her EA consumption and take another set away when replenishing troops. Encounter a big bug. Need to be careful to ensure the amount of HP when he is at level 5, and be careful to be taken away by the flash R set of ignites. This is the most basic and simple example, and most of them are not difficult to learn and easy to understand.
This kind of online experience can be learned, and it is the easiest part to learn, but these are the basics. Advance to a higher rank, this kind of thing doesn't have much effect, and after doing this, it's important to consume and exchange blood with the enemy and win from it, which belongs to the part that can't be learned.
As for judging the form of the game. This is the most important part of what passers-by players can learn from guò when playing against the line.
Game form judgment is simply the way to deal with certain situational scenes.
For example, as a strong bottom lane, if you want to kill the opponent to the death, take more heads and carry more, then what the player has to do is not push the line to the bottom of the tower and try to cross the tower, at least most combinations are inappropriate to do so, unless your jungler is a very powerful spider or old cow or something.
When the lineup and equipment are strong, let go of the line as much as possible, do not clear the troops, and lead the enemy out from under the tower. Lead them to the middle of the lane and try to find a chance to kill, or simply cross the line and push them out of the experience zone. It's the right way to play.
Examples are just basic common sense, but they are important. Not only on the lower road, but also on other roads. How to control the line according to your own interests, how to eat more economy when you are at a disadvantage, when to support as an auxiliary, and how to call the jungler father correctly. These are all skills that passerby players need to master and can learn quickly. Once mastered, you are eligible to try to enter the high segment.
Some players complain about lying down to win and lose, or if they play well and lose the game but are dragged down by their teammates, and they need to consider whether they have done what is in the 'common sense'. Is there a situation where when there is an advantage in the lower lane, and the line of soldiers is cleared and sent their own soldiers under the tower for others to develop.
No one is perfect, and it's not a big deal to make mistakes in the game. The more 'common sense' and 'experience' you have, the more you will be able to find your own 'mistakes', and thus reduce the occurrence of 'complaints'. Complaining about this kind of thing comes from 'ignorance'. Not only in the game, but people with experience, wisdom and insight can find their own problems and complain less.
In the game, the only thing worth complaining about is luck. For example, if you match a player and choose a fox with a magic resistance rune, the opponent is Yasuo, and you can complain about this situation. chose the lower road of Ergarte, and as a result, the piano girl and the policewoman could complain. I chose EZ, and the result was opposite skateboarding shoes, so you can complain. I chose a C position with no displacement, and the opponent had a five-protruding face, which can be complained.
Although complaining about luck is also a representative of the weak in the eyes of many people, it is very natural to use EZ to face skateboarding shoes in the same segment, and it is very natural to lie down and win a game without playing an advantage, and reverse restraint is abnormal. Normal people complain normally after encountering normal bad luck, these are normal.
If someone doesn't understand this kind of complaint, then it can only be said that the person who doesn't understand has a limited understanding of the game, or there is some malicious emotion in it that makes him unwilling to understand. In this game, there are a lot of powerless situations, and no matter how strong a player is, he can only try to do his best.
Human beings, as the only creatures in nature who can use the experience of others to strengthen themselves, are more or less a waste of this talent if they do not study more.
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The troubles encountered by passers-by players when playing games usually come from their own strength and their own luck, either because they can't beat it, or because they are unlucky and have a strange or other situation.
For professional players, the most important thing in the game is actually 'choice'.
A person's voice is a life of constant choice and abandonment, and the same is true of games. The more choices you have, the more likely you are to take the wrong path, and the greater the chance that you will end up with nothing if you give up halfway and change paths. If there is only one path in front of a person, as long as he can go on without black, even if he fails, it will not be too painful.
Long Yang felt that Xiao Tao's side was still easy to win, the reason was very simple, he knew that Xiao Tao only had one way to go, and she could definitely find this road, and this road was a smooth road.
In the face of the enemy's early advantage, there is only one way to contain the play in front of Peach North, which is to contain the line. And their lineup is contained, and there is no way to stop the Warcraft Blade.
Although the Warcraft Blade has a strong first hand control over there. It's the big pig girl. However, no one can cooperate with Pig Girl to pose a threat to the Centaur and Dragon Maiden with a single belt. Even if Pig Mei really loses it remotely, the Demon Beast Blade that has not exploded is actually not capable of keeping people, unless Urgart and Lisandro can flash to control it. If you really play like this, the trio plus another single-belt person will send a wave, and it is possible to fight back.
Long Yang didn't worry much about this lineup at all, although Xiaohua knew what kind of effect the lineup she chose could play, she was worried about accidents. In case one of the careless trios gets caught, all it takes is a wave of mistakes. That's basically the end of the game.
As Long Yang expected, Xiao Tao quickly organized the team members to start pushing, mainly with her dragon girl as the main focus. After all, her dragon girl has already developed, and it is basically difficult to catch. Biel's jungler horse cat has developed in his own wild area where the trio has done defensive eyes, and no one on the map goes directly to the tower, which is particularly stable.
Faced with the dragon girl's belt, the Warcraft Blade chose to try to grab it. Lisandro walked in front alone, and the others walked behind. Xiao Tao has been watching the enemy's movements, and as soon as the opponent disappears on the line, Xiao Tao will turn around and not be greedy at all.
In fact, she was not willing to play so cowardly. The trio was afraid of Pig Girl's ultra-long-range force, so they didn't push the tower much. has been giving vampires the economy. The unwilling little peach is a little wavey, attracting the enemy to approach him. She did so very successfully, and the Warcraft Blade had an extreme hatred for the Dragon Maiden. It's not that Xiao Tao did anything to them. As long as the dragon girl dies and uses a big one, they can directly try to take the big dragon.
Since they have Ergart's big-mouthed double ADC, and they have sufficient control, and they have the suppression of Lisandro Pig Sister Fengnu and Ergarte, they can completely control the punishment of the people to ensure that the dragon is not snatched away, and the speed of the fight is also fast. In addition, Xiao Tao is the one with the best development, as long as she can kill her and take the dragon, there is basically no suspense in the game. The snowball ability that a big dragon can provide is very terrifying in this version, and it can finally expand the team's economic advantage and compress the enemy's living space in a few minutes, which is very advantageous for a situation of just twenty-five minutes.
Because the temptation was big enough, Xiao Tao's temptation succeeded, and she decisively attracted five people to surround her.
Biel also took advantage of this kung fu to appear from the wild area, and started directly on the other side lane, and the speed of clearing the troops with an electric fan was very powerful.
When Peach's capture, the vampire, Wheel's mother, and Morgana actually didn't dare to rush to the rescue. Although two of them have a magic shield and one has a blood pool, they are still worried that one of them will accidentally be forced to open a group by the pig girl, so they can only clear the line in the middle to give pressure. The pressure they gave was very sufficient, and the wheel mom said that it was a little hard work, and that was when someone was defending.
Now that everyone is running to catch the dragon girl, the wheel mother and the vampire push the line in seconds, and enter the defense tower with the family's troops and start brainless A.
Xiao Tao didn't have a flash, which is one of the reasons why Warcraft Blade is willing to catch her. But it's a pity that Xiao Tao still ran away with his ultimate, W skills and mercury shoes, and was not caught. The Monster Blade let Urgat and the Wind Girl go back to defend the middle tower, and did not participate in the back-winding gank, which also provided life for Xiao Tao. If Urgart rushes to flash and suppress it, Xiao Tao won't be able to run.
The Beast Blade was fast in the middle lane, but was taken off by Biel in the top lane. Centaur didn't feel that his work with the line was over, so he went directly into the wild area to collect a wave of economic teleportation to the lower road, and sent the line that the Warcraft Blade had just cleared up again.
The parallel line is not good, the opponent is double teleported, and the Warcraft Blade doesn't know what he should do now. In case of being harassed by the enemy, the dragon girl will teleport to the lower road and dismantle it with the centaurs, and it will take thirty seconds to break the road.
Xiao Tao didn't have such radical plans, they were still thinking about development, and they were not in a hurry to break the road.
Pierre is dressed in a meat suit, which can be regarded as the one that is relatively easy to develop. She doesn't need to be too hard, and she doesn't need to hurt too much. All it takes is a legion to make sure Lisandro's magic damage doesn't cause trouble, and to be able to withstand the first few attacks of the Big Mouth. In terms of damage, as long as AQ can hit the big mouth, it is enough.
After Xiao Tao brought a wave, the equipment was almost complete, and he threw the lead line task to Biel, so that she could develop a little more in the lower lane, and Xiao Tao went to the upper road to put pressure on herself to see if she could attract the enemy to the upper road.
After the Warcraft Blade determined that it was unreliable to catch alone, he decided to rely on his powerful ability to force a wave of towers, and then was educated by the wheel mother who had Morgana's black shield......
It's true that the Big Mouth Dots Tower Clearer is fast, but the Wheel Mom and the Vampire Clearer are faster.
The working girl's wheel mother has two shields and both summons are there.,It's easy to get a Q skill directly from the ranged soldiers.。 The butterfly knife also pressed his finger on the blood pool of the W skill, and walked to the front of an E to kill the melee soldiers in the front row, and the big mouth had no chance to point the tower.
Although Ink Juice is not good at playing passers-by, she is still very good as a professional support. Her black shield is never used indiscriminately, and even if she has a big mouth R to her own ADC, she will not protect the shield at all. Only when the soldiers come over and need the wheel mother to lose Q to collect the troops, she will give the shield. And Morgana's Qing soldiers are also very powerful, and the Warcraft Blade can't hit it at all.
Lisandro had already returned to the city to defend the men and horses on the lower road, and Xiao Tao also took advantage of this opportunity to start leading the way, so Urgart could only go back to defend the dragon girl. Since the dragon girl still has a legend, the Warcraft Blade, which can't play if the lineup is incomplete, has entered a very embarrassing situation, so it can only honestly retreat and give up pushing the tower.
"They can drag the game on for 50 minutes."
Long Yang confidently judged that what he said was well-founded. As long as the game reaches fifty points, Warcraft Blade can try to lose everyone's flash to forcibly replace one of the dragon girls and centaurs, and then directly break the road in a wave. Someone dared to block it, and directly threw it into five or four.
With the resurrection time of fifty minutes of the game, it is very easy to break all the way and get a big dragon. As long as the road is broken, there will be no play with the line to contain it, and this kind of thing will become a single-belt hero on the side of the Warcraft Blade, and when the time comes, as long as they hold the five-person group, let the pig girl top tower be demolished, and the ability of Xiao Tao's side to clear the soldiers is nothing.
Fifty minutes into the game, the Peach Noth team needs to do something simple, take down a small dragon and make sure the enemy doesn't get the Five Dragons buff. As for the rest, just let it all. When they want to take the fifth dragon, they can rely on the advantage of centaur and dragon girl plus double teleportation in the wild area, and destroy the non-displaced ADCs like Big Mouth and Urgat, and realize the dragon trap!
Outside the field, the HERO team members, who gradually saw the shape clearly, became no longer nervous, and Xile finally breathed a sigh of relief. Even in terms of commentary, they are already worried about the Warcraft Blade.
Game commentary is a thing that inevitably favors at the same time as the commentary, and usually, the commentary will consider the situation from the disadvantaged side, and then help the losing side to speak, as objective as possible but not poisonous to comment on the mistakes of the losing side.
Commenting is still very difficult to do, you need to get used to quickly saying the content in your head with your mouth, sometimes it is difficult to carefully consider, and you need to rely on work experience. On the audience side, there are fans of any team, and as long as the commentary looks like they are favoring the team they don't like, they will soon be hacked.
Long Yang listened to the commentators who would help the Demon Beast Blade find a way, and he was extremely relieved. He also needs to be recognized, since even these guys feel that the Warcraft Blade has fallen into a very difficult passivity, then Xiao Tao and they are still relatively easy to win.
In terms of commentary, I feel that Pig Sister should try to force a wave directly, and Lisandro takes over the control. As for the back, they felt that as long as they lost a set of peach norths like this, they could GG.
The disadvantages of not having a strong first hand damage are vividly shown at this time, with the combat power of the pig girl plus Urgat, it is impossible to cripple a front row first, and the back row of the pig girl can't be opened, at least in the case of a non-sneak attack, the door god on the side of the peach north is very familiar. What they should do now, at least Long Yang felt that he should take the initiative to provoke the Great Dragon Regiment.
The Warcraft Blade was afraid of the double punishment on Xiao Tao's side, which was a matter of course, but their sense of existence was already a little precarious. If time drags on, Double C has a crucible with mercury assistance, and his control will be useless. The Warcraft Blade must take the initiative to open the dragon. (To be continued......)